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T-Splines for Rhino 2.3.3 Final | 15.5 MB

T-Splines for Rhino helps designers easily create and edit fluid, organic shapes for design and manufacturing. This plugin, tightly integrated with Rhino 4, adds a suite of new surfacing tools to help designers speed up their design time, accomplish tasks that would be tedious or difficult in Rhino, and translate between subdivision surface modeling programs and Rhino.

Product benefits
Design faster: Speed up the design process and decrease your design time. Replace slow and tedious workflows with T-Splines? rapid surface creation tools.
Meet customer requirements with ease: Easily create models that meet aesthetic requirements and match customer design specifications.
Be more innovative: Create fluid and organic shapes that cannot be modeled with other tools.
Be more competitive: Cycle through more design iterations in less time and respond faster to design bids.
Create production-ready designs: T-Splines surfaces are ready for analysis and manufacturing.
Eliminate rework and clean-up: Create continuous and gap-free models.

Product features
New modeling technique: Polygonal or Box modeling is a method where the designer pulls on, extrudes, and scales basic shapes to quickly rough out a desired shape. As the model becomes more refined, sections of the shape can be subdivided to add more detail and control. T-Spines makes this technique available for the first time in a NURBS compatible method. .
Powerful surfacing tools: Using simple T-Splines commands, it?s easy to generate editable, non-rectangular surfaces from curves?something that?s not possible to do using NURBS.
High level of shape control: Keeping the number of control points to a minimum (to facilitate a smooth surface) is the first rule of modeling. T-Splines makes this easy to do, by letting you insert single control points instead of a whole row, as required in NURBS. Editing these points, deleting sections of points, and adding local creases are possible, too.
Interoperability: Import polygonal models or .obj files and convert them to T-Splines surfaces. T-Splines surfaces are 100 percent directionally compatible with NURBS and at any point in the design, you can convert your T-Splines model to a NURBS model for downstream analysis or manufacturing applications.
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http://hotfile.com/dl/69318597/a32179c/T-SRo233.rar.html

Mainconcept MPEG Pro HD v4.1.1 Plug-In for Adobe Premiere Pro and Codec Suite 5.0

MainConcept MPEG Pro HD 4 is a full-featured editing and export Plug-In for Adobe Premiere Pro CS3 and CS4. It offers full support for the whole Sony XDCAM camcorder and deck generation, Panasonic P2 AVC-Intra and DVCPRO camcorder series as well as full MPEG and H.264/AVC support.

MainConcept MPEG Pro HD 4 is a set of full-featured editing and export Plug-Ins for Adobe Premiere Pro and CS4. They offer full support for the whole Sony XDCAM camcorder and deck generation, Panasonic P2 AVC-Intra and DVCPRO camcorder series as well as full MPEG and H.264/AVC support. The brand new release now comes in five different versions that suit the demand of almost every user working with Adobe?s video-editing flagship ranging from consumers up to professional content creation.

MainConcept GmbH, a wholly-owned subsidiary of DivX, Inc. (NASDAQ: DIVX) and one of the world?s leading providers of video/audio codecs and software development kits (SDKs) to the broadcast, film and consumer markets, today announced the release of MainConcept? MPEG Pro HD 4 Plug-In Suite for Adobe? Premiere? Pro CS4 and CS3 software. This new MPEG Pro HD 4 Plug-In helps professional videographers, editors and producers edit high definition video in various formats.
MainConcept Codec Suite 5, the successor to the popular MPEG Pro HD plug-in from MainConcept, is a set of full-featured, native 64-bit editing and export Plug-Ins for Adobe? Premiere? Pro CS5.

Now available in five different powerful codec format packages, the MPEG Pro HD 4 Plug-In makes it quick and easy to edit video formats such as AVC-Intra in the Adobe Premiere Pro workflow. The newest MPEG Pro HD 4 Plug-In augments existing frame-accurate, native editing of a variety of formats in Adobe Premiere Pro, with full support for formats such as AVC-Intra or XDCAM 4:2:2, among others.

Various MainConcept MPEG Pro HD 4 versions are available:

MPEG Pro HD 4
H.264/AVC & MPEG

MPEG Pro HD 4
XDCAM

MPEG Pro HD 4
DVCPRO

MPEG Pro HD 4
AVC-Intra

MPEG Pro HD 4
Broadcast Suite

The MainConcept MPEG Pro HD 4 Plug-In adds professional enhancements to Adobe’s video editing flagship product, such as Dolby Digital 5.1 output channel support, AVC-Intra Class 50 and 100 support, and many other ready-to-use project, sequence and export presets for all sorts of devices as well as production and broadcast environments.

?Adobe Premiere Pro CS4 provides a comprehensive solution for creative professionals who need to craft world-class video,? said Owen Walker, senior product manager for Adobe Premiere Pro at Adobe. ?MainConcept?s new plug-in extends the capabilities of Adobe Premiere Pro CS4 to an even greater range of workflows, such as those involving AVC-Intra codecs. We are pleased that MainConcept is dedicated to supporting Adobe software and providing even more options for our customers working in a wide range of formats.?

