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All posts for the month July, 2011



SynthEyes 2011 offers a complete high-end feature set, including tracking, set reconstruction, stabilization, and motion capture. It handles camera tracking, object tracking, object tracking from reference meshes, camera+object tracking, multiple-shot tracking, tripod (nodal, 2.5-D) tracking, mixed tripod and translating shots, stereoscopic shots, nodal stereoscopic shots, zooms, lens distortion, light solving. It can handle shots of any resolution?DV, HD, film, IMAX, with 8-bit, 16-bit, or 32-bit float data, and can be used on shots with thousands of frames. A nifty feature simplifies and speeds tracking for green-screen shots. The image preprocessor can help remove grain, compression artifacts, off-centering, or varying lighting; improve low-contrast shots; or shoe-horn shots into available RAM for quicker handling.
Textures can be extracted for a mesh from the image sequence, producing higher resolution and lower noise than any individual image.

SynthEyes offers complete control over the tracking process for challenging shots, including an efficient workflow for supervised trackers, combined automated/supervised tracking, offset tracking, incremental solving, a hard and soft path locking system, distance constraints for low-perspective shots, and cross-camera constraints for stereo. You can set up a coordinate system with tracker constraints, camera constraints, by aligning to a mesh, a line-based single-frame alignment system, or manually.

 

SynthEyes exports to about 25 different 2-D and 3-D programs. The Sizzle scripting language lets you customize the standard exports, or add your own imports, exports, or tools. You can customize the color scheme, keyboard mapping, and viewport configurations.


[CODE]http://www.ssontech.com/synovu.htm[/CODE]


http://www.url-dead/file/1492768834/SYNTHEYES_V2011_WIN64-XFORCE.rar


http://www.fileserve.com/file/QEcZq99/SYNTHEYES_V2011_WIN64-XFORCE.rar


http://www.uploadstation.com/file/TTA2eyR/SYNTHEYES_V2011_WIN64-XFORCE.rar

For starters we’ll use a simple shot and do the most obvious thing when you first open Syntheyes: A completely automatic track. In a matter of literally seconds you’ll have a pretty usable result, that will quickly improve by using some simple clean-up techniques. Orient the scene in 3d-space and insert 3D-objects into your scene to test if everything works, export your camera-solution and voil? – you have a decent matchmove in just a few minutes.

Solving a shaky handheld shot
Life not often makes it easy for you, and so you’ll often be confronted with things like motion-blur, camera-shake and lens-distortion. So for the more difficult shots we’ll have to bring the big guns in. Automatic tracker cleanup, manual control over each tracker-curve in the graphs-editor and fine-tune trackers can really improve your camera solution. To solve fast and shaky hand-held footage with lots of motion-blur it’s best to use supervised tracking to give you the most control over each tracker. If you’re footage was shot with a lens that has barrel-distortion then you have another problem that can make things more complicated. Tracks will have lots of errors, and 3D objects will not fit to the footage not matter what. Luckily Syntheyes has a clever way to get rid of lens-distortion. Or even to re-distort the CGI, if the director wants to work with the original footage later in compositing.

Modeling with Syntheyes
With the tracking-features and resulting 3d-points you can not only define the camera, but also re-model the scene, just use the points to define a mesh! And if there are not enough features for you to re-create the scene, insert zero weighted trackers (ZWT) that don’t affect the camera solution but will position themselves in the correct place in your 3d environment. And if you need more organic shapes to be rebuilt, add thousands of 3d-points all at once to build your mesh. You can even texture that mesh by using camera-projection right within Syntheyes, to test if camera-mapping will work later in your 3d- or compositing-application.

Solving Tripod shots – with 3d environment?
The common problem with tripod shots is that it is impossible to get any usable 3d information out of just a camera-pan. The solution of the camera movement might be good, still it can be hard to position it in a reasonable and exact way in 3d-space. That problem can quickly be solved with Syntheye’s lens-tools. Use any straight perspective lines in one frame of your tripod-shot to setup a coordinate system that let’s you position objects in your scene more easily – that makes life easier for the 3d-artist! You can even use that method on still images.

A moving camera – and a moving object!
Although primarily a camera-tracker, Syntheyes does a really good job at object-tracking. The last chapter of this tutorial shows you how to track camera and objects in one scene altogether, how to setup their coordinate systems and how to orient them in 3d-space. You can really do amazing things with this great software. Make sure you have some time and your favorite compositing and 3d application at hand! You’ll want to try out all these goodies immediately!

