3D Models

Collection
release: 2010-2011 | Runtime: 9h:01m | project files | .FLV | 3.03 GB
Genre: eLearning

Exploring Animation Principles in 3ds Max 2011: Appeal (8 lessons, Runtime: 01:04:00)
This course will delve in the animation principle of Appeal in Max. The goal of this course is to give you a greater understanding of what appeal is. We will explore various ways appeal can be added successfully, which will, in turn, strength your ability as an animator as you use this principle to refine your work for more captivating results.
1. Introduction and Project Overview
2. Adding Appeal through gestures
3. Tweaking the last extreme pose for Appeal
4. Creating a breakdown to enhance the appeal factor
5. Fine-tuning the Animation
6. Creating Appeal through composition
7. Another example of adding Appeal through composition
8. Refining an animation with Appeal in mind

Exploring Animation Principles in 3ds Max 2011: Arcs (4 lessons, Runtime: 00:16:37)
This course will venture into the animation principle of Arcs in 3ds Max. What are arcs? Why is this subject so vital in animation? These are but a few questions we will answer as we learn techniques that will assist us in checking for and fixing arcs in our animations. By the end of this course, you will know how to improve your arcs, which will help you become a stronger animator, as you use this principle to add an extra level of realism to the movement of your character.
1. Introduction and Project Overview
2. Why Arcs are so important
3. Correcting Arcs on complex actions
4. Improving Arcs on the head

Exploring Animation Principles in 3ds Max 2011: Climbing a Wall (18 lessons, Runtime: 03:22:00)
In this course we will build an animation of a character climbing over a wall from scratch, using techniques that can be implemented in any animation. Step by step, we’ll create this climb while covering various techniques like: how to block in your extremes so that finalizing the animation becomes a faster process, strengthening poses to get a more entertaining outcome, and we’ll also learn how to work smarter by utilizing Animation Layers to tweak pre-existing animation non-destructively, so that by the end of this course, you’ll have the knowledgebase you need to create animations quickly and proficiently.
1. Introduction and Project Overview
2. Blocking in the first extreme of the climb
3. Blocking in the second extreme of the animation
4. Posing the action of the character scaling the wall
5. Posing the character getting ready to leap over the wall
6. Starting to animate the character’s descent
7. Animating the character descending from the top of the wall
8. Wrapping up the extremes
9. Locking down the extremes
10. Refining the upper body
11. Tweaking the right Leg
12. Correcting the left Leg
13. Adjusting the upper body and legs
14. Making corrections to the right arm
15. Finalizing the right arm
16. Adjusting the movements of the left arm
17. Finishing the left arm
18. Completing the animation

Exploring Animation Principles in 3ds Max 2011: Ease In and Ease Out (5 lessons, Runtime: 00:30:49)
In this course, we will explore the animation principle of Ease In and Ease Out in 3ds Max. Why is Ease In and Ease Out so important? Do our characters always need to cushion in and out of their movements, or are there special cases where doing so will just not work? We will answer these questions as we cover tips and techniques for using this principle to help enhance the sense of authenticity in characters. By the end of this course, you will have a deeper understanding of the principle of Ease In and Ease Out, which will help your characters become more life-like to the viewer.
1. Introduction and Project Overview
2. Understanding Ease In and Ease Out
3. Where to avoid using Ease In and Ease Out
4. Ease In and Ease Out for blinks
5. Ease In and Ease Out for cartoon takes

Exploring Animation Principles in 3ds Max 2011: Exaggeration (5 lessons, Runtime: 00:35:17)
This course will delve in the animation principle of Exaggeration in Max. The goal of this course is to give you a clearer understanding of what exaggeration is all about. We will explore various ways exaggeration can be implemented successfully. We’ll also cover how and how not it should be used, which will, in turn, strength your ability as an animator as you use this principle to refine your work for a more entertaining end result.
1. Introduction and Project Overview
2. Using Exaggeration to Accentuate Gestures for Appeal
3. Exaggeration and Timing
4. Adding more life and personality with Exaggeration
5. Finishing the exercise

