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Intermediate | 1h 22m | 557 MB | Project Files 27 MB | Required Software: CINEMA 4D R13

In this series of CINEMA 4D tutorials we will use the robust and user-friendly muscle system in CINEMA 4D to enhance the realism of an animated creature. We will learn how to strategically build an efficient muscle rig to create and maintain volume. We’ll cover how to customize a muscle’s shape and behavior, as well as how to prevent muscle objects from interpenetrating through geometry. We’ll even learn how to apply muscle dynamics to create natural secondary deformations for weight! By the end of this tutorial, you will be equipped with the knowledge you need to incorporate CINEMA 4D’s new muscle system into your own rigging pipeline.

Home:

http://digitaltutors.com/11/training.php?pid=741

Download:

http://bytesbox.com/!/NKUFMmFWRAK9MBN/

http://bytesbox.com/!/b8TNxOynSSoHtQQ/

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http://rapidgator.net/file/64504135/DTUtMSiC4D.part1.rar.html

http://rapidgator.net/file/64504117/DTUtMSiC4D.part2.rar.html

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11 Responses to “Digital-Tutors – Utilizing the Muscle System in CINEMA 4D”

  1. Manuo says:

    Awesome! Thank U!

  2. Ami says:

    At last

  3. BrokeArtiste says:

    Thank you!

  4. NIKI_J says:

    Thank you very much ^_^

  5. Hankerchief says:

    stop posting tutorials for shitty softwares like cinema!

  6. Autodesk rules says:

    yeah, stop please!

  7. raycharles93 says:

    Stop posting useless messages. You remind me of those people watching a TVshow just to bitch about It instead of switching to another channel.

  8. metulski says:

    cinema is a fantastic software. please don’t stop uploading tuts for this most intuitive 3d software. thank you

  9. ridhwan says:

    torrent please!

  10. nomz says:

    thanks a lot…. more knowledge that i have

  11. oliveyou says:

    Hahahahah, You fucking retards. quit already!

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