3D

 


cmiVFX launches its next highly anticipated Softimage Training Video?. or should we say “More than just” Training Video.
This visual adventure goes way beyond button clicks and tool locations, by captivating the viewers creative side. This video creation was designed to showcase talent at work. Featuring Ubisoft’s very own 3D Modeler, Sebastien Giroux, the journey begins with a simple polygon, and turns into a complex mechanical warrior right before your eyes. Edited for time, so that your not waiting around for answers to your questions, we trimmed all the fat and added a killer soundtrack to inspire the mood even further. When it comes to training, AND entertainment, there is clearly only one choice. cmiVFX! Say it to yourself or scream it from a mountain top. It just feels right!


http://www.cmivfx.com/tutorials/view/272/+Softimage+Advanced+Modeling+Techniques

http://www.url-dead/file/1272671754/CMIVFX_Advanced_Modeling_Techniques_CGP.part1.rar
http://www.url-dead/file/1272667704/CMIVFX_Advanced_Modeling_Techniques_CGP.part2.rar
http://www.url-dead/file/1272667844/CMIVFX_Advanced_Modeling_Techniques_CGP.part3.rar
http://www.url-dead/file/1272656184/CMIVFX_Advanced_Modeling_Techniques_CGP.part4.rar

http://www.fileserve.com/file/RXc2vtC/CMIVFX_Advanced_Modeling_Techniques_CGP.part1.rar
http://www.fileserve.com/file/HAqbjZ4/CMIVFX_Advanced_Modeling_Techniques_CGP.part2.rar
http://www.fileserve.com/file/uWPVDrT/CMIVFX_Advanced_Modeling_Techniques_CGP.part3.rar
http://www.fileserve.com/file/6JwATpx/CMIVFX_Advanced_Modeling_Techniques_CGP.part4.rar

http://www.uploadstation.com/file/qC4atgF/CMIVFX_Advanced_Modeling_Techniques_CGP.part1.rar
http://www.uploadstation.com/file/DQUKXeW/CMIVFX_Advanced_Modeling_Techniques_CGP.part2.rar
http://www.uploadstation.com/file/9YDJwaH/CMIVFX_Advanced_Modeling_Techniques_CGP.part3.rar
http://www.uploadstation.com/file/XpyZWwX/CMIVFX_Advanced_Modeling_Techniques_CGP.part4.rar



In a sea of XSI training materials, only one brand rises above to cater to real world problems in a production environment. cmiVFX created this new ICE video to fill a void in the Softimage | XSI training vertical market. While doing so, we sought the help of ICE Master, Thiago Costa, who is currently dealing with ICE on several projects in a professional production pipeline. This very exciting release is a must have for any and all XSI users and should be the primary tool for anyone migrating from other procedural based FX software packages. When it comes to high end CG and VFX training, there is only once choice… cmiVFX


http://www.cmivfx.com/tutorials/view/197/Softimage+ICE+For+A+Production+Pipeline

http://www.url-dead/file/1272678934/CMIVFX_ICE_Production_Workflow_CGP.part1.rar
http://www.url-dead/file/1272678994/CMIVFX_ICE_Production_Workflow_CGP.part2.rar
http://www.url-dead/file/1272667874/CMIVFX_ICE_Production_Workflow_CGP.part3.rar

http://www.fileserve.com/file/6Pwnh4Z/CMIVFX_ICE_Production_Workflow_CGP.part1.rar
http://www.fileserve.com/file/M9GVsK9/CMIVFX_ICE_Production_Workflow_CGP.part2.rar
http://www.fileserve.com/file/WfYp4gn/CMIVFX_ICE_Production_Workflow_CGP.part3.rar

http://www.uploadstation.com/file/njGQdhP/CMIVFX_ICE_Production_Workflow_CGP.part1.rar
http://www.uploadstation.com/file/ESnUrr7/CMIVFX_ICE_Production_Workflow_CGP.part2.rar
http://www.uploadstation.com/file/8cE75tf/CMIVFX_ICE_Production_Workflow_CGP.part3.rar




Within this training video Thiago Costa explores the development of a toolset that deals with scalar data in ICE, by showing it in the context of a weightmap tool. He will guide you through his exploration process and implementation of how to use per-point values to capture and store data between different sources, to diffuse data across the mesh, work with time information and much more.

