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Pluralsight – Sculpting a Character for Mobile Games

Posted by Diptra on 2017/11/15
Posted in: 2D, CG Releases, Downloads, Learning, Tutorials, Videos. Tagged: 3ds Max, Digital Sculpting, Pluralsight, Zbrush.

Post Cover

Duration 2h 2m With Project Files MP4


Info

Title: Pluralsight – Sculpting a Character for Mobile Games

Info:
Characters are an essential part to most games, and their creation process in a fast developing industry, is forever adapting. In this course, Sculpting a Character for Mobile Games, you?ll learn how to create a high quality 3D sculpt for a mobile game character. First, you?ll explore basic anatomy sculpting, which will be applied to a base mesh, to gain anatomically accurate, but stylized proportions for your character. Next, you?ll discover hard surface mesh creation, where you?ll create a reference mesh, which you?ll retopologize using 3ds Max, to gain a clean mesh to progress with. Finally, you?ll learn clothing and asset generation, which you?ll create all inside of ZBrush using the character?s body mesh. By the end of this course, you?ll know the general process for sculpting a character from scratch, with mobile specifications in mind. Software required: ZBrush 4R17, 3ds Max 2015.
Download

Rapidgator

https://rg.to/folder/4511366/15 Sculpting a Character for Mobile Games L.html

Alfafile

http://alfafile.net/folder/8SRP

Nitroflare

http://nitroflare.com/view/3CEAF395ED39575/PtSculptingaCharacterforMobileGames.part6.rar
http://nitroflare.com/view/2BFC6915C0867BB/PtSculptingaCharacterforMobileGames.part2.rar
http://nitroflare.com/view/91C504572E22D46/PtSculptingaCharacterforMobileGames.part4.rar
http://nitroflare.com/view/8C0F66BB1F620DD/PtSculptingaCharacterforMobileGames.part3.rar
http://nitroflare.com/view/4FDDDF2DFC42F38/PtSculptingaCharacterforMobileGames.part1.rar
http://nitroflare.com/view/D86E077DA2911E2/PtSculptingaCharacterforMobileGames.part5.rar

CGP

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