 

http://www.cmivfx.com/tutorials/view/242/Complete+Syntheyes+Training



http://www.url-dead/file/1453041434/Complete Syntheyes Training.part1.rar
http://www.url-dead/file/1453041484/Complete Syntheyes Training.part2.rar
http://www.url-dead/file/1453041104/Complete Syntheyes Training.part3.rar
http://www.url-dead/file/1453041524/Complete Syntheyes Training.part4.rar
http://www.url-dead/file/1453041514/Complete Syntheyes Training.part5.rar


http://www.fileserve.com/file/wje8cJ3/Complete Syntheyes Training.part1.rar
http://www.fileserve.com/file/b84DW3C/Complete Syntheyes Training.part2.rar
http://www.fileserve.com/file/QuAtXP8/Complete Syntheyes Training.part3.rar
http://www.fileserve.com/file/tAAUgS3/Complete Syntheyes Training.part4.rar
http://www.fileserve.com/file/bcDDTp2/Complete Syntheyes Training.part5.rar
http://www.uploadstation.com/file/uJc7sgC/Complete_Syntheyes_Training.part1.rar
http://www.uploadstation.com/file/48fEezE/Complete_Syntheyes_Training.part2.rar
http://www.uploadstation.com/file/8fusUba/Complete_Syntheyes_Training.part3.rar
http://www.uploadstation.com/file/GQMvUcz/Complete_Syntheyes_Training.part4.rar
http://www.uploadstation.com/file/TSJgGBY/Complete_Syntheyes_Training.part5.rar


All in One Torrent

http://cgpeers.com/torrents.php?id=4437



Mark Christiansen, author of Adobe After Effects CS5 Visual Effects and Compositing Studio Techniques, returns for a new project-based course featuring composting and effects for PROJECT ARBITER. The short concept film, currently in post production, was shot with 2 RED cameras and fxphd members will be able to work through several shots on the film, potentially even having their shot find a place in the final release and their name featured in the credits. In addition, for April term members, there will be a small invite-only “Special Ops” group which will work through other shots on the film. Members will apply for Special-Ops by submitting a demo reel, CV, and a time commitment to work on the project. Details on applying will be provided to fxphd members.

Continue Reading


Xara Designer Pro v.7.1.1.17261 | Windows OS | 126 MB
XaraPhoto & Graphic Designer 7 (formerly Xtreme) is quite simply thebest value and fastest all-in-one graphics package youll find. Fordrawings or photo work, for print or web graphics, its the perfectchoice.

Being able to change what you have doneis vital in a graphics package. Xara Designer allows unlimited undo,making experimentation easy. The Zoom tool allows magnification up to25,000%, perfect for detailed work. And its super-fast and resolutionindependent too. If this image was created in Photoshop with the samedetail, the file would be 2000 x 3000 inches, take hundreds ofmegabytes of memory and file space. As a vector design it takes just180Kbytes! Xara introduced the worlds first vector anti-aliasing tobring maximum screen quality and is still a pioneer with the fastest,highest quality anti-aliasing available in any drawing program.

XaraDesigner Pro (formerly Xtreme Pro) is our top of the range product andincludes all the features and templates of Web Designer and Photo &Graphic Designer. Plus it adds extra features that Pro designers needincluding support for PDF/X, PANTONE and color separations, multi-coreprocessor support for extra speed, enhanced import/export filters, apro version of the photo panorama tool and more.

Xara DesignerPro includes a complete website creation feature that enables you todesign multi-page websites with ease, including mouseover and pop-upeffects, navbars and menus, animations and widgets. One click previewand ftp upload included. Its the worlds most advanced WYSIWYG webpage layout – and with no HTML skills required! Xara Photo and GraphicDesigner and Designer Pro offer a genuinely easy way to create reallyefficient Flash animations.

Xara Designer Pro gives you totaldesign freedom – using drag and drop you can literally place anything,anywhere on the page. And things which are normally difficult toachieve in HTML are a snap in Xara Designer Pro – for example text withcurved edges, text or graphics at an angle, text flowing around objects- no problem! But Designer Pro has some clever tricks too, to makethings easier for you – heres just a few of the things that will saveyou time and trouble: Liquid text flow around objects; easy mouseover,thumbnail and pop-up creation; automatic adjustment of photos to thecorrect web resolution; one-click change of site wide theme colors andshades; automatic color matching of imported objects such as buttons;and buttons and text panels that automatically stretch as you changethe text.

