Softwares

Eon Vue 9 xStream SP1 With Plugins,Extras (2011/ENG)

Vue 9 xStream offers professional CG artists a complete toolset for creating and rendering exceptionally rich and realistic natural environments in 3ds Max, Maya, LightWave, Cinema 4D and Softimage.

E-on Software – Corporate Overview

At e-on software, Digital Nature is not just a catchy buzzword, it’s our passion, as we strive to deliver the most comprehensive, powerful, fun-to-use 3D Natural Scenery solutions to our equally passionate and creative users and customers.
Since its inception in 1997, e-on has pioneered the concept of Digital Nature and enjoyed the widespread adoption of its solutions across a variety of industries and user communities.
Moving forward, our mission will continue to focus on expanding our leadership in Digital Nature by delivering exciting, cutting-edge capabilities and solutions to our existing markets and customers and to a growing audience of new markets and innovative opportunities.

About Vue 9 xStream

Vue 9 xStream provides a unique, unmatched solution for creating and integrating high quality natural scenery into any professional production pipeline, from architectural visualization to broadcast and film

Name: Eon Vue 9 xStream
Version: Service Pack 1.0 Update Only (Build 9005960)
Creator: www.e-onsoftware.com
Interface: english
OS: Windows (32bit & 64bit) / MacOsx

Download Links
 

http://www.url-dead/file/1012167244/Eon_Vue_9_xStream_SP1.part6.rar
http://www.url-dead/file/1012167324/Eon_Vue_9_xStream_SP1.part5.rar
http://www.url-dead/file/1012167611/Eon_Vue_9_xStream_SP1.part2.rar
http://www.url-dead/file/1012236564/Eon_Vue_9_xStream_SP1.part1.rar
http://www.url-dead/file/1012236474/Eon_Vue_9_xStream_SP1.part4.rar
http://www.url-dead/file/1012236494/Eon_Vue_9_xStream_SP1.part3.rar

——————–Or——————–

http://www.fileserve.com/file/8qy5ZsK/Eon_Vue_9_xStream_SP1.part3.rar
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http://www.fileserve.com/file/EUJCMtb/Eon_Vue_9_xStream_SP1.part6.rar
http://www.fileserve.com/file/qsA3Dgw/Eon_Vue_9_xStream_SP1.part1.rar
http://www.fileserve.com/file/nc59fvj/Eon_Vue_9_xStream_SP1.part5.rar

NeverCenter Silo Professional v2.2

Silo 2 is a focused 3D modeling application with the ability to effortlessly switch between organically sculpting high-polygon models and precisely controlling hard-edged surfaces. It can be used for anything from creating 3D characters for video games and movies to quickly exploring 3D architectural ideas.

Silo Features

About Silo Professional
Silo Professional is the main version of Silo, which gives users access to everything Silo has to offer. This includes Silo’s core modeling toolset, as well as advanced features for UV editing, displacement painting, re-topologization, and more. Read on for a feature breakdown and comparison.

About Silo Core
Silo Core is a focused version of Silo which offers robust modeling features at a reduced price. It is ideal for students, hobbyists, graphic designers, and anyone who doesn’t need the additional features offered in Silo Professional. Silo Core and Professional share the same source code, design, and workflow, and are updated simultaneously. Features available in both Core and Professional can be seen in the left section below, while those available only in Silo Professional are described on the right.

Download Links:

http://www.url-dead/file/949784374/NeverCenter.Silo.Professional.v2.2.rar

—————Or————–

http://www.fileserve.com/file/ktsfxck/NeverCenter.Silo.Professional.v2.2.rar

Autodesk Product Design Suite ULTIMATE 2012 Win32/Win64

 

AUTODESK PRODUCT DESIGN SUITE ULTIMATE V2012 WIN32-ISO
2011-04-28 | Team: ISO | WIN32: 10.08 GB

AUTODESK PRODUCT DESIGN SUITE ULTIMATE V2012 WIN64-ISO
2011-04-28 | Team: ISO | WIN64: 10.72 GB

Autodesk Product Design Suite Premium 2012 contains all the capabilities of the standard edition, plus tools for Digital Prototyping

* Leading design and documentation?With new and updated tools for 3D conceptual design, model documentation, and reality capture, AutoCAD software helps maximize productivity and quickly drive projects to completion.