Exploring Animation Principles in 3ds Max 2011: Pose to Pose and Straight Ahead (8 lessons, Runtime: 01:15:00)
This course will delve in the animation principle of Pose to Pose and Straight Ahead in Max. The goal of this course is to, not only learn the differences between both Pose to Pose and the Straight Ahead approach of animation, but is also for you to learn the advantages of bridging the two methods together. We’ll even look a different technique for animating with Pose to Pose than we’ve used in the past. That way you can find which workflow is more suitable for you. By the end of this course, you’ll have a firm understanding of Pose to Pose and Straight Ahead, so that your animation skill-set can be expanded as you use this principle to rough-in and refine your work.
1. Introduction and Project Overview
2. Delving into the Pose to Pose method of animation
3. Continuing our Pose to Pose animation
5. Exploring the Straight Ahead approach of animation
6. Concluding the Straight Ahead animation
7. Bridging the two methods
8. Finishing our Pose to Pose and Straight Ahead animation

Exploring Animation Principles in 3ds Max 2011: Secondary Action (3 lessons, Runtime: 00:13:17)
This course will venture into the animation principle of Secondary Action in 3ds Max. What is Secondary Action? Is it another way of describing Follow-through and Overlap, or is it much more? Throughout this course, we will define Secondary Action and work through a variety exercises to help get the point across. By the end of this course, you will understand what the principle of Secondary Action boils down to, which will help you enhance your animations by adding an extra level of realism to your characters.
1. Introduction and Project Overview
2. Understanding Secondary Action
3. Using Secondary Action to enhance realism

Exploring Animation Principles in 3ds Max 2011: Squash and Stretch (3 lessons, Runtime: 00:23:42)
This course will delve in the animation principle of Squash and Stretch in Max. The goal of this course is to provide you with a deeper understanding of what squash and stretch is all about. We’ll cover everything from learning a technique for automating squash and stretch that computes fast, to exploring ways it can be used to add more flexibility to characters.
1. Introduction and Project Overview
2. Automating Squash, Stretch for muscle bulges
3. Adding flexibility to gestures with Squash, Stretch

Exploring Animation Principles in 3ds Max 2011: Timing and Spacing (5 lessons, Runtime: 00:26:27)
This course will delve in the animation principle of Timing and Spacing in Max. Throughout this course, we’ll define Timing and Spacing and work through a variety exercises to help get the point across. We’ll even discuss techniques we can use to make sure our animations are Timed accurately. By the end of this course, you’ll have a deeper understanding of the principle of Timing and Spacing, which will help you become a better animator.
1. Introduction and Project Overview
2. Understanding Timing and Spacing
3. Tweaking the Spacing of the first exercise
4. Timing and Spacing for weight
5. Correcting blinks with Timing and Spacing

Exploring Animation Principles in 3ds Max 2011: Follow-through and Overlapping (5 lessons, Runtime: 00:36:17)
In this course, we will explore the animation principle of Follow-through and Overlapping in 3ds Max. What should be considered when animating Follow-through and Overlap? Can Follow-through be automated to save time? We will answer these questions as we cover techniques for using this principle to help add more realism to our animations. By the end of this course, you will be more knowledgeable of Follow-through and Overlapping Action, which will help you create more natural-looking animations.
1. Introduction and Project Overview
2. Understanding Follow-through and Overlapping
3. Finishing the first exercise
4. Working with the Spring controller
5. Completing the jiggle rig

