All posts for the day December 12th, 2009

Gnomon Workshop – Creature Design with Terryl Whitlatch (Vol.1-2) | 8 GB
The Gnomon Workshop – Creature Design with Terryl Whitlatch Volume 1: Bovine Creature, “Moo Monster”

In this first DVD of a series, Terryl demonstrates how to create a fantastic yet utterly believable creature based on one of the most commonly known animals, the domestic cow. After drawing a study of an actual bull, she shows the process of designing a realistic ?Moo Monster?. Starting with rough thumbnails and ending with a fully rendered action-packed color illustration, she shares her techniques and tools ? pencils, markers and tracing paper ? as well as a thorough exploration of animal anatomy. During the course of the demo, Terryl shows how she indicates forms and planes, how she chooses and applies color, and how the underlying skeleton and muscular systems affect the surface anatomy. Above all, she emphasizes the ?Why? of the creature ? how its lifestyle and environment affect its design and appearance. She also instructs how to create a humorous character derived from the more realistic versions for a truly versatile, professional portfolio.

The Gnomon Workshop – Creature Design with Terryl Whitlatch Volume 2: Avian Creature, “White Fright”

In this second DVD of a series, Terryl Whitlatch demonstrates how to create a vicious avian alien based on an actual exotic bird ? the Greater Indian Hornbill. Starting with rough thumbnails and ending with a fully rendered illustration, she shares her techniques and tools ? pencils, markers and tracing paper ? as well as a thorough exploration of animal anatomy. Relax as she steers you through the intricacies of wing structure and feather arrange- ments ? all essentials for designing a believable feathered flying creature. She also covers how to create an illusion of white in the color version of the “White Fright”, complete with prey, and discusses how the environment, habits and lifestyle of this creature affect the way it looks. Throughout the DVD, she explores materials, texture and story concepts, giving you insight into her development and thought processes.


Freedomofteach – Mastering The Human Head Skull
DVD-Video | High Quality Video & Sound | RS & HF | 7.64GB

Mastering the human head: THE SKULL, is the first in a series of instructional DVD’s that will take you from start to finish, of understanding & building the underlying anatomy & surface forms of a complete human head. No step is skipped or incomplete.From building an armature through to final anatomical details. Learn a process so that you can recreate/ draw/ 3Dmodel & sculpt the skull from memory.

Level: For basic through to advanced
DVD features 2 x DISCS = 4+ hours of footage.
High Quality Video & Sound. Contains: Easy step by step scene selection; chapter summaries & turntables;



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HF | Release Date:December 03, 2009

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Lynda Video Training Photoshop CS4 Collections | RS | 30GB ? Photoshop CS4 Getting Started ? Photoshop CS4 Essential Training ? Photoshop CS4 One-on-One Fundamentals ? Photoshop CS4 One-on-One Advanced ? Photoshop CS4 One-on-One Mastery ? Photoshop CS4 Blend Mode Magic ? Photoshop CS4 Color Correction ? Photoshop CS4 Extended for 3D ? Photoshop CS4 For Photographers ? Photoshop CS4 For Photographers ? Camera Raw ? Photoshop CS4 For Photographers ? Creative Color ? Photoshop CS4 For Photographers ? Creative Effects ? Photoshop CS4 For Photographers ? Desktop Printing Techniques ? Photoshop CS4 For The Web ? Photoshop CS4 Image Adjustments in Depth ? Photoshop CS4 Layers in Depth ? Photoshop CS4 Selections in Depth ? Photoshop CS4 Power Shortcuts ? Photoshop CS4 Retouching ? Fashion Photography Projects

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3D Buzz XNA Xtreme 101 Volume 1,2,3 Complete | 3.5 GB

Have you ever been interested in creating your own games? Welcome to the XNA Xtreme 101 video training course! This first volume covers nearly 30 hours of lecture and is specially geared toward the first-time programmer interested in creating games for the PC and Xbox 360 platforms!
Volume I will quickly get you up to speed in programming with a strong foundation in the C# programming language. You’ll also get a clear description of the .NET infrastructure, while learning precisely what .NET is and how it is defining the next generation of computer programming. The lessons have a strong emphasis on programming using proper design principles, including creating your initial requirement spec, moving on the design phase, and laying out a solid implementation plan.

This second volume of the XNA Xtreme 101 series continues with the foundation of programming with the C# language with over 50 hours of lecture. Volume II begins by expanding upon the C# language foundation already set forth in the first volume. You?ll see how to work with variables, including predefined data types and value reference types. From there, you?ll be introduced to various ways you can loop your code for purposes of automation. This volume also teaches you the key concepts behind Object-Oriented Programming, introducing you to classes, inheritance, and polymorphism. You?ll also learn about constructors, the use of static members, as well as virtual methods. Volume II concludes with the creation of the game Precision, a fast-paced top-down casual action game in which a player?s goal is to navigate a ‘nanite probe? around the screen to save endangered cells from a degrading disease while avoiding enemy antibodies. During gameplay, any cells that are fully infected will be converted into more antibodies, thereby increasing the number of enemies on the screen. If an antibody touches the nanite probe, the player will lose a life. Once all lives are gone, the game will be over.
In this, the closing volume of the XNA Xtreme 101 series, we take a look at some key techniques and topics that you’ll need in order to push your programming skills to their maximum potential. From there, you start to really strike out and become a game developer as you are given thorough design specs and construction techniques for a variety of game engines!
The key educational element of this volume is that the viewer is given a much greater degree of freedom over their coding process. With so much programming knowledge gained in Volumes I and II, this third volume does considerably less hand-holding, instead focusing on new topics that have not been covered, and giving discussions on how these new concepts can be worked into existing knowledge to create the final game. Put simply, this volume contains fewer examples coded in their entirety, opting instead for teaching you new skill sets and showing you how they can be implemented to create each new game.

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Watch & Learn ? Photoshop Tips and Tricks Vol 1-6 (Full) ~ 120 lessons | 1.05 GB | RS
This bundle package contains 6 volumes of our ?Photoshop Tips and Tricks? series. This compilation contains video tutorialsthat have been featured in our newsletter in the past.

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All Link Interchangable

3D Fluff Traning for CINEMA 4D | Volume 1-6 | DVD

3D Fluff training videos are produced and presented by Janine Pauke and Matthew O’Neill. Both have been using CINEMA 4D for years and know the software inside out.


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DVD1 / Design & Visualisation:

DVD2/ Radiosity Interiors:

DVD3/ Non-Organic Modeling :

DVD4/ Advanced Lighting & Rendering:

DVD5/ Hair Styling & Rendering :

DVD6/ Bees and Flowers – Animation in R10 :