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All posts by unowen

Poster
video2brain – Kinetic Typography Techniques with After Effects
Advanced | 7h 17m | Released on 9/14/2011 | 1.96 GB | Project Files are NOT INCLUDED | Required Software: After Effects, Photoshop, Illustrator

Master the Art of Animating Text to Voice and Music

Kinetic typography is an art form that combines text and motion to express ideas in the form of animation designed to accompany spoken word or music. In this unique workshop, art director, author, and motion graphic designer Angie Taylor shares her considerable knowledge of this form. You?ll work along with her as she builds an complete kinetic typography project from start to finish. Along the way you?ll learn how to create and animate text layers directly within After Effects using animators and 3D features, set up Photoshop files for animating in After Effects, and use a variety of effects and techniques to create numerous text animation styles within a single project. You?ll also get lots of tips and tricks for animating 3D cameras and lights and learn how to use expressions and scripts to simplify the processes involved.

The contents of this course include
* Working with Audio
* Preparing Source Files
* Structuring Your After Effects Project
* Working with Shapes
* Optimizing Performance
* Animating Text
* Creating 3D Animation
* Using Expressions to Create Motion
* Rendering Your Final Movie

Home: http://www.video2brain.com/en/products-175.htm

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Poster
Digital-Tutors – What’s New in After Effects CS5.5

Advanced | 1h 20m | Released on 9/1/2011 | 549 MB | Project Files 130 MB | Required Software: After Effects CS5.5

In this series of lessons we’ll learn how to use the great new features in After Effects CS5.5 to speed up our projects and unleash a new level of control.

We’ll begin this project by looking at the new vibrance and black and white effects, which allow us new creative controls. Then we’ll look at the new Camera Lens Blur and 3D Camera Depth of Field blur features, which are vastly improved and allow for natural bokeh and depth blurs. Then we’ll learn how to quickly do repetitive placement tasks using the align panel. Then we’ll learn how to use the new 3d light falloff features to create more realistic lighting. Then we’ll take some time examining the new Warp Stabilizer effect which stabilizes footage quickly and cleanly in a matter of clicks. Finally, we’ll examine the new Stereoscopic 3D camera rig and how we can use it with our 3d projects for a quick stereo experience.

Home: http://www.digitaltutors.com/11/training.php?pid=241

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Poster
Digital-Tutors – Utilizing Shading Networks in 3ds Max

Beginner | 1h 32m | Released on 9/1/2011 | 433 MB | Project Files 9 MB | Required Software: 3ds Max 2012

In this collection of lessons, we will explore the process of creating and using shading networks within 3ds Max.

Understanding how to create and modify shading networks is an important skill – one that is essential for recreating the various materials and the different types of surfaces found in the real world. This course will explore topics such as using maps to control transparency, bump, and displacement effects, understanding mapping coordinates to control texture placement, applying textures to particles, combining and layering details from multiple textures, and many other topics that are designed to help you become a stronger, more efficient 3ds Max artist.

Home: http://www.digitaltutors.com/11/training.php?pid=254

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Poster
Digital-Tutors – Processing Multiple Images using Actions in Photoshop

Intermediate | 23m | Released on 9/1/2011 | 192 MB | Project Files 71 MB | Required Software: Photoshop CS5

In this series of lessons we?ll learn how to quickly remove dust and do other processes to many images. Using actions to speed up our photo editing workflow, we can complete repetitive tasks quickly and easily.

We?ll begin this project by evaluating a workflow without actions and see how slow it is. We will then create our action, open a camera raw image and set the color corrections. Then we will evaluate ways of content-aware fixing areas and recording them into actions. We will then learn how to craft a fast correction workflow by utilizing custom keyboard shortcuts. Finally, we will put the finishing steps on our action and use batch automation to process all of our images.

Home: http://www.digitaltutors.com/11/training.php?pid=175

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Poster
Lynda.com – Up and Running with Photoshop Elements 10
Beginner | 2h 05m | 227 MB | Project Files 28 MB | Required Software: Adobe Photoshop Elements 10

In Up and Running with Photoshop Elements 10, Jan Kabili introduces the photo organizing, editing, and sharing features of Photoshop Elements. The course begins with a look at the Organizer, whose features make it easier to manage and find photos. Jan describes how to work with keywords and albums and how to use Elements 10’s visual search features to find visually similar photos and duplicate images.

Next, Jan addresses Elements? Quick Photo Edit and Guided Photo Edit workspaces, which streamline and simplify many common photo-editing tasks. She then introduces the basics of editing in the Full Photo Edit workspace, which provides tools for selecting portions of images, retouching, compositing images, adding text, and more.

The course wraps up with an overview of Elements 10’s sharing features, including creating greeting cards, printing and emailing photos, and sharing photos on Facebook. Exercise files are included with the course.

