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Digital-Tutors – Removing Objects with Camera Projection in NUKE
Advanced | 2h 53m | 1.00 GB | Project Files 64 MB | Required Software: NUKE 6.3v1

In this series of lessons, we?ll be entirely removing a foreground object using camera projection techniques.

We’ll create clean plates in Photoshop, then put them onto cards in NUKE to re-create the scene in 3D. We’ll begin by solving a 3D camera with the NUKEX camera tracker. Then we’ll make the 3D scene more human readable and examine the card workflow. Then we’ll use Photoshop to create a clean-plate of our primary foreground element. Then we’ll learn techniques for matching a card to our 3d footage. For here we will repeat the process a number of times for the rest of the foreground sign, the background sign and even the walls. Along the way we will encounter issues and examine ways to fix or get around these common problems. We’ll finish with a shot that has the object completely removed.

Home: http://www.digitaltutors.com/11/training.php?pid=386

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video2brain – Photoshop-Special: Hautretusche
German | Advanced | 1h 28m | 495 MB | Project Files N/A | Required Software: Adobe Photoshop
Expertly retouching skin

One of the most frequently asked user questions is “how to edit the skin so that it looks really good?”. A beautiful skin is responsible for the success of your photo essentially in portrait photography. Although there is no standard answer for this, in this tutorial Calvin Hollywood reveals the secrets of using tools that are at hand and he uses every day, even in portrait retouching.

Home: http://www.video2brain.com/de/products-847.htm

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Digital-Tutors – Creative Development: Realistic Skin Shading, Lighting, and Rendering in 3ds Max and V-Ray with Adam Lewis
Advanced | 2h 37m | Released on 10/3/2011 | 916 MB | Project Files 218 MB | Required Software: 3ds Max 2011, V-Ray 2, Mudbox 2012, Photoshop CS5

In this tutorial we will learn how to render realistic human skin and eyes using V-Ray for 3ds Max.

This series of videos will guide you through the process of creating realistic renders using V-Ray for 3ds Max. While rendering is an extremely powerful method for enhancing an artist’s work, the process can be very confusing for not only beginners but also for advanced users. This course will help simplify the process. We’ll begin by learning how to prepare the assets for rendering and continue all the way through to performing post-work on the final render. After completing this tutorial, we’ll have a much better understanding of the overall process involved with rendering a realistic character in V-Ray for 3ds Max, as well gaining many valuable tips and tricks for more specific topics like skin shading and linear workflow, which in the end will help the artist add new levels of realism and life to their own work.

Home: http://www.digitaltutors.com/11/training.php?pid=537

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mocha Essential Training
Beginner | 5h 01m | 959 MB | Project Files 178 MB | Required Software: mocha

mocha has always been very popular as a tracking tool, but with the rising interest in stereo 3D conversion, its rotoscoping capabilities have become a favorite player in that pipeline and sales have soared. mocha Essential Training with Steve Wright covers the basics of operating mocha, as well as advanced tracking and rotoscoping techniques. The course also covers the mocha/Nuke stereo 3D production pipeline in detail. Exercise files are included with the course.

Topics include:
* Understanding mocha preferences
* Drawing and editing splines
* Creating grids for tracking awkward surfaces
* Keyframing techniques for advanced rotoscoping
* Making stereo 3D conversions
* Stabilizing techniques for advanced tracking

Home: http://www.lynda.com/Mocha-2-6-tutorials/Mocha-Essential-Training/77955-2.html

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video2brain – Final Cut Pro X (German)
Beginner | 11h 07m | 2.94 GB | Project Files are NOT INCLUDED | Required Software: Final Cut Pro X

The whole video workflow explained comprehensively

Andreas Zerr shows you in this comprehensive basic training, such as Final Cut Pro X thinks and works. You will learn what is behind a primary storyline, why no one actually needs more video tracks, effects and corrections that are not rocket science and software that Apple has enough potential to assert themselves in the professional environment. As a bonus, the unabridged original training with Motion 5 and Compressor 4 are included.

Topics include:
* Introduction
* First cuts
* Recording and importing
* Advanced editing techniques
* Attitudes and organizational
* Corrections and effects
* Output
* Bonus: Motion 5 – Fundamentals of Animation
* Bonus: Compressor 4

Home: http://www.video2brain.com/de/products-891.htm

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video2brain – Color Correction in Premiere Pro
Intermediate | 2h 41m | 702 MGB | Project Files are NOT INCLUDED | Required Software: Adobe Premiere Pro

Analyze and Optimize the Color in Your Video
Color correction is one of those sets of skills many editors put off for another day ? partly because they can make do with simple adjustments, and partly because many of the controls and options are a little alien.