This training video takes focus on this specific toolset that goes from the basic to intermediate level of how to build an ICE system.


http://www.cmivfx.com/tutorials/view/197/Softimage+ICE+For+A+Production+Pipeline

http://www.url-dead/file/1272695304/CMIVFX_Scalar_Data_CGP.rar
http://www.fileserve.com/file/ZZtdV3G/CMIVFX_Scalar_Data_CGP.rar

http://www.uploadstation.com/file/nSbrncz/CMIVFX_Scalar_Data_CGP.rar

ALL IN ONE TORRENT

http://cgpeers.com/torrents.php?id=3776


Thanks to Subversor for this awesome supply

Krakatoa
Krakatoa 1.6.1.44739 for 3DsMax | 27.62 Mb
It provides a pipeline for acquiring, caching, transforming, modifying, deforming, culling, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa? integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.

The rendering features include Particle and Voxel representation of the same data, support for shading and texturing using standard 3ds Max maps and materials; Particle Self-Shadowing and Shadow Casting from and onto matte objects; support for per-particle Scatter, Emission, Absorption and Density data, Various Light Scattering models incl. Isotropic, Phong Surface, Schlick and Henyey-Greenstein; Environment Reflections; Motion Blur and Depth Of Field effects; Ambient Participating Medium Extinction and more.

The Particle Manipulation pipeline includes Particle Culling using arbitrary geometry and Particle Deformations using 3ds Max deformation modifiers and Space Warps like Bend, Twist, PathDeform and Free Form Deformation lattices; Particle Retiming using custom graphs, offset and limit range behaviors; Particle Data Channels access via a powerful node-based MagmaFlow editor; read and write access to particle data via MAXScript.

Download:
http://www.url-dead/file/1258297591/Krakatoa1.6.1.44739.rar
—mirror—
http://www.wupload.com/file/23823192/Krakatoa1.6.1.44739.rar
—mirror—
http://www.uploadstation.com/file/vpqM7Cb/Krakatoa1.6.1.44739.rar
—mirror—
http://www.fileserve.com/file/yEby4WK/Krakatoa1.6.1.44739.rar


English | MOV | H264 898kbps | 1024 x 768 | MP3 77kbps | 1.2 GB
Genre: e-Learning
Build your own light cycle! This month?s huge, 23-page animation masterclass shows you how to combine 3D and 2D elements to make a complete sequence.
3D animator Gary Noden presents his Tron-inspired light cycle sequence, based on his Maya tutorial in 3D World issue 138.

In issue 138 of 3D World, we featured a massive Maya tutorial by Gary Noden, which shows you how to model and animate a light cycle and rider against a futuristic city backplate.

– Modeling
– Animatics
– Animation
– Rendering
– Digital Matte
– Compositing

More info: http://www.3dworldmag.com/2011/01/13/light-cycle-tutorial-animation-by-gary-noden/

Download:
http://www.url-dead/file/1262935171/TronLightCycleTutorial.part1.rar
http://www.url-dead/file/1262935191/TronLightCycleTutorial.part2.rar
http://www.url-dead/file/1262935181/TronLightCycleTutorial.part3.rar
http://www.url-dead/file/1262935151/TronLightCycleTutorial.part4.rar
http://www.url-dead/file/1262934854/TronLightCycleTutorial.part5.rar
—mirror—
http://www.wupload.com/file/24351864/TronLightCycleTutorial.part1.rar
http://www.wupload.com/file/24351872/TronLightCycleTutorial.part2.rar
http://www.wupload.com/file/24351865/TronLightCycleTutorial.part3.rar
http://www.wupload.com/file/24351869/TronLightCycleTutorial.part4.rar
http://www.wupload.com/file/24350987/TronLightCycleTutorial.part5.rar

 

Have you ever wanted to know how to convert a still image to an animation and be able to “fly through” it in 3d? Learn how to set up beautiful camera projections inside of Autodesk 3DS Max. Practice the techniques and theory about camera mapping and you will understand how to s
olve complex 2d to 3d conversions for a wide variety of shots. With this training video you will get the solid foundation you are looking for, from beginning to advanced knowledge about how to utilize Matte Painting Extraction techniques. The use of this video will translate skills to almost any CG Animation package

Basics
Camera mapping is a topic that you can create as little or as much detail that you want based on the distance from the camera you are required to use. As you learn from this video you will be able to make increasingly complex projections, but as with everything else, you have to start with the basics. We walk you through the basic steps involved and create a simple projection, so you can get the hang of it. This part is for getting you started and to show you the most useful tools in 3DS Max.

