3D

NeverCenter Silo Professional v2.2

Silo 2 is a focused 3D modeling application with the ability to effortlessly switch between organically sculpting high-polygon models and precisely controlling hard-edged surfaces. It can be used for anything from creating 3D characters for video games and movies to quickly exploring 3D architectural ideas.

Silo Features

About Silo Professional
Silo Professional is the main version of Silo, which gives users access to everything Silo has to offer. This includes Silo’s core modeling toolset, as well as advanced features for UV editing, displacement painting, re-topologization, and more. Read on for a feature breakdown and comparison.

About Silo Core
Silo Core is a focused version of Silo which offers robust modeling features at a reduced price. It is ideal for students, hobbyists, graphic designers, and anyone who doesn’t need the additional features offered in Silo Professional. Silo Core and Professional share the same source code, design, and workflow, and are updated simultaneously. Features available in both Core and Professional can be seen in the left section below, while those available only in Silo Professional are described on the right.

Download Links:

http://www.url-dead/file/949784374/NeverCenter.Silo.Professional.v2.2.rar

—————Or————–

http://www.fileserve.com/file/ktsfxck/NeverCenter.Silo.Professional.v2.2.rar

Autodesk Product Design Suite ULTIMATE 2012 Win32/Win64

 

AUTODESK PRODUCT DESIGN SUITE ULTIMATE V2012 WIN32-ISO
2011-04-28 | Team: ISO | WIN32: 10.08 GB

AUTODESK PRODUCT DESIGN SUITE ULTIMATE V2012 WIN64-ISO
2011-04-28 | Team: ISO | WIN64: 10.72 GB

Autodesk Product Design Suite Premium 2012 contains all the capabilities of the standard edition, plus tools for Digital Prototyping

* Leading design and documentation?With new and updated tools for 3D conceptual design, model documentation, and reality capture, AutoCAD software helps maximize productivity and quickly drive projects to completion.

* Comprehensive conceptual modeling and surfacing capabilities?Capture ideas digitally, create production-quality geometry, rapidly iterate concepts, and deliver designs addressing aesthetic and functional requirements using Autodesk Alias Design software.

* Award-winning design storytelling and visualization?Use Autodesk 3ds Max Design software to create cinematic-quality product visualizations that more effectively market concept designs.

* Easy-to-use, real-time interactive presentation tools?Create imagery, movies, and interactive presentations with Autodesk Showcase software. Evaluate design variations by more accurately conveying real-world materials, lighting, and environments. Market your products without costly physical prototypes or photo shoots.

* Fully integrated design sketching and graphic communication?Sketch concept designs directly into AutoCAD and tap into a hybrid paint and vector workflow for creative exploration of design concepts and graphic communication using Autodesk SketchBook Designer software.
* Digital sculpting and texture painting?Sculpt and paint design concepts with a higher level of detail with the Autodesk Mudbox? sculpting and texture painting application.

Includes:

Autodesk Inventor Professional
Autodesk Alias Design
Autodesk 3ds Max Design
Autodesk AutoCAD Mechanical
Autodesk Showcase
Autodesk SketchBook Designer
Autodesk Vault
Autodesk Mudbox

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VirtualGrid VRMesh Studio v6.1

VRMesh is an advanced 3D point cloud and mesh processing software tool. Our innovative technologies are aimed to provide powerful, easy, and affordable solutions for engineering industries. The entire family of VRMesh consists of four packages targeted to different customers.VRMesh Studio provides a comprehensive point cloud processing, and mesh modeling environment for industry users requiring engineering tools and design communication in one package.

Feature Highlights

? Handle large data of up to 1 billion points
? Automatic LIDAR point cloud classification
? Accurate bare-earth generation
? Intelligent point cloud cleanup
? Accurate point cloud triangulation
? Advanced STL repair and editing
? Quads and NURBS creation
? Support multithread processing

Download

http://www.url-dead/file/1004441571/VirtualGrid.VRMesh.Studio.v6.1.rar
————————-Or—————————-
http://www.fileserve.com/file/PDZzq84/VirtualGrid.VRMesh.Studio.v6.1.rar

 

The complete Material Development Kit 1.0 includes Tincture, LightBender, Supernoi, CrackMaker, and RockBreaker.

