3D

Jeff Lew : Animating Power and Weight: First Pass (part 1 & 2)

Jeff Lew : Animating Power and Weight: First Pass (part 1 & 2)
English | H264 1280×800 | MP3 96 Kbps | 2.38 GB

Animating Power and Weight PART 1 is a real-time demonstration of animating the first pass of a large scale creature swinging around a heavy weapon. We go through every step of the animation process, from breaking down the reference footage to methods of keyframing.

Preview :

http://www.youtube.com/watch?v=ouuZ0Z2GeSo

TOPICS:
– fundamentals of animating power and weight
– scene file setup
– using the character rig with heavy props
– breaking down reference footage
– finding poses
– methods of animating
– working with constraints
– common keyframing mistakes and how to fix them
– working within limitations of the character rig
– using the dopesheet and graph editor
– maintaining arcs in animation
– practical advice when animating
– understanding and fixing euler flipping
– working with keyframes in the timeline

Animating Power and Weight PART 2 is a real-time demonstration of animating the first pass of a large scale creature swinging around a heavy weapon. Part 2 picks up right after where Part 1 left off and completes the first pass of this animation.

TOPICS:
– posing the character to show weight and balance
– moving hold
– hiding mistakes with camera staging
– fixing motion in the graph editor
– keying contact points
– retiming keyframes with the dopesheet
– contrast in timing
– pushing ideas, experimenting

There were no project files provided so you’ll have to make do with your own rigs

center

More Info :
http://www.jefflew.com/apw1.html
http://www.jefflew.com/apw2.html

Download Links : (Fileserve)
http://www.fileserve.com/file/abHKE8D/JL.AMOaWFP.part1.rar
http://www.fileserve.com/file/yFvv6Nc/JL.AMOaWFP.part2.rar
http://www.fileserve.com/file/z5R23ek/JL.AMOaWFP.part3.rar
http://www.fileserve.com/file/pqfBwgX/JL.AMOaWFP.part4.rar
http://www.fileserve.com/file/x4Jpm8J/JL.AMOaWFP.part5.rar
http://www.fileserve.com/file/NfYgxUF/JL.AMOaWFP.part6.rar

Genemation GenHead 3.1

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Genemation GenHead 3.1 | 54.9 MB | English

GenHead is standalone software tool that is designed to enable both professional and amateur digital content artists to quickly and easily create 3D heads from 2D digital photographs.
GenHead ideally requires a front and profile photograph of the target. If a front profile is all that?s available GenHead will synthesis a profile. No special equipment is required, a standard digital camera (>4MP) will suffice. A little care in taking the pictures will help ensure you get the best possible 3D head.

GenHead then guides you through the process of turning your photos into a 3D head, so no experience is necessary. First of all you load the photos in, there is a preview so you can check you?ve got the right ones.

Next GenHead prompts you to correct any problems with the images in order to get the best possible result. You can correct their orientation and you may adjust the brightness and colour balance.

After that, GenHead asks you to place a series of markers around the face. An active Help window shows you where to place each marker, making it a simple process.

A new window is automatically loaded in which you will see your original 2D front and profile images in their own pane, and a seperate pane with the newly generated 3D head.

This whole process takes just a few minutes, then GenHead will generate the 3D head.

System Requirements:
Windows 2000/XP/Vista
2.0GHz P4 or equivalent
512MB RAM
250MB free hard disk space

Graphics Requirements
64MB RAM
OpenGL 1.3
http://hotfile.com/dl/69021708/cf98f3b/gengenhea31.rar.html

Genemation GenCrowd 3D 2.0 | 61.8 MB | English

GenCrowd 3D from Genemation, the Face Creators, allows you to generate realistic looking 3D models of heads at differing levels of detail, based factors such as age, ethnicity, and gender.
Need to populate your stadium or street scene in Tokyo, London, Los Angeles, or Bombay? How much time and money would you have to spend sourcing imagery of the various ethnic groups (and avoid copyright issues), and then how many artists would you need to laboriously produce the 3D heads and animations? GenCrowd 3D allows any number of 3D unique heads to be generated by the simple press of a single button. Once you have created your desired head or group, you can then save and export the mesh and textures into many of the popular 3D art animation packages. GenCrowd 3D exports in the following formats: Obj, Maya, VRML, Fbx, Xsi.