Download:
http://www.fileserve.com/file/pwkPBG9/DT-ExploringAP3dsMax2011_Collection.part1.rar
http://www.fileserve.com/file/VQryr5b/DT-ExploringAP3dsMax2011_Collection.part2.rar
http://www.fileserve.com/file/M3vYCkD/DT-ExploringAP3dsMax2011_Collection.part3.rar
http://www.fileserve.com/file/vfHrQEz/DT-ExploringAP3dsMax2011_Collection.part4.rar
http://www.fileserve.com/file/pw7wtEG/DT-ExploringAP3dsMax2011_Collection.part5.rar
http://www.fileserve.com/file/Ebf42fH/DT-ExploringAP3dsMax2011_Collection.part6.rar
http://www.fileserve.com/file/EcwGHha/DT-ExploringAP3dsMax2011_Collection.part7.rar
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http://www.url-dead/file/789275671/DT-ExploringAP3dsMax2011_Collection.part1.rar
http://www.url-dead/file/784079914/DT-ExploringAP3dsMax2011_Collection.part2.rar
http://www.url-dead/file/784927884/DT-ExploringAP3dsMax2011_Collection.part3.rar
http://www.url-dead/file/786871074/DT-ExploringAP3dsMax2011_Collection.part4.rar
http://www.url-dead/file/787845624/DT-ExploringAP3dsMax2011_Collection.part5.rar
http://www.url-dead/file/788492291/DT-ExploringAP3dsMax2011_Collection.part6.rar
http://www.url-dead/file/788314251/DT-ExploringAP3dsMax2011_Collection.part7.rar

http://img.justca.me/?di=8RYG
The Product and Automotive Design Kit (PAD) is a purpose-built materials library of Presets designed to help you effectively visualize and present your designs. If you are using modo to create consumer product or automotive imagery, these Presets can save you the trouble of painstakingly creating materials to accurately mimic real world surfaces like leather, carpet, tinted glass and mesh grills ? or even ?x-ray? materials that reveal interiors. All the work has been done for you; letting you concentrate on applying these carefully crafted materials or creating new variants of your own. The three hundred and fifty included Presets let you showcase every curve, line and silhouette of your model with incredible speed.

Contents:
140 base Presets
25 displacement patterns
20 bump patterns
5 mesh Presets for lighting
160 color channel Presets
Experience Level:
Suitable for all modo users
Software Compatibility:
modo 501 (SP2 or later)
modo 401 (SP2 or later)

What is included in the Kit?
The Product and Automotive Design Kit consists of material Presets, mesh Presets, instructional videos and a guided manual that explains not only how to apply the Presets but also how to change the very workflow material Preset application in modo. For example, the new Process Presets will revolutionize the way you work by introducing adjustable layers that leverage information from your custom Preset in order to create a multitude of effects (e.g. bump stencil to create grill effects) found in the product and automotive design world.

Download:
http://www.url-dead/file/718008471/9b.studios.Product.and.Automotive.Design.Kit.for.modo501.Win.OSX-QUASAR.part1.rar
http://www.url-dead/file/716990714/9b.studios.Product.and.Automotive.Design.Kit.for.modo501.Win.OSX-QUASAR.part2.rar

Police
English | 4hrs | FLV | project files | 720×576 | 24fps | 1.57 GB
Genre: eLearning | Animation
This is a complete video series by artist Mashru Mishu, showing the making of “Riot Police” 3D model from concept to final model. Topics to be covered are base mesh review, sculpting process, retopology, UV mapping, texturing and final presentation.

Scene file and textures are included for download.