Texture Extraction
Now it’s time to start on the advanced project which has a much more complex projection. We will go through every step from having just a still image frame to a complete animation. In photoshop we are going to extract different parts of the photograph and you will learn the theory behind texture extraction. (This is very important)

Modeling
Aligning the camera and creating geometry for objects in the image is key to creating a successful projection. Start with simple splines and primitives to build your scene from scratch using the image as reference. Learn some helpful tips and tricks for modeling that will both speed up your workflow and improve the final result.

Texturing
The very heart of this tutorial is the mapping process itself. Learn the methods of projecting textures and how to set them up for the optimal result. We will go through the process of aligning how the textures are projected.
Troubleshooting is one of the most important skills needed for creating stunning projections, since problems that need to be solved always come up one way or another. When the projection is completed we add a camera and animate it.

Rendering
The last step in 3DS Max is of course rendering everything out to disk for later compositing. Learn how to deal with complications when rendering the z-depth pass. We will work our way around a difficult problem plaguing all CG application with the z-depth pass and show you how to deal with it. Set up custom falloff materials and use them in combination with the automatic z-depth pass to get the optimal result.

Compositing
Put together a working z-depth pass using a few tricks and effects in Adobe After Effects and use it as a map for depth of field. Learn some different uses for the z-depth pass and how to use it for different effects such as fog or simulating night.

About The Artist
Marcus Lundberg is a young Swedish 3D-artist and modeler who recently has begun working as a freelancer. He main areas are creating matte painting environments, high-poly modeling and fluid simulations. He has a big interest in visual effects and discovered it in his late teens, and it has been his big passion ever since. Making tutorials and sharing his knowledge is another one of his passions. Marcus, who considers tutorials one of the best ways to learn a program or method, enjoys teaching and passing his skills on.


http://cmivfx.com/tutorials/view/297/3DS+Max+Matte+Painting+Extractions

http://www.url-dead/file/1250889444/3DS_Max_Matte Painting_Extraction.part1.rar
http://www.url-dead/file/1250883814/3DS_Max_Matte Painting_Extraction.part2.rar



http://www.fileserve.com/file/zQjTTjb/3DS_Max_Matte Painting_Extraction.part1.rar
http://www.fileserve.com/file/5adca4J/3DS_Max_Matte Painting_Extraction.part2.rar



http://www.uploadstation.com/file/tGbFmnV/3DS_Max_Matte_Painting_Extraction.part1.rar
http://www.uploadstation.com/file/NdYJJzE/3DS_Max_Matte_Painting_Extraction.part2.rar



http://cgpeers.com/torrents.php?id=3722&torrentid=3719



Thanks to Subversor for the supply

Autodesk Softimage v2012 SP1 WIN32/WIN64 ISO

WIN32: 1.25GB | WIN64: 1.29GB

Autodesk Softimage software is a high-performance 3D character animation and visual effects application. Intuitive, nondestructive workflows and the innovative ICE (Interactive Creative Environment) and Autodesk? Face Robot? facial animation toolsets extend Autodesk? Maya? or Autodesk? 3ds Max? software pipelines. With new creative tools, enhanced interoperability with Autodesk? Entertainment Creation Suite Premium products, and support for the latest technology trends, Autodesk Softimage enables you to meet the evolving challenges in 3D game development and post-production.

Features
Autodesk? Softimage? software is a high-performance character animation, game development, and visual effects application. Intuitive, nondestructive workflows and innovative tools like ICE (Interactive Creative Environment) and the Autodesk? Face Robot? facial animation toolset extend an Autodesk? Maya? or Autodesk? 3ds Max? software pipeline.

New features in Autodesk? Softimage? 2012 software include an ICE modeling capability, workflow enhancements, and Lagoa Multiphysics compounds.

