Advanced | 2h 18m | 1.12 GB | Project Files 393 MB | Required Software: Maya 2012, ZBrush 4R3, Photoshop CS5, 3D-Coat 3.7
In this tutorial, we will learn about maquette modeling workflows as well as concept drawing, sculpting, and presenting. Throughout these lessons, we will understand the process about how to create a visual concept image, and turn it into a 3D maquette in ZBrush. We will cover everything from understanding the concept to converting it with DynaMesh, and create a presentation image for a client. A lot of conceptual modeling workflow tips will be covered in this tutorial, which can improve anyone’s ZBrush modeling skills.
Home: http://digitaltutors.com/11/training.php?pid=754
Download:
http://bytesbox.com/!/1rmUXSTYa0sJFgg/
http://bytesbox.com/!/0ifsOz1rcYNCrW2/
http://bytesbox.com/!/VtKrziNLduoYBsP/
http://bytesbox.com/!/UcSvzoJDpdtfye8/
http://ul.to/knhkkktc/DTCDMCCiZB.part1.rar
http://ul.to/7zuq84ug/DTCDMCCiZB.part2.rar
http://ul.to/nl8z85ga/DTCDMCCiZB.part3.rar
http://ul.to/qx6y5x9g/DTCDMCCiZB.part4.rar
5 comments on “Digital-Tutors – Creative Development: Modeling Creature Concepts in ZBrush”
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torrent would be nice
Thx!
The links are interchangeable.
No need for torrent, even with my not Fast internet.
No need to use a computer anymore for you i think.
http://cgpeers.com/torrents.php?id=16691
His english is so weired, specially accent…. but good to understands basic 3d art for beginners.