Softwares

CineCAT 1.0 For Cinema4D
Fully integrated MAXON Cinema 4D matchmoving solution

CineCAT offers a full automatic and robust solution for camera tracking inside MAXON Cinema 4D. CineCAT estimates camera parameters and reconstructs 3D points of the scene from image sequences. The estimated parameters can directly be integrated into the Cinema 4D scene.

Feature Overview:

* Supported systems: Windows (32 and 64 bit versions), Mac OS X (Intel or PPC)
* Seamless integration into MAXON Cinema 4D
* Fully automatic match moving
* Very fast multi-threaded tracking engine, which employs up to 4 processors
* Image sequences in the format: JPEG, PNG, GIF, CIN, DPX, PNM, TGA, TIFF, BMP
* Arbitrary image resolution including SDTV and HDTV up to 2048×1156
* Flexible Auto Feature Detector options
* Solves free and nodal pan camera motion
* Solves constant and variable focal length shots
* Lens distortion correction tool
* Polygon mask tool
* Extensive scene modelling tools
* Fast and easy access to scene orientation
* Locator tool for adding manual points where needed
* Controllable number of exported 3D points and scene objects
* Export of image sequences with compensated lens distortion – exported image sequences can be automatically imported as scene backdrops

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Rapidshare:
http://rapidshare.com/files/368883831/C_CAT_Amon_Ra.rar.html

Megaupload:
http://www.megaupload.com/?d=H1W7LWBI

“Thanks to Amon^Ra for the crack”

Update:

http://www.mediafire.com/?wnvnttmmcgz

Replace update “CDL 32” for proper crack

Renderman Pro Server 15.0 and Renderman Studio 2.0.2 for Windows x86_64

RenderMan Pro Server 15.0:
Pixar?s RenderMan? Pro Server is the same software that Pixar uses to render its own feature film animation. It?s a high performance renderer built to tackle the most complicated 3D imaginable … with production-hardened technology that is stable, reliable, and flexible. Pixar?s RenderMan? Pro Server delivers breathtaking results again and again.

RenderMan Studio 2.02
The Ultimate Rendering Suite
Shading, rendering, compositing, and renderfarm management in one package.
RenderMan Studio 2.0 is the latest version of Pixar’s advanced suite of tools for shading and lighting TDs. Highlights in version 2.0 include a series of significant performance enhancements, which should be immediately apparent on many scenes.

These are *uncracked* 64-bit installers on 64 bit platforms :
As we all know the first step to get liberated version is to make it available to the reverse engineering studs. This is that attempt and maybe a legendary cracker bumps into this and does the needful.

http://rapidshare.com/files/343758043/RenderManStudio-Maya2010-2.0.2-windowsVista_x86-64.msi
http://rapidshare.com/files/343488396/RenderManStudio-Maya2009-2.0.2-windowsVista_x86-64.msi
http://rapidshare.com/files/343488395/RenderManProServer-15.0-windowsVista_x86-64.msi

and the license server 6.1 is
http://www.multiupload.com/YL61PWOX3Y

3Delight 9 & 3Delight for Maya 5 32Bit & 64Bit Win/Linux

3Delight For Maya is our plug-in for Maya users wishing to create high quality work that is sometimes difficult to achieve using Maya’s internal renderer. The plug-in was designed to be easy to use for Maya artists as well as provide the necessary power and flexibility for the more demanding production environments. Users can rapidely experience the power of the 3Delight renderer in their projects thanks to HyperShade support, complete geometry support and direct rendering to Maya’s render view. Advanced features include multi-pass work-flow, RIB output, MEL RenderMan? binding, multiple output variables, photon mapping, etc …This tool has already a wealth of production experience and has been used with success in productions such as X-Men 3, Chronicles of Narnia and Fantasic Four.

Rendering Features
Two Render Modes
Both direct rendering in Maya (including rendering into Maya’s render view) and RIB export are supported. Direct rendering is useful in normal lighting and rendering work while RIB export can be used for render farm rendering. RIBs exported by 3Delight For Maya are optimized for size and can be written in compressed binary form.

HyperShade and RenderMan Shaders Support
Both RenderMan shaders and Maya’s HyperShade nodes can be assigned to objects. HyperShade nodes are automatically converted into human-readable SL code and compiled for rendering. New HyperShade nodes can easily be added by providing 3Delight For Maya with their SL code.

