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All posts by unowen

[center]Poster[/center]
video2brain – Compositing in Premiere Pro
Intermediate | 2h 18m | 1.12 GB | Project Files 423 MB | Required Software: Adobe Premiere Pro CS5.5

Produce Advanced Sequences Without Leaving Your Editor

Premiere Pro CS5.5 is primarily a nonlinear editing system designed for fast cutting of multiple media types, but it is also an advanced special effects and compositing tool. In this course, master editor Maxim Jago describes the tools and options available to create complex compositions using just Premiere Pro, without involving After Effects or Photoshop. You?ll learn how to adjust opacity, use garbage mattes and track mattes, and create nested sequences, as well as how to work with chroma keys, luma keys, and the Ultra Keyer. By the end of this course, you will be able to layer multiple media elements to produce advanced sequences as compositions.
In this workshop, you?ll learn about the surprisingly powerful compositing tools that are available in Premiere Pro and see what you can achieve without ever leaving your editor.

Home:
http://www.video2brain.com/en/products-165.htm

Download:
http://bytesbox.com/!/9ryrPA8tnuba9yc/
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[center]Poster[/center]
Intermediate | 4h 27m | 1.15 GB | Project Files 552 MB | Required Software: Revit Architecture

This course offers an in-depth look at the rendering features of Revit, including photometric lighting, sun, and exposure and its basic animation tools.

Author Paul F. Aubin covers creating 3D views; modeling wall layers, sweeps, and custom components; applying materials and custom textures to objects; and rendering the final scene with optimal quality settings. The course also shows how to create a walk-through that showcases designs. Exercise files are included with the course.

Topics include:
* Understanding camera view settings
* Developing approaches to modeling
* Constructing wall profiles
* Creating materials and textures
* Sharing materials between files
* Working with Sun Path
* Lighting a scene with lighting fixture families and lighting groups
* Understanding the rendering process
* Applying background settings
* Generating rendered output
* Experimenting with non-photorealistic render types

Home:
http://www.lynda.com/tutorial/81264

Download:
http://bytesbox.com/!/CUMVkX1sOSG2k4M/
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[center]Poster[/center]
Beginner | 1h 44m | 551 MB | Project Files 6 MB | Required Software: 3ds Max 2012

In this series of lessons we will take an introductory look at particle flow to create custom particle systems.

Throughout this lesson, we’ll learn how to create a Particle Flow Source and how to navigate the Particle View interface. We’ll also learn how to use many of the most commonly used operators to create a particle system that fits our specific needs in our project. We’ll also learn how to utilize space warps like gravity and wind with particle flow to modify the behaviors of our particle systems. Finally, we’ll learn how to apply collisions to our particles and even cause our particles to spawn new particles when they collide with a deflector.

Home:
http://www.digitaltutors.com/11/training.php?pid=525

Download:
http://bytesbox.com/!/RrnhyeNz7MdDAOO/
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Poster
Digital-Tutors – Creative Development: Guerrilla Compositing Tactics in Maya and NUKE with Ed Whetstone
Advanced | 2h 20m | Released on 10/3/2011 | 1.04 GB | Project Files 386 MB | Required Software: Maya 2011, NukeX 6.1

In this series of lessons, we’ll work through a guerrilla-style compositing workflow in NUKE, focusing on a holistic approach to color and depth effects

These video lessons will introduce a compositing workflow that emphasizes efficiency. We’ll look at a variety of color correction methods, depth and height-based haze, and faked camera effects such as depth of field and motion blur. Throughout, we’ll develop a visual style for our comp that will be easy to replicate and re-use for later shots.

Home: http://www.digitaltutors.com/11/training.php?pid=536

Download:

http://www.url-dead/folder/12732491

http://www.wupload.com/folder/667180

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http://fileserve.com/list/sxCR4Rk

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[center]Poster[/center]
Advanced | 0h 41m | 230 MB | Project Files 22 MB | Required Software: Autodesk Maya 2012

This high-level course was designed to provide you with techniques and tips for animating eyes convincingly in Maya.

In this series of lessons, our objectives include understanding a character’s emotions and thoughts through their eye patterns. We’ll cover techniques and workflows for animating believable eye jitters and eye darts. We’ll dissect various eye animations and discuss WHY they move a certain way. Overall, we’ll learn how to animate the eyes and brows to feel organic and life-like.

Home:
http://www.digitaltutors.com/11/training.php?pid=533

Download:
http://bytesbox.com/!/nH2cME51hwmrced/
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http://bytesbox.com/!/sNxxfpFxlsuo1b9/
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http://ul.to/n9hx0wj5/DtPSAREiM.part3.rar
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Poster
Digital-Tutors – Creative Development: Modeling a Sci-Fi City in 3ds Max with Steve Connor
Advanced | 1h 15m | 1.47 GB | Project Files 30 MB | Required Software: 3ds Max

Learn how to create your own futuristic city to scale with animated cameras and vehicles.

