3D

Krakatoa
Krakatoa 1.6.1.44739 for 3DsMax | 27.62 Mb
It provides a pipeline for acquiring, caching, transforming, modifying, deforming, culling, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa? integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.

The rendering features include Particle and Voxel representation of the same data, support for shading and texturing using standard 3ds Max maps and materials; Particle Self-Shadowing and Shadow Casting from and onto matte objects; support for per-particle Scatter, Emission, Absorption and Density data, Various Light Scattering models incl. Isotropic, Phong Surface, Schlick and Henyey-Greenstein; Environment Reflections; Motion Blur and Depth Of Field effects; Ambient Participating Medium Extinction and more.

The Particle Manipulation pipeline includes Particle Culling using arbitrary geometry and Particle Deformations using 3ds Max deformation modifiers and Space Warps like Bend, Twist, PathDeform and Free Form Deformation lattices; Particle Retiming using custom graphs, offset and limit range behaviors; Particle Data Channels access via a powerful node-based MagmaFlow editor; read and write access to particle data via MAXScript.

Download:
http://www.url-dead/file/1258297591/Krakatoa1.6.1.44739.rar
—mirror—
http://www.wupload.com/file/23823192/Krakatoa1.6.1.44739.rar
—mirror—
http://www.uploadstation.com/file/vpqM7Cb/Krakatoa1.6.1.44739.rar
—mirror—
http://www.fileserve.com/file/yEby4WK/Krakatoa1.6.1.44739.rar


English | MOV | H264 898kbps | 1024 x 768 | MP3 77kbps | 1.2 GB
Genre: e-Learning
Build your own light cycle! This month?s huge, 23-page animation masterclass shows you how to combine 3D and 2D elements to make a complete sequence.
3D animator Gary Noden presents his Tron-inspired light cycle sequence, based on his Maya tutorial in 3D World issue 138.

In issue 138 of 3D World, we featured a massive Maya tutorial by Gary Noden, which shows you how to model and animate a light cycle and rider against a futuristic city backplate.

– Modeling
– Animatics
– Animation
– Rendering
– Digital Matte
– Compositing

More info: http://www.3dworldmag.com/2011/01/13/light-cycle-tutorial-animation-by-gary-noden/

Download:
http://www.url-dead/file/1262935171/TronLightCycleTutorial.part1.rar
http://www.url-dead/file/1262935191/TronLightCycleTutorial.part2.rar
http://www.url-dead/file/1262935181/TronLightCycleTutorial.part3.rar
http://www.url-dead/file/1262935151/TronLightCycleTutorial.part4.rar
http://www.url-dead/file/1262934854/TronLightCycleTutorial.part5.rar
—mirror—
http://www.wupload.com/file/24351864/TronLightCycleTutorial.part1.rar
http://www.wupload.com/file/24351872/TronLightCycleTutorial.part2.rar
http://www.wupload.com/file/24351865/TronLightCycleTutorial.part3.rar
http://www.wupload.com/file/24351869/TronLightCycleTutorial.part4.rar
http://www.wupload.com/file/24350987/TronLightCycleTutorial.part5.rar

 

Have you ever wanted to know how to convert a still image to an animation and be able to “fly through” it in 3d? Learn how to set up beautiful camera projections inside of Autodesk 3DS Max. Practice the techniques and theory about camera mapping and you will understand how to s
olve complex 2d to 3d conversions for a wide variety of shots. With this training video you will get the solid foundation you are looking for, from beginning to advanced knowledge about how to utilize Matte Painting Extraction techniques. The use of this video will translate skills to almost any CG Animation package

Basics
Camera mapping is a topic that you can create as little or as much detail that you want based on the distance from the camera you are required to use. As you learn from this video you will be able to make increasingly complex projections, but as with everything else, you have to start with the basics. We walk you through the basic steps involved and create a simple projection, so you can get the hang of it. This part is for getting you started and to show you the most useful tools in 3DS Max.

Texture Extraction
Now it’s time to start on the advanced project which has a much more complex projection. We will go through every step from having just a still image frame to a complete animation. In photoshop we are going to extract different parts of the photograph and you will learn the theory behind texture extraction. (This is very important)

Modeling
Aligning the camera and creating geometry for objects in the image is key to creating a successful projection. Start with simple splines and primitives to build your scene from scratch using the image as reference. Learn some helpful tips and tricks for modeling that will both speed up your workflow and improve the final result.

