Hi every one a good news for you guys, looking for some fresh tutorials check out the new series of Vfx tutorials we are working on. One of those is available to Public for free you can get it at Youtube.com Demonoid.com
Here\’s some Titles Which we will be releasing soon.
Dry ice effect with Fumefx
Paper Burn effect With Maya fluids.
Ray fire Explosions.
Multiple Spline Attach lets you place objects along a spline, with precise control over alignment, distribution and scaling. It also lets you bend the objects along the spline. Useful for everything from chains and caterpillar treads to DNA molecules and organic life-forms. All settings are animatable.
Spline Patch provides users of C4D with a patch-modelling function. It adds to the list of C4D’s nurbs objects and works in a quite similar manner. Drag and drop three or four splines that surround the surface to be created in the spline patch object and choose the number of subdivisions. That’s it!
When the number of subdivisions is set, many programs proceed with generating a polygon mesh, which you can work on with certain tools. This method does not correspond to the non-modal style of Cinema 4D so we decided to conceive our plugin as an object generator. The benefit is obvious: you can change every parameter anytime, including shape and position of the splines!
In this DVD, Dave Prout and Jim Magill go through Lighting and Post Processing in UDK. Together they use over 27 years of combined professional experience to deliver not only great instruction but also many practical applications when putting the final touches on your levels.
Like many of our other DVDs, this video is target for both professionals and those who are just starting to use Unreal Development Kit.
CineCAT offers a full automatic and robust solution for camera tracking inside MAXON Cinema 4D. CineCAT estimates camera parameters and reconstructs 3D points of the scene from image sequences. The estimated parameters can directly be integrated into the Cinema 4D scene.
* Supported systems: Windows (32 and 64 bit versions), Mac OS X (Intel or PPC)
* Seamless integration into MAXON Cinema 4D
* Fully automatic match moving
* Very fast multi-threaded tracking engine, which employs up to 4 processors
* Image sequences in the format: JPEG, PNG, GIF, CIN, DPX, PNM, TGA, TIFF, BMP
* Arbitrary image resolution including SDTV and HDTV up to 2048×1156
* Flexible Auto Feature Detector options
* Solves free and nodal pan camera motion
* Solves constant and variable focal length shots
* Lens distortion correction tool
* Polygon mask tool
* Extensive scene modelling tools
* Fast and easy access to scene orientation
* Locator tool for adding manual points where needed
* Controllable number of exported 3D points and scene objects
* Export of image sequences with compensated lens distortion – exported image sequences can be automatically imported as scene backdrops
BEHIND THE SCENES (BTS) is an exciting DVD series developed to showcase the creation of a game cinematic sequence. In this chapter of the series Burke Roane focuses on two action oriented game cinematic shots. He discusses the different stages of animation and explains what is expected from animators in a production environment. He compares and contrasts different computer animation techniques, and shows how to reach a high level of refinement in your shots. From start to finish, Burke explains in great detail how to work in an organized and efficient way, but more importantly he talks about the creative process of animation and how that process guides his workflow.
# Splined vs. Stepped Blocking
# Animation Stages
# Reference Footage
# Refining a Shot
# Animating in a Production Environment
# Facial Animation
# Tips for Animating Action Shots
# Efficient Workflows for Creativity