Intermediate | 1h 50m | 759 MB | Project Files 356 MB | Required Software: MARI 1.5 / Photoshop
Learn how to quickly create texture projections in MARI, we’ll be demonstrating the entire procedure starting from the raw camera images and taking you through the process used to create diffuse, bump, roughness and spec / reflection maps.
The focus of this tutorial is on human skin, but the techniques used here can be applied to any texturing process. All raw camera image references, MARI files and an .obj with the head model are included.
Home:
http://simplymaya.com/autodesk-maya-video-tutorial/shading-and-texturing/texture-projection-techniques-in-mari/?tut_id=306
Download:
http://bytesbox.com/!/lEOtQwgrtYoPtwh/
http://bytesbox.com/!/tjyRxKqjzgg5Fwq/
http://bytesbox.com/!/fDbQvGLIqVn8ZRM/
http://rapidgator.net/file/71978443/smTexturProjTechMARI.part1.rar.html
http://rapidgator.net/file/71978447/smTexturProjTechMARI.part2.rar.html
http://rapidgator.net/file/71978358/smTexturProjTechMARI.part3.rar.html
One comment on “SimplyMaya – Texture Projection Techniques in MARI”
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Thanks