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RenderHeads UVAutoRatio Pro 2.5 for Maya 09/10/11 x32Bit & x64Bit

To get the most out of textures they should be mapped in proportion to the size of the geometry. Not doing so means that different parts of the scene will have different texture distribution, resulting in some textures appearing blurrier than others while some will be overly sharp, making the scene appear inconsistent and strange. Those objects with too much texture mapped to them waste memory and cause aliasing (flickering) due to the overly high frequency of texels.

Artists in the game and film industry can spend hours scaling UVs up and down manually trying to get them to the ideal proportion. This isn’t a particularly fun job, in fact it’s not something we should be wasting our time with. Wouldn’t it be great if this tiresome task was automated?

Enter UVAutoRatio Pro: the complete tool for automating all texel ratio tasks.

Features

?Automatically scale UVs based on surface area
?Fast and accurate processing algorithm
?Ability to specify UV-set
?Operates on UV shells
?Automatically moves overlapping UV shells
?Normalise across multiple objects
?UV shell finder tool
?Ratio inspector tool
?Maintains settings between sessions

Other Features:

?Supports all major 32 and 64-bit versions of Maya on Windows, Mac and Linux up to Maya 2011
?Automatic installer and uninstaller for Windows
?Version update notification system
?Comprehensive documentation
?Comprehensive support

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/96077916/7a63614/UVAutoRatioPro-2.5_For_Maya_09_10__11_x32-64bit.rar.html

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Trapcode Particular for Nuke – Amazing 3D particles with full camera and light support – now powered up for the Foundry?s Nuke. Trapcode Particular goes way beyond the basics with realistic natural effects for Nuke. Its powerful features include 3D camera integration, lighting control for shaded particles, custom textured polygons, depth of field, and physics controls such as air resistance, gravity and turbulence. Particular is used widely in motion pictures such as Spider Man 3, Terminator: Salvation and Angels & Demons and in TV shows like Lost. Get the industry standard tool for broadcast particle design, with new features developed specifically for Nuke.

Highlights

? Photo-realistic natural effects – Particular is the industry-standard tool for solving common visual effects challenges like photo-realistic rain, snow, clouds, smoke trails and sparks. Puffy white clouds, shiny bubbles, swirling dust motes, rain, falling snow, realistic smoke and flocking birds are all possible. Particular for Nuke works just as After Effects artists expect so you can move immediately into a powerful and creative workflow.
? F3D system custom built for Nuke – Particular?s integration with the Nuke camera and lights goes far beyond other plug-ins. Particular fully supports Nuke 3D camera controls and previewing in Nuke?s 3D view, so it?s easy to set up and see results. Emit particles from lights, bounce particles off nodes, and use custom particles with full 3D rotation and fly-through ability. Fast renders and compelling results let you stay inside Nuke and away from a full-blown 3D modeling system.
? Editable scripts make setup a snap – The Particular OFX plug-in comes with custom scripts built as groups that you can fully edit to suit your pipeline. The scripts easily tie into the Nuke cameras and 3D view with one click, for the deepest third party support you?ll find for Nuke?s 3D system. Particular supports all of the Nuke platforms: Mac, Windows, Linux, 32-bit and 64-bit systems.

Release Name: TRAPCODE PARTICULAR V2.1.2 OFX-XFORCE
Program Type: Plug-In Particle system
Release Date: JAN 07TH 2011
Homepage: www.redgiantsoftware.com / products / all / trapcode-particular-nuke
Interface Language: English
Platform: Win32/Win64
File Size: 19.59Mb

TRAPCODE_PARTICULAR_V2.1.2_OFX-XFORCE

hotfile.com 

http://hotfile.com/dl/95656123/2c30af1/Red_Giant_Trapcode_Particular_v2.1.2_OFX_for_Nuke.rar.html

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http://www.fileserve.com/file/JugsphW

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Kickstand Stretchmesh 1.6 For Maya 2011, 2010, 2009 32Bit & 64Bit

StretchMesh is a new paradigm for surface deformation. By using a fast algorithm for relational vertex knowledge, smooth, skin-like character deformations can be created quickly and easily, giving excellent results. StretchMesh is implemented as a standard Maya deformer to work seamlessly with existing workflows.

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Features

Skinning Killer
Eliminate hours of painting weights.

Character Contact:
Surfaces can now collide with objects in the world for more realism.

All-in-One Deformation Solution
Bodies and Faces can be set up quickly and easily with natural skin motion such as stretching, sliding, and bending.

Production Ready
Integrates with pipelines of any size.

Feature Quality Results
Achieve feature film quality results quickly.

Versatile
StretchMesh is a modeling tool, a realtime deformer, and/or a render time relaxation operation.

Attractors
Pull points while maintaining stretchy behavior to quickly create shapes or act as animation controls.

Intuitive Deformations
Painting interface allows users to modify attributes such as stiffness and attractor influence.

Multi-threaded Performance
Multi-threading available for Maya 2009+ only.

Fast Primitive Collision Objects
Primitive sphere and primitive curve colliders. Primitive sphere colliders behave like mesh sphere colliders, but with significantly better performance. Primitive curve colliders provide an array of radius values along the length of a curve which define a collision tube or capsule, offering significantly better performance than equivalent mesh colliders.

Curve Attractors
Curve attractors provide the ability to pull vertices toward the closest point on a curve. As an example, this technique is useful in facial rigging, where the vertices of an eyebrow need to be pulled toward a target curve.

Robust Collision Control