Motion Blur and Depth of Field
Multi-Segment motion blur and realistic camera shutter simulation contribute to high quality rendered images. Compared to other rendering software, motion blur in 3Delight For Maya is fast. Depth of field is fully supported and simulates a realistic camera bokeh.
High Quality Anti-AliasingEdge anti-aliasing, motion blur and depth of field quality are all controlled using very simple and predictable controls. “Pixel Samples”, “Pixel Filter” and “Filter Width” are the most common parameters one needs to know. Contrary to other rendering packages, such as ray tracers, increasing pixel samples for higher quality anti-aliasing does not affect performance significantly.

Geometric Displacements
Displacements are efficiently rendered to sub-pixel accuracy. Hypershade displacement shaders as well as RenderMan shaders can be assigned to geometry.
ShadowsBoth ray tracing and shadow maps can be used to render shadows. Shadow maps can be rendered in “deep” mode for realistic shadows in hair and fur. Additionally, 3Delight For Maya can automatically generate “cube shadow maps” for point lights. Contrary to other rendering packages, cube shadow maps are not stored as six separate shadow maps but in one special shadow map.

Ray Tracing
Reflections and refractions are accurately rendered.

Global Illumination
Photon maps, caustics, final gathering and image based lighting are supported.

Subsurface Scattering
Automatic subsurface scattering can be enabled on a per-object basis and delivers impressive results, fast.

Workflow
3Delight For Maya offers a multi-pass rendering workflow that is suitable for production work. “Render Passes” can be used to render different components of a scene (as in “Render Layers” or to render different lighting characteristics of a scene (such as diffuse, specular or ambient occlusion). In short, a render pass can define the following parameters (please refer to the User’s Manual for a thorough description):
Camera and quality options

Render mode. Either direct render or RIB export.
Objects to render. Maya sets can be used to define groups of objects to render in a given pass. The default is to render all objects in the scene.
Light sources to render. Maya sets can be used to define the light sources that are used. The default is to use all light sources.
Clipping planes to use. A 3Delight For Maya clipping plane can cut space in any desired direction to clip away geometry. Clipping is performed at sub-pixel accuracy and can be used, for example, to cut an object in two.Additionally, a given render pass can use a certain “shader collection.” This means that objects can have different shaders assigned to them, depending on the pass being rendered. The User’s Manual provides more information about this unique feature. Note that one could simply use one render pass for the more traditional one layer rendering.

Supported Geometry
Maya Hair and Paint Effects
Rendered using 3Delight’s efficient `RiNuCurves’ primitive.

Polygons
All types of polygons, including those with holes, are supported. Additionally, polygonal geometry can be tagged as a subdivision surface and rendered as such.
NURBS (Maya surfaces)All NURB surfaces are supported. Trim curves on surfaces are also fully supported and rendered to sub-pixel accuracy. All surfaces are rendered smooth.Hierarchical Subdivision SurfacesFully supported, including both creasing and partial creasing on edges and vertices as well as per-level UV sets. As always, all hierarchical subdivisions are rendered smooth and to sub-pixel accuracy.

Particles
“Point”, “blobby”, “sphere” and “patch” particles are supported. “Point” particles are rendered using 3Delight’s efficient lightweight particle primitive.
Curves.Maya curves can be tagged as renderable on a per object basis and rendered using 3Delight’s RiNuCurves primitive.Additionally, UV sets, texture reference objects and normals (if any) are correctly assigned to all primitives.

Configurability and Flexibility
As with all serious production tools, 3Delight For Maya has been designed with flexibility in mind. In fact, no other rendering plug-in on the market achieves the same balance between integration and configurability.
We implemented most of the RenderMan interface in MEL, which means that you can call RenderMan commands in your MEL scripts. Other packages mainly provide “RIB boxing” capability.
3Delight For Maya was written mostly using the MEL RenderMan interface which means that one can modify it at will. Only core functionalities have been programmed in C++ for performance reasons.

Import and Export
Output Formats
3Delight For Maya can save rendered images in many file formats, including: TIFF, IFF, OpenEXR, cineon, bmp, sgi, softimage and PSD.

