Main concept

MainConcept MPEG Pro HD 4 is a full-featured editing and export Plug-In for Adobe Premiere Pro CS3 and CS4. It offers full support for the whole Sony XDCAM camcorder and deck generation, Panasonic P2 AVC-Intra and DVCPRO camcorder series as well as full MPEG and H.264/AVC support.

MainConcept MPEG Pro HD 4 is a set of full-featured editing and export Plug-Ins for Adobe Premiere Pro and CS4. They offer full support for the whole Sony XDCAM camcorder and deck generation, Panasonic P2 AVC-Intra and DVCPRO camcorder series as well as full MPEG and H.264/AVC support. The brand new release now comes in five different versions that suit the demand of almost every user working with Adobe’s video-editing flagship ranging from consumers up to professional content creation.

MainConcept GmbH, a wholly-owned subsidiary of DivX, Inc. (NASDAQ: DIVX) and one of the world’s leading providers of video/audio codecs and software development kits (SDKs) to the broadcast, film and consumer markets, today announced the release of MainConcept™ MPEG Pro HD 4 Plug-In Suite for Adobe® Premiere® Pro CS4 and CS3 software. This new MPEG Pro HD 4 Plug-In helps professional videographers, editors and producers edit high definition video in various formats.
MainConcept Codec Suite 5, the successor to the popular MPEG Pro HD plug-in from MainConcept, is a set of full-featured, native 64-bit editing and export Plug-Ins for Adobe® Premiere® Pro CS5.

Now available in five different powerful codec format packages, the MPEG Pro HD 4 Plug-In makes it quick and easy to edit video formats such as AVC-Intra in the Adobe Premiere Pro workflow. The newest MPEG Pro HD 4 Plug-In augments existing frame-accurate, native editing of a variety of formats in Adobe Premiere Pro, with full support for formats such as AVC-Intra or XDCAM 4:2:2, among others.

Various MainConcept MPEG Pro HD 4 versions are available:

H.264/AVC & MPEG




Broadcast Suite

The MainConcept MPEG Pro HD 4 Plug-In adds professional enhancements to Adobe’s video editing flagship product, such as Dolby Digital 5.1 output channel support, AVC-Intra Class 50 and 100 support, and many other ready-to-use project, sequence and export presets for all sorts of devices as well as production and broadcast environments.

“Adobe Premiere Pro CS4 provides a comprehensive solution for creative professionals who need to craft world-class video,” said Owen Walker, senior product manager for Adobe Premiere Pro at Adobe. “MainConcept’s new plug-in extends the capabilities of Adobe Premiere Pro CS4 to an even greater range of workflows, such as those involving AVC-Intra codecs. We are pleased that MainConcept is dedicated to supporting Adobe software and providing even more options for our customers working in a wide range of formats.”

“Users will benefit from the unique features and various improvements we’ve added that build on the Adobe Premiere Pro workflow,” said Muzaffer Beygirci, Managing Director and VP Sales of MainConcept GmbH. “By providing multiple Plug-In options, we have created a comprehensive and cost-effective video editing solution for any production environment.”

Now supports import of Convergent NanoFlash and Flash XDR new MXF file format.
Improved memory management: Less conflicts with Premiere Pro’s memory management.
MPEG-2 HD sequence preset templates for Premiere Pro CS4 with a wide range of render presets for high bitrates, Long GOP and I-Frame-only.
Solved installation problems when Premiere Pro CS4 was installed on a drive other than C:\ on Windows 7.
Entering frame size by keyboard in advanced H.264/AVC settings dialog is now possible again.


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Creative COW Master Series After Effects-The Next Level

After Effects: The Next Level by Aharon Rabinowitz
50 Tutorials To Set Your Work Apart
Complete table of contents

Part 1: Work Better in After Effects
Tips and Techniques for getting the job done faster and better
(Approx 180 Minutes – 161 Minutes of Video, +19 Minutes of Audio)

Part 2: After Effects Unplugged
Creating Popular Effects without 3rd Party Plug-ins
(Approx. 188 Minutes)

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In this course we will get started with Houdini Digital Assets and learn how to use them
Along with building a complex light rig, the following lessons will show the advantages to using digital assets and the knowledge you gain will be critical in other Houdini projects especially in the realm of character rigging. By making your nodes reusable with digital asset, you can save a lot of time and really take advantage of the procedural nature of Houdini.