Working with industry standards is vital, so XaraDesigner Pro sites are W3C compliant, cross browser compatible (IE 5.5,Firefox, Safari, Chrome) and XHTML, CSS standards based.
Designeroffers support for a huge range of file formats, making it easy toexchange your work with other users and programs. This includes commonbitmap types (eg GIF, JPEG, BMP, PNG, TIFF, PSD, and RAW photos) andkey vector types (eg PDF and AI/EPS, and EMF/WMF). For text XaraDesigner supports RTF (Rich Text Format) and for websites HTML andFlash.
Xara Designer has full support for importing and exportingAdobe Photoshop PSD files including layer support. Xara Designeroffers industry leading export of super-clean, very compact PDF files(including support for graduated color fills and flat / graduatedtransparency). Combined with the PDF import feature, this providesanother way to interchange files.

Xara Designer Pro offers theability to produce CMYK color separations. This includes on-screenpreview of CMYK and spot color plates, PANTONE color support, spotcolors, on-screen printer gamut preview and a lot more.
XaraDesigner Pro supports XPS export (and has a beta XPS import filter).This is an entirely new ?page description file format invented byMicrosoft thats vector based, and so is ideal as aresolution-independent portable document format.

Download:
http://www.url-dead/file/1457895031/XaraDesignerPro7.1.1.17261.rar
—mirror—
http://www.wupload.com/file/59099432/XaraDesignerPro7.1.1.17261.rar
—mirror—
http://www.fileserve.com/file/yzCATsz/XaraDesignerPro7.1.1.17261.rar

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Nitro4D NitroBlast v1.00 R12 + Tutorials

Description : A new fracturing plugin from the creator of Thrausi and Catastrophe. Allowing completely automatic, collision driven fracturing, Nitroblast is written from the ground up to be faster, bigger, more powerful and better from all angles than the previous fracturing plugins.

Even though it?s numerous, powerful features, it was designed with simple, easy to use interface in mind. Features include:

Autobreak: Completely automatic impact based fracturing: You don?t have to do anything, just run a dynamics simulation or even a custom animation with 2 objects colliding, and the auto-break will do the rest. It will break the objects based on their impact point. It supports:

– Multibreak for multiple colliders on an object,

– Deepbreak (as described below)

– Cracks: Generate parametric Cracks for the part of the object that stays behind

Deep Break: Used for incremental breaking of an object. For example you when want to break an object into pieces, and then these pieces to break again themselves when they collide with another object. You can easily set up the breaking levels as well as which objects will initiate them, with Deep Break.

Voronoi break quality: Low, Medium, High and Extreme. Low is for fastest, Extreme is for the highest quality final result, that fully preserves the original shape of the most complex objects.

Vertex map based fracturing: You can use vertex map to control the density of the fractures, as well as intuitively control with a fall-off of which pieces are static and which are dynamic.

Thickness: You can set the fractured object to be hollow inside, with a controlled parameter.

Bake Normals: Bakes the normals for removing any artifacts from the object?s surface, that were visible after the fracturing.

Bake Object : 1-click bake of any object that has a dynamic tag (including Nitroblast objects) into keyframes and export in a format that can transfer your work to other programs .

Transparency: For transparent objects, you can hide the fractured pieces inside before the impact

Style presets: Already including preset settings for stone, artifact free glass and lava, you can also easily create your own presets.

Dust: Automatically generated dust. It is Thinking Particles based, so it can be edited or used in conjunction with other Thinking Particles for further control.

Materials: You can apply inside and outside materials. By using a subpolygon displacement material for the inside surfaces, more realistic cuts can easily be created, that are not flat.

Easily set which pieces are static and which are dynamic.

Special Nitroblast objects are used to provide elaborate and intuitive control over the fractured objects. Furthermore, parametric objects (such as nurbs objects) are preserved, so they can be changed and fractured again.

Additional tools:

Nitroblast Splinebreak: Break and extrude any spline into fully parametrical individual segments. Animatable parameters include: Mode (segment size or count), Offset, Depth, Gap and others.

Nitroblast Bomb: Can be used to automatically fracture, and explode an object on an impact point. Bomb can also be used to effortlessly explode already shattered objects.