Input Formats
Maya’s textures used in HyperShade shaders are automatically converted to 3Delight “.tdl” textures. When using RenderMan shaders, 3Delight’s texture converter (tdlmake) can be used to convert the most common images formats to “.tdl” textures.
HDR Images tdlmake can convert high dynamic range probes (both normal and “twofish” probes) images into environment maps suitable for image based lighting.

3Delight 8.5 and 3Delight for Maya 4.5 released
This release includes support for RSL 2.0 (shader objects and co-shaders) and further ray-tracing optimizations that should give significant performance gains when rendering displacements and motion-blur. 3Delight for Maya includes a new relationship editor to quickly explore and assign shaders and attributes as well as new “edge rounding” features to easily bevel edges on polygonal geometry.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !
Play BOY’s

3Delight 9 & 3Delight for Maya 5 x32Bit & x64Bit Windows Version

Download From RapidShare

http://rapidshare.com/files/319783807/3Delight_9___3Delight_for_Maya_5_x32Bit___x64Bit.rar

Download From DepositFiles

http://depositfiles.com/files/8yftjzehz

3Delight 9 & 3Delight for Maya 5 x32Bit & x64Bit Linux Version

Download From RapidShare

http://rapidshare.com/files/319790979/3Delight_9___3Delight_for_Maya_5_Linux_Version.rar

Download From DepositFiles

http://depositfiles.com/files/muoirzpnr


SideFX Houdini Master 10.0.595 for Windows x32Bit & x64Bit

SideFX Houdini Master – a powerful program for modeling and creating special effects, while a functional set of 3D graphics. The program allows you to produce complex images without the need for additional plug-ins or a group of programmers. Film industry can rely on Houdini Master to creating incredible video effects and animation. Among the innovations the tenth version is worth noting the possibility of using multiple computers together within a local area network, to simulate the behavior of fluids, Pyro FX, new tools for creating smoke and fire, technology, Interactive Photorealistic Rendering (IPR) to quickly view the changes being made in light of three-dimensional scenes, work with the stereoscopic data. Houdini Master is the availability of tools for creating dynamic and visual effects with particles.

Features:
Houdini Master is a full-featured 3D animation and
visual effects software renowned for its node-based procedural workflow. Houdini Master is indispensible for visual effects artists and technical directors (TDs) and includes a fully unified dynamics environment. Houdini Escape is a complete 3D modeling, animation, lighting, rendering and compositing package that works well on its own or with Houdini Master. Houdini Escape includes strong character animation features such as
powerful auto-rigging and muscle tools.
Interoperability: Use Houdini Master to set up sophisticated particle and physical effects, then view and render them in Houdini Escape. Encapsulate those effects into Houdini Digital Assets, and you can bring them into Houdini Escape as interactive artist tools.

What’s new in Houdini 10:

Dynamics:
The new Pyro FX shelf tools let you create production-quality smoke and fire effects quickly. The shelf tools are backed by new DOP nodes (Pyro solver), SOP nodes (DOP I/O surface node), and a very flexible, production material (Pyro material). More information.
You can now divide the work of a fluid simulation and distribute it to multiple networked computers.
The wire, fluid, and cloth solvers are now faster due to multi-threading and/or algorithmic improvements.

Motion FX:
Motion FX allows you to easily add CHOPs effects to parameters using the parameter?s menu. More information.
You can add effects to objects using the Lag Object and Jiggle Object tools on the Animation shelf tab.

Fur:
You can now create a clear part line in combed fur by using the Add Parting tool on the shelf.
Replaced parameters on the Fur Object for specifying how thickness, frizz, and color vary along the length of each hair with ramps.

Network usability:
The network editor now has a toolbar to allow easier access to network functionality. Use the network editor?s Gear menu to turn the toolbar off.
Sticky notes in the network. Press Ctrl + P to create a new note. More information.
You can now nest network boxes inside each other.
Improvements to wiring.
Shaking a node disconnects it.
Dropping a node onto a wire connects it. Hold ? Shift to connect the next free input instead of the first one. This new behavior is disabled if you turn selectable wires off in the main preferences.
Dropped nodes now automatically snap to line up with their parents and siblings.
Holding ? Shift while dragging a node will move it with its children, and holding ? Shift + Ctrl will move the node with its parents. You can also turn on a checkbox called Move Tiles With Their Children on the Network editor page of the main preferences, which automatically move it together with its children.
You can now press B in the network editor to quickly set/unset the bypass flag on the node under the mouse pointer. Press ? Shift + B to set/unset the bypass flags on the selected nodes.
You can now use the HOUDINI_NODE_WIDTH environment variable to control the width of nodes in the network editor. The variable is a multiple of the flag width.
The ?current? node (the node displayed in the parameter editor) is now marked in the network editor with a dark outline when it?s not selected.