Download Links:-

X32Bit
http://www.url-dead/file/1250426491/AUTODESK.SOFTIMAGE.V2012.SP1.WIN32-ISO.part1.rar
http://www.url-dead/file/1250425714/AUTODESK.SOFTIMAGE.V2012.SP1.WIN32-ISO.part2.rar
http://www.url-dead/file/1250426371/AUTODESK.SOFTIMAGE.V2012.SP1.WIN32-ISO.part3.rar

X64Bit
http://www.url-dead/file/1250426411/AUTODESK.SOFTIMAGE.V2012.SP1.WIN64-ISO.part1.rar
http://www.url-dead/file/1250436721/AUTODESK.SOFTIMAGE.V2012.SP1.WIN64-ISO.part2.rar
http://www.url-dead/file/1250426731/AUTODESK.SOFTIMAGE.V2012.SP1.WIN64-ISO.part3.rar

——————–Or———————-

X32Bit
http://www.wupload.com/file/22473881/AUTODESK.SOFTIMAGE.V2012.SP1.WIN32-ISO.part1.rar
http://www.wupload.com/file/22438118/AUTODESK.SOFTIMAGE.V2012.SP1.WIN32-ISO.part2.rar
http://www.wupload.com/file/22473871/AUTODESK.SOFTIMAGE.V2012.SP1.WIN32-ISO.part3.rar

X64Bit
http://www.wupload.com/file/22461876/AUTODESK.SOFTIMAGE.V2012.SP1.WIN64-ISO.part1.rar
http://www.wupload.com/file/22473869/AUTODESK.SOFTIMAGE.V2012.SP1.WIN64-ISO.part2.rar
http://www.wupload.com/file/22473885/AUTODESK.SOFTIMAGE.V2012.SP1.WIN64-ISO.part3.rar

CGTUTS + : Maya Tutorials Collection (2009-2011)

English | 11:25:01 | Video : H264 1280×720 30 fps | Audio : AAC 48000Hz stereo | 3.95 GB
Genre: eLearning

Contents
01. Build a Reusable Light Rig in Maya
02. Create a Spectacular Crash Animation With Maya Dynamics – Day 1
03. Create a Spectacular Crash Animation With Maya Dynamics – Day 2
04. Model and Texture a Photorealistic USB Cable with Maya and Mental Ray, Day 1
05. Model and Texture a Photorealistic USB Cable with Maya and Mental Ray, Day 2
06. Create a New York Subway Entrance in Maya – Day 1 Modeling
07. How to Create an Awesome Fire Effect Using Maya Fluids
08. Create a New York Subway Entrance in Maya – Day 2 UV and Bake
09. Model and Texture a Posh Living Room Scene in Maya – Day 1
10. Create a Cool Looking Molecule Effect in Maya and After Effects
11. Model and Texture a Posh Living Room Scene in Maya – Day 2
12. Making of “The Tunnel” in Maya and Photoshop – Day 1
13. Making of “The Tunnel” in Maya and Photoshop – Day 2
14. Making of “The Tunnel” in Maya and Photoshop – Day 3
15. How to Create a Realistic Looking Dirt Layer using Maya Transfer Maps
16. Create Awesome Cloth Simulations using nDynamics in Maya
17. Effectively use Constraints to Rig Non-Spherical Eyes in Maya
18. Animate a Logo Forming from Particles in Maya
19. Create a New York Subway Entrance in Maya – Day 3 Texturing
20. Animate a Stylised Musical Motion Graphic with Maya and After Effects
21. Model, Texture, and Render a Bathroom Interior Design with Maya – Day 1
22. How to UV a Character in Maya 2009
23. An Introduction to IBL and AO using 3Delight in Maya
24. Model, Texture, and Render a Bathroom Interior Design with Maya – Day 2
25. Create a Dynamic Shattering Text Animation in Maya
26. Camera Projection Mapping in Maya
27. Quick Tip – Exporting 3d Camera Data from Maya into After Effects
28. Model, Texture, and Render the Legendary Katana in Maya – Day 1
29. Achieving Realism and Depth using Render Layers in Maya – Day 1
30. Model, Texture, and Render the Legendary Katana in Maya – Day 2
31. Achieving Realism and Depth using Render Layers in Maya – Day 2
32. Quick Tip – Create Realistic Condensation on Glass with Maya Paint Effects
33. Model, Texture, and Render the Legendary Katana in Maya – Day 3
34. Quick Tip – Render Faster using the Windows Command Line with Maya
35. Procedural Modeling with MEL Script in Maya – Day 1
36. Composite a 3D object into video footage with Boujou, Maya and After Effects
37. Procedural Modeling with MEL Scripts in Maya – Day 2
38. Quick Tip Creating Compound Curve Icons in Maya
39. Animating with Deformers in Maya
40. Quick Tip Creating Custom Marking Menus in Maya
41. Modelling a Luger P08 using Subdivision Surfaces in Maya – Day 1
42. Modelling a Luger P08 using Subdivision Surfaces in Maya – Day 2
43. Animating a Merry-Go-Round using Expressions in Maya 2009
44. Rigging a Cartoon Bottle using Maya
45. Quick Tip Setting up an HDRI using Vray for Maya
46. Release your inner chemist with Maya – Scene Setup
47. Release Your Inner Chemist With Maya – Finalising the Scene
48. Quick Tip Floral Animation with Maya’s Paint Effects
49. Maya MEL Procedural Modeling for Artists – UIs
50. Effectively use Constraints to Rig Non-Spherical Eyes in Maya
51. Quick Tip Converting Vector Logos to 3D from Illustrator to Maya
52. Quick Tip Using Maya’s mia_roundcorners Shader
53. Creating Transforming Effects In Maya
54. Modeling The “Adam Syringe” From “Bioshock”