Texturing
The very heart of this tutorial is the mapping process itself. Learn the methods of projecting textures and how to set them up for the optimal result. We will go through the process of aligning how the textures are projected.
Troubleshooting is one of the most important skills needed for creating stunning projections, since problems that need to be solved always come up one way or another. When the projection is completed we add a camera and animate it.

Rendering
The last step in 3DS Max is of course rendering everything out to disk for later compositing. Learn how to deal with complications when rendering the z-depth pass. We will work our way around a difficult problem plaguing all CG application with the z-depth pass and show you how to deal with it. Set up custom falloff materials and use them in combination with the automatic z-depth pass to get the optimal result.

Compositing
Put together a working z-depth pass using a few tricks and effects in Adobe After Effects and use it as a map for depth of field. Learn some different uses for the z-depth pass and how to use it for different effects such as fog or simulating night.

About The Artist
Marcus Lundberg is a young Swedish 3D-artist and modeler who recently has begun working as a freelancer. He main areas are creating matte painting environments, high-poly modeling and fluid simulations. He has a big interest in visual effects and discovered it in his late teens, and it has been his big passion ever since. Making tutorials and sharing his knowledge is another one of his passions. Marcus, who considers tutorials one of the best ways to learn a program or method, enjoys teaching and passing his skills on.


http://cmivfx.com/tutorials/view/297/3DS+Max+Matte+Painting+Extractions

http://www.url-dead/file/1250889444/3DS_Max_Matte Painting_Extraction.part1.rar
http://www.url-dead/file/1250883814/3DS_Max_Matte Painting_Extraction.part2.rar



http://www.fileserve.com/file/zQjTTjb/3DS_Max_Matte Painting_Extraction.part1.rar
http://www.fileserve.com/file/5adca4J/3DS_Max_Matte Painting_Extraction.part2.rar



http://www.uploadstation.com/file/tGbFmnV/3DS_Max_Matte_Painting_Extraction.part1.rar
http://www.uploadstation.com/file/NdYJJzE/3DS_Max_Matte_Painting_Extraction.part2.rar



http://cgpeers.com/torrents.php?id=3722&torrentid=3719



Thanks to Subversor for the supply

Autodesk Softimage v2012 SP1 WIN32/WIN64 ISO

WIN32: 1.25GB | WIN64: 1.29GB

Autodesk Softimage software is a high-performance 3D character animation and visual effects application. Intuitive, nondestructive workflows and the innovative ICE (Interactive Creative Environment) and Autodesk? Face Robot? facial animation toolsets extend Autodesk? Maya? or Autodesk? 3ds Max? software pipelines. With new creative tools, enhanced interoperability with Autodesk? Entertainment Creation Suite Premium products, and support for the latest technology trends, Autodesk Softimage enables you to meet the evolving challenges in 3D game development and post-production.

Features
Autodesk? Softimage? software is a high-performance character animation, game development, and visual effects application. Intuitive, nondestructive workflows and innovative tools like ICE (Interactive Creative Environment) and the Autodesk? Face Robot? facial animation toolset extend an Autodesk? Maya? or Autodesk? 3ds Max? software pipeline.

New features in Autodesk? Softimage? 2012 software include an ICE modeling capability, workflow enhancements, and Lagoa Multiphysics compounds.

Download Links:-

X32Bit
http://www.url-dead/file/1250426491/AUTODESK.SOFTIMAGE.V2012.SP1.WIN32-ISO.part1.rar
http://www.url-dead/file/1250425714/AUTODESK.SOFTIMAGE.V2012.SP1.WIN32-ISO.part2.rar
http://www.url-dead/file/1250426371/AUTODESK.SOFTIMAGE.V2012.SP1.WIN32-ISO.part3.rar

X64Bit
http://www.url-dead/file/1250426411/AUTODESK.SOFTIMAGE.V2012.SP1.WIN64-ISO.part1.rar
http://www.url-dead/file/1250436721/AUTODESK.SOFTIMAGE.V2012.SP1.WIN64-ISO.part2.rar
http://www.url-dead/file/1250426731/AUTODESK.SOFTIMAGE.V2012.SP1.WIN64-ISO.part3.rar