General usability:
Motion Effects let you very easily override a parameter with a CHOP network, allowing you to quickly apply an effect such as jitter or overshoot. More information.
There is now stereoscopic viewing in the viewport, a stereo camera rig, stereoscopic rendering in ROPs, and stereoscopic MPlay and IPR viewing. The stereo camera rig is also on the Lights and Cameras tab of the shelf. More information.
Better display and manipulation performance.
Multi-line editor fields, such as on the Code tab in the type properties window, now feature a toolbar with common editing functions.
Expression evaluation is now faster.

Shading and rendering:
The render view now supports fast previews that update as you change parameters. More information.
New production-quality Pyro shader. More information.
New occlusion materials. Useful for general occlusion passes, occlusion-for-compositing passes, or simple colored/textured type occlusion renders. More information.
New Simple Ramp material in the palette, which makes for a useful x-ray or toon type material. More information.
VOP networks now automatically convert datatypes when possible. You can middle-click an auto-converted connection and choose to create an explicit conversion node.
The PBR rendering engine is now implemented in VEX. This allows you to export deep raster variables in PBR and to use a shader to control PBR rendering.
You can now export deep raster planes such as direct_diffuse (Direct lighting, diffuse component) and direct_glossy (Direct lighting, glossy component) from PBR.
Better filtering of shadow maps (also in 9.5).

New shelf tools:
The new Pyro FX shelf tab contains new pyro effects tools.
There are two new Cloth shelf tools.
Elastic Object is useful for simulating objects that try to regain their original shapes after a collision, such as a rubber ball.
Dentable Object is useful for simulating objects that do not try to regain their original shapes after a collision, such as a crushed can.
There is a new Animation shelf tab.
Lag Object uses Motion FX to add lag to an object.
Jiggle Object uses Motion FX to add jiggle to an object.
The Freeze transforms tool pushes an object?s Scene-level transforms down into a Transform surface node at the geometry level.
The Knife tool lets you interactively split polygons along a drawn line.
The Edge loop tool lets you easily insert a loop of edges in quad polygon geometry.

Other improvements:
Mac port is faster and more reliable.
HOM is more completely implemented and better documented.
Many improvements and new options in FBX translation.
The context menu for parameters is now defined by an editable XML file.
New Houdini Dark color scheme available in the color settings menu.
Scripts can now disable ramp parameters.
Bug fixes and optimizations.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Play BOY’s

SideFX Houdini Master 10.0.595 for Windows 32Bit & 64Bit

http://rapidshare.com/files/376035003/SideFX_Houdini_Master_10.0.595_Win_X86_X64.part1.rar
http://rapidshare.com/files/376037339/SideFX_Houdini_Master_10.0.595_Win_X86_X64.part2.rar
http://rapidshare.com/files/376039586/SideFX_Houdini_Master_10.0.595_Win_X86_X64.part3.rar
http://rapidshare.com/files/376040675/SideFX_Houdini_Master_10.0.595_Win_X86_X64.part4.rar

http://www.filefactory.com/file/b11dcca/n/SideFX_Houdini_Master_10.0.595_Win_X86_X64.part1.rar
http://www.filefactory.com/file/b11dcc8/n/SideFX_Houdini_Master_10.0.595_Win_X86_X64.part2.rar
http://www.filefactory.com/file/b11dcc9/n/SideFX_Houdini_Master_10.0.595_Win_X86_X64.part3.rar
http://www.filefactory.com/file/b11dcc7/n/SideFX_Houdini_Master_10.0.595_Win_X86_X64.part4.rar

Enjoy it !