?Users will benefit from the unique features and various improvements we?ve added that build on the Adobe Premiere Pro workflow,? said Muzaffer Beygirci, Managing Director and VP Sales of MainConcept GmbH. ?By providing multiple Plug-In options, we have created a comprehensive and cost-effective video editing solution for any production environment.?

Changelog:
Now supports import of Convergent NanoFlash and Flash XDR new MXF file format.
Improved memory management: Less conflicts with Premiere Pro’s memory management.
MPEG-2 HD sequence preset templates for Premiere Pro CS4 with a wide range of render presets for high bitrates, Long GOP and I-Frame-only.
Solved installation problems when Premiere Pro CS4 was installed on a drive other than C:\ on Windows 7.
Entering frame size by keyboard in advanced H.264/AVC settings dialog is now possible again.

Homepage: http://www.mainconcept.com

Download Link :
http://hotfile.com/dl/68566092/3f309a6/Mainconcept_MPEG_Pro_HD_v4.1.1_and_Codec_Suite_5.0.rar.html

Red Giant Knoll Light Factory Pro

Red Giant Knoll Light Factory Pro | v2.7 | 44 Mb
Knoll Light Factory is one of the industry’s most popular motion graphics tools. It is most famous for its high-fidelity simulations of light effects called flares, which simulate reflections from a very bright light source as seen through a camera’s lens. Knoll Light Factory is Hollywood’s go-to tool for adding interest to text or logos or extra pop to FX explosions. Now includes CS5/64 bit compatibility, new custom flares, Knoll 3D Flare and a new Lens Designer for Adobe CS5

System Requirements
PC / Windows:
– Win XP SP1 or later, Vista 32-bit and 64-bit, Win 7 32-bit and 64-bit
– Pentium 4 2.4 GHz or faster (or AMD equivalent)
– 1 GB of RAM
– 30 MB of Hard Drive space
Apple Macintosh:
– Mac OSX 10.4.11 and later
– Mac Intel
– 1 GB of RAM
– 30 MB of Hard Drive space

Host Applications
– Adobe After Effects CS5, CS4, CS3
– Adobe Premiere Pro CS5, CS4, CS3

Download Link :
http://hotfile.com/dl/68561645/8561442/Red_Giant_Knoll.rar.html

IMG

Krakatoa1.6.0.43178 For 3DsMax 2011,2010 32Bit & 64Bit

KRAKATOA? is Prime Focus’ production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit.

It provides a pipeline for acquiring, caching, deforming, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa? integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.

Feature Set
Particle Sources:
Input particles from 3ds Max particle systems like Particle Flow and Thinking Particles.
Use geometry vertices as particles.
Load particle files in Krakatoa?s PRT format, CSV files or RealFlow BIN files.
Rendering Options:
Render using volumetric or additive shading models. The volumetric model simulates attenuation due to the density of particles that the light passes through accurately modeling physical light.
Particles can be rendered as self-illuminated, or with volumetric lighting. Use specular shading when the particles have normals.
Shade particle color and density with 3ds Max material?s color and opacity, or supply a custom color, use blended z-depth and blended camera distance as alternate methods.
Full support for motion and depth of field effects. Use 3ds Max?s built-in multi-pass effects for compatibility.
User can cache particle pipeline results in RAM before or after the lighting phase ? allowing for quick adjustments to lighting parameters or camera placement.
Partitioning
Advanced partitioning enables more particle rendering than 3ds Max can normally process by itself. When running Max in conjunction with Deadline?, users can distribute large particle simulation jobs over multiple machines.
By evaluating the same system multiple times ? with different random seeds for each partition ? Krakatoa? can generate massive particle counts.
Recombine partitioned files and render them as a single particle cloud.
Ultimately, the only limitation on particle counts is your available RAM.
Interaction With Other Renderers
Load specified scene geometry to act as matte objects, obscuring particles from the camera and casting shadows onto particle systems.
Use shadowing attenuation maps created during the rendering process to project shadows from particles onto scene geometry in other renderers. Several provided scripts simplify the process of switching between renderers and re-applying the shadowing attenuation maps to the scene lights.
PRT Loader
Krakatoa?s PRT loader allows users to preview input particle files in the 3ds Max viewport ? and specify how they will load and render in Krakatoa?.
Apply 3ds Max object space and world space modifiers to particles just like any other object.
Use custom geometry to cull volumes for selectively deleting particles.
Playback graph lets users change timing on particle sequences.

? 2010 Prime Focus Software – Designed by Velocity Design Works

All rights reserved. All trademarks contained herein are the property of their respective owners.

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Krakatoa1.6.0.43178 For 3DsMax 2011,2010 32Bit & 64Bit

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