Topics include:
* Importing photos
* Keyword tagging
* Arranging photos in albums
* Finding similar photos
* Processing photos in Quick Edit
* Simulating depth of field with Guided Edit
* Retouching blemishes
* Adding text to a selection
* Correcting lighting and color
* Making photo creations
* Sharing photos via email
* Printing photos

Home: http://www.lynda.com/Photoshop-Elements-tutorials/Up-and-Running-with-10/88539-2.html

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Poster
Digital-Tutors – Using Sculptris Alpha 6

Beginner | 1h 23m | Released on 9/1/2011 | 525 MB | Project Files 44 MB | Required Software: Sculptris Alpha 6

In this series of lessons we?ll learn how to use Sculptris to really quickly and dynamically sculpt models in a very artist-friendly way.

When getting into digital sculpting, some of the applications can seem a little daunting. There is a lot to think about, and much of it has to do with the technical aspects that allow the sculpts to be used in a production pipeline. Sculptris removes a lot of those technical concerns and really allows artists to concentrate on the sculpting. Using a really innovative feature called dynamic tessellation, it allows us to not have to worry if we have enough polygons or what level we need to be on to get a particular detail. In this course we’ll cover the sculpting functionality, how dynamic tessellation works, and modifying the resolution manually. We’ll also cover the painting functionality and how Sculptris works with ZBrush.

Home: http://www.digitaltutors.com/11/training.php?pid=182

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Poster
Digital-Tutors – Creating Caricatures in Mudbox 2012
Intermediate | 2h 52m | Released on 9/1/2011 | 1.37 GB | Project Files 487 MB | Required Software: Mudbox 2012, Maya 2012

In this course we will learn to use Mudbox to sculpt and paint exaggerated caricatures from start to finish.

Caricature, as an art form has been around for many years. Typically they are 2d drawings that really capture the essence of a real person through exaggeration and emphasis on specific features. With Mudbox, we can easily take this process into the 3d realm and create fun 3d caricatures complete with textures. We’ll start by building up some base geometry in Maya and then begin shaping and sculpting our character bust. We’ll use a variety of sculpting tools to create some exaggerated features for our character. We’ll make use of the close integration between Mudbox and Maya to build accessories for our bust and assemble everything in Mudbox. We’ll then talk about preparing the meshes for texturing and we’ll paint maps for all of the different pieces. In the end, you’ll have a finished caricature bust, but you’ll also have the skills you need to start creating your own custom caricatures.

Home: http://www.digitaltutors.com/11/training.php?pid=213

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Poster
Digital-Tutors – Creative Development: HDRI Image Creation in Photoshop and Maya with Garry Lewis
Advanced | 2h 32m | Released on 9/1/2011 | 1.49 GB | Project Files 909 MB | Required Software: Photoshop CS5, HDR Shop, Maya 2012

In this collection of videos we will learn how I create HDRI images for lighting.

This video collection will walk you through creating your own high dynamic range images. And not only just getting an HDRI we look at what makes an HDRI more realistic, stylized, and more interesting for your lighting. We begin with the equipment necessary to create an HDRI image. We cover two methods of gathering the initial images. First the chrome probe ball used in gardens everywhere. Next the fish eye lens which can gather 360 degrees of your view. After you create several HDR’s you’ll be matching the lighting in your video footage or just enhancing your studio lighting in no time.

Home: http://www.digitaltutors.com/11/training.php?pid=421

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Poster
Digital-Tutors – Creative Development: Advanced Character Modeling in ZBrush and Photoshop with Matthew Weng
Advanced | 5 hrs. 52 min. | Released on 9/1/2011 | Project Files 607 MB | Required Software: Zbrush 4.0, Photoshop

A tutorial for a creating a character maquette entirely in ZBrush and combining render passes in Adobe Photoshop

The focus of this tutorial will be the creation of the character maquette entirely within ZBrush, with goal of creating a great looking rendered still as an and product. It is intended as an overall introduction to many of the tools within ZBrush which make the creation and output of this kind of illustration possible. The Image you see above was sculpted, textured and rendered in a single 9 hour day using these techniques.

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Poster
Creative Development: 3D for Illustration in Maya and Photoshop with Pat Imrie
Advanced | 4h 54m | Released on 9/1/2011 | 1.88 GB | Project Files 272 MB | Required Software: Maya 2011, Photoshop CS5

In this course, we’ll learn how to create a 3D illustration for use on a magazine cover.

Over the course of these videos we will learn how to efficiently model by only modeling what we need and how to reuse basic base meshes as starting points. Then we will look at how to efficiently UV map, looking at techniques to quickly produce distortion free UVs. Then using Ambient Occlusion bakes as starting points for our textures we will look at a efficient and repeatable texturing process. We will then look at how to pose our characters, setup shaders to replicate advanced effects such as refraction and sub-surface scattering, before setting up render passes and layers for compositing. Finally we will bring it all together in Photoshop using our layers to composite and adjust our image before looking at some final techniques to complete our 3D Illustration.

Home: http://www.digitaltutors.com/11/training.php?pid=298

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