——————–Or———————-

X32Bit
http://www.wupload.com/file/22473881/AUTODESK.SOFTIMAGE.V2012.SP1.WIN32-ISO.part1.rar
http://www.wupload.com/file/22438118/AUTODESK.SOFTIMAGE.V2012.SP1.WIN32-ISO.part2.rar
http://www.wupload.com/file/22473871/AUTODESK.SOFTIMAGE.V2012.SP1.WIN32-ISO.part3.rar

X64Bit
http://www.wupload.com/file/22461876/AUTODESK.SOFTIMAGE.V2012.SP1.WIN64-ISO.part1.rar
http://www.wupload.com/file/22473869/AUTODESK.SOFTIMAGE.V2012.SP1.WIN64-ISO.part2.rar
http://www.wupload.com/file/22473885/AUTODESK.SOFTIMAGE.V2012.SP1.WIN64-ISO.part3.rar

CGTUTS + : Maya Tutorials Collection (2009-2011)

English | 11:25:01 | Video : H264 1280×720 30 fps | Audio : AAC 48000Hz stereo | 3.95 GB
Genre: eLearning

Contents
01. Build a Reusable Light Rig in Maya
02. Create a Spectacular Crash Animation With Maya Dynamics – Day 1
03. Create a Spectacular Crash Animation With Maya Dynamics – Day 2
04. Model and Texture a Photorealistic USB Cable with Maya and Mental Ray, Day 1
05. Model and Texture a Photorealistic USB Cable with Maya and Mental Ray, Day 2
06. Create a New York Subway Entrance in Maya – Day 1 Modeling
07. How to Create an Awesome Fire Effect Using Maya Fluids
08. Create a New York Subway Entrance in Maya – Day 2 UV and Bake
09. Model and Texture a Posh Living Room Scene in Maya – Day 1
10. Create a Cool Looking Molecule Effect in Maya and After Effects
11. Model and Texture a Posh Living Room Scene in Maya – Day 2
12. Making of “The Tunnel” in Maya and Photoshop – Day 1
13. Making of “The Tunnel” in Maya and Photoshop – Day 2
14. Making of “The Tunnel” in Maya and Photoshop – Day 3
15. How to Create a Realistic Looking Dirt Layer using Maya Transfer Maps
16. Create Awesome Cloth Simulations using nDynamics in Maya
17. Effectively use Constraints to Rig Non-Spherical Eyes in Maya
18. Animate a Logo Forming from Particles in Maya
19. Create a New York Subway Entrance in Maya – Day 3 Texturing
20. Animate a Stylised Musical Motion Graphic with Maya and After Effects
21. Model, Texture, and Render a Bathroom Interior Design with Maya – Day 1
22. How to UV a Character in Maya 2009
23. An Introduction to IBL and AO using 3Delight in Maya
24. Model, Texture, and Render a Bathroom Interior Design with Maya – Day 2
25. Create a Dynamic Shattering Text Animation in Maya
26. Camera Projection Mapping in Maya
27. Quick Tip – Exporting 3d Camera Data from Maya into After Effects
28. Model, Texture, and Render the Legendary Katana in Maya – Day 1
29. Achieving Realism and Depth using Render Layers in Maya – Day 1
30. Model, Texture, and Render the Legendary Katana in Maya – Day 2
31. Achieving Realism and Depth using Render Layers in Maya – Day 2
32. Quick Tip – Create Realistic Condensation on Glass with Maya Paint Effects
33. Model, Texture, and Render the Legendary Katana in Maya – Day 3
34. Quick Tip – Render Faster using the Windows Command Line with Maya
35. Procedural Modeling with MEL Script in Maya – Day 1
36. Composite a 3D object into video footage with Boujou, Maya and After Effects
37. Procedural Modeling with MEL Scripts in Maya – Day 2
38. Quick Tip Creating Compound Curve Icons in Maya
39. Animating with Deformers in Maya
40. Quick Tip Creating Custom Marking Menus in Maya
41. Modelling a Luger P08 using Subdivision Surfaces in Maya – Day 1
42. Modelling a Luger P08 using Subdivision Surfaces in Maya – Day 2
43. Animating a Merry-Go-Round using Expressions in Maya 2009
44. Rigging a Cartoon Bottle using Maya
45. Quick Tip Setting up an HDRI using Vray for Maya
46. Release your inner chemist with Maya – Scene Setup
47. Release Your Inner Chemist With Maya – Finalising the Scene
48. Quick Tip Floral Animation with Maya’s Paint Effects
49. Maya MEL Procedural Modeling for Artists – UIs
50. Effectively use Constraints to Rig Non-Spherical Eyes in Maya
51. Quick Tip Converting Vector Logos to 3D from Illustrator to Maya
52. Quick Tip Using Maya’s mia_roundcorners Shader
53. Creating Transforming Effects In Maya
54. Modeling The “Adam Syringe” From “Bioshock”