* Comprehensive conceptual modeling and surfacing capabilities?Capture ideas digitally, create production-quality geometry, rapidly iterate concepts, and deliver designs addressing aesthetic and functional requirements using Autodesk Alias Design software.

* Award-winning design storytelling and visualization?Use Autodesk 3ds Max Design software to create cinematic-quality product visualizations that more effectively market concept designs.

* Easy-to-use, real-time interactive presentation tools?Create imagery, movies, and interactive presentations with Autodesk Showcase software. Evaluate design variations by more accurately conveying real-world materials, lighting, and environments. Market your products without costly physical prototypes or photo shoots.

* Fully integrated design sketching and graphic communication?Sketch concept designs directly into AutoCAD and tap into a hybrid paint and vector workflow for creative exploration of design concepts and graphic communication using Autodesk SketchBook Designer software.
* Digital sculpting and texture painting?Sculpt and paint design concepts with a higher level of detail with the Autodesk Mudbox? sculpting and texture painting application.

Includes:

Autodesk Inventor Professional
Autodesk Alias Design
Autodesk 3ds Max Design
Autodesk AutoCAD Mechanical
Autodesk Showcase
Autodesk SketchBook Designer
Autodesk Vault
Autodesk Mudbox

Download From From FileSonic Or FileServe

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32Bit

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64Bit

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VirtualGrid VRMesh Studio v6.1

VRMesh is an advanced 3D point cloud and mesh processing software tool. Our innovative technologies are aimed to provide powerful, easy, and affordable solutions for engineering industries. The entire family of VRMesh consists of four packages targeted to different customers.VRMesh Studio provides a comprehensive point cloud processing, and mesh modeling environment for industry users requiring engineering tools and design communication in one package.

Feature Highlights

? Handle large data of up to 1 billion points
? Automatic LIDAR point cloud classification
? Accurate bare-earth generation
? Intelligent point cloud cleanup
? Accurate point cloud triangulation
? Advanced STL repair and editing
? Quads and NURBS creation
? Support multithread processing

Download

http://www.url-dead/file/1004441571/VirtualGrid.VRMesh.Studio.v6.1.rar
————————-Or—————————-
http://www.fileserve.com/file/PDZzq84/VirtualGrid.VRMesh.Studio.v6.1.rar

 

The complete Material Development Kit 1.0 includes Tincture, LightBender, Supernoi, CrackMaker, and RockBreaker.

CrackMaker 

QuadSpinner’s potent natural crack production MetaNodes will fracture the competition when it comes to material creation and HyperTerrain development. Nearly 80 different parameters merge together to define these breakthrough MetaNodes.

CrackMaker’s unique technology is the first of its kind to provide separate command over breaks and cracks. You choose the settings to make the cracks you want and the breaks you want. The middle detailing work is done for you. It’s like having your own assistant execute the details while you remain focused on the big picture. Imagine!

CrackMaker is the result of turning Supernoi inside out – making cracks from within. Think Supernoi re-appropriated for cracks.

Fracturon

? ?Supernoi’s reconfigured intelligence gives Fracturon the ability to create sparse and punctuating cracks.
? ?Unique surface coloration is made with several easy-to-use Color Maps and Noise , powered by an embedded version of Tincture.
? ?Allows meticulous control over cracks and breaks, as well as smooth surface areas.
? ?Provides explicit Crack output for further expansion.