Play BOY’s

Play BOY’s Files
http://www.filefactory.com/f/81884f97cee6b4e2/

Join FileFactory
http://www.filefactory.com/affiliates/refer/qbzJ284

Vray 1.5 SP4a + VrayRT 1.5 SP1a for 3dsMax 2009-2010-11 (32/64bit) + Update1: Proper Vray RT 1.5 Sp1a crack + Update2:(32bit and 3dsmax 2009
versions added)

Vray 1.5 SP4a

It includes the following modified features:

?? ? Added support for projection mapping when doing texture baking;
?? ? Added new option to link the V-Ray VFB to PDPlayer;
And several bug fixes:

?? ? Turning off “Affect specular” for a dome light made it invisible to??reflections as well;
?? ? Fixed a crash when importing a particular .vrmesh file;
?? ? Fixed crash with VRayFastSSS2 material with VRayDirt map and a??standard light with VRayShadowMap;
?? ? The “prepass samples” option in the motion blur rollout did not??work;
?? ? Fixed stuck buckets with VRayEnvironmentFog and mesh gizmos;
?? ? Fixed issues with VRayEnvironmentFog and mesh gizmos with??modifiers;
?? ? User could not remove gizmos/lights from VRayEnvironmentFog;
?? ? ParticleFlow instancing did not render all mapping channels of??original mesh;
?? ? Fixed crash with VFB region render when region is outside of image;
?? ? Turned off by default the option to save the DR servers to the??scene (caused slowdown on scene save if servers are offline);
?? ? Fixed some licensing issues.

 

 

Download:

RS: Update2: (32bit and 3dsmax 2009 versions added)

3dsmax 2009 (32bit):

http://rapidshare.com/files/375695717/vr2009_x86cgp.rar

Mirror:

http://hotfile.com/dl/37848125/71c4ff7/vr2009_x86cgp.rar.html

3dsmax 2009 (64bit):

http://rapidshare.com/files/375695761/vr2009_x64cgp.rar

Mirror:
http://hotfile.com/dl/37848192/52a4a4a/vr2009_x64cgp.rar.html

3dsmax 2010-11 (32bit):

http://rapidshare.com/files/375695728/vr2010_x86cgp.rar

Mirror:
http://hotfile.com/dl/37848249/b2a2ae4/vr2010_x86cgp.rar.html
installation info:
1. Install plugin.
2. Replace vray20xx.dll and vrender20xx.dlr files.
(you need to replace dlr file only if you wish to fix presets load)

*Update3 – Vray RT for 3dsmax 2009 32/64Bit + 2010 32bit

Vray RT:

RT 0.10.20:
http://rapidshare.com/files/376419112/2009_x86.rar
http://rapidshare.com/files/376419104/2009_x64.rar
http://rapidshare.com/files/376419108/2010_x86.rar

3dsmax 2010-11 (64bit) (Included vray RT):

 

http://rapidshare.com/files/375026653/Vray_RT_Sp1a_and_Vray_Sp4a_for_3dsmax__2010_64_bit_By_CrazyMan.rar

Megaupload:

http://www.megaupload.com/?d=4ZVJIRAL

Hotfile:

http://hotfile.com/dl/37603886/62029fb/Vray_RT_Sp1a_and_Vray_Sp4a_for_3dsmax__2010_64_bit_By_CrazyMan.rar.html

 

installation notes:

1.install Vray_adv_1.5_SP4a
2.insatll VrayRT_1.5SP1a
3. if you want ,use crack1 or crack02 (my sp4a crack) copy and replace vray2010.dll,cgauth.dll and vraydummy201.xml in 3dsmax root folder
4.enjoy!

with thanks to Crazyman81,Oblique? and Russian cracker team and also dear Valdo!
and also a special thanks to esanti for his dramatic story!

Update1:

Proper Vray RT 1.5 Sp1a crack
Oblique: Crazyman’s version was using an older cracked dll, the dll changed in 1.5
sp1a so therefore his crack wasn’t considered “proper”Probably just a nativity update, but here’s the proper installer and
dll for max 2010 x64.
Download

http://rapidshare.com/files/375235443/Proper_1.5_Sp1a.rar
More info

 

Forum links/info:

Crazyman81

http://forum.cgpersia.com/f56/vray-rt-sp1a-vray-sp4a-3dsmax-2010-64-bit-crazyman-10203/

Oblique

http://forum.cgpersia.com/f56/fully-working-vray-1-5-sp4a-rt-cracked-max-2010-x64-10188/
http://forum.cgpersia.com/f56/vray-sp4a-max-2009-2010-x86-x64-full-cracked-10365/

ENjoy!