Download:
http://www.url-dead/file/724347384/MakingPoliceOfficerRiot.part1.rar
http://www.url-dead/file/718540731/MakingPoliceOfficerRiot.part2.rar
http://www.url-dead/file/718691201/MakingPoliceOfficerRiot.part3.rar
http://www.url-dead/file/718392401/MakingPoliceOfficerRiot.part4.rar
http://www.url-dead/file/718543931/MakingPoliceOfficerRiot.part5.rar
http://www.url-dead/file/718687561/MakingPoliceOfficerRiot.part6.rar
http://www.url-dead/file/718691311/MakingPoliceOfficerRiot.part7.rar
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http://www.fileserve.com/file/pZfuqbJ/MakingPoliceOfficerRiot.part1.rar
http://www.fileserve.com/file/MFqV5h7/MakingPoliceOfficerRiot.part2.rar
http://www.fileserve.com/file/wjxD6rY/MakingPoliceOfficerRiot.part3.rar
http://www.fileserve.com/file/rfus3Gj/MakingPoliceOfficerRiot.part4.rar
http://www.fileserve.com/file/NZpPWEE/MakingPoliceOfficerRiot.part5.rar
http://www.fileserve.com/file/pcgGtXW/MakingPoliceOfficerRiot.part6.rar
http://www.fileserve.com/file/zq5bMCq/MakingPoliceOfficerRiot.part7.rar
—mirror—
http://bitshare.com/files/o7648jpp/MakingPoliceOfficerRiot.part1.rar.html
http://bitshare.com/files/mrw7w3ro/MakingPoliceOfficerRiot.part2.rar.html
http://bitshare.com/files/9tseog1m/MakingPoliceOfficerRiot.part3.rar.html
http://bitshare.com/files/3kc7uq5w/MakingPoliceOfficerRiot.part4.rar.html
http://bitshare.com/files/mqh87q1x/MakingPoliceOfficerRiot.part5.rar.html
http://bitshare.com/files/dlufbyqg/MakingPoliceOfficerRiot.part6.rar.html
http://bitshare.com/files/pjf3fszk/MakingPoliceOfficerRiot.part7.rar.html

The Gnomon Workshop
unreal
English | project files *.udk | 01h:14m | MPEG4 *.mov | 895.55 MB
In this DVD, Maxime breaks down every visual effect, from texture to behavior and integration into an alpha stage game level, using the UDK Unreal Engine 3. He shows how to use Adobe Photoshop?, AfterEffects?, FumeFX and 3ds Max to create textures, and demonstrates essential methods for efficiency and optimization of visual effects to be used in a video game. Watch as Maxime deconstructs numerous realistic effects such as smoke, fire, explosions, muzzle flashes, bullet impacts, and more.

Topics covered
Creating smoke in Unreal
Adding fire
Explosions and debris
Constructing bullet impacts and muzzle flashes
Environment smoke
Haze, fog and candle flames
Practical effects

1. Presentation
2. Smoke Part 1
3. Smoke Part 2
4. Smoke Part 3
5. Fire and Smoke Part 1
6. Fire and Smoke Part 2
7. Explosions Part 1
8. Explosions Part 2
9. Explosions Part 3
10. Bullets Impacts
11. Muzzle Flashes
12. Environment Smoke
13. Environment Effects Part 1
14. Environment Effects Part 2
15. Environment Effects Part 3
16. Practical Effects
17. Conclusion

Download:
http://www.fileserve.com/file/JyzaudQ/GW_VisualFXforGames-UnrealEngine3.part1.rar
http://www.fileserve.com/file/8r5KSBm/GW_VisualFXforGames-UnrealEngine3.part2.rar
http://www.fileserve.com/file/94f2Ac7/GW_VisualFXforGames-UnrealEngine3.part3.rar
http://www.fileserve.com/file/ekYjsPP/GW_VisualFXforGames-UnrealEngine3.part4.rar
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http://www.url-dead/file/663389324/GW_VisualFXforGames-UnrealEngine3.part1.rar
http://www.url-dead/file/663389434/GW_VisualFXforGames-UnrealEngine3.part2.rar
http://www.url-dead/file/663389494/GW_VisualFXforGames-UnrealEngine3.part3.rar
http://www.url-dead/file/663389514/GW_VisualFXforGames-UnrealEngine3.part4.rar
—mirror—
http://bitshare.com/files/o7l7o9uq/GW_VisualFXforGames-UnrealEngine3.part1.rar.html
http://bitshare.com/files/geik0oj7/GW_VisualFXforGames-UnrealEngine3.part2.rar.html
http://bitshare.com/files/d0hmikrm/GW_VisualFXforGames-UnrealEngine3.part3.rar.html
http://bitshare.com/files/1q0dvon7/GW_VisualFXforGames-UnrealEngine3.part4.rar.html

Nik
*.max 2009 | vray | materials | *.obj | *.fbx | 155.23 MB
50 models of alcohol in 3ds Max 2009 format ready to rendering with V-ray
25 models of perfume in 3ds Max 2009 format ready to rendering with V-ray
33 models of carpets in 3ds Max 2010 format ready to rendering with V-ray

HQ Details – Vol.1 Alcohol
50 models of alcohol in 3ds Max 2009 format ready to rendering with V-ray.