Tecton

? ?This Supernoi-powered engine generates a peeling or flaking effect that opens smooth areas between breaks and fissures – reminiscent of islets that have split away from land.
? ?Encapsulates all the features of Fracturon and more.
? ?Provides explicit Crack and Islet output for further expansion.


RockBreaker

QuadSpinner’s arsenal of superior displacement MetaNodes dominates HyperTerrain creation and general displacement. RockBreaker showcases the pillars of geology with the Earth’s four most prevailing rock formations.

Beyond realistic shapes, we’ve taken great care to incorporate scalability. As in nature, this innovative technology enables like patterns to reproduce in accordance with the object’s features regardless of size. These nodes are so smart that you can do just about anything, and your output will still look real.

RockBreaker also lets you concentrate on your composite vision while the MetaNodes calculate and complete the infinite detail in between. You determine the major shapes; the MetaNodes will perform the rest. Yet throughout you maintain tight control over every core aspect of creation.

Consider the importance of rock. Rock gives us the primary record of most of the geologic history of the Earth. RockBreaker pays homage to that prominence. This technology will infuse your scenes with the Earth?s same magnitude, richness, and beauty.

Trigon

? ?Outputs giant angular shapes made from immense boulders that were heat -fused over eons.
? ?Provides the perfect foundation upon which to build multiple displacement layers. You can even top it off with Supernoi.

Karst

? ?Creates realistic limestone wedges with organic collapses and tilt.
? ?Extreme horizontal displacement generates natural overhangs and crevices.

Antiform

? ?Generates robust vertical sandstone slabs.
? ?Verticality formed when horizontal sheet rock folded with the Earth’s movement over time. This process is simulated using a special version of Supernoi.
? ?Realistic crystalline cracks and breakage hint at the origins of the existing rock shape.

Xenolith

? ?Produces a dramatic banded texture on mixed igneous and sandstone rock. The defining slant mirrors natural weathering and erosion.
? ?Captures the effects of heat and wind -blasted crack fusion, creating a beautifully smooth seam where the cracks meet.

Supernoi

QuadSpinner’s essential Voronoi-multiplication MetaNodes build realistic shapes out of iconic fractals for material, terrain, and HyperTerrain development. Field expeditions reveal that one of the most commonly occurring breakage patterns in nature is similar to Voronoi. We have taken that foundation and expanded it to give you outrageous realism and artistic control.

Supernoi

? ?This classic Displacement MetaNode excels at making cracked terrains and HyperTerrains.
? ?Captures one of the most esthetically pleasing shapes in nature, regardless of the object’s scale – whether a small pebble or a majestic mountain.
? ?Enables you to create massive dramatic mesas by combining Supernoi with Vue’s Strata Filter on Procedural Terrains.

Geonoi

? ?Large scale Supernoi Displacement with GeoSimulation for realistic terrain features, based on nature’s diversity of rock formations style=’color: #1F497D’>.
? ?Moves beyond the simple pattern of classic Supernoi , adding geological randomness.
? ?Comes with separate controls over the Supernoi and GeoSimulation fractals for optimum detail management style=’color: #1F497D’>.

Carbonoi

? ?Emulates real world rock formations with its large scale Supernoi Displacement and huge crystal-based surface simulation.
? ?Compounds Supernoi’s multi-faceted shapes by exposing crystalline composition for hyper-realistic sculpts.
? ?Comes with separate controls over the Supernoi and Crystal Simulation fractals for optimum detail management.



Tincture

QuadSpinner’s powerhouse system of color production MetaNodes conceives realistic natural tones and color patterns for material creation. Some of our most coveted materials were made using portions of Tincture: GeoAffinity, Mineral Infinity, and Arenite Warriors.

Tincture’s advanced features give you unbridled possibilities. You can more accurately concoct the colors you desire by independently managing gradient color maps and multi-colored noises. The Tincture MetaNodes can be plugged to and from any other node that would normally accept the default Color Map node. And, color modification sliders provide easy refinement of color maps and noises without having to change the original colors, letting you experiment without losing the original color intentions. Dare we say, your new BFF?