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IMG

Krakatoa1.6.0.43178 For 3DsMax 2011,2010 32Bit & 64Bit

KRAKATOA? is Prime Focus’ production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit.

It provides a pipeline for acquiring, caching, deforming, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa? integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.

Feature Set
Particle Sources:
Input particles from 3ds Max particle systems like Particle Flow and Thinking Particles.
Use geometry vertices as particles.
Load particle files in Krakatoa?s PRT format, CSV files or RealFlow BIN files.
Rendering Options:
Render using volumetric or additive shading models. The volumetric model simulates attenuation due to the density of particles that the light passes through accurately modeling physical light.
Particles can be rendered as self-illuminated, or with volumetric lighting. Use specular shading when the particles have normals.
Shade particle color and density with 3ds Max material?s color and opacity, or supply a custom color, use blended z-depth and blended camera distance as alternate methods.
Full support for motion and depth of field effects. Use 3ds Max?s built-in multi-pass effects for compatibility.
User can cache particle pipeline results in RAM before or after the lighting phase ? allowing for quick adjustments to lighting parameters or camera placement.
Partitioning
Advanced partitioning enables more particle rendering than 3ds Max can normally process by itself. When running Max in conjunction with Deadline?, users can distribute large particle simulation jobs over multiple machines.
By evaluating the same system multiple times ? with different random seeds for each partition ? Krakatoa? can generate massive particle counts.
Recombine partitioned files and render them as a single particle cloud.
Ultimately, the only limitation on particle counts is your available RAM.
Interaction With Other Renderers
Load specified scene geometry to act as matte objects, obscuring particles from the camera and casting shadows onto particle systems.
Use shadowing attenuation maps created during the rendering process to project shadows from particles onto scene geometry in other renderers. Several provided scripts simplify the process of switching between renderers and re-applying the shadowing attenuation maps to the scene lights.
PRT Loader
Krakatoa?s PRT loader allows users to preview input particle files in the 3ds Max viewport ? and specify how they will load and render in Krakatoa?.
Apply 3ds Max object space and world space modifiers to particles just like any other object.
Use custom geometry to cull volumes for selectively deleting particles.
Playback graph lets users change timing on particle sequences.

? 2010 Prime Focus Software – Designed by Velocity Design Works

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

CGP Download Mirror:

http://www.fileserve.com/file/7n4BzhC

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Krakatoa1.6.0.43178 For 3DsMax 2011,2010 32Bit & 64Bit

Download

Enjoy it !

Play DVD BOY’s

Everm0tion Archm0del 82

Archm0dels vol. 82
High detailed models of kitchen appliances with all textures, shaders and materials. It is ready to use, just put it into your scene.

Formats:
max – obj – c4d

Mental Ray *.max-with textures and shaders
*.max – V-Ray 1.5-or higher – with textures and shaders
V-Ray-object prepared for V-Ray renderer and Cinema 4D R11.5 (with textures and shaders)
C4d advanced renderer-object prepared for C4d renderer and Cinema 4D R11.5 or higher (with textures and shaders)
*. max 2008-or higher
Cinema 4D R11.5-or higher

Download Link :
http://hotfile.com/dl/67593093/31ddfc5/Archmodels_vol._82_CGP.part1.rar.html
http://hotfile.com/dl/67602464/b57db23/Archmodels_vol._82_CGP.part2.rar.html
http://hotfile.com/dl/67609119/667f951/Archmodels_vol._82_CGP.part3.rar.html

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Special thanks to our friend Puplet from CGP forum
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