Nitroblast Cut: Break an object based on other objects. This way you can define the shape and weighting of the fractures, the fall-off, the limits, or even break the object with pieces that are based on the shape of polygons or splines.
NitroBlast is no commercial grade software. Instead it?s my spare time killer and I develop NitroBlast for the fun of myself and all users that like it. As I cannot base my living on the earnings from this project I have to put the majority of my work power into a regular job.
If NitroBlast was a Shareware you would actually buy something from me, meaning we both would have a contract and would bind us to a license agreement. This would also have implications on what you?d expect from me, based on what you are accustomed with when you buy regular commercial products. So distributing NitroBlast as a Shareware would require me to give you some contractual guarantees, which I can?t. So I am not trying to play the big guy where I am small.

url-dead
http://www.url-dead/file/1458918044/_Nitro4DNitr.Blast.v1.00 R12MUS3+Tutor.rar

wupload.com
http://www.wupload.com/file/59134002/_Nitro4DNitr.Blast.v1.00 R12MUS3+Tutor.rar

uploadstation.com
http://www.uploadstation.com/file/A4hHu9a/_Nitro4DNitr.Blast.v1.00_R12MUS3+Tutor.rar

fileserve.com
http://www.fileserve.com/file/njGb4r6/_Nitro4DNitr.Blast.v1.00 R12MUS3+Tutor.rar

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Digital-Tutors : Rigging the Human Face in Maya 2011
6 hrs. 45 min. |Released on May 2, 2011 |Project Files Included (135 MB)
Required Software: Maya 2011 and up

In this collection of lessons we will learn about a wide variety of useful tools and techniques for rigging a human face.

This course covers tools and techniques for rigging the human face in Maya. Throughout the course we will focus on providing animators with the control they need to create natural expressions with a control rig that computes fast. We will also creatively explore several techniques and tools that can be used to create realistic deformations. Step by step, we will construct a facial control system that is robust and animator-friendly. We will learn everything from how to create a reverse-jaw rig, rigging with curves for flexibility, how to create sticky controls, fleshy eyes, and we will also cover how to set up preset expressions for fast animation.

55 videos in this course

1. Introduction and project overview
2. The expectations of the facial control rig.
3. Setting up a shelf to access our rigging tools
4. Building the primary bones of our head rig
5. Creating the jaw bones
6. Creating the eye bones
7. Group hierarchy for the facial rig
8. Binding the face
9. Blocking in the weights of the lower jaw
10. Blocking in the weights of the head
11. Refine the deformations around the corners of the mouth
12. Correcting the deformations of the neck and head
13. Using curves to control the deformations of the eyebrows
14. Rigging the brow curves with clusters
15. Weighting the clusters of the brow curves
16. Making the brow curves influence objects
17. Fine-tuning the brow deformations
18. Setting up the nose bones
19. Painting weights on the nose
20. Beginning the lip rig
21. Blocking the weights of the lips / connecting the blend shape
22. Correcting the deformations of the lips
23. Finishing the lip deformations
24. Building the eye lid rig
25. Deforming the eye lids
26. Beginning the fleshy eye rig
27. Wrapping up the fleshy eye rig
28. Setting up the cheek deformations
29. Tying the cheek shapes to the blend shape head
30. Completing the cheek rig
31. Extra cheek deformations
32. Setting up the lip rolls
33. Finishing the lip roll functionality
34. Creating animation controls for the head and neck
35. The Jaw controls
36. Setting up a system to glue the lip controls to the face
37. Finishing the lip connection meshes for the sticky controls
38. Gluing the lip controls to the mouth
39. The lip controls
40. Driving the lip clusters with the lip controls
41. Building a control to translate the mouth
42. Custom attributes for the lip rolls and cheek expansion shapes
43. Creating the nose controls
44. Completing the nose rig
45. Rigging the eyes
46. The eye controls
47. Finalizing the eye rig
48. The brow controls
49. Creating tongue bones / binding the tongue mesh
50. Finishing the tongue rig
51. Trouble-shooting the lip controls
52. Cleaning up the control rig
53. Character sets for animation
54. Preset expressions for fast animation
55. Connecting the facial rig to a character control rig

url-dead
http://www.url-dead/file/1470182484/_DT_Rigging.t_Human_Face_in_Maya.2011.part1.rar
http://www.url-dead/file/1470187244/_DT_Rigging.t_Human_Face_in_Maya.2011.part2.rar
http://www.url-dead/file/1470191014/_DT_Rigging.t_Human_Face_in_Maya.2011.part3.rar
http://www.url-dead/file/1470195514/_DT_Rigging.t_Human_Face_in_Maya.2011.part4.rar
http://www.url-dead/file/1470210954/_DT_Rigging.t_Human_Face_in_Maya.2011.part5.rar
http://www.url-dead/file/1470214764/_DT_Rigging.t_Human_Face_in_Maya.2011.part6.rar
http://www.url-dead/file/1470214864/_DT_Rigging.t_Human_Face_in_Maya.2011.part7.rar
http://www.url-dead/file/1470229254/_DT_Rigging.t_Human_Face_in_Maya.2011.part8.rar