CrackMaker 

QuadSpinner’s potent natural crack production MetaNodes will fracture the competition when it comes to material creation and HyperTerrain development. Nearly 80 different parameters merge together to define these breakthrough MetaNodes.

CrackMaker’s unique technology is the first of its kind to provide separate command over breaks and cracks. You choose the settings to make the cracks you want and the breaks you want. The middle detailing work is done for you. It’s like having your own assistant execute the details while you remain focused on the big picture. Imagine!

CrackMaker is the result of turning Supernoi inside out – making cracks from within. Think Supernoi re-appropriated for cracks.

Fracturon

? ?Supernoi’s reconfigured intelligence gives Fracturon the ability to create sparse and punctuating cracks.
? ?Unique surface coloration is made with several easy-to-use Color Maps and Noise , powered by an embedded version of Tincture.
? ?Allows meticulous control over cracks and breaks, as well as smooth surface areas.
? ?Provides explicit Crack output for further expansion.

Tecton

? ?This Supernoi-powered engine generates a peeling or flaking effect that opens smooth areas between breaks and fissures – reminiscent of islets that have split away from land.
? ?Encapsulates all the features of Fracturon and more.
? ?Provides explicit Crack and Islet output for further expansion.


RockBreaker

QuadSpinner’s arsenal of superior displacement MetaNodes dominates HyperTerrain creation and general displacement. RockBreaker showcases the pillars of geology with the Earth’s four most prevailing rock formations.

Beyond realistic shapes, we’ve taken great care to incorporate scalability. As in nature, this innovative technology enables like patterns to reproduce in accordance with the object’s features regardless of size. These nodes are so smart that you can do just about anything, and your output will still look real.

RockBreaker also lets you concentrate on your composite vision while the MetaNodes calculate and complete the infinite detail in between. You determine the major shapes; the MetaNodes will perform the rest. Yet throughout you maintain tight control over every core aspect of creation.

Consider the importance of rock. Rock gives us the primary record of most of the geologic history of the Earth. RockBreaker pays homage to that prominence. This technology will infuse your scenes with the Earth?s same magnitude, richness, and beauty.

Trigon

? ?Outputs giant angular shapes made from immense boulders that were heat -fused over eons.
? ?Provides the perfect foundation upon which to build multiple displacement layers. You can even top it off with Supernoi.

Karst

? ?Creates realistic limestone wedges with organic collapses and tilt.
? ?Extreme horizontal displacement generates natural overhangs and crevices.

Antiform

? ?Generates robust vertical sandstone slabs.
? ?Verticality formed when horizontal sheet rock folded with the Earth’s movement over time. This process is simulated using a special version of Supernoi.
? ?Realistic crystalline cracks and breakage hint at the origins of the existing rock shape.

Xenolith

? ?Produces a dramatic banded texture on mixed igneous and sandstone rock. The defining slant mirrors natural weathering and erosion.
? ?Captures the effects of heat and wind -blasted crack fusion, creating a beautifully smooth seam where the cracks meet.

Supernoi

QuadSpinner’s essential Voronoi-multiplication MetaNodes build realistic shapes out of iconic fractals for material, terrain, and HyperTerrain development. Field expeditions reveal that one of the most commonly occurring breakage patterns in nature is similar to Voronoi. We have taken that foundation and expanded it to give you outrageous realism and artistic control.

Supernoi

? ?This classic Displacement MetaNode excels at making cracked terrains and HyperTerrains.
? ?Captures one of the most esthetically pleasing shapes in nature, regardless of the object’s scale – whether a small pebble or a majestic mountain.
? ?Enables you to create massive dramatic mesas by combining Supernoi with Vue’s Strata Filter on Procedural Terrains.

Geonoi

? ?Large scale Supernoi Displacement with GeoSimulation for realistic terrain features, based on nature’s diversity of rock formations style=’color: #1F497D’>.
? ?Moves beyond the simple pattern of classic Supernoi , adding geological randomness.
? ?Comes with separate controls over the Supernoi and GeoSimulation fractals for optimum detail management style=’color: #1F497D’>.