Simple

? ?The most basic Tincture MetaNode.
? ?Provides quick and enhanced quality operations on a color map – HSL (Hue, Saturation, Luminance), Brightness/Contrast, and Gain.
? ?Simple Color Blending can also be applied to the color map.

Noise

? ?Builds on top of Tincture’s Simple MetaNode by including multi-colored noise production.
? ?Gives you detailed control over the grain production without requiring you to perform complex tasks.

Grainy

? ?Extends Tincture’s Noise MetaNode by adding grain patterns (based on numerous advanced Perlin-type fractals).
? ?Enables you to mix the grain pattern with built-in noise through a single slider to capture Mother Nature’s exquisite esthetic – both her randomness and her beauty.
? ?Empowers you with full control over grain production.

Variant

? ?Further expands Tincture’s Noise MetaNode by inserting a third layer of color production.
? ?Automatically creates, from just a single color that you choose, multiple shades in noise patterns and ensures these shades are as close to natural occurrence as possible.

LightBender

QuadSpinner’s innovative invention of light illusion MetaNodes can be used to constrain color, reflections, and light to edge, slope, and altitude. The technology literally modifies coloration, reflection, and light according to the shape of an object, the camera angle, and the object’s slope and altitude.

In situations where Vue might block the sunlight – behind a tree, for instance – LightBender enables you to bend light in and around the tree trunk to add rim lighting. By doing so it creates that subtle yet undeniable glow that nature produces in places where it normally can’t be generated in Vue.

LightBender delivers excellent results on terrains, water surfaces, and underwater elements as well – not just on metals. And wait ’til you see what these sophisticated MetaNodes can do with textiles! It changes the value of the cloth when giving it a natural luster, sheen, and softness.

Alpha

? ?Basic edge constraint with slope and altitude control.
? ?Pushes light to the center of the object, away from the edges.
? ?Parabolic style edge filtering allows multiple edges to be created visually.

Beta

? ?Filtered edge constraint with advanced slope and altitude control.
? ?Tailored for usage on terrains, water surfaces, and underwater elements.
? ?Works with the properties of light underwater. When you look at a submerged object, the curved edges have a lightness caused by micro refraction. The Beta MetaNode creates the illusion of that brightness without the actual refraction.
? ?Simplest avenue to incorporate LightBender for light, color, reflection, or luminance.
? ?Renders blazingly fast.

Gamma

? ?Beta’s filtered edge constraint, augmented by edge smudging with Grainy Fractal.
? ?Enables you to regulate all aspects of the fractal that produces the smudging .
? ?Allows you the same slope and altitude control as the Alpha MetaNode.



http://www.url-dead/file/999059864/MDK.rar

http://www.fileserve.com/file/gEDFkTD/MDK.rar

http://www.uploadstation.com/file/3Y3VEQ5/MDK.rar

http://www.wupload.com/file/636853/MDK.rar

[img]http://preview.url-dead/img/1316541.jpg[/img]

TwistedBrush – program for artists. It has a lot of variety of drawing tools, from paints to crayons and pencils. This program is deeply affects literally from the first run. Interface Twisted-Brush little resemblance to other editors, though, and provides all the necessary features: work with the clipboard, zuming and, of course, drawing. And drawing is only one tool – the brush, but the number (more than 3000 pieces!) and quality presets for drawing, as well as the diversity of form and governed by the size and colors enable a person, not a particularly gifted artistic talent, just a couple of minutes to portray it, that – perhaps more accurately, and qualitatively, of course – a professional who works in another editor, draw would probably have more than one hour!