wupload.com
http://www.wupload.com/file/59872111/_DT_Rigging.t_Human_Face_in_Maya.2011.part1.rar
http://www.wupload.com/file/59872354/_DT_Rigging.t_Human_Face_in_Maya.2011.part2.rar
http://www.wupload.com/file/59872120/_DT_Rigging.t_Human_Face_in_Maya.2011.part3.rar
http://www.wupload.com/file/59872069/_DT_Rigging.t_Human_Face_in_Maya.2011.part4.rar
http://www.wupload.com/file/59872065/_DT_Rigging.t_Human_Face_in_Maya.2011.part5.rar
http://www.wupload.com/file/59872638/_DT_Rigging.t_Human_Face_in_Maya.2011.part6.rar
http://www.wupload.com/file/59872058/_DT_Rigging.t_Human_Face_in_Maya.2011.part7.rar
http://www.wupload.com/file/59871900/_DT_Rigging.t_Human_Face_in_Maya.2011.part8.rar

uploadstation.com
http://www.uploadstation.com/file/xkyPEFM/_DT_Rigging.t_Human_Face_in_Maya.2011.part1.rar
http://www.uploadstation.com/file/RU5MuYU/_DT_Rigging.t_Human_Face_in_Maya.2011.part2.rar
http://www.uploadstation.com/file/Wz4gud3/_DT_Rigging.t_Human_Face_in_Maya.2011.part3.rar
http://www.uploadstation.com/file/e3HpPfB/_DT_Rigging.t_Human_Face_in_Maya.2011.part4.rar
http://www.uploadstation.com/file/VFeKkJp/_DT_Rigging.t_Human_Face_in_Maya.2011.part5.rar
http://www.uploadstation.com/file/gkDZa95/_DT_Rigging.t_Human_Face_in_Maya.2011.part6.rar
http://www.uploadstation.com/file/yvcstvc/_DT_Rigging.t_Human_Face_in_Maya.2011.part7.rar
http://www.uploadstation.com/file/FvwuD9T/_DT_Rigging.t_Human_Face_in_Maya.2011.part8.rar

fileserve.com
http://www.fileserve.com/file/6UgWQRM/_DT_Rigging.t_Human_Face_in_Maya.2011.part1.rar
http://www.fileserve.com/file/zfPHsGc/_DT_Rigging.t_Human_Face_in_Maya.2011.part2.rar
http://www.fileserve.com/file/TRwsHUH/_DT_Rigging.t_Human_Face_in_Maya.2011.part3.rar
http://www.fileserve.com/file/d5GNCgj/_DT_Rigging.t_Human_Face_in_Maya.2011.part4.rar
http://www.fileserve.com/file/fuAD2fW/_DT_Rigging.t_Human_Face_in_Maya.2011.part5.rar
http://www.fileserve.com/file/v6MDbJW/_DT_Rigging.t_Human_Face_in_Maya.2011.part6.rar
http://www.fileserve.com/file/sUbqFsB/_DT_Rigging.t_Human_Face_in_Maya.2011.part7.rar
http://www.fileserve.com/file/T3vbf4X/_DT_Rigging.t_Human_Face_in_Maya.2011.part8.rar

Mari
The Foundry Mari 1.3 v.2 (x64) | 4.46 GB
Mari was developed by a New Zealand company Weta Digital, which used to create films like District 9, The Lovely Bones and Avatar. Mari is intended only for texturing 3D-models. From analogues (Zbrush, Mudbox, Blender, 3d-coat) is different for up to several thousands of large textures (32k to 32k pixels) on the model, greater speed of working with large textures, greater opportunities for visualization, flexible brush engine, supports animation and the ability to create animated textures.

