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Category Archive for 'Video'

AsileFX – Getting Started with Vue 8

English | 8Hrs | MP4 1001×561 | MP3 128 Kbps | 554MB

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Digital Photoshop Tutorials:Beauty & Hair Retouching High End Techniques 2010
English | H264 5176 Kbps | 800×600 18fps | MP3 77Kbps | 4.59 GB + 4.09 GB

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NEW TUTORIAL: Advanced Time Freeze | flv | 103Mb

In this in-depth 30-minute tutorial, we will be adding suspended glass into a live action shot using a 3D program. This technique can be used to combine many types of 3D element or layers for infinite creative possibilities.

This post was submitted by Egustus.

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VFX Shot Breakdown

VFX Shot Breakdown | mov | + project files | 541Mb

Description:
- A series of video lessons is devoted to the integration of these powerful programs like Cinema 4D, Synth Eyes, and After Effects.
- From Synth Eyes in Cinema 4D to After Effects.
- You will learn how to use the proxy geometry for the dynamic interaction in C4D and learn the final compositing in AE.
- Present the project files.

This post was submitted by Egustus.

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ICE
In this series of lessons we’ll learn how to use the Interactive Creative Environment inside Softimage to create particle effects. We built this course for people who have never touched ICE because it’s such a powerful system that users of other applications find very useful.
We’ll begin this project by learning the basic concepts behind ICE such as the main uses of ICE, the basic workflow of ICE and how ICE nodes work together. We’ll then learn about the various data types and the importance of context while working in ICE. Once we understand the ideas behind ICE, we will take a few lessons to familiarize ourselves with the Softimage interface. Then we will begin building a particle simulation from the ground up and learn about various ICE nodes and workflows. We’ll finish by rendering out an image sequence of our finished particle simulation. This series of lessons was designed to launch someone who has never touched Softimage into being comfortable with the interface and working with ICE. This will allow us to create particle simulations in ICE quickly and easily and begin exploring this powerful platform.

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In this DVD instructor Adam Schuman walks you through the entire process of constructing a low resolution character worthy of any “next-generation” game. Follow him as he shows you his techniques in exporting the high-res model from ZBrush, reconstructing the low-res meshes, creating the UV’s for all of the meshes, baking out all of the maps (3ds Max and xNormal), creating all of the textures, using real-time viewport shaders, and rendering out the final for your portfolio. This DVD is geared to improve your workflow by helping you understand what is expected of professionals in the field today.

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qw

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Length: 8 Hours | Author: Jason Edwards | Software Used: Maya 2008 | Format: MPEG-4 (1680×1024) | 1.43GB |10x150mb

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development
In this series, Marc Gabbana walks you through his process as he creates the TribalBot, a forest dwelling robotic vehicle. In this first volume, he begins with 2D orthographic and perspective drawings and walks you through his artistic process, as he develops them into more realized and finished images. Working with traditional medium such as pencil, pen and marker, he shows you how he bring his ideas to life. He covers some shading and perspective concepts, steps which are necessary to make the work appear more realistic. Marc combines his passions for drawing, perspective and industrial design and stresses exploration of shapes and forms to create never before seen walking vehicles of all sorts. The final image is a fully detailed pen drawing of the TribalBot.

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4.6Gb | AVI | 1280×800 | 3h 40min
Animation of transformer
Software: 3D’s max, Vray, Photoshop, Combustion
with project files (3d’s max scenes, textures and sequence)

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