Year of Manufacture : 2009-2011
Manufacturer : CGTUTS +
Web : http://cg.tutsplus.com
Author : CGTUTS +
Length : 11:25:01
Distributed by type of material : Video Tutorial
Language : English
Format : HTM, FLV, MP4

Download Links

http://www.wupload.com/file/20403266/CGTUTS.Maya.Tutorials.part01.rar
http://www.wupload.com/file/20403490/CGTUTS.Maya.Tutorials.part02.rar
http://www.wupload.com/file/20403502/CGTUTS.Maya.Tutorials.part03.rar
http://www.wupload.com/file/20404026/CGTUTS.Maya.Tutorials.part05.rar
http://www.wupload.com/file/20404567/CGTUTS.Maya.Tutorials.part06.rar
http://www.wupload.com/file/20404592/CGTUTS.Maya.Tutorials.part07.rar
http://www.wupload.com/file/20405884/CGTUTS.Maya.Tutorials.part08.rar
http://www.wupload.com/file/20405198/CGTUTS.Maya.Tutorials.part09.rar

Blenderella – Character Modeling in Blender 2.5

English | 40 hours | MKV | 1440×900 | 7.89 GB
Genre: eLearning

Angela Guenette walks you through her approach on modeling a character within Blender 2.5. She demonstrates the tools used in Blender and techniques on how to create efficient topology with clean edge flow. This will facilitate the creation of facial and body deformations for rigging and animation use.

Content
1 – Preparing Reference Images in Gimp.
2 – Modeling the Head.
3 – Modeling the Body.
4 – Modeling the Geometry Hair.
5 – Modeling the Clothing.
6 – Wrap Up.

Download Links:-

http://www.wupload.com/file/20399631/Blenderella.part01.rar
http://www.wupload.com/file/20399662/Blenderella.part02.rar
http://www.wupload.com/file/20399542/Blenderella.part03.rar
http://www.wupload.com/file/20399661/Blenderella.part04.rar
http://www.wupload.com/file/20399623/Blenderella.part05.rar
http://www.wupload.com/file/20399443/Blenderella.part06.rar
http://www.wupload.com/file/20399621/Blenderella.part07.rar
http://www.wupload.com/file/20399876/Blenderella.part08.rar
http://www.wupload.com/file/20399851/Blenderella.part09.rar
http://www.wupload.com/file/20402573/Blenderella.part10.rar
http://www.wupload.com/file/20402585/Blenderella.part11.rar
http://www.wupload.com/file/20402120/Blenderella.part12.rar
http://www.wupload.com/file/20401315/Blenderella.part13.rar
http://www.wupload.com/file/20401781/Blenderella.part14.rar
http://www.wupload.com/file/20403004/Blenderella.part15.rar
http://www.wupload.com/file/20402961/Blenderella.part16.rar
http://www.wupload.com/file/20403577/Blenderella.part17.rar
http://www.wupload.com/file/20406376/Blenderella.part18.rar