Carbonoi

? ?Emulates real world rock formations with its large scale Supernoi Displacement and huge crystal-based surface simulation.
? ?Compounds Supernoi’s multi-faceted shapes by exposing crystalline composition for hyper-realistic sculpts.
? ?Comes with separate controls over the Supernoi and Crystal Simulation fractals for optimum detail management.



Tincture

QuadSpinner’s powerhouse system of color production MetaNodes conceives realistic natural tones and color patterns for material creation. Some of our most coveted materials were made using portions of Tincture: GeoAffinity, Mineral Infinity, and Arenite Warriors.

Tincture’s advanced features give you unbridled possibilities. You can more accurately concoct the colors you desire by independently managing gradient color maps and multi-colored noises. The Tincture MetaNodes can be plugged to and from any other node that would normally accept the default Color Map node. And, color modification sliders provide easy refinement of color maps and noises without having to change the original colors, letting you experiment without losing the original color intentions. Dare we say, your new BFF?

Simple

? ?The most basic Tincture MetaNode.
? ?Provides quick and enhanced quality operations on a color map – HSL (Hue, Saturation, Luminance), Brightness/Contrast, and Gain.
? ?Simple Color Blending can also be applied to the color map.

Noise

? ?Builds on top of Tincture’s Simple MetaNode by including multi-colored noise production.
? ?Gives you detailed control over the grain production without requiring you to perform complex tasks.

Grainy

? ?Extends Tincture’s Noise MetaNode by adding grain patterns (based on numerous advanced Perlin-type fractals).
? ?Enables you to mix the grain pattern with built-in noise through a single slider to capture Mother Nature’s exquisite esthetic – both her randomness and her beauty.
? ?Empowers you with full control over grain production.

Variant

? ?Further expands Tincture’s Noise MetaNode by inserting a third layer of color production.
? ?Automatically creates, from just a single color that you choose, multiple shades in noise patterns and ensures these shades are as close to natural occurrence as possible.

LightBender

QuadSpinner’s innovative invention of light illusion MetaNodes can be used to constrain color, reflections, and light to edge, slope, and altitude. The technology literally modifies coloration, reflection, and light according to the shape of an object, the camera angle, and the object’s slope and altitude.

In situations where Vue might block the sunlight – behind a tree, for instance – LightBender enables you to bend light in and around the tree trunk to add rim lighting. By doing so it creates that subtle yet undeniable glow that nature produces in places where it normally can’t be generated in Vue.

LightBender delivers excellent results on terrains, water surfaces, and underwater elements as well – not just on metals. And wait ’til you see what these sophisticated MetaNodes can do with textiles! It changes the value of the cloth when giving it a natural luster, sheen, and softness.

Alpha

? ?Basic edge constraint with slope and altitude control.
? ?Pushes light to the center of the object, away from the edges.
? ?Parabolic style edge filtering allows multiple edges to be created visually.

Beta

? ?Filtered edge constraint with advanced slope and altitude control.
? ?Tailored for usage on terrains, water surfaces, and underwater elements.
? ?Works with the properties of light underwater. When you look at a submerged object, the curved edges have a lightness caused by micro refraction. The Beta MetaNode creates the illusion of that brightness without the actual refraction.
? ?Simplest avenue to incorporate LightBender for light, color, reflection, or luminance.
? ?Renders blazingly fast.

Gamma

? ?Beta’s filtered edge constraint, augmented by edge smudging with Grainy Fractal.
? ?Enables you to regulate all aspects of the fractal that produces the smudging .
? ?Allows you the same slope and altitude control as the Alpha MetaNode.



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MAR101 – Introduction to Mari


Professor: Gareth Jensen

Our first ever course in Mari is designed to get everybody up to speed with this new and excitingly powerful 3D painting package from The Foundry. Mari is a great leap forward in professional texture painting by being both users friendly and capable of dealing with a staggering large amount of resolution. Professor Gareth Jensen been working with Mari for the past few years as it was developed at Weta Digital and has continued to use it at Double Negative where he currently works. fxphd members will have access to Mari on Linux via the fxphd VPN.

Jensen comes from a background of physical film effects including make-up/prosthetics and painting ranging from props through to miniatures. Mari allows him to take a similar approach to texturing a digital asset by automatically seaming multi-patch UV’s giving a much more complete hands-on feel, similar to that of painting a physical model.