Planning, reference materials, and imagination will be addressed, so that students are led to optionally create their own version of the tutorial, equipped with the methods they learn in the video. Included is creating a 3D set to scale, how to make models appear large and dramatic, and maximizing the use of 3 simple tools — extrude, inset and bevel in polygonal modeling. We will create textures for variation in tones of buildings. Cloning of buildings and attention to staging will be discussed and demonstrated, to maximize the use of a limited number of models to achieve a sense of scale, without sacrificing variety. The fly-through will include creating and animating a camera as it travels with a vehicle flying through the model city. Textures will be from the 3ds Max libraries. A procedural map will be used to create a futuristic sky around the scene. We also cover mental ray rendering and the daylight system for sophisticated shadows, ambient lighting and reflections for glass.

Home: http://www.digitaltutors.com/11/training.php?pid=534

Download:

http://www.url-dead/folder/12754841

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Poster
Digital-Tutors – Rigging Sea Creatures in Maya
Intermediate | 5h 50m | 2.30 GB | Prj Files 36 MB | Required Software: Autodesk Maya 2012

In this series of lessons you will learn how to rig a sea creature in Maya.

In this course, you will learn tips and techniques for rigging sea creatures in Maya. Throughout the course we?ll focus on setting our creature up with creative and intuitive controls. We’ll learn how to set up Mel scripts to cut down time on repetitive tasks. We’ll learn how to create a proficient vertebrae rig. We’ll create an automated overlapping tail system that can be blended into an FK control rig. We?ll also explore skinning techniques to reduce the time it takes to edit weights. By the end of this course, you?ll have the knowledge you need to create your own aquatic creature rigs, with techniques that can be used on a wide variety of creatures and characters.

Home: http://www.digitaltutors.com/11/training.php?pid=529

Download:

http://www.url-dead/folder/12740301

http://www.wupload.com/folder/668065

http://filepost.com/folder/8aa8d712

http://fileserve.com/list/4XC5exB

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Poster
Digital-Tutors – 10 Tips and Tricks for Compositing 3D Renders in Maya and NUKE
Advanced | 1h 19m | 381 MB | Project Files 66 MB | Required Software: Maya 2012 and NUKE 6.3v1

In this series of lessons, we?ll learn ten tips and techniques you can apply to any Maya / NUKE composting project to speed up your workflow and create a higher quality composite.

We’re going to be covering many topics, such as why we break Maya scenes into layers, getting the most information out of Maya for high dynamic range composites and how to process EXRs for much faster interaction in NUKE. From there we’ll examine some render pass and layer workflows that will eliminate errors and give us much more flexibility in NUKE. Finally we’ll jump completely into NUKE and look at some compositing techniques for CG renders and finally unravel the proper premultiply workflow.

Home: http://www.digitaltutors.com/11/training.php?pid=532

Download:

http://www.url-dead/folder/12767901

http://www.wupload.com/folder/671045

http://filepost.com/folder/f2997a9d

http://fileserve.com/list/QHWaQ7P

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Poster
Digital-Tutors – New Features in MARI 1.3
Intermediate | 0h 53m | 485 MB | Project Files 234 MB | Required Software: MARI 1.3v2

In this series of lessons we will take a look at some of the powerful new features available in MARI 1.3.

In the new updates to MARI, there are a number of workflow-enhancing tools, features, and interface updates that have been added. We’ll start by looking at some of the small changes and additions to the interface, including a new channel pop-up, changes to the visibility toggle, and the ability to bake paint directly into a new channel. We’ll talk about the addition of PTEX to the MARI workflow, enabling us to paint textures without the need for UVS. We’ll also talk about the new shader modules. We’ll cover the displacement preview module. We’ll talk about displaying models as reflective surfaces with the environment sphere module. We’ll also talk about the new ability to use seamless, tile-able textures in our workflow with the tiled and masked tiled shader modules. Finally, we’ll cover the high-pass filter and check out the new bridge between MARI and NUKE.

Home: http://www.digitaltutors.com/11/training.php?pid=345

Download:

http://www.url-dead/folder/12786031

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Poster
Digital-Tutors – New Features in NUKE 6.3v1 and NUKEX 6.3v1
Advanced | 1h 13m | 533 MB | Project Files 142 MB | Required Software: NUKE 6.3v1 or NUKEX 6.3v1

In this series of lessons we?ll learn how to use the new features introduced in NUKE 6.3 like 3D Particles, the Planar Tracker, Denoise, Spline Warp, Audio Read, Presets and more.

We?ll begin this project by jumping into the new features only in NUKEX including the all new 3d particle system, which allows for new effects like rain, snow, fog or fire. From there, we will use the new Planar tracker, also only in NUKEX to track a planar surface that leaves the frame. Finally we’ll learn how to use the new Denoise node in NUKEX to remove noise while preserving an incredible amount of detail. From there, we will dive into the NUKE features like the new Spline and Grid Warp nodes and the new Audio Read node. Finally we’ll learn how to speed up our workflow tremendously with user presets and toolsets. We’ll end with a look at the new 3d displacement tessellation features.

Home: http://www.digitaltutors.com/11/training.php?pid=344

Download:

http://www.url-dead/folder/12772461

http://www.wupload.com/folder/671513

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