Duration 4h 58m Project Files Included MP4
Title: Udemy – Advanced Modeling Techniques for AAA Assets in Unreal Engine
Info:
What you’ll learn
Learn AAA Modeling techniques for modular environment pieces
Understand art principles to decide how to add details to your asset
Learn UV Mapping inside Unreal Engine 5
Learn new Nanite Displacement tools to quickly add next gen detail to your models
Have you ever wonder why some assets look good while others not so much?
I also wondered the same many years ago when i joined Ubisoft to work as Level Artist, my technical skills where there but there was always a hidden formula to make things look good. It took my many years on working on AAA projects to understand how to make a high quality asset (Hint: it is not the tool).
Artists use a secret language to communicate their ideas and how to make anything look great, it doesn’t matter if you are working on Unreal Engine or painting on a piece of paper.
This course is about that, to teach in a few hours what took my years to understand. We will create a high quality asset using multiple Unreal Engine 5’s tools: modeling, texturing, materials, physics simulation and texture manipulation. By using this tools I will teach you all the art principles that you can apply to create any type of asset.
We will also go through new tools available on Unreal Engine 5.6 like UV Editor tools and Nanite Displacement from materials.
By the end of this course you will be able to create high quality assets for your game projects or if you are looking to join the AAA industry use it as a portfolio piece to show it to a potential employer.
Who this course is for:
Aspiring Environment Artists who want to enter the AAA Game Industry
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