In this course we will be covering the basics to get you up and running, including a breakdown of the tools and palettes that you will find yourself most often using. We will be covering such great tools as paint through, heal/tow and the remarkable warping tools. We will going through the concept of Mari’s shaders and channels system as well as its comprehensive masking options.

Over the course of the term we will be taking an asset from start to finish. f you work like Jensen you probably like using all the tools at your disposal so we will also show how Mari works easily with other packages. I will be going over basic process of working in conjunction with Nuke and also the wonderfully simple to use camera projection set up for all your Photoshop projections.

In Jensen’s 10 years of experience within the film industry, he has had the opportunity to work for both physical effects as well as digital and even began his career as a creature actor for Lord of the Rings. Having previously studied make-up and prosthetics for film in New Zealand his role in the industry further progressed with the renowned Weta Workshop where he was involved in major productions such as King Kong, 30 Days of Night, District 9, Prince Caspian and more recently Avatar. Developing his skills amongst some of the best artists in the industry, Jensen has also trained as a creature and props painter and it was during the production of Avatar that he made the decision to expand his role into the digital world. Switching over to Weta Digital as a texture and look dev artist on Avatar, Jensen has been able to work with Mari during its development and has now used it for over 2 years and is continuing to use it within Double Negatives production pipeline. His background in physical effects has left him with a strong base understanding of how to paint realistic textures and being able to use Mari as his digital medium has made this transition a lot smoother.

Class 1:
A guided tour of the Mari GUI introducing the contents of the toolbox and a brief overview of the pallets. We will also be looking at setting up your project and talk about the subject of resolution.

Class 2:
Approaching an asset by gathering ideas and putting a solid aim together. We will be covering setting up projectors in Mari and using them with Photoshop to design a paint scheme. I will also show you how to create and store custom palettes inside Mari.

Class 3:
In this class we look at cleaning up our projections and become familiar with object handling and fast paint application using both 3D and UV views.

Class 4:
An introduction to the Mari shader system and a demonstration in how to use Mari with Maya texturing tools.

Class 5:
In this class we will be learning how to version up geometry in the object tab, as well as how to paint a metal mask.

Class 6:
In this class we will start to combine the powerful tools and methods we have learnt so far to create interesting and believable rust masks.

Class 7:
In this class we will be looking at ways to use textures in Mari that have been produced in other applications. We will also be going over techniques for weathering your asset.

Class 8:
In this class I will be showing you how to bake shaders out of Mari and also how to apply the power of Nuke to your texturing workflow.

Class 9:
Painting a human hand, in this class I am going to show you one approach to painting skin in Mari. Part 1 of 2.

Class 10:
Painting a human hand, in this class I am going to show you one approach to painting skin in Mari. Part 2 of 2



http://www.url-dead/file/990791314/Fxphd_mari101.part1.rar
http://www.url-dead/file/990791174/Fxphd_mari101.part2.rar
http://www.url-dead/file/990791194/Fxphd_mari101.part3.rar
http://www.url-dead/file/990802884/Fxphd_mari101.part4.rar
http://www.url-dead/file/990802814/Fxphd_mari101.part5.rar
http://www.url-dead/file/990802774/Fxphd_mari101.part6.rar



http://www.fileserve.com/file/ngV7A6P/Fxphd_mari101.part1.rar
http://www.fileserve.com/file/Agjenb9/Fxphd_mari101.part2.rar
http://www.fileserve.com/file/Y4CJXb5/Fxphd_mari101.part3.rar
http://www.fileserve.com/file/A3A9bzZ/Fxphd_mari101.part4.rar
http://www.fileserve.com/file/hpErstF/Fxphd_mari101.part5.rar
http://www.fileserve.com/file/FQm98RW/Fxphd_mari101.part6.rar


http://www.uploadstation.com/file/HHV5bpn/Fxphd_mari101.part1.rar
http://www.uploadstation.com/file/2bknYPx/Fxphd_mari101.part2.rar
http://www.uploadstation.com/file/x5cWRRd/Fxphd_mari101.part3.rar
http://www.uploadstation.com/file/fDGxDtD/Fxphd_mari101.part4.rar
http://www.uploadstation.com/file/Hh5Q2Rc/Fxphd_mari101.part5.rar
http://www.uploadstation.com/file/W2zuW4q/Fxphd_mari101.part6.rar
 