The main features of TwistedBrush Pro Studio:
“Tool number 1 in the hands of an artist!
“Many drawing tools
“Features hit literally from the first run

Operating system: Windows 95/98/me/2000/NT/XP/Vista/7
Language: English
Size: 21.02 MB
Medicine : Cracked

fileserve.com
http://www.fileserve.com/file/Axzzy7k

url-dead
http://www.url-dead/file/984655904/_TwistedBrush_Pro_Studio_18.02.rar


MAR101 – Introduction to Mari


Professor: Gareth Jensen

Our first ever course in Mari is designed to get everybody up to speed with this new and excitingly powerful 3D painting package from The Foundry. Mari is a great leap forward in professional texture painting by being both users friendly and capable of dealing with a staggering large amount of resolution. Professor Gareth Jensen been working with Mari for the past few years as it was developed at Weta Digital and has continued to use it at Double Negative where he currently works. fxphd members will have access to Mari on Linux via the fxphd VPN.

Jensen comes from a background of physical film effects including make-up/prosthetics and painting ranging from props through to miniatures. Mari allows him to take a similar approach to texturing a digital asset by automatically seaming multi-patch UV’s giving a much more complete hands-on feel, similar to that of painting a physical model.

In this course we will be covering the basics to get you up and running, including a breakdown of the tools and palettes that you will find yourself most often using. We will be covering such great tools as paint through, heal/tow and the remarkable warping tools. We will going through the concept of Mari’s shaders and channels system as well as its comprehensive masking options.

Over the course of the term we will be taking an asset from start to finish. f you work like Jensen you probably like using all the tools at your disposal so we will also show how Mari works easily with other packages. I will be going over basic process of working in conjunction with Nuke and also the wonderfully simple to use camera projection set up for all your Photoshop projections.

In Jensen’s 10 years of experience within the film industry, he has had the opportunity to work for both physical effects as well as digital and even began his career as a creature actor for Lord of the Rings. Having previously studied make-up and prosthetics for film in New Zealand his role in the industry further progressed with the renowned Weta Workshop where he was involved in major productions such as King Kong, 30 Days of Night, District 9, Prince Caspian and more recently Avatar. Developing his skills amongst some of the best artists in the industry, Jensen has also trained as a creature and props painter and it was during the production of Avatar that he made the decision to expand his role into the digital world. Switching over to Weta Digital as a texture and look dev artist on Avatar, Jensen has been able to work with Mari during its development and has now used it for over 2 years and is continuing to use it within Double Negatives production pipeline. His background in physical effects has left him with a strong base understanding of how to paint realistic textures and being able to use Mari as his digital medium has made this transition a lot smoother.

Class 1:
A guided tour of the Mari GUI introducing the contents of the toolbox and a brief overview of the pallets. We will also be looking at setting up your project and talk about the subject of resolution.

Class 2:
Approaching an asset by gathering ideas and putting a solid aim together. We will be covering setting up projectors in Mari and using them with Photoshop to design a paint scheme. I will also show you how to create and store custom palettes inside Mari.

Class 3:
In this class we look at cleaning up our projections and become familiar with object handling and fast paint application using both 3D and UV views.

Class 4:
An introduction to the Mari shader system and a demonstration in how to use Mari with Maya texturing tools.

Class 5:
In this class we will be learning how to version up geometry in the object tab, as well as how to paint a metal mask.

Class 6:
In this class we will start to combine the powerful tools and methods we have learnt so far to create interesting and believable rust masks.

Class 7:
In this class we will be looking at ways to use textures in Mari that have been produced in other applications. We will also be going over techniques for weathering your asset.

Class 8:
In this class I will be showing you how to bake shaders out of Mari and also how to apply the power of Nuke to your texturing workflow.

Class 9:
Painting a human hand, in this class I am going to show you one approach to painting skin in Mari. Part 1 of 2.