Red Giant Knoll Light Factory Pro

Red Giant Knoll Light Factory Pro | v2.7 | 44 Mb
Knoll Light Factory is one of the industry’s most popular motion graphics tools. It is most famous for its high-fidelity simulations of light effects called flares, which simulate reflections from a very bright light source as seen through a camera’s lens. Knoll Light Factory is Hollywood’s go-to tool for adding interest to text or logos or extra pop to FX explosions. Now includes CS5/64 bit compatibility, new custom flares, Knoll 3D Flare and a new Lens Designer for Adobe CS5

System Requirements
PC / Windows:
– Win XP SP1 or later, Vista 32-bit and 64-bit, Win 7 32-bit and 64-bit
– Pentium 4 2.4 GHz or faster (or AMD equivalent)
– 1 GB of RAM
– 30 MB of Hard Drive space
Apple Macintosh:
– Mac OSX 10.4.11 and later
– Mac Intel
– 1 GB of RAM
– 30 MB of Hard Drive space

Host Applications
– Adobe After Effects CS5, CS4, CS3
– Adobe Premiere Pro CS5, CS4, CS3

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REALLUSION iClone v4.3.1929.1 Pro
REALLUSION iClone v4.3.1929.1 Pro + Bonus Packs + Resource Pack and Earth Sculptor | 1.9 GB

Real-time animation evolves with 3D Video FX, motion paths, HDR and rapid drag & drop creation inside iClone4. iClone4 introduces new features that combine video production with 3D real-time animation. The result is a powerful production tool for motion graphics, 3D animation and video compositing.
iClone projects can be taken seriously and used to work, but as a 3D-screensaver, screensavers for mobile phones and DVD with home video, they fit just great.

– Photo Realistic 3D models quickly and easily
– Easy creation of 3D avatars
– Personalize a virtual view, the nature, scale, body, hair, objects, clothes, supplies and structure
– Motion capture animation for like a real dance and natural human motion
– Sync music – automatically synchronizes the movement to the rhythm of music
– The editor of the Movement – the creative potential that is not restricted with your virtual possibilities when creating a model
– Three-Legs
– Support 2D/3D scenes

System Requirements
* Pentium4 2GHz or higher recommended
* 1GB RAM or higher recommended
* 2GB hard disk or higher recommended
* Display Resolution: High Color (24-bit) or True Color (32-bit)
* Graphic Card *: Nvidia GeForce7 Series or higher / ATI X1300 or higher
* Video Memory: 512MB RAM or higher recommended
* Sound card / Keyboard / Mouse / Speaker
* Video card compatible with Pixel Shader 3.0 recommended for optimized visual performance
* 3-button mouse
* GeForce8 Series or higher / ATI HD 2400 or higher
* Windows XP SP2 / Vista

Key Features of iClone Pro:

Production Environment
# Interactive Play-to-Create movie directing mode.
# Complete scene and actor editing mode.
# Collapsible user interface and full screen operation.
# Scene Manager for total project asset list and access.
# In-screen object editing, faster object transformation, multiple select, model copy, and save to library.
# Record live footage inside iClone3 as Action Captures.
# Multiple actor selection and management tool.
# New iClone BackStage live access allows users to try content interactively inside 3D scenes before you buy.

Casting & Actor Style
* G3 Avatar – fast performance and higher quality with fine texture detail.
* Photo-to-3D face fitting for generating custom actors.
* Design custom actor faces with facial feature morphing.
* Define faces with Normal Maps and multiple textures for aging and skin texture.
* Customizable 3D actor face shape morphing including eyes, teeth and skin color.
* Attach parts to CloneBone to create any character styles rlt.
* CloneCloth – Create any Custom actor clothing to cut and design.
* Persona – Apply personality and direct your target actor by live keyboard control (W, S, A, D keys for actor puppeteering).