*.max 2009 with vray materials

High quality, ready to macro and studio renders
High resolution nahd-made labels
Bonus glasses
Price is 65$

HQ Details – Vol.2 Perfume
25 models of perfume in 3ds Max 2009 format ready to rendering with V-ray.

*.max 2009 with vray materials
*.obj
*.fbx
High quality, ready to macro and studio renders
Just beautiful :)
Price is 65$

HQ Details – Vol.3 Carpets
33 models of carpets in 3ds Max 2010 format ready to rendering with V-ray.

*.max 2010 with vray materials
Created with Vray displace and 3ds Max Hair&Fur modificator
Combed accurately by hands
Not converted to geometry, most of carpets are resisable parametrically
Optimized for 4gb of RAM
Recommended to use with “mr prim” Hair&Fur rendering mode, that spends less RAM.
Detailed instruction is included.

Price is 65$

Download:
http://www.url-dead/file/527065711/HQ_Details_Vol_1_Alcohol.rar
http://www.url-dead/file/527065721/HQ_Details_Vol_2_Perfume.rar
http://www.url-dead/file/527065731/HQ_Details_Vol_3_Carpets.rar
—mirror—
http://www.fileserve.com/file/pskMrNu/HQ_Details_Vol_1_Alcohol.rar
http://www.fileserve.com/file/R5z2qSH/HQ_Details_Vol_2_Perfume.rar
http://www.fileserve.com/file/ATFGaYX/HQ_Details_Vol_3_Carpets.rar

model
Making of 3D Sportcar Tutorial + 3D Model | .mp4 | .max | .obj | 3.83Gb
It is a DVD packed into a plastic case which contains information on the creating of a sportcar model.. The disc has 20 hours of video tutorials. This time includes all the stages of creating the model from scratch. (21 videos lasting from 20 to 100 minutes).

Modeling:
? Unique technology
? Hi-poly exterior modeling
? Attention to detail
Shading, Lighting, Rendering:
? Setting realistic materials
? Setting studio lighting
? Setting renders
Postprocessing:
? Color correction
? Adding effects
Used programs:
? 3Ds Max 2011 + Vray
? After Effects
Unfortunately we can’t include the delivery into the cost — it is paid separately as it’s cost differs from country to country.
As for the “Making of 3D sportcar” product:
It is a DVD packed into a plastic case which contains information on the creating of a sportcar model.. The disc has 20 hours of video tutorials. This time includes all the stages of creating the model from scratch. (21 videos lasting from 20 to 100 minutes).
As an example you can watch “Pepsi poster” video tutorial. The disk has the same similar videos but they are relating to a sportcar creation.
Please note that the videos as well as “Pepsi poster” have no sound. You simply penetrate into and observe the process of car making.
Please remember that the tutorials have no theoretical part, no description of the instruments (otherwise we should have the product on 5 DVD discs).
For better understanding we can say: “imagine yourself behind the back of a professional, see his monitor and what is happening on the monitor” (like in the “Pepsi poster”).
Besides the tutorials the disc has a car model.

Download:

http://bitshare.com/files/i0002k30/Makingof3Dsportcar.part01.rar.html
http://bitshare.com/files/zhnn8h01/Makingof3Dsportcar.part02.rar.html
http://bitshare.com/files/8v1ze7rq/Makingof3Dsportcar.part03.rar.html
http://bitshare.com/files/mg0fto98/Makingof3Dsportcar.part05.rar.html
http://bitshare.com/files/1si3ka84/Makingof3Dsportcar.part06.rar.html
http://bitshare.com/files/ocgn6vvs/Makingof3Dsportcar.part07.rar.html
http://bitshare.com/files/qkfxtoqa/Makingof3Dsportcar.part08.rar.html
http://bitshare.com/files/ry52o97v/Makingof3Dsportcar.part09.rar.html
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http://www.url-dead/file/401061361/Makingof3Dsportcar.part01.rar
http://www.url-dead/file/400860751/Makingof3Dsportcar.part02.rar
http://www.url-dead/file/399746104/Makingof3Dsportcar.part03.rar
http://www.url-dead/file/399630704/Makingof3Dsportcar.part04.rar
http://www.url-dead/file/399786904/Makingof3Dsportcar.part05.rar
http://www.url-dead/file/399671494/Makingof3Dsportcar.part06.rar
http://www.url-dead/file/400105044/Makingof3Dsportcar.part07.rar
http://www.url-dead/file/400492031/Makingof3Dsportcar.part08.rar
http://www.url-dead/file/401987461/Makingof3Dsportcar.part09.rar
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http://www.fileserve.com/file/QYvTtjw/Makingof3Dsportcar.part01.rar
http://www.fileserve.com/file/HtueTBd/Makingof3Dsportcar.part02.rar
http://www.fileserve.com/file/ZvQ3JmX/Makingof3Dsportcar.part03.rar
http://www.fileserve.com/file/JWVWctW/Makingof3Dsportcar.part04.rar
http://www.fileserve.com/file/8F8YDqz/Makingof3Dsportcar.part05.rar
http://www.fileserve.com/file/grscM3S/Makingof3Dsportcar.part06.rar
http://www.fileserve.com/file/jCK3Fuv/Makingof3Dsportcar.part07.rar
http://www.fileserve.com/file/UkbB8WT/Makingof3Dsportcar.part08.rar
http://www.fileserve.com/file/ShcPDnW/Makingof3Dsportcar.part09.rar

palms
models: 620 | VRay | .max | 7.4 Gb
Collection of 21 most common species of palm trees.
Each palm tree includes 5-6 variations in shape and each shape includes 5 types of stem and branches. All models include preconfigured materials for VRay 1.5 SP3.

