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All posts by unowen

[center]Poster[/center]
Intermediate | 0h 47m | 618 MB | Project Files 396 MB | Required Software: Autodesk MotionBuilder 2012

In this series of lessons, we’ll learn how to work with MotionBuilder as a previsualization tool.

We’ll begin the course by first animating a stand-in object, which will give us an idea of where our character will be placed through our shots. We’ll then work with cameras, adding camera animation, and learn how use MotionBuilder’s Camera Switcher for camera cuts. Finally, we’ll learn how to retarget animation, how to add particles, and lights until we have completed pre-visualizing our story! By the end of this course, you will learn how to use MotionBuilder to pre-visualize your ideas, to work more efficiently and creatively, so that more of your time and effort can be spend on polishing and finalizing your scenes!

Home:
http://www.digitaltutors.com/11/training.php?pid=540

Download:
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[center]Poster[/center]
Beginner | 3h 11m | 1.00 GB | Project Files 18 MB | Required Software: RealFlow 2012

In this series of lessons, we will be taking an introductory look at RealFlow 2012 and many of the key features of this robust fluid simulation software.

It is important to develop good workflow habits early in your RealFlow education, so we will start by learning the importance of properly setting up your RealFlow projects as well as how to efficiently move around within the RealFlow interface. From there, we will learn how to start working with RealFlow fluid particles ? learning about the important attributes that affect particle behavior, as well as how we can use daemons to add dynamic forces such as wind, gravity, and air resistance to our simulations. Another critical concept to understand within RealFlow is the importance of scale. We will teach you how to properly compensate for real-world scale within RealFlow, ensuring that your liquids and other dynamics behave correctly. We will also take time to explore some of the powerful new features found in RealFlow 2012, including dynamic object fracturing, using the Retiming function to quickly add time-warping and slow-motion effects to our RealFlow simulations, as well as many other important tools and critical concepts that you will need to be aware of whenever starting out in RealFlow.

Home:
http://www.digitaltutors.com/11/training.php?pid=541

Download:
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[center]Poster[/center]
Advanced | 2h 32m | 1.13 GB | Project Files 516 MB | Required Software: Maya 2011, Mudbox 2011 and Photoshop CS4

In this series of lessons, we will learn to texture a beautiful still life scene in Mudbox.

The goal of this tutorial is to demonstrate the use of color projections in Mudbox to make photorealistic textures. Also we will set up shaders for hard surface, organic objects, and render it all out in mental ray.

Home:
http://www.digitaltutors.com/11/training.php?pid=74

Download:
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[center]Poster[/center]
German | Beginner | 5h 04m | 1.40 GB | Project Files are not included | Required Software: 3ds Max 2012

Your entry into the world of 3D graphics and animation

Learn from scratch how to create attractive 3D graphics and animations with 3ds Max. After a review of the product’s surface the 3D artist and university professor Bob Weber shows step by step how to model your own objects, animate and cover with textures, light up the scene and render images.

Topics include:
* Palette
* Animation
* Rendering
* Modeling with Modifiers: Polygons
* Modeling with Modifiers: Lines
* Model with composite objects
* Poly-Modeling
* Materials
* Maps and Textures
* Lighting

Home:
http://www.video2brain.com/de/products-977.htm

Download:
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[center]Poster[/center]
German | Beginner | 12h 34m | 3.31 GB | Project Files are not included | Required Software: CINEMA 4D 13

Fundamentals explains comprehensively – Workshops for Advanced

Join now and you will receive a comprehensive basic training by Arndt von Koenigsmarck, CINEMA-known expert and trainer. With practical examples, you design yourself step by step 3D-scenes and learn everything you need to model, texture and final render. Workshops are built on the basis of acquired knowledge and make you the 3D professional.

Topics include:
* Preferences and interface
* The basic objects
* Splines and NURBS objects
* Deformations
* Modeling commands
* Modeling workshop
* Scene objects
* Materials
* Rendering

Home:
http://www.video2brain.com/de/products-961.htm

Download:
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[center]Poster[/center]
Advanced | 3h 25m | 939 MB | Project Files 1 MB | Required Software: Houdini 11.0

In this series of lessons we’re going to be using random seeds to generate variations on one animation system using a SOP solver with DOPs.

We’ll learn how to build a procedural SOP Network and simulate its behavior using a SOP Solver in tandem with RBD. We will light and shade this geometry to build an animation system that can be run to create an infinite number of possibillities.

Home:
http://www.digitaltutors.com/11/training.php?pid=535

Download:
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[center]Poster[/center]
Beginner | 1h 34m | 510 MB | Project Files 1.3 MB | Required Software: 3ds Max 2012

In this series of lessons we will take an in depth look at the world space modifiers in 3ds Max.

Each video in this course is a self-contained lesson centering on one of 3ds Max’s world space modifiers. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most beneficial to you. Over the course of these lessons we will discuss all of the parameters and options found in 3ds Max’s world space modifiers.

Home:
http://www.digitaltutors.com/11/training.php?pid=531

Download:
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Poster
Digital-Tutors – 3ds Max Reference Library: Object Space Modifiers
Beginner | 0h 52m | 293 MB | Project Files 158 kB | Required Software: 3ds Max 2012

In this series of lessons we will take an in depth look at the object space modifiers in 3ds Max.

Each video in this course is a self-contained lesson centering on one of 3ds Max’s object space modifiers. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most beneficial to you. Over the course of these lessons we will discuss all of the parameters and options found in 3ds Max’s object space modifiers.

Home: http://www.digitaltutors.com/11/training.php?pid=530

Download:

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[center]Poster[/center]
Beginner | 5h 11m | 1.82 GB | Project Files 6 MB | Required Software: 3ds Max 2012

In this collection of lessons we will learn about the different modeling techniques available in 3ds Max 2012 to create a future concept bike.

In this series of lessons we’ll be discussing some the introductory methods for modeling in 3ds Max 2012 and you should begin to develop techniques that will complement your own style of modeling. Through out these lessons, we will learn a variety of different modeling methods, such as spline modeling that will allow you to easily model irregular objects with ease. Then we’ll learn how to use primitive geometry to build some of the more complex objects of our concept bike. We’ll also be introduced to several of the common tools used for modeling in 3ds Max. Finally, we’ll learn how to create some basic materials for our bike to create some really stunning 3d renders. By the end of this course, you should have a solid grasp of the different modeling techniques and begin coming up with a modeling style that works best for you.

Home:
http://www.digitaltutors.com/11/training.php?pid=374

Download:
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[center]Poster[/center]
Beginner | 2h 50m | 873 MB | Project Files 43 MB | Required Software: Autodesk Maya 2012

In this course we will take an extensive look into the Create Deformers and Edit Deformers menus in Maya.

By the end of this course, we will understand how they operate, as well as discuss practical uses for each of them.

Home:
http://www.digitaltutors.com/11/training.php?pid=392

Download:
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