Motion & Interactivity
* Live puppeteering controls actors and vehicles with hotkeys and right-click action menu.
* Multi-actor dialog timeline for actor conversations.
* Create 3D talking heads with CrazyTalk5 Talking Script files (CTS).
* Select, pose and animate actors with layered motion editing.
* Camera and actor follow with look-at constraint.
* DramaScript open source for writing actor and object interactivity.
* Instant prop interaction with iProp Helpers.

Props & Scenes
* Load and customize props, terrain, sky, grass and water.
* Automatic real-time Flying Surface simulation with FLEX technology.
* Water features ripple movement with reflection and refraction.
* Landscape designer adds trees, flowers, plants and grass to any terrain.
* IClone3 atmosphere can be made with 3D scene, sky, light, fog and weather particle settings.
* Load 2D photos as image layers and backgrounds.

Camera & Lighting
* Add multiple cameras to scenes with live view switching.
* Live camera recording using fly, walk and follow cameras with videogame-like hotkey and mouse-look interaction.
* Real-time advanced camera effects including depth of field and lens animation.
* Camera keyframe smoothing for automatic camera correction.
* Lighting system with directional, point and spotlight.
* Quick track editing for cameras, lights and their attributes.

Special Effects
* Particle system special effects for fog, fire, smoke and more.
* Actor and object particle system linkage for attached effects.
* Material effects for glow, reflection, bump, opacity, specular, normal and diffuse.
* Advanced material effects – reflection & refraction.
* Instantly spice up your movie with music and soundFX tracks.
* Audio blending with fade in, fade out, and volume settings.

Rendering & Output
* Multiple shader selection for performance enhancing preview options.
* Real-time preview, in and out markers and playback looping.
* Select and render previewing for isolated area rendering.
* High speed rendering for fast footage production.
* Flexible output for sharing or post-production (HD & DVD video, AVI, WMV, Flash, MPEG-4).
* 3.1 New Export the iWidget Avatar with transparent background and share it with the WidgetMe service.
* Export your creation as a flash-based widget and publish it to social sites or personal home page.

v4.3 (4.3.1929.1) released 12th August-10:

• Added: ‘Above / Below’ and ‘DualStream’ formats for 3D Stereo Vision output.
• Enhanced: Enhanced G4 UV mesh that avoids visual defects on both ears during face creation.
• Enhanced: DRM content purchase behavior for multiple DRM ID content.
• Enhanced: Update embedded content: Trey, Benny motion and Particle project.
• Fixed: Some props included empty UV Maps that caused textures not to show in iClone.
• Fixed: Clicking ‘Reset All’ in Facial Features, caused abnormal eye motion.
• Fixed: Some props with looped UV animation clips, caused AP to crash.
• Fixed: Hard disk space estimation incorrect. Now able to save 4GB file in FAT Hard disk.
• Fixed: Maximizing iClone left a space on the right if the taskbar was placed on the left side.
• Fixed: Corrected bump map direction.
• Fixed: AML with space in the tag caused the ‘Terms of Endearment’ content pack to not work properly.

OS: Windows 2000/XP/Vista/7
Lang: English

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Krakatoa1.6.0.43178 For 3DsMax 2011,2010 32Bit & 64Bit

KRAKATOA™ is Prime Focus’ production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit.

It provides a pipeline for acquiring, caching, deforming, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa™ integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.

