Cebas Thinking Particles R4.0 SP1 for 3DsMax 2008, 2009, 2010, 2011 32Bit & 64Bit
thinkingParticles™ 4.0 is the next generation rule based particle system for 3ds Max and 3ds Max Design, offering unparalleled power to the user. thinkingParticles in its latest incarnation, Release 4, (R4) redefines Fluid, Rigid Body and Particle F/X simulation in a whole new way.
The advantage thinkingParticles delivers over event-based particle systems, (which works on triggers and time dependent events) made it the #1 choice of Uncharted Territory for creating Fluid, Rigid Body Dynamics and Particle Effects for their movie production of “2012.” thinkingParticles was the key production tool responsible for driving the most prominent special effects in the movie “2012”. Our latest additions to the software made it so powerful, it actually rendered the need for practical effects to zero!!
We trust, that you will find, by using thinkingParticles 4.0, that you will be able to create all the incredible effects that you have always wanted to create, but until now, have not been able to, due to the limitation of existing technologies.
What’s New in thinkingParticles R4
With every major release of thinkingParticles new features are introduced, extending the power and flexibility of thinkingParticles by a magnitude, as compared to its predecessor. Release 4 represents a milestone in advancing the feature set.
Most of its new functionality was born out of the need for advanced technical effects that were required by several major block buster movie productions, such as: Roland Emmerich’s “2012” that was all about demolition and disaster, Director John Woo’s “Red Cliff” which had an epic ship battle of more than 4000 burning and crashing ships, and sequences in the movie GI Joe “Rise of the Cobra” that needed our development attention as well.
Find below: a list of visible and invisible changes done to thinkingParticles R4 when compared to thinkingParticles R3.
thinkingParticles ships with many operator nodes; its great flexibility and concept of wiring everything with everything offers an endless combination of nodes and setups, used to create particle effects. With every new node added to the tool set, the combinations and possible uses for effects increases by a magnitude.
This release of thinkingParticles is not only about adding complete new nodes, it is also about enhancing existing nodes, which offer extended benefits, as completely new nodes are expected to do.
The following existing thinkingParticles Nodes have been changed/enhanced
This node received new inputs and outputs to enhance its functionality.
New Inputs: Particle Shape, UVW Channel
New Outputs: Object Position, Face ID, Face Coordinates
One To X:
A new more generalized data stream concept has been introduced to this helper node
New: the Type of data stream connected and output can now be selected
Surface Pos Node:
New inputs have been added to this node to enhance its functionality
New Inputs: UVW, Particle Shape
Volume Pos Node:
By adding a new input to this node, particle shapes can now be used to define the volume for placing or generating particles.
New Input: Particle Shape
A new object state has been introduced to this node, the “No tracking” option will not use any transformation information at all, except position.
New Selection Option: Initial Velocity
“None” now really does NO tracking at all
Get Reference Operator: by adding a new Number of Refs output, it is now possible to request the total number of references which a particle possesses.
New Output: Number of Refs, outputs the number of references
Particles can now attach to other particles either relative or absolute
New Option : Absolute
New Option : Relative
A lot of fine tuning has been done to this operator. New inputs and features have been added.
New in Fragment Shape section: Segments
New in Remaining Shape section: Segments
New function for Edges: Automatic texture mapping added
New Inputs: Segments, R Segments
The NVIDIA PhysX dynamics solver is now true 64-Bit.