HQ Flowers 1 is a collection of beautiful 3d models of Roses. I made 40 highly and low detailed 3d models for 3ds Max (9 and above).
All models have materials, textures and ready to render in VRay, Mental Ray

You will find demo scene with the Roses ready to render in VRay and Mental Ray



http://www.url-dead/file/1271162884/hd_flowers_1_roses_3dsmax.rar


http://www.fileserve.com/file/n2DS5JR/hd_flowers_1_roses_3dsmax.rar

http://www.uploadstation.com/file/va4VUW2/hd_flowers_1_roses_3dsmax.rar


http://cgpeers.com/torrents.php?id=3695&torrentid=3692

If you like this release and get good use out of them please support the dev and
buy his amazing models.
the Dev is really nice and helpful and his models are very well priced for the quality of them

http://www.3dmentor.ru/shop.html

Here Is a Atmo Bundle I put together contains some really awesome atmos most of which have never been released before. all in all there are about 500+ atmospheres!
Enjoy!


Contents :

Irish skies
http://www.cornucopia3d.com/purchase.php?item_id=9490

Seriously cool atmos
http://www.cornucopia3d.com/purchase.php?item_id=9512

Amazing Atmospheres Volume 2
http://www.cornucopia3d.com/purchase.php?item_id=9463

Amazing Atmospheres Volume 1
http://www.cornucopia3d.com/purchase.php?item_id=9332

Geek at play Atmpsphere Super Pack
http://www.cornucopia3d.com/purchase.php?item_id=9220

Divine skies
http://www.cornucopia3d.com/purchase.php?item_id=8900

Weather
http://www.cornucopia3d.com/purchase.php?item_id=8773

4 Seasons
http://www.cornucopia3d.com/purchase.php?item_id=8654

Nocturne
http://www.cornucopia3d.com/purchase.php?item_id=8447

Eventide
http://www.cornucopia3d.com/purchase.php?item_id=8396

First light
http://www.cornucopia3d.com/purchase.php?item_id=8387

Godrays And Happy Days – Pack 1
http://www.cornucopia3d.com/purchase.php?item_id=7933

Godrays And Happy Days – Pack 2
http://www.cornucopia3d.com/purchase.php?item_id=7934

Spectral Surprise
http://www.cornucopia3d.com/purchase.php?item_id=8057

Art Of Sky

http://www.cornucopia3d.com/purchase.php?item_id=7823

Sunset Magic
http://www.cornucopia3d.com/purchase.php?item_id=7836

Liquid Skies
http://www.cornucopia3d.com/purchase.php?item_id=7837

Summer Dreaming
http://www.cornucopia3d.com/purchase.php?item_id=7838

Dark Stormy

http://www.cornucopia3d.com/purchase.php?item_id=8915[/code

High Altitude

http://www.cornucopia3d.com/purchase.php?item_id=8914

Godray Atmospheres III
http://www.cornucopia3d.com/purchase.php?item_id=6515

Morning Glory
http://www.cornucopia3d.com/purchase.php?item_id=5793

Sculpted Clouds
http://www.cornucopia3d.com/purchase.php?item_id=8913

Spectral 2 Atmospheres
http://www.asilefx.net/catalog/product_info.php?cPath=22_33&products_id=72

http://www.url-dead/file/1073921891/Vue_atmos.rar


http://www.fileserve.com/file/p48648y/Vue atmos.rar


http://www.uploadstation.com/file/UNamHNz/Vue_atmos.rar
http://www.wupload.com/file/2819704/Vue atmos.rar

Daniel Arnold-Mist – Expose 7 Master Award Winner – presents a detailed modeling tutorial on the creation of his Lotus Born Equilibrium images renowned for their incredible detail and originality. Within this tutorial Daniel explains step by step the techniques required to create his mind numbingly detailed images using Autodesk Maya. Not one vertex move or extrusion is missed.
With over 5 hours of tuition packed full of useful techniques you’ll be creating your own masterpieces in no time!

Home:_http://store.itsartmag.com/iastore/catalogue.php?exp=67|9|&cat=97&shop=1

Downloads:

http://ul.to/folder/vzq74f

http://asfile.com/folder/13327

 

http://cgpeers.com/torrents.php?id=3694&torrentid=3691

Thanks To Seedstyler for going halves on this with me