The content of the assembly
Mari1.3v2-win-x86-release-64.exe ? The installer program
Crack ? Crack the instructions for licensing (taken from version 1.2v1, performance tested)
Training_resources ? Folder with accompanying teaching materials from the office. site, namely:

Product Tours ? video tours of MARI?s features (Video: MPEG4 Video (H264) 768?480, Audio: AAC 44100Hz mono)

Blacksmith Assets:
– BlacksmithObjects.zip ? blacksmith. Obj files
– BlacksmithTextures_1.zip ? blacksmith colour textures
– BlacksmithTextures_2.zip ? blacksmith dirtColor, dirtMask, dispFine, dispMid
– BlacksmithTextures_3.zip ? blacksmith hairDisp, specGain, specGain_dirt_sweat, sweatMask, tattooColor, tattooMask, veinColor and veinMask
– EyesTextures.zip ? textures for the blacksmith?s eyes
– AnvilTextures.zip ? the full anvil texture set
– ApronTextures.zip ? the full apron texture set
– GogglesTextures.zip ? the full goggles texture set
– HammerTextures.zip ? the full hammer texture set
– TongsTextures.zip ? the full tongs texture set

Animated Sequences:
– Apron_Sequence.zip
– Blacksmith_Body_Sequence.zip
– Blacksmith_Eyes_Sequence.zip
– Goggles_Sequence.zip
– Hammer_Sequence.zip
– Metal_Planc_Sequence.zip
– Metal_Planc_Textures.zip
– Tongs_Sequence.zip

Download:
The Foundry Mari 1.3v2 (x64) Only
http://www.url-dead/file/1459816861/The-Foundry-Mari-1.3v2-x64_Only.rar
—or—
http://www.url-dead/file/1461179371/Foundry.Mari.1.3v2.part01.rar
http://www.url-dead/file/1461008781/Foundry.Mari.1.3v2.part02.rar
http://www.url-dead/file/1460885481/Foundry.Mari.1.3v2.part03.rar
http://www.url-dead/file/1460799791/Foundry.Mari.1.3v2.part04.rar
http://www.url-dead/file/1460643261/Foundry.Mari.1.3v2.part05.rar
http://www.url-dead/file/1460483871/Foundry.Mari.1.3v2.part06.rar
http://www.url-dead/file/1460332651/Foundry.Mari.1.3v2.part07.rar
http://www.url-dead/file/1460154871/Foundry.Mari.1.3v2.part08.rar
http://www.url-dead/file/1460014631/Foundry.Mari.1.3v2.part09.rar
http://www.url-dead/file/1459905271/Foundry.Mari.1.3v2.part10.rar
http://www.url-dead/file/1459782351/Foundry.Mari.1.3v2.part11.rar

—mirror—

The Foundry Mari 1.3v2 (x64) Only
http://www.wupload.com/file/59208295/The-Foundry-Mari-1.3v2-x64_Only.rar
—or—
http://www.wupload.com/file/59287642/Foundry.Mari.1.3v2.part01.rar
http://www.wupload.com/file/59280667/Foundry.Mari.1.3v2.part02.rar
http://www.wupload.com/file/59274144/Foundry.Mari.1.3v2.part03.rar
http://www.wupload.com/file/59265683/Foundry.Mari.1.3v2.part04.rar
http://www.wupload.com/file/59258168/Foundry.Mari.1.3v2.part05.rar
http://www.wupload.com/file/59251906/Foundry.Mari.1.3v2.part06.rar
http://www.wupload.com/file/59242994/Foundry.Mari.1.3v2.part07.rar
http://www.wupload.com/file/59232489/Foundry.Mari.1.3v2.part08.rar
http://www.wupload.com/file/59225711/Foundry.Mari.1.3v2.part09.rar
http://www.wupload.com/file/59216412/Foundry.Mari.1.3v2.part10.rar
http://www.wupload.com/file/59205843/Foundry.Mari.1.3v2.part11.rar

Indigo
Indigo Render & RT v.3.0.12 | x86/x64 | 129.18 MB / 127.82 MB
Indigo Renderer is an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.
Now with the release of Indigo 3.0, new features such as GPU acceleration and realtime material editing make the creation and rendering of photorealistic images faster and easier than ever.

Realtime scene editing
Indigo 3.0 introduces realtime scene editing – now you can tweak your materials, and the results will be displayed nearly instantly.
You can tweak materials, camera position, camera f-stop and focal length, all in realtime, with both a ray-traced and OpenGL preview.

GPU accelerated
Indigo 3.0 is GPU accelerated, resulting in speedups of 2-3x without any loss of the excellent image quality Indigo is famous for.
Both CUDA? and OpenCL? are supported, which means GPU acceleration will work on both AMD and NVidia cards, on OS X and Windows.
—————————–
Glare Technologies is proud to announce the commercial availability of a new physically-based rendering solution which offers unprecedented value in the high end unbiased rendering market: Indigo RT.

The sophisticated technology that lies at the heart of Indigo Renderer is now available to artists who do not require the functionality aimed at specialist applications, but demand the highest rendering quality available on the market.