In this course, master editor Maxim Jago demystifies color correction and gives detailed explanations of the key controls, options, workflows, and best practices for color correction with Premiere Pro. After being introduced to the standard tools for measuring color and light, you?ll learn about the Fast Color Corrector, the Three-Way Color Corrector, and other color correction effects. You?ll also learn how to fix and match color with presets, as well as how to use After Effects and third-party plug-ins to do the few things that Premiere Pro can?t do. After competing this workshop you?ll have all the skills you need to ?fix it in post.?
In this workshop, you?ll learn how to use Premiere Pro’s powerful tools to analyze and optimize the color in your video.

Topics include:
* The Color Correction Challenge
* Standard Tools for Measuring and Adjusting Color and Light
* The Fast Color Corrector
* The Three Way Color Corrector
* Other Color Correction Effects
* Fixing and Matching Colors with Presets
* Using After Effects for Color Correction

Home: http://www.video2brain.com/en/products-163.htm

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video2brain – Automate Image Editing in Adobe Photoshop CS5: Learn by Video
Beginner | 2h 26m | 679 MB | Project Files are NOT INCLUDED | Required Software: Adobe Photoshop CS5

Add Efficiency Without Sacrificing Quality
You might not think that automation and creativity go hand in hand, but sometimes they do.

By automating tasks where appropriate in Photoshop, you can streamline your workflow and free up time to work on the artistic aspects of photography. In this workshop from Photoshop expert Tim Grey, you?ll start by learning core automation concepts and using basic automation tools to process multiple images quickly and easily. Next, you?ll explore actions, an incredibly powerful tool for processing one or more images in a consistent way. You?ll see how actions let you apply creative effects consistently to your images and prepare images for sharing. Finally, you?ll work through a variety of real-world projects that reinforce what you?ve learned and demonstrate some of the many ways you can employ automation in your own workflow.
Automation can never completely replace the artistic control you want to employ with your photographic images, but it can help supplement your workflow and streamline many of your efforts. In this workshop you?ll learn the concepts behind automation in Photoshop and techniques for applying automation to your work.

Topics include:
* Automation Concepts
* Batch Processing Tools
* Getting Started with Actions
* Creating and Modifying Actions
* Using Actions
* Actions Projects

Home: http://www.video2brain.com/en/products-81.htm

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Digital-Tutors – Utilizing the 3D Features of Photoshop CS5
Intermediate | 1h 40m | Released on 1/3/2011 | MB | Project Files 9 MB | Required Software: Photoshop CS5 and higher

In this series of lessons we will be exploring many of the 3D features found in Photoshop CS5.

Using these tools and features, we can now incorporate high-quality 3D elements directly into our design layouts without having to rely on any sort of external 3D application. We will begin this course by learning how to adjust the OpenGL settings in Photoshop in order to have faster feedback and response when working with 3D objects. We will also learn how to move our objects and virtual cameras through the 3D workspace in Photoshop. From there, we will learn how to apply materials and textures to our 3D objects, utilize the Repouss? feature in Photoshop to create 3D geometry from scratch, work with 3D lights, shadows and rendering, as well as highlighting many other tools, tips, and workflows that will allow you quickly begin using these features in your own projects.

Home: http://www.digitaltutors.com/11/training.php?pid=464

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Digital-Tutors – Professional Series – Creature Design and Development Techniques
Advanced | 1h 17m | Released on 4/4/2011 | 313 MB | Project Files 33 MB | Required Software: Photoshop CS5 and up

In this collection of lessons we will learn about the process of designing and developing an alien creature for production.

The objectives for this fast-pace, intensive course are to help you understand the process of designing a creature from start to finish, for a 3d production pipeline. Now, several of the design decisions will be directly influenced by the feedback we receive from other artists in the pipeline. By the end of this training, you will have the ability to take this process and apply it to your own creature designs with the understanding of what you as the concept artist can do to make the other jobs of the artists easier.

Home: http://www.digitaltutors.com/11/training.php?pid=521

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Digital-Tutors – Finishing a 3D Image in Photoshop CS5
Intermediate | 1h 44m | Released on 6/1/2011 | 528 MB | Project Files 53 MB | Required Software: Photoshop CS5 and up

In this collection of lessons we will learn how to quickly improve the quality of our renders in Photoshop.

We will get things rolling by critiquing our render, looking for areas that could be improved on. After we have identified several changes that need to be made, we will begin enacting these changes focusing on non-destructive workflows. We will go through a variety of improvements each varying in complexity. From something as simple as correcting the colors, tones and range of value for our character and background to completely reconstructing the primary light sources in the composition in order to improve the flow of the image.

Home: http://www.digitaltutors.com/11/training.php?pid=42

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