Feature Set
Particle Sources:
Input particles from 3ds Max particle systems like Particle Flow and Thinking Particles.
Use geometry vertices as particles.
Load particle files in Krakatoa´s PRT format, CSV files or RealFlow BIN files.
Rendering Options:
Render using volumetric or additive shading models. The volumetric model simulates attenuation due to the density of particles that the light passes through accurately modeling physical light.
Particles can be rendered as self-illuminated, or with volumetric lighting. Use specular shading when the particles have normals.
Shade particle color and density with 3ds Max material´s color and opacity, or supply a custom color, use blended z-depth and blended camera distance as alternate methods.
Full support for motion and depth of field effects. Use 3ds Max´s built-in multi-pass effects for compatibility.
User can cache particle pipeline results in RAM before or after the lighting phase – allowing for quick adjustments to lighting parameters or camera placement.
Advanced partitioning enables more particle rendering than 3ds Max can normally process by itself. When running Max in conjunction with Deadline®, users can distribute large particle simulation jobs over multiple machines.
By evaluating the same system multiple times – with different random seeds for each partition – Krakatoa™ can generate massive particle counts.
Recombine partitioned files and render them as a single particle cloud.
Ultimately, the only limitation on particle counts is your available RAM.
Interaction With Other Renderers
Load specified scene geometry to act as matte objects, obscuring particles from the camera and casting shadows onto particle systems.
Use shadowing attenuation maps created during the rendering process to project shadows from particles onto scene geometry in other renderers. Several provided scripts simplify the process of switching between renderers and re-applying the shadowing attenuation maps to the scene lights.
PRT Loader
Krakatoa´s PRT loader allows users to preview input particle files in the 3ds Max viewport – and specify how they will load and render in Krakatoa™.
Apply 3ds Max object space and world space modifiers to particles just like any other object.
Use custom geometry to cull volumes for selectively deleting particles.
Playback graph lets users change timing on particle sequences.

© 2010 Prime Focus Software – Designed by Velocity Design Works

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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Krakatoa1.6.0.43178 For 3DsMax 2011,2010 32Bit & 64Bit


Enjoy it !

Play DVD BOY’s

iDRAWGiRLS – Imagine and Illustrated Part 1 & 2 Sketch and Create Illustration | 406Mb

Review from Customers:

“Buy the feature tutorial, then you will be amaze how good they are. Thanks!.”

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1) Exploring Character concept using thumbnails.
2) Creating and Using Template to create variations.
3) Fleshing out, Color and Composition.
4) Designing Creature Concept.
5) Painting Face and under painting.
6) Re-Arrange the composition.
7) Creating a convincing environment.
8) More Design and painting Creatures.
Continue to Part 2 (contain chapter 9 – 13)

Topics covered:

-Sketching and Exploring ideas .
-Working with Templates.
-Exploring Character poses and attitudes.
-Using textures and References.
-Finding Composition and Color schemels
-Quick Creature design.
-Blocking in Facial feature
-Working with values
-Creating Quick environmental design
-Blocking in values to create scene
-Depth of field
-Many short cuts


iDRAWGiRLS – Face Constructed III | .wmv | +brushes | +eBook | 199Mb

Topics covered:

-Establishing facial feature using values.
-Balancing skintone using cool and warm colors.
-Working with Photoshop
-Using Exaggeration of proportion
-Rough Sketching and blocking in shapes
-Working with soft and hard edges
-Dealing with different facial angels and lightings.
-Lighting dos and don’ts.
-Manipulating values, shapes, and color for facial feature.
-Facial basic temporature ranges.
-Working with beard & mastache.
-Finishing portrait paintings


In this series of lessons we’ll learn how to use the RotoPaint node introduced in Nuke 6.0. The RotoPaint node is the new global tool for creating rotoscope shapes, painting, cloning and other brush based tools.
We’ll begin this project by learning about the new User Interface of the RotoPaint node and learn where everything lives. We’ll then learn about the new stroke/shape list and all of the options we can quickly modify through the list shortcuts. We’ll then learn about the new features of the RotoPaint node, such as copying animation on a per-shape-point basis, using layers to transform multiple shapes/strokes and using Ripple Edit to change a shape across multiple keyframes. We’ll then learn how to use each of the basic tools such as Bezier and the new Bspline shapes and the selection and editing tools for shapes. Then we’ll learn how to use the brush, clone, reveal, blur, sharpen, smear, dodge and burn tools to create strokes on our footage.