SolidAngle Maya To Arnold (MtoA) v0.21.0 Win64
ArnoldRender is the famous photorealistic rendering system ?Unbiased Monte Carlo Radiosity,? currently used by Sony, Glassworks, Sega, Framestore, Digital Domain, The Mill, Psyop, Ubisoft, Zinkia, Kandor, 737 shaker among others, for advertising, animation series and movies like Monster?s House, Beowulf, Alice in Wonderland, 2012 o Lluvia de alb?ndigas and more.
Highlights:
– Holdout Matte support in Standard Shader. See details.
– Color Temperature check added to lights. The default color is set to 6500 (6500K is considered as the white point by CIE).
– Implemented a proper Imageplane shader for the Camera.
– Improved aiImage template.
supported Maya Verions
– Maya 2012, Windows 64 bit
– Maya 2013, Windows 64 bit
– Maya 2013.5, Windows 64 bit
Home Site Link :– http://www.solidangle.com/
http://bytesbox.com/!/oiL2naBpkbs9Ktg/
Or
http://www.filefactory.com/file/16i4jfuf1k5r/n/solidAngle_Maya_to_Arnold_0.21.0_x64_CGP.rar
Thnak you!
*thank*
Forget about Maya, where’s Softimage new version? :D
I’m just joking, I’m a patient man.
Amazing. thanks x-force !!!
Muito Obrigado, valeu pessoal.
jokes aside XSI is on course to die. Hope you find some love for maya because youll need it.
new maya 2014 looks amazing from what i have seen, big big changes on the dynamics. ICE is the only thing keeping softimage around, for now at least.
I love ICE so no hate here.
You’re speculating about Softimage faith. Besides, I cannot find any love for that abomination (from a workflow and ease of use stand point) called Maya and if Softimage will find a place in Autodesk’s graveyard, then Houdini here I come!
What are you waiting for? Go.
I was just pointing out, that it is slowly disappearing from what I experience. So it isn’t pure speculation..plus the sources are people close to the product. Learn Houdini :)
what’s with the “TR/Dropper.Gen” virus alarm I get when I check the archive with antivir. Can’t you guys provide virus free cracks?
When I put maya checker to displace, it works well, but water and noise don’t work. Is it support issue or what?
Does somebody know how to assign texture to fur in arnold for maya? aiHair works well with constant color, but when i put texture in it color distributes along each hair but not uv. In fxphd intoduction to arnold it works well in softimage…
I found the cracking instructions very usefull but I can’t understand the last point:
Launch RLM license manager with “rlm -dlog c:\temp\log.txt -install_service -service_name arnoldLicense -c solidangle.lic”
Could somebody explain it?