Download:
Indigo Render v.3.0.12
http://www.url-dead/file/1463238721/IndigoRenderer_3.0.12_x32_x64.rar
Indigo RT v.3.0.12
http://www.url-dead/file/1463238541/IndigoRT_3.0.12_x86_x64.rar

—mirror—

Indigo Render v.3.0.12
http://www.wupload.com/file/59419102/IndigoRenderer_3.0.12_x32_x64.rar
Indigo RT v.3.0.12
http://www.wupload.com/file/59419103/IndigoRT_3.0.12_x86_x64.rar

—mirror—

Indigo Render v.3.0.12
http://www.fileserve.com/file/FwvJgXc/IndigoRenderer_3.0.12_x32_x64.rar
Indigo RT v.3.0.12
http://www.fileserve.com/file/pmHQvXF/IndigoRT_3.0.12_x86_x64.rar


Build 2.00.04 official

============== 

V-Ray for Maya is one of the latest developments by Chaos Group. Developed to meet the needs of the most demanding VFX & Film studios around the world, the rendering engine delivers uncompromised stability, interactivity, ease of use and unprecedented speed.
Now, V-Ray for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process.
The comprehensive list of features provided by V-Ray for Maya includes CarPaint Material, V-Ray Light Select Render Element, PText texture, true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching live footage, and many others.
V-Ray for Maya became a renderer of choice of numerous renowned studios such as Method Studio, Zoic Studio, Lux VFX, The LAB NYC and many others. For less than two years since its official release V-Ray has been used as a major rendering tool in the latest award winning films and productions.

 


http://www.url-dead/file/1492585014/VR64.rar


http://bitshare.com/files/oo380kn7/VR64.rar.html

http://www.fileserve.com/file/d93p8pz

http://www.uploadstation.com/file/vuBFpKU/VR64.rar



http://www.url-dead/file/1492585024/VR86.rar
http://bitshare.com/files/dc1h2g8j/VR86.rar.html

http://www.fileserve.com/file/ck2F7dg

http://www.uploadstation.com/file/vXnpgyZ/VR86.rar
 

Thanks to:
My dear friend, Sam.
Ir0nboy
Nirrol
luigi – Tester
And of course, Nex

Why only one installer? Well, we decided not only to exceed esanti’s crap release by fixing fur, distributed rendering, etc etc, but we also created an all-in-one installer. Pre cracked! All you need to do is select which version you want and where you wish to install it. That’s it!

We’ve found some funky workings with 2008, please report any bugs with it here. It should still work perfectly fine.

Gnomon Workshop – Houdini: Rigid Body Dynamics Comprehensive Overview (ENG)

English | AVC1 1024×768 | MP3 128 Kbps | 3.22 GB

Houdini’s dynamics system (DOPs) is a very powerful tool that allows users to not only simulate physics, but to interact with the simulation in order to make an impossible looking effects shot look realistic. This is what has made DOPs the dynamics software of choice for high-end feature effects in a very short time. This DVD covers the rigid body dynamics (RBD) features of Houdini, as well as the controls and forces that are common to RBD, cloth and hair systems (though cloth and hair are not covered in this DVD). Houdini?s rigid body dynamics have been used to make characters run through walls (X-Men 3), crumble to pieces (Gatorade commercial), and to make objects on a cruise ship fly around as the ship capsizes (Poseidon). This disc is a comprehensive reference, covering features in great detail through many simplified examples, as well as completed case studies of a bowling ball, dominoes, an exploding building and a crashing train.

Topics Covered

  1. RBD Objects
  2. Explosions and Fractured Objects
  3. Constraints
  4. Solvers
  5. Forces
  6. Tweaking Simulations
  7. Managing Object Relationships
  8. Integrating Simulations with Other Effects

Chapters

  1. Introduction
  2. RBD Object Parameters
  3. Case Study 1 – Dominoes
  4. Collision Geometry and SDFs
  5. Fractured and Glue Objects
  6. Case Study 2 – Bowling
  7. Object Affector Relationships
  8. Animating Simulation Parameters
  9. Constraints
  10. Case Study 3 – Newton’s Cradle
  11. Extracting Simulation Information
  12. DOPs Expressions
  13. Solvers
  14. Case Study 4 – Building Collapse
  15. Forces
  16. Case Study 5 – Crashing Train
  17. Global Simulation Parameters