Year of Manufacture : 2009-2011
Manufacturer : CGTUTS +
Web : http://cg.tutsplus.com
Author : CGTUTS +
Length : 11:25:01
Distributed by type of material : Video Tutorial
Language : English
Format : HTM, FLV, MP4

Download Links

http://www.wupload.com/file/20403266/CGTUTS.Maya.Tutorials.part01.rar
http://www.wupload.com/file/20403490/CGTUTS.Maya.Tutorials.part02.rar
http://www.wupload.com/file/20403502/CGTUTS.Maya.Tutorials.part03.rar
http://www.wupload.com/file/20404026/CGTUTS.Maya.Tutorials.part05.rar
http://www.wupload.com/file/20404567/CGTUTS.Maya.Tutorials.part06.rar
http://www.wupload.com/file/20404592/CGTUTS.Maya.Tutorials.part07.rar
http://www.wupload.com/file/20405884/CGTUTS.Maya.Tutorials.part08.rar
http://www.wupload.com/file/20405198/CGTUTS.Maya.Tutorials.part09.rar

Blenderella – Character Modeling in Blender 2.5

English | 40 hours | MKV | 1440×900 | 7.89 GB
Genre: eLearning

Angela Guenette walks you through her approach on modeling a character within Blender 2.5. She demonstrates the tools used in Blender and techniques on how to create efficient topology with clean edge flow. This will facilitate the creation of facial and body deformations for rigging and animation use.

Content
1 – Preparing Reference Images in Gimp.
2 – Modeling the Head.
3 – Modeling the Body.
4 – Modeling the Geometry Hair.
5 – Modeling the Clothing.
6 – Wrap Up.

Download Links:-

http://www.wupload.com/file/20399631/Blenderella.part01.rar
http://www.wupload.com/file/20399662/Blenderella.part02.rar
http://www.wupload.com/file/20399542/Blenderella.part03.rar
http://www.wupload.com/file/20399661/Blenderella.part04.rar
http://www.wupload.com/file/20399623/Blenderella.part05.rar
http://www.wupload.com/file/20399443/Blenderella.part06.rar
http://www.wupload.com/file/20399621/Blenderella.part07.rar
http://www.wupload.com/file/20399876/Blenderella.part08.rar
http://www.wupload.com/file/20399851/Blenderella.part09.rar
http://www.wupload.com/file/20402573/Blenderella.part10.rar
http://www.wupload.com/file/20402585/Blenderella.part11.rar
http://www.wupload.com/file/20402120/Blenderella.part12.rar
http://www.wupload.com/file/20401315/Blenderella.part13.rar
http://www.wupload.com/file/20401781/Blenderella.part14.rar
http://www.wupload.com/file/20403004/Blenderella.part15.rar
http://www.wupload.com/file/20402961/Blenderella.part16.rar
http://www.wupload.com/file/20403577/Blenderella.part17.rar
http://www.wupload.com/file/20406376/Blenderella.part18.rar

HQ Flowers 1 is a collection of beautiful 3d models of Roses. I made 40 highly and low detailed 3d models for 3ds Max (9 and above).
All models have materials, textures and ready to render in VRay, Mental Ray

You will find demo scene with the Roses ready to render in VRay and Mental Ray



http://www.url-dead/file/1271162884/hd_flowers_1_roses_3dsmax.rar


http://www.fileserve.com/file/n2DS5JR/hd_flowers_1_roses_3dsmax.rar

http://www.uploadstation.com/file/va4VUW2/hd_flowers_1_roses_3dsmax.rar


http://cgpeers.com/torrents.php?id=3695&torrentid=3692

If you like this release and get good use out of them please support the dev and
buy his amazing models.
the Dev is really nice and helpful and his models are very well priced for the quality of them

http://www.3dmentor.ru/shop.html

Here Is a Atmo Bundle I put together contains some really awesome atmos most of which have never been released before. all in all there are about 500+ atmospheres!
Enjoy!