Class 10:
Painting a human hand, in this class I am going to show you one approach to painting skin in Mari. Part 2 of 2



http://www.url-dead/file/990791314/Fxphd_mari101.part1.rar
http://www.url-dead/file/990791174/Fxphd_mari101.part2.rar
http://www.url-dead/file/990791194/Fxphd_mari101.part3.rar
http://www.url-dead/file/990802884/Fxphd_mari101.part4.rar
http://www.url-dead/file/990802814/Fxphd_mari101.part5.rar
http://www.url-dead/file/990802774/Fxphd_mari101.part6.rar



http://www.fileserve.com/file/ngV7A6P/Fxphd_mari101.part1.rar
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http://www.fileserve.com/file/hpErstF/Fxphd_mari101.part5.rar
http://www.fileserve.com/file/FQm98RW/Fxphd_mari101.part6.rar


http://www.uploadstation.com/file/HHV5bpn/Fxphd_mari101.part1.rar
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http://www.wupload.com/file/517291/Fxphd_mari101.part1.rar
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http://www.wupload.com/file/517363/Fxphd_mari101.part4.rar
http://www.wupload.com/file/517641/Fxphd_mari101.part5.rar
http://www.wupload.com/file/517436/Fxphd_mari101.part6.rar
 


http://bitshare.com/files/2o9qpeym/Fxphd_mari101.part1.rar.html
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http://bitshare.com/files/fyrc415y/Fxphd_mari101.part6.rar.html
 

 

http://cgpeers.com/torrents.php?id=3047 

 


Thanks to kinetik-ninja and the clan for this awesome tutorial!

VUE201 – A Comprehensive Guide to Vue Taught by Eran Dinur, this course offers a comprehensive approach to learning Vue, with an emphasis on workflow
and techniques needed for effectively using it in various professional production scenarios.
From creating assets for matte painting and compositing to animating and rendering complete 3D scenes.
Vue has gained a prominent position in the industry as a tool for creating rich and detailed 3D natural scenery
and there’s an ever-growing demand for competent Vue artists.

We will first cover all of the main aspects of Vue – the different atmospheric models, polygonal and procedural terrains,
EcoSystems, animation, materials and plant editing, and then dig deeper into more complex areas such as fractal functions
and multi-layered shaders. Keeping in mind the needs of matte painting and compositing, we will also explore Vue’s extensive
multi-pass rendering, matte generation and export options.

Class 1: Introduction to Vue
– We will look at some of the strengths and unique capabilities of Vue. Then we?ll build a simple scene,
which will allow us to get familiar with the interface and various editors.

Class 2: Plants and EcoSystems
– After examining Vue?s SolidGrowth plants, We?ll take a close look at Vue?s fantastic distribution system.
We?ll explore the different approaches to setting up EcoSystems, from free-hand painting to defining distribution
and interaction rules.

Class 3: Atmosphere and lighting
– Mastering the atmospheric models in Vue is essential for achieving good looking renders.
We will devote most of the class to the Spectral atmosphere and volumetric clouds,
and will also take a short look at the standard model and environment mapping.

Class 4: Terrains
– We?ll go through the different terrain types (height field, procedural, large scale and infinite),
and explore terrain hand-sculpting and erosion techniques, as well as basic function editing,
and spherical terrains.

Class 5: Materials and natural distribution
– We will create textured and procedural materials and layer them using natural distribution rules.
We will also create water material and explore transparency, refraction and murkiness.

Class 6: The function Editor
– In this class we will dig deep inside Vue?s powerful node-based function editor,
and learn how to create elaborate terrains and materials using fractal algorithms and filters.

Class 7: Animation
– Importing cameras from external applications, camera and object animation,
animating atmospheres and clouds, wind animation and ventilators,
animating water materials and terrains.

Class 8: Rendering and exporting
– Vue has an extensive multi-pass rendering system, and we?ll take a close look at the various passes
and their potential usage.
We?ll also look at render quality configurations, as well as object and material export options.

Class 9: Advanced Techniques 1
– Displacement, sub-surface scattering, Hyper textures and camera projection mapping.

Class 10: Advanced Techniques 2
– More lighting, terrain, material, plants and EcoSystem techniques.