Homepage:- http://www.thegnomonworkshop.com/store/product/51/

Download:-

http://www.url-dead/file/1441534604/GW_HoudiniRigidBodyDynamics.part01.rar
http://www.url-dead/file/1443155654/GW_HoudiniRigidBodyDynamics.part02.rar
http://www.url-dead/file/1441584654/GW_HoudiniRigidBodyDynamics.part03.rar
http://www.url-dead/file/1441635004/GW_HoudiniRigidBodyDynamics.part04.rar
http://www.url-dead/file/1441727534/GW_HoudiniRigidBodyDynamics.part05.rar
http://www.url-dead/file/1441634994/GW_HoudiniRigidBodyDynamics.part06.rar
http://www.url-dead/file/1443096654/GW_HoudiniRigidBodyDynamics.part07.rar
http://www.url-dead/file/1443096664/GW_HoudiniRigidBodyDynamics.part08.rar
http://www.url-dead/file/1443089034/GW_HoudiniRigidBodyDynamics.part09.rar

http://www.wupload.com/file/56802224/GW_HoudiniRigidBodyDynamics.part01.rar
http://www.wupload.com/file/56802020/GW_HoudiniRigidBodyDynamics.part02.rar
http://www.wupload.com/file/56801711/GW_HoudiniRigidBodyDynamics.part03.rar
http://www.wupload.com/file/56802030/GW_HoudiniRigidBodyDynamics.part04.rar
http://www.wupload.com/file/56802262/GW_HoudiniRigidBodyDynamics.part05.rar
http://www.wupload.com/file/56803208/GW_HoudiniRigidBodyDynamics.part06.rar
http://www.wupload.com/file/56803223/GW_HoudiniRigidBodyDynamics.part07.rar
http://www.wupload.com/file/56802736/GW_HoudiniRigidBodyDynamics.part08.rar
http://www.wupload.com/file/56802270/GW_HoudiniRigidBodyDynamics.part09.rar

center

Lynda.com – Creating Particle and Fire Effects with Maya | 1.15 GB
Duration: 3h 47m | Video: AVC (.mov) 960×540 15fps 300Kbps | Audio: AAC 48KHz 96Kbps 1ch

In Creating Particle and Fire Effects with Maya, author Aaron F. Ross employs Maya particles and fluids to generate stunning special effects simulations, including exploding fireworks, tumbling snowflakes, and burning flames. Following a project-based approach, the course shows how to emit and render particles, write expressions to control and fine-tune effects, and animate and shade dynamic fluids. Tutorials on batch rendering and compositing in After Effects are also included. Exercise files accompany the course.

Topics include:

* Laying out the scene
* Sketching particles on a Live object
* Connecting particles to Fields such as Gravity
* Emitting particles from particles
* Varying particle shader attributes
* Modeling and shading for the Particle Instancer
* Importing and instancing geometry onto particles
* Randomizing particle rotation with Creation and Runtime Expressions
* Adding Turbulence
* Rendering depth of field with mental ray
* Creating 3D Fluid containers
* Emitting dynamic fluid attributes from an object
* Animating a dynamic fluid
* Using a fluid for atmosphere
* Modulating light intensity with a noise expression

fileserve.com
http://www.fileserve.com/file/wchJdpj/_LD_ParticleFireEffectswithMaya.part1.rar
http://www.fileserve.com/file/mhdJWdp/_LD_ParticleFireEffectswithMaya.part2.rar
http://www.fileserve.com/file/KsBZTgd/_LD_ParticleFireEffectswithMaya.part3.rar

uploadstation.com
http://www.uploadstation.com/file/RHBSxJJ/_LD_ParticleFireEffectswithMaya.part1.rar
http://www.uploadstation.com/file/G3qEVMM/_LD_ParticleFireEffectswithMaya.part2.rar
http://www.uploadstation.com/file/zPHgJe5/_LD_ParticleFireEffectswithMaya.part3.rar

wupload.com
http://www.wupload.com/file/56135375/_LD_ParticleFireEffectswithMaya.part3.rar
http://www.wupload.com/file/56084658/_Fxphd_C4D204_MoGraph_More.part1.rar
http://www.wupload.com/file/56084669/_Fxphd_C4D204_MoGraph_More.part2.rar

url-dead
http://www.url-dead/file/1440593144/_LD_ParticleFireEffectswithMaya.part1.rar
http://www.url-dead/file/1440597474/_LD_ParticleFireEffectswithMaya.part2.rar
http://www.url-dead/file/1440597584/_LD_ParticleFireEffectswithMaya.part3.rar