In this DVD instructor Adam Schuman walks you through the entire process of constructing a low resolution character worthy of any “next-generation” game. Follow him as he shows you his techniques in exporting the high-res model from ZBrush, reconstructing the low-res meshes, creating the UV’s for all of the meshes, baking out all of the maps (3ds Max and xNormal), creating all of the textures, using real-time viewport shaders, and rendering out the final for your portfolio. This DVD is geared to improve your workflow by helping you understand what is expected of professionals in the field today.
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NextLimit RealFlow Ver 5.0.1 With All Platform Plug-ins? x32Bit? &? x64Bit
UpLoad FINISHED !!
[center][img]http://img594.example.com/img594/404/redd3dtransport20101.jpg[/img][/center]
[center][b]DOSCH 3D TRANSPORT 2010 | 1,73 GB[/b]
20 very detailed and fully textured 3D-models of vehicles
[i]Formats: 3dsmax, Lightwave, Maya, Cinema 4D, SoftimageXSI, 3DS, VRML[/i][/center]
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7 The Best Photoshop Tutorials | 1.93 GB | FF | HF
Contents: Lesson number 1 Creating a fantasy scene of ?Mother Nature?. Lesson number 2 If you are using a tool Deformations and some tricks we make the smoke transformed into the image of the skull. In this technique, there are many results and applications of water, clouds and other material.
Lesson number dismember a human hand.
Lesson number 4 creates a poster for the film ?Mystery Forest?.
Lesson number 5 Create a beautiful collage of ?Fantastic landscape.
Lesson number 6 Adding a realistic tattoo.
Lesson number 7 creates an image of the coffee table.
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[center][b]Lynda.com – Photoshop CS5 Portrait Retouching[/b]
English | AVC 960×600 15fps 100Kbps | AAC 48kHz 2ch 96Kbps | 854 MB
[i]Genre: Video training[/i][/center]
In Photoshop CS5: Portrait Retouching, professional photographer and instructor Chris Orwig uses his extensive experience with Photoshop to focus on the specific tools every photographer needs to adjust images and keep them looking genuine. This course explores this program’s deep resources for portrait retouching and inspires photographers to do their creative best with everything from blemishes to backdrops. Exercise files are included with the course.
Topics include:
* Understanding the art of retouching
* Correcting overall white balance
* Using color correction tools to correct skin tone
* Using Content-Aware Fill
* Detailing and improving eyes and other facial features
* Working with the Camera Raw Adjustment Brush
* Adding and improving hair
* Whitening and brightening teeth
* Softening skin and enhancing makeup
* Reviewing the final workflow for the best work possible
[center]Screenshot:[/center]
[center][img]http://img251.example.com/img251/5456/640470001mm01introprevi.png[/img][/center]
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[/quote]
In Photoshop CS5: Landscape Photography, Ben Long outlines a full, shooting-to-output workflow geared specifically toward the needs of landscape photographers, with a special emphasis on composition, exposure enhancement, and retouching. This course also covers converting to black and white, using high-dynamic range (HDR) imaging techniques to capture an image that?s closer to what your eye sees, and preparing images for large-format printing. Learn to bring back the impact of the original scene with some simple post-processing in Photoshop. Exercise files are included with the course.
http://www.lynda.com/home/DisplayCourse.aspx?lpk2=62645
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Length: 8 Hours | Author: Jason Edwards | Software Used: Maya 2008 | Format: MPEG-4 (1680×1024) | 1.43GB |10x150mb
The H&K USC Carbine tutorial starts with a look at reference material to get you going before heading into Maya and setting up image planes ready for modelling. The model is primarily blocked out using poly cubes as a guide to the placement of each individual part.
Moving on from the blocking, the rifle is then split into its own separate sections (like the real thing) and modelled accordingly. The entire rifle is made from polys, using the Maya toolbox in a very minimal way, selecting and using mainly the split edge ring tool and the split poly tool.
The latter section of the tutorial covers a brief explanation of the uv mapping tools to guide the modeller in setting up the model for texturing. After a brief overview of this section, the model is then set up for rendering using some built in maya shaders before heading into Mental Ray for final rendering.
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In this series, Marc Gabbana walks you through his process as he creates the TribalBot, a forest dwelling robotic vehicle. In this first volume, he begins with 2D orthographic and perspective drawings and walks you through his artistic process, as he develops them into more realized and finished images. Working with traditional medium such as pencil, pen and marker, he shows you how he bring his ideas to life. He covers some shading and perspective concepts, steps which are necessary to make the work appear more realistic. Marc combines his passions for drawing, perspective and industrial design and stresses exploration of shapes and forms to create never before seen walking vehicles of all sorts. The final image is a fully detailed pen drawing of the TribalBot.
http://www.thegnomonworkshop.com/store/product/883
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In this series of lessons we will learn how to simulate the light-scattering appearance of a diffraction grating, which can be seen when looking at the surface of a CD or a DVD.
While Maya may not have the capability to simulate a true diffraction grating, we can create a shading network that can very closely mimic the effect. We will learn how to use ramps, layered shaders, anisotropic materials, texture placement nodes, and specular lights to create a realistic rendered CD.
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