Contents :

Irish skies
http://www.cornucopia3d.com/purchase.php?item_id=9490

Seriously cool atmos
http://www.cornucopia3d.com/purchase.php?item_id=9512

Amazing Atmospheres Volume 2
http://www.cornucopia3d.com/purchase.php?item_id=9463

Amazing Atmospheres Volume 1
http://www.cornucopia3d.com/purchase.php?item_id=9332

Geek at play Atmpsphere Super Pack
http://www.cornucopia3d.com/purchase.php?item_id=9220

Divine skies
http://www.cornucopia3d.com/purchase.php?item_id=8900

Weather
http://www.cornucopia3d.com/purchase.php?item_id=8773

4 Seasons
http://www.cornucopia3d.com/purchase.php?item_id=8654

Nocturne
http://www.cornucopia3d.com/purchase.php?item_id=8447

Eventide
http://www.cornucopia3d.com/purchase.php?item_id=8396

First light
http://www.cornucopia3d.com/purchase.php?item_id=8387

Godrays And Happy Days – Pack 1
http://www.cornucopia3d.com/purchase.php?item_id=7933

Godrays And Happy Days – Pack 2
http://www.cornucopia3d.com/purchase.php?item_id=7934

Spectral Surprise
http://www.cornucopia3d.com/purchase.php?item_id=8057

Art Of Sky

http://www.cornucopia3d.com/purchase.php?item_id=7823

Sunset Magic
http://www.cornucopia3d.com/purchase.php?item_id=7836

Liquid Skies
http://www.cornucopia3d.com/purchase.php?item_id=7837

Summer Dreaming
http://www.cornucopia3d.com/purchase.php?item_id=7838

Dark Stormy

http://www.cornucopia3d.com/purchase.php?item_id=8915[/code

High Altitude

http://www.cornucopia3d.com/purchase.php?item_id=8914

Godray Atmospheres III
http://www.cornucopia3d.com/purchase.php?item_id=6515

Morning Glory
http://www.cornucopia3d.com/purchase.php?item_id=5793

Sculpted Clouds
http://www.cornucopia3d.com/purchase.php?item_id=8913

Spectral 2 Atmospheres
http://www.asilefx.net/catalog/product_info.php?cPath=22_33&products_id=72

http://www.url-dead/file/1073921891/Vue_atmos.rar


http://www.fileserve.com/file/p48648y/Vue atmos.rar


http://www.uploadstation.com/file/UNamHNz/Vue_atmos.rar
http://www.wupload.com/file/2819704/Vue atmos.rar

Daniel Arnold-Mist – Expose 7 Master Award Winner – presents a detailed modeling tutorial on the creation of his Lotus Born Equilibrium images renowned for their incredible detail and originality. Within this tutorial Daniel explains step by step the techniques required to create his mind numbingly detailed images using Autodesk Maya. Not one vertex move or extrusion is missed.
With over 5 hours of tuition packed full of useful techniques you’ll be creating your own masterpieces in no time!

Home:_http://store.itsartmag.com/iastore/catalogue.php?exp=67|9|&cat=97&shop=1

Downloads:

http://ul.to/folder/vzq74f

http://asfile.com/folder/13327

 

http://cgpeers.com/torrents.php?id=3694&torrentid=3691

Thanks To Seedstyler for going halves on this with me


 

Taught by Matt Leonard, this Maya course is aimed at those who have little or no experience in 3D, or post-grads who know another system, such 3DS Max or Softimage but want to expand their software skills. The course is designed to cover all the main areas of Maya’s vast toolset including Modeling, Animation, Rigging, Muscles, nParticles, Dynamics, nCloth, Hair, Fur, Fluids, Shaders, UV?s, Lighting, Cameras and Rendering.

This course is entirely project focused and throughout the term we?ll be working on a single shot featuring two animated characters chasing each other around in humorous way. The shot will be created with a final Stereoscopic output in mind and will utilize all areas of Maya mentioned above. An extra bonus class has also been added on to complete the project in Nuke. All models, animations, etc will be made available to complete each class so if you fall behind you?ll still be able to jump in at any class and follow along.

Leonard has been in the 3D and visual effects industry for 19 years and has produced work for feature films, commercials and large corporate projects. He has spoken at various events and shows on behalf of Autodesk, The Foundry and eyeon Software. He has had articles published in magazines and journals and has beta tested Maya, Nuke, Fusion Particular and Mocha. He currently runs his own on-site training company in the UK and has trained artists from companies such as Framestore, MPC, Digital Domain and Mr. X.