Rapidgator

http://rg.to/file/3fde53c027121fd3311ace6a83b331df/FXPHDVUE201.part1.rar.html
http://rg.to/file/40b7bd412355384d8879f9d1b69fdcfa/FXPHDVUE201.part2.rar.html

Oboom

https://www.oboom.com/Q4X0P8GQ
https://www.oboom.com/LS2243N3

Uploaded

http://ul.to/7qzu9jiu
http://ul.to/do3tbr35

Adobe Photoshop CS5 Extended x86/x64 12.0.4 * SE * (May 9, 2011)

Adobe Photoshop CS5 Extended x86/x64 12.0.4 * SE * (May 9, 2011) – a program for processing raster graphics. Supports numerous graphic formats. Adobe Photoshop allows you to create new images and edit them. Photoshop used to create photorealistic images to work with color scanned images, retouching, color correction, transformation of graphs, color separation, etc. Adobe Photoshop has all the methods of working with bitmaps, in this case is to work with layers and uses the contours.

Program is the undisputed leader among the professional graphic editors due to its widest possibilities, high efficiency and speed. Adobe Photoshop provides all the necessary tools for correcting, editing, preparing images for printing and high quality output.

A revolutionary tool for Content-Aware Fill with well-developed intellect can instantly remove any object or part of the image carrying fill the space formed in the light of the other parts of the image. He just picks up light, tone and noise, depending on the surrounding area, which allows to eliminate any traces of the deleted object. With the new Refine Edge tool, users can perform the selection, which was virtually unavailable earlier. Innovative technology accurately detects and creates a mask for the most complex types of objects, such as hair or foliage of trees, while not capturing the background.

With the advent of Photoshop CS5 photographers have access to a function of the new generation to create images with high dynamic range (HDR). Combining pictures with different exposures into one HDR image, Photoshop CS5 accurately retains the full range of key scenes. New technology HDR Pro to eliminate spurious distortions and provides more precise control of the tone mapping. With features HDR rendering, users can simulate spectacular HDR images using a single image.

Photoshop CS5 includes revolutionary tools to enhance the creative potential of users. Brand new drawing tools include a tool Mixer Brush, who mixes an infinite number of colors on one brush tool Bristle Tips, creating the effect of smear brush. With Puppet Warp tool, users can change the position or view of any element of the image, for example, straightened his bent arm on the photos or adjust an image of the landscape to create a new spatial perspective.

Among the most interesting innovations are the following:

“Technology Truer Edge in Photoshop CS5 Extended, improves the definition of boundaries of objects in photographs.
“Tool Content-Aware Fill to remove from the image of an object and automatically fill the space with the relevant content.
“Advanced tools for working with the HDR-images, which include tool HDR Pro, which improved removal of artifacts and image adjustments. Using the HDR-toning, you can mimic the appearance of HDR-images for the usual picture.
“Tools Mixer Brush, blending the colors in one brush
“Puppet Warp Tool for the strain of any element of the image. It can, for example, to change the landscape to create a different perspective, or to straighten a bent arm.
“The ability to save 16-bit image format JPEG.
“Custom mini-bar Adobe Mini Bridge for fast file management, which is available directly from the application.

*** UPDATE *** (May 9, 2011) – Minor bug fixes, improved speed of installation.

Cborka designed for those who need a full-featured Photoshop CS5 Extended, setting for 20 seconds and has virtually a fully-fledged product (except for third-party add-ons).
of plug-ins added to the latest version of Camera Raw and Nvidia DDS;
available to all sections of lenses for Camera Raw and Lens Correction;
in the assembly includes distributions VC + + 2005 and 2008 (x86/x64), installation of which (in their absence) is automatic;
assembly does not spoil the profiles of other applications, the company Adobe, installed on your computer.