http://www.wupload.com/file/517291/Fxphd_mari101.part1.rar
http://www.wupload.com/file/517316/Fxphd_mari101.part2.rar
http://www.wupload.com/file/517317/Fxphd_mari101.part3.rar
http://www.wupload.com/file/517363/Fxphd_mari101.part4.rar
http://www.wupload.com/file/517641/Fxphd_mari101.part5.rar
http://www.wupload.com/file/517436/Fxphd_mari101.part6.rar
 


http://bitshare.com/files/2o9qpeym/Fxphd_mari101.part1.rar.html
http://bitshare.com/files/tu952a4v/Fxphd_mari101.part2.rar.html
http://bitshare.com/files/kjr6bymo/Fxphd_mari101.part3.rar.html
http://bitshare.com/files/ld1liabu/Fxphd_mari101.part4.rar.html
http://bitshare.com/files/zt2s5k5y/Fxphd_mari101.part5.rar.html
http://bitshare.com/files/fyrc415y/Fxphd_mari101.part6.rar.html
 

 

http://cgpeers.com/torrents.php?id=3047 

 


Thanks to kinetik-ninja and the clan for this awesome tutorial!

https://i.imgur.com/b3Oo7.jpg

The Pixel Farm PFTrack, PFPrep, PFClean, PFMatchit (x64 Windows/Linux/MacOSX) By XFORCE

PFTrack
PFTrack 2011 has been completely re-written as a 64-bit, GPU-accelerated application, allowing scalable performance as more robust components becomes available, while vastly improving processing speeds on modest computer hardware. Significant increases in productivity are accomplished through The Pixel Farm’s distinctive node-based flowgraph architecture. The Tracking Tree allows artists to experiment with multiple techniques in a non-linear, non-destructive environment to achieve the most accurate solution possible. Newly designed Image Modelling tools, with full-resolution Texture Extraction, generate detailed geometry for scene fitting, shadow boxing, and set reconstruction. PFTrack’s per-pixel Z-Depth now supports masks to specify the relative depth ordering of objects in the scene, producing a grey-scale depth map image and triangular mesh geometry. Geometry Tracking now supports deformable groups, allowing a triangular mesh to deform as it’s vertices track a non-rigid moving object, such as an actor’s face while speaking. Extensive image processing capabilities include Shutter Fix for correcting the rolling shutter errors of footage originating from CMOS sensor cameras, Transform Clip for cropping, resizing and rotating source footage, a new Optical Flow node for calculating and exporting dense motion fields, vector-based keyframable Retiming, unsurpassed Lens management, and a host of Enhancement functions for making footage more “trackable”.

PFMatchit
PFMatchit has been released in response to customer demand for a lower entry point to The Pixel Farm’s technology and is the first product to harness the company’s new 64-bit, node-based flowgraph architecture. This new technology dramatically improves the fundamental processes involved in camera tracking, one of the most important areas of successful VFX creation, ushering in unprecedented levels of flexibility, control, accuracy and speed.

PFPrep
From creating dailies through to full DI image preparation, PFPrep has it all. The focused yet well chosen toolset cherry picks the renowned image processing technologies from PFClean to provide the industry’s finest, single solution for prepping footage for all aspects of present-day film production, regardless of content origination. GPU acceleration of the complex image algorithms in combination with integrated batch processing ensures the fastest and most accurate results across footage of any type and resolution, within schedule and budget.

PFClean
When PFClean hit the film restoration community in 2004 it provided the well needed breath of fresh air in a market dominated by technical products that offered little consideration for productivity and deadline deliveries. Delivering many industry firsts such as the unique ‘non destructive’ metadata toolset, completely automated dustbusting and a complete conform/editing toolset, PFClean was quickly established as the remastering and digital restoration package to own, where we lead, others can only follow. Since its release, a large number of renowned facilities rapidly adopted the package for its vast toolset, ease of use, productivity and outright ability to deliver. These facilties include, Deluxe, Technicolor, Ascent, UPP, Pixeon, Adlabs, The Criterion Collection, Cinerec, Arri Film TV services, Cinepost, Nordisk Film to name but a few.