Class 1:
If this first class we will begin by looking at Polygon and Sub-Division modeling techniques. We will also talk about the new 2011 UI and various hotkeys. We’ll finish up the lesson by looking at creating various models using Curves and Surfaces.


Class 2:
Our second class is dealing mainly with animation. We cover animating objects down a Path, via Keyframes and the use of Deformers. We also look at the Connection Editor, Set Driven Key, and various editors including the Graph Sheet, the Dope Sheet and Trax, Maya’s non-linear editing system. I have also included an extra video covering some modeling techniques used to build the rest of the models we are using
this week for animation.

Class 3:
Characters, Rigging and Muscles: Our third week moves into more character-based work, we?ll look at building Skeletons and Rigging them for both FK (Forward Kinematics) and IK (Inverse Kinematics). From here we?ll Bind the Skeletons with the geometry from class 1 and set Constraints. Finally we?ll look at Skin Deformation and the use of Maya?s Muscle Collation system .

Class 4:
In our 4th class we move away from model animation and into particle animation. Adding Maya’s nParticle systems to our scene we’ll be learning how to create various types of Emitters and then control our Particles. Alongside this we’ll explore Nucleus, the heart of Maya’s nDynamics system, and look at adding Fields and a very brief look at Goals that control and order the Particles.

Class 5:
In class 5 we stay with Dynamics and look at the animation of Rigid and Soft Body objects. This is done through the use of natural forces such as Gravity, Wind, and Turbulence. We’ll explore how objects can Collide with each other (and Particles) along with how to Constrain Dynamic objects together and keep Soft Bodies from totally ripping apart through the use of Goals weights.

Class 6:
In class 6 we progress on from nParticles and Dynamics to look at nCloth, Maya?s high-end cloth simulation system. We’ll cover how to convert geometry into nCloth and how to edit its parameters, changing its Material type, Weight, Tearability and resistance to Dynamic forces, etc. We’ll also cover nCloth?s ability to Collide with geometry and nParticles, along with nConstraints used to constrain cloth to other objects.


Class 7:
In class 7 we look at both Fur and Hair. For Fur we cover Light Models, Scale and Density, Length, Baldness, Inclination, Polar and Roll, Width, Curl, Scraggle and Clump. Then in Hair we look at Paint Effects Style and Curves, Follicles, Start and End Positions, Constraints, Collisions, Texture, and more.


Class 8:
In class 8 we dive into the world of Fluid Dynamics. We look at Oceans, Ponds, Wakes and 2D and 3D Fluid Dynamics. We cover the use of Locators for floating objects Boats and Motorboats, Foam creation, shaders and more.

Class 9:
In class 9 we look at camera and lights. For camera we specifically look at Types, Environments, Depth of Field, Stereoscopic, Film Backs, and mental ray shaders. And for lights we look at Types, Colour/Intensity, Shadows, Decay Rates, Light Linking, and mental ray shaders.

Class 10:
In class 10 we cover shaders and textures, along with rendering. Specifically we look at creating Shaders, Texturing, UV Mapping, mental ray shaders, setting up the Rendering, Render Layers, Render Passes and looking at openEXR files in Nuke. In the special bonus class we continue to look at Maya’s Rendering using mental ray. We specifically look at Final Gathering, Global Illumination, Caustics, HDRI and Physical sun and sky.


http://www.url-dead/file/1233832504/MYA102 – An Introduction to Maya 2011.part1.rar
http://www.url-dead/file/1233827974/MYA102 – An Introduction to Maya 2011.part2.rar
http://www.url-dead/file/1233831484/MYA102 – An Introduction to Maya 2011.part3.rar
http://www.url-dead/file/1233829694/MYA102 – An Introduction to Maya 2011.part4.rar
http://www.url-dead/file/1233832714/MYA102 – An Introduction to Maya 2011.part5.rar


http://www.fileserve.com/file/nhpUEbZ/MYA102 – An Introduction to Maya 2011.part1.rar
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http://www.wupload.com/file/19787865/MYA102 – An Introduction to Maya 2011.part1.rar
http://www.wupload.com/file/19787948/MYA102 – An Introduction to Maya 2011.part2.rar
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http://www.wupload.com/file/19788026/MYA102 – An Introduction to Maya 2011.part4.rar
http://www.wupload.com/file/19789727/MYA102 – An Introduction to Maya 2011.part5.rar


http://cgpeers.com/torrents.php?id=3664&torrentid=3661

Thanks to the supplier