Download:
http://www.fileserve.com/file/rbCd4cG/iTrees_Palms.part01.rar
http://www.fileserve.com/file/UUERA4g/iTrees_Palms.part02.rar
http://www.fileserve.com/file/WfpQKuZ/iTrees_Palms.part03.rar
http://www.fileserve.com/file/jVVbqvn/iTrees_Palms.part04.rar
http://www.fileserve.com/file/AKhFXmq/iTrees_Palms.part05.rar
http://www.fileserve.com/file/zGGQQUQ/iTrees_Palms.part06.rar
http://www.fileserve.com/file/yXVrJGM/iTrees_Palms.part07.rar
http://www.fileserve.com/file/jaSeZys/iTrees_Palms.part08.rar
http://www.fileserve.com/file/Dw3JYeN/iTrees_Palms.part09.rar
http://www.fileserve.com/file/UN7WWAS/iTrees_Palms.part10.rar
http://www.fileserve.com/file/qaZ84fg/iTrees_Palms.part11.rar
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http://www.fileserve.com/file/4mFphzw/iTrees_Palms.part14.rar
http://www.fileserve.com/file/xJdbPn7/iTrees_Palms.part15.rar
http://www.fileserve.com/file/xjzXpFx/iTrees_Palms.part16.rar
http://www.fileserve.com/file/KhNbWCT/iTrees_Palms.part17.rar
http://www.fileserve.com/file/7HvF6ag/iTrees_Palms.part18.rar
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http://www.fileserve.com/file/CJCw673/iTrees_Palms.part20.rar
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http://www.fileserve.com/file/jVrETxs/iTrees_Palms.part29.rar
http://www.fileserve.com/file/YQRFpdu/iTrees_Palms.part30.rar
http://www.fileserve.com/file/9Tntamt/iTrees_Palms.part31.rar
http://www.fileserve.com/file/t7CCMpe/iTrees_Palms.part32.rar
http://www.fileserve.com/file/PC5r6W6/iTrees_Palms.part33.rar
http://www.fileserve.com/file/hcvGkfS/iTrees_Palms.part34.rar
http://www.fileserve.com/file/xR3FKtk/iTrees_Palms.part35.rar
http://www.fileserve.com/file/dZZQw7G/iTrees_Palms.part36.rar
http://www.fileserve.com/file/a6TKdgK/iTrees_Palms.part37.rar
http://www.fileserve.com/file/JFt6jpK/iTrees_Palms.part38.rar
or Folder: Fileserve
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http://www.url-dead/file/385844601/iTrees_Palms.part01.rar
http://www.url-dead/file/385844611/iTrees_Palms.part02.rar
http://www.url-dead/file/385844621/iTrees_Palms.part03.rar
http://www.url-dead/file/385844631/iTrees_Palms.part04.rar
http://www.url-dead/file/385844641/iTrees_Palms.part05.rar
http://www.url-dead/file/385844651/iTrees_Palms.part06.rar
http://www.url-dead/file/385844661/iTrees_Palms.part07.rar
http://www.url-dead/file/385844681/iTrees_Palms.part08.rar
http://www.url-dead/file/385844691/iTrees_Palms.part09.rar
http://www.url-dead/file/385844701/iTrees_Palms.part10.rar
http://www.url-dead/file/385844711/iTrees_Palms.part11.rar
http://www.url-dead/file/385844721/iTrees_Palms.part12.rar
http://www.url-dead/file/385844731/iTrees_Palms.part13.rar
http://www.url-dead/file/385844741/iTrees_Palms.part14.rar
http://www.url-dead/file/385844751/iTrees_Palms.part15.rar
http://www.url-dead/file/385844761/iTrees_Palms.part16.rar
http://www.url-dead/file/385844771/iTrees_Palms.part17.rar
http://www.url-dead/file/385844781/iTrees_Palms.part18.rar
http://www.url-dead/file/385844791/iTrees_Palms.part19.rar
http://www.url-dead/file/385844801/iTrees_Palms.part20.rar
http://www.url-dead/file/385844811/iTrees_Palms.part21.rar
http://www.url-dead/file/385844821/iTrees_Palms.part22.rar
http://www.url-dead/file/385844831/iTrees_Palms.part23.rar
http://www.url-dead/file/385844841/iTrees_Palms.part24.rar
http://www.url-dead/file/385844851/iTrees_Palms.part25.rar
http://www.url-dead/file/385844861/iTrees_Palms.part26.rar
http://www.url-dead/file/385844871/iTrees_Palms.part27.rar
http://www.url-dead/file/385844881/iTrees_Palms.part28.rar
http://www.url-dead/file/385844891/iTrees_Palms.part29.rar
http://www.url-dead/file/385844901/iTrees_Palms.part30.rar
http://www.url-dead/file/385844911/iTrees_Palms.part31.rar
http://www.url-dead/file/385844921/iTrees_Palms.part32.rar
http://www.url-dead/file/385844931/iTrees_Palms.part33.rar
http://www.url-dead/file/385844941/iTrees_Palms.part34.rar
http://www.url-dead/file/385844951/iTrees_Palms.part35.rar
http://www.url-dead/file/385844961/iTrees_Palms.part36.rar
http://www.url-dead/file/385844971/iTrees_Palms.part37.rar
http://www.url-dead/file/385844981/iTrees_Palms.part38.rar
or Folder: Filesonic

EAmodel
*.max | (vray) | maps | 528.4 MB | unrar 946 MB
Archm0dels vol. 94 gives you 61 highly detailed models of aqua park and recreation equipment with all textures, shaders and materials.
It is ready to use, just put it into your scene.
Scenes are not included.

Download:
http://www.fileserve.com/file/vJZsdS3
http://www.fileserve.com/file/TSXTK5h
http://www.fileserve.com/file/qcuTMN2
—mirror—
http://www.url-dead/file/222901411/EAmodels_vol94.part1.rar
http://www.url-dead/file/222901231/EAmodels_vol94.part2.rar
http://www.url-dead/file/222923251/EAmodels_vol94.part3.rar