On file:

Enabling | reg code : Sew
Language : English and Russian
File format : Rar
Platform / OS : Windows ? XP/Vista/7
Developer : Adobe
Year : 2011
File Size : 186.15 Mb

http://www.fileserve.com/file/mWahswq/photoshop_cs5_se-12.0.4.rar

——————–Or———————-

http://www.url-dead/file/976305101/photoshop_cs5_se-12.0.4.rar

https://i.imgur.com/b3Oo7.jpg

The Pixel Farm PFTrack, PFPrep, PFClean, PFMatchit (x64 Windows/Linux/MacOSX) By XFORCE

PFTrack
PFTrack 2011 has been completely re-written as a 64-bit, GPU-accelerated application, allowing scalable performance as more robust components becomes available, while vastly improving processing speeds on modest computer hardware. Significant increases in productivity are accomplished through The Pixel Farm’s distinctive node-based flowgraph architecture. The Tracking Tree allows artists to experiment with multiple techniques in a non-linear, non-destructive environment to achieve the most accurate solution possible. Newly designed Image Modelling tools, with full-resolution Texture Extraction, generate detailed geometry for scene fitting, shadow boxing, and set reconstruction. PFTrack’s per-pixel Z-Depth now supports masks to specify the relative depth ordering of objects in the scene, producing a grey-scale depth map image and triangular mesh geometry. Geometry Tracking now supports deformable groups, allowing a triangular mesh to deform as it’s vertices track a non-rigid moving object, such as an actor’s face while speaking. Extensive image processing capabilities include Shutter Fix for correcting the rolling shutter errors of footage originating from CMOS sensor cameras, Transform Clip for cropping, resizing and rotating source footage, a new Optical Flow node for calculating and exporting dense motion fields, vector-based keyframable Retiming, unsurpassed Lens management, and a host of Enhancement functions for making footage more “trackable”.

PFMatchit
PFMatchit has been released in response to customer demand for a lower entry point to The Pixel Farm’s technology and is the first product to harness the company’s new 64-bit, node-based flowgraph architecture. This new technology dramatically improves the fundamental processes involved in camera tracking, one of the most important areas of successful VFX creation, ushering in unprecedented levels of flexibility, control, accuracy and speed.

PFPrep
From creating dailies through to full DI image preparation, PFPrep has it all. The focused yet well chosen toolset cherry picks the renowned image processing technologies from PFClean to provide the industry’s finest, single solution for prepping footage for all aspects of present-day film production, regardless of content origination. GPU acceleration of the complex image algorithms in combination with integrated batch processing ensures the fastest and most accurate results across footage of any type and resolution, within schedule and budget.

PFClean
When PFClean hit the film restoration community in 2004 it provided the well needed breath of fresh air in a market dominated by technical products that offered little consideration for productivity and deadline deliveries. Delivering many industry firsts such as the unique ‘non destructive’ metadata toolset, completely automated dustbusting and a complete conform/editing toolset, PFClean was quickly established as the remastering and digital restoration package to own, where we lead, others can only follow. Since its release, a large number of renowned facilities rapidly adopted the package for its vast toolset, ease of use, productivity and outright ability to deliver. These facilties include, Deluxe, Technicolor, Ascent, UPP, Pixeon, Adlabs, The Criterion Collection, Cinerec, Arri Film TV services, Cinepost, Nordisk Film to name but a few.

 

 

The Pixel Farm Windows Products

PFTrack
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——————-Or——————-
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PFPrep
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——————-Or——————-
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PFMatchit
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——————-Or——————-
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PFClean
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——————-Or——————-
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——————————————————————————————————->

The Pixel Farm Linux Products

 

PFTrack
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——————-Or——————-
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PFPrep
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——————-Or——————-
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PFMatchit
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——————-Or——————-
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PFClean
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——————-Or——————-
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PFTrack
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——————-Or——————-
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PFClean
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——————-Or——————-
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PFPrep
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——————-Or——————-
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PFMatchit
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——————-Or——————-
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