 

 

The Pixel Farm Windows Products

PFTrack
http://www.url-dead/file/976476274/THE_PIXEL_FARM_PFTRACK_V2011.1.1_WIN64-XFORCE.rar
——————-Or——————-
http://www.fileserve.com/file/D38kfT2/THE_PIXEL_FARM_PFTRACK_V2011.1.1_WIN64-XFORCE.rar

 

PFPrep
http://www.url-dead/file/976476484/THE_PIXEL_FARM_PFPREP_V1.0R2_WIN64-XFORCE.rar
——————-Or——————-
http://www.fileserve.com/file/SkKEKXX/THE_PIXEL_FARM_PFPREP_V1.0R2_WIN64-XFORCE.rar

 

PFMatchit
http://www.url-dead/file/976476334/THE_PIXEL_FARM_PFMATCHIT_V1.0R7_WIN64-XFORCE.rar
——————-Or——————-
http://www.fileserve.com/file/FauyWJM/THE_PIXEL_FARM_PFMATCHIT_V1.0R7_WIN64-XFORCE.rar

 

PFClean
http://www.url-dead/file/976476384/THE_PIXEL_FARM_PFCLEAN_V5.1R2_WIN64-XFORCE.rar
——————-Or——————-
http://www.fileserve.com/file/N6tMBT6/THE_PIXEL_FARM_PFCLEAN_V5.1R2_WIN64-XFORCE.rar

——————————————————————————————————->

The Pixel Farm Linux Products

 

PFTrack
http://www.url-dead/file/976476294/THE_PIXEL_FARM_PFTRACK_V2011.1.1_LNX64-XFORCE.rar
——————-Or——————-
http://www.fileserve.com/file/mBd6rkT/THE_PIXEL_FARM_PFTRACK_V2011.1.1_LNX64-XFORCE.rar

 

PFPrep
http://www.url-dead/file/976476414/THE_PIXEL_FARM_PFPREP_V1.0R2_LNX64-XFORCE.rar
——————-Or——————-
http://www.fileserve.com/file/YUWm3J9/THE_PIXEL_FARM_PFPREP_V1.0R2_LNX64-XFORCE.rar

 

PFMatchit
http://www.url-dead/file/976476354/THE_PIXEL_FARM_PFMATCHIT_V1.0R7_LNX64-XFORCE.rar
——————-Or——————-
http://www.fileserve.com/file/AKjdmuS/THE_PIXEL_FARM_PFMATCHIT_V1.0R7_LNX64-XFORCE.rar

 

PFClean
http://www.url-dead/file/976476504/THE_PIXEL_FARM_PFCLEAN_V5.1R2_LNX64-XFORCE.rar
——————-Or——————-
http://www.fileserve.com/file/e7ye7eK/THE_PIXEL_FARM_PFCLEAN_V5.1R2_LNX64-XFORCE.rar

——————————————————————————————————->

The Pixel Farm Mac Os X Products

PFTrack
http://www.url-dead/file/976476454/THE_PIXEL_FARM_PFCLEAN_V5.1R2_MACOSX-XFORCE.rar
——————-Or——————-
http://www.fileserve.com/file/r6TGzwW/THE_PIXEL_FARM_PFCLEAN_V5.1R2_MACOSX-XFORCE.rar

 

PFClean
http://www.url-dead/file/976476464/THE_PIXEL_FARM_PFTRACK_V2011.1.1_MACOSX-XFORCE.rar
——————-Or——————-
http://www.fileserve.com/file/zQ4ahcx/THE_PIXEL_FARM_PFTRACK_V2011.1.1_MACOSX-XFORCE.rar

 

PFPrep
http://www.url-dead/file/976476314/THE_PIXEL_FARM_PFPREP_V1.0R2_MACOSX-XFORCE.rar
——————-Or——————-
http://www.fileserve.com/file/NK7ntXx/THE_PIXEL_FARM_PFPREP_V1.0R2_MACOSX-XFORCE.rar

 

PFMatchit
http://www.url-dead/file/976476344/THE_PIXEL_FARM_PFMATCHIT_V1.0R7_MACOSX-XFORCE.rar
——————-Or——————-
http://www.fileserve.com/file/RFv7Hx9/THE_PIXEL_FARM_PFMATCHIT_V1.0R7_MACOSX-XFORCE.rar

iPi Desktop Motion Capture STD v1.2.0

iPi Desktop Motion Capture? is a markerless motion capture technology that literally puts motion capture at animator’s desktop. You can record a video right at your workplace using a webcam or inexpensive digital camera and have it converted to 3D animation on your PC. The technology is accurate, easy to use and affordable.

System Requirements
At a minimum, iPi Desktop Motion Capture software requires a system with the following:
CPU: x86 compatible (Intel Pentium 4 or higher, AMD Athlon or higher)
Operating system: Windows 7, Windows Vista, Windows XP
Video card: Direct3D 10-capable (SM 4.0) gaming-class graphics card (GeForce GTS 250 or Radeon HD 4850 or better recommended).

Cameras:
Express – MS Kinect with USB cable
Multi-Camera – Webcams or DirectShow-compatible USB or FireWire cameras. See details on Cameras and Accessories

Input Formats
AVI, MPEG1, MJPEG, MPEG2, MPEG4, WMV
Output Formats
Biovision .BVH
COLLADA
3D MAX Biped-compatible .BVH
Valve Software’s Source Engine animation .SMD
Other formats coming soon

Video Recording Conditions and Environment
Indoor and outdoor
Normal lighting conditions
No markers required
Video can be recorded at 320×240 at 30 frames per second

Actor Clothing Requirements
Actor can wear reasonable casual clothes.
Tight-fitting solid-color clothes recommended.
Jeans and T-shirts are supported.

http://www.url-dead/file/976465911/IPI_DESKTOP_MOTION_CAPTURE_STD_V1.2.0-XFORCE.rar

——————–Or———————-

http://www.fileserve.com/file/VQS6gpA/IPI_DESKTOP_MOTION_CAPTURE_STD_V1.2.0-XFORCE.rar

SideFX Houdini Master 11.0.733 (x86/x64) Windows/Linux/MacOSX

Houdini Master is the most complete visual effects and animation solution available. This award-winning and production-proven product handles the most challenging shots without the need for additional plug-ins or an army of programmers. Film production facilities can rely on Houdini Master to help them create stunning feature film effects and character animation.

VFX artists can create high quality smoke and fire in Houdini 10 with the new Pyro FX tools. Utilizing cutting edge up-resing technology, Pyro FX makes it possible to create a low resolution simulation in planning out a shot, then increase the resolution on subsequent passes to add higher level of details and refinement. Pyro FX comes with several pre-made Pyro FX such as Billowy smoke and Fireball to give artists a head start when setting up a simulation.

Main features:
? Work Fast, Smart, Flexible
? A New Level of Understanding
? Take Control of Tools and Assets
? Artist-friendly User Interface
? Polygon/Subdivision Modeling
? NURBS Modeling
? Creating Geometry
? Advanced Motion -Editing Tools
? Procedural Animation and Motion Editing
? Sound Creation and Editing
? Control Lights across many Shots
? Build Shaders and Materials Interactively
? Top-notch RenderMan Support
? Third Party Rendering Support
? Integrated Python Support
? And much, much more

Home page – http://www.sidefx.com/

 

Windows

32Bit
http://www.url-dead/file/964199064/SIDEFX_HOUDINI_MASTER_V11.0.733_WIN32_VC8-XFORCE.rar

64Bit
http://www.url-dead/file/964132424/SIDEFX_HOUDINI_MASTER_V11.0.733_WIN64-XFORCE.rar

——————–Or———————-

32Bit
http://www.fileserve.com/file/nAF6H9s/SIDEFX_HOUDINI_MASTER_V11.0.733_WIN32_VC8-XFORCE.rar

64Bit
http://www.fileserve.com/file/fbfrAEm/SIDEFX_HOUDINI_MASTER_V11.0.733_WIN64-XFORCE.rar

——————————————–

 

