All posts for the month December, 2010

In this DVD, Gil Rimmer simultaneously develops two characters, Francis and Paulo, who are classic pugilists in a fictional turn of the century metropolis. This first in a two DVD series focuses on creating the faces and heads of the two fighters, using dynamic silhouettes, rhythms, graphic design and composition principles. Gil stresses the various visual relationships within individual characters while addressing the complementary relationship between the two fighters. Through a methodical process, beginning with a design brief followed by reference gathering, through traditional approaches to silhouette design and ending on detailed orthographic views and expression sheets, Gil shares his thoughts about the design process and its place in the animation production pipeline.

Continue Reading


In this series of lessons, we will explore several of the new rendering features that are now available to us within modo 401.
Through these lessons we will explore features such as blurry reflections and refractions, and how we can gain a high level of control over each of these, we will also discuss the new Shadow Catcher feature, which provides for a much easier way of rendering our scenes over a background plate. In addition we will be learning about new features such as volumetric lighting effects, caustic and dispersion calculations, utilizing multiple environments, and other rendering features now found in modo 401.


NewTek LightWave 10 delivers a whole new set of groundbreaking tools for 3D artists. Whether you work alone or play well with others, LightWave 10 has the tools you need to turn your dreams into gorgeous graphics and amazing animation for film, television, print, design ? or simply to satisfy your desire to create something really cool. LightWave 10 gives you more speed, flexibility and control, along with new, interactive tools that let you model, render and animate, quickly and affordably. Plus, LightWave artists have won more Emmy? Awards for visual effects and animation than any other CG artists. Now that?s cool.

Continue Reading

Autodesk 3ds Max 2011-CAT,Slate,Viewport Canvas,Rendering and More

Eat3D: Autodesk 3ds Max 2011-CAT, Slate, Viewport Canvas, Rendering, and More
Video Training | Hotfile-FileServe | 388Mb

In this DVD, Instructor Michael McCarthy goes in depth with some of the most important new features in 3ds Max 2011. Michael starts off with an extensive overview of “CAT” and then goes through creating a custom CAT Rig from scratch and even goes into great detail with using CAT Muscles. Next Michael goes into great detail with the new Slate Material Editor and ends up creating a custom Shader for a Character. Another exciting feature covered is the new Viewport Canvas tools to texture a character head. Other topics on the DVD include rendering with Quicksilver, Rendering out Surface Maps, and more.

This DVD is perfect for those who want to get up to speed fast with many new features in 3ds Max 2011 and how to use them in production.
About the Instructor:

Michael McCarthy is an accomplished 3D artist and trainer from Boston, Massachusetts, USA. Character and FX animation are a few of Michael’s passions. Michael has been an author and contributor to many 3ds max books and created training and documentation for 3ds max as well as many of it’s most popular plug-ins. Michael is an Autodesk Certified Instructor and teaches at The New England Institute of Art, Siggraph Master Classes, and studios such as CafeFX. His experience on projects such as Spiderman 3, Nims Island, Treasure Quest, and Sims keeps Michael engaged in all nuances of film, broadcast, and games production.

Hotfile Download :

FileServe Download :

LiveCAD 3D Home Design 2010

LiveCAD 3D Home Design 2010
Version: 3.1 | Size: 126 Mb

LiveCAD 3D Home design, a free 3D home architecture design software allows those new house or room seeker to create a virtual 2D / 3D model of their new living home quarters. With LiveCAD 3D home design, new homes owner can imagine how much space they will have and how certain objects will look in the context of the rest of the house.

Continue Reading