3D

The T-Splines Maya Plugin was created for artists who want the precision of NURBS without limiting themselves to its stringent restrictions. In T-Splines, arbitrary detail is easily added, and the entire model can maintain just the optimum level of detail. This means creating seamless models is the rule, not the exception. Additionally, there is no need to worry about keeping tangencies between different parts of the model?T-Spline models are automatically curvature continuous throughout. Continue Reading

pyrocluster offers state of the art volume acceleration rendering technologies, and it is by far one of the fastest and most flexible 3D smoke/cloud generators for 3ds max 6 through 2008. To guarantee a flawless integration into 3ds max, many new workflow and design concepts have been introduced. pyrocluster is now much more user friendly and offers even better control over volumetric effects like any other tool for 3ds max. Continue Reading

finalDOF? is cebas’ next generation effects tool for 3ds max. finalDOF is an all purpose Depth Of Field (DOF) & Motion Blur render effect for 3ds max.

finalDOF is the first plug-in ever to break the borders of the newly introduced layered G-Buffer channels of 3ds max versions 6 through 2008! With its full support of unlimited G-Buffer channels, finalDOF outperforms any standard 3ds max Render Effect. High quality Anti Aliasing Reconstruction after applying a render effect is only possible with the use of all sub pixel information available from the renderer. Continue Reading

Shade 8.5 from e frontier is a 3D modeling tool that lets you generate photorealistic renderings and 3D animations. This new release supports 64-bit Windows and Intel-based Macs and includes a variety of new features and improvements. Shade 8.5 is touted as running up to twice as fast on Intel-based Macs, and the Windows 64-bit supports more than 2GB of memory rendering.
Shade 8.5 is a 3D modeling tool that now supports 64-bit Windows and Intel-based Macintosh systems. Continue Reading

Have you ever wanted to make professional exterior renderings? Have you ever had problems with composition?

Archexteriors will end all your problems. Take a look at this 10 fully textured scenes with professional shaders and lighting ready to render.

Get your own portfolio and join cg market. Continue Reading

AutoCad Mechanical

AutoDesk AutoCad 2009 Mechanical ISO

AutoCAD? Mechanical software is AutoCAD? for manufacturing?purpose-built to accelerate the mechanical design process while preserving the AutoCAD user experience. With comprehensive libraries of standards-based parts and tools for automating common design tasks, it offers significant productivity gains over basic AutoCAD software and saves countless hours of design time. Continue Reading

Design first for 3d animators / by Geoffrey Kater

Design First

As a designer, your role within a production is as an aesthetic problem solver who is there to
support the story. As a 3D artist/animator, your role is to solve problems, but comes after the
design process. Design and animation are two different disciplines that problem solve in two
different ways, yet each has the same goal. What if we combined these disciplines into a
single role that uses design to influence animation throughout the entire 3D process? This
book is about that very thing. For those who are open minded about learning a valuable skill
like design, this book will not only improve your animation work, but will improve your worth
as a 3D artist.

Get it Here:
http://tinyurl.com/4a45x9

NJoy…

3D Modeling Techniques and Analysis

3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body
ISBN 1591402999 | 350 pages | July 1, 2004 | PDF | 5 Mb

3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.

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