Mac Os X

http://www.url-dead/file/967870181/SideFX_Houdini_Master_11.0.733_MACOSX.rar

——————–Or———————-

http://www.fileserve.com/file/Xfg34NP/SideFX_Houdini_Master_11.0.733_MACOSX.rar

 

LinuX

http://www.url-dead/file/967870014/SideFX_Houdini_Master_11.0.733_LINUX.part1.rar
http://www.url-dead/file/967870331/SideFX_Houdini_Master_11.0.733_LINUX.part2.rar
http://www.url-dead/file/967870341/SideFX_Houdini_Master_11.0.733_LINUX.part3.rar
http://www.url-dead/file/967870371/SideFX_Houdini_Master_11.0.733_LINUX.part4.rar
http://www.url-dead/file/967870201/SideFX_Houdini_Master_11.0.733_LINUX.part5.rar

——————–Or———————-

http://www.fileserve.com/file/w8A8BfJ/SideFX_Houdini_Master_11.0.733_LINUX.part1.rar
http://www.fileserve.com/file/NuSESVS/SideFX_Houdini_Master_11.0.733_LINUX.part2.rar
http://www.fileserve.com/file/T3U8bX2/SideFX_Houdini_Master_11.0.733_LINUX.part3.rar
http://www.fileserve.com/file/kkwXKbj/SideFX_Houdini_Master_11.0.733_LINUX.part4.rar
http://www.fileserve.com/file/7G7mkZF/SideFX_Houdini_Master_11.0.733_LINUX.part5.rar

GeoControl 2.1 Build 52

The revolutionary concept of GeoControl2 opens up totally new dimensions of creating virtual landscapes.
The unique combination of more artistic tools and semi-scientific algorithms makes it possible to create realistic, breathtaking landsapes, based on conceptual layouts or on fantasie.
The creative tool “isolines” is completly selfdeveloped and offers the first time the opportunity, to creatively control the form of the landscape.
The interventions are none destructive, layerbased and you can allways, also afterwards, readjust, switch off or change an isoline or layer.

The artistic “shape” filters give the landscapes a typical structure, like round hills or ridged mountains.
The semi-scientific erosion algorithms turn these outlines into fantastic realistic and so believable landscapes.
Beside that flows, rivers or even river networks can be added to the terrain. The algorithm is unique, extrem fast and satisfies even scientific requierements.

But landscapes are not only defined by nature. The human factor also is a very important element. The “vector” tool “simulates” this part of a landscape. You can use it to integrate roads, urban areas or even controled rivers.

Home page : http://www.geocontrol2.com

http://www.url-dead/file/971076334/GeoControl_2.1_Build_52.rar
——————–Or———————-
http://www.fileserve.com/file/FJkbm2t/GeoControl 2.1 Build 52.rar

 

AutoDesSys bonzai3d v2.4.0 build 7792

Bonzai3d is a small, intuitive application with BIG capabilities. The goal is to offer conceptual and sketching stages of design, yet CAD accurate models that can be used further down the project pipeline for construction drawings, renderings, animation, 3D printing and so much more.

Bonzai3d was developed to fill in the gap for an affordable, quick, easy, simple, yet geometrically robust 3D modeler without restrictive limitations that can quickly bog down a project. It has a fluid, smart interface. It offers easy sculpting with real time booleans and all the classic modeling tools with real time dynamic editing.

Give Bonzai3d a try and see how useful this three-dimensional modeler can be for you!

Requirements:
? Memory: minimum 512 Mb (Recommended: 1 GB)
? Hard Disk Space: minimum 500 Mb (Recommended: 2 GB)

Language: ????/english
OS: Windows XP / Vista / Windows 7
Homepage: http://anonym.to/?http://www.formz.com/

 

http://www.url-dead/file/951360734/AutoDesSys.bonzai3d.v2.4.0.build.7792.part1.rar
http://www.url-dead/file/951360754/AutoDesSys.bonzai3d.v2.4.0.build.7792.part2.rar

——————–Or———————-

http://www.fileserve.com/file/NkxhPxg/AutoDesSys.bonzai3d.v2.4.0.build.7792.part1.rar
http://www.fileserve.com/file/tJKwrvR/AutoDesSys.bonzai3d.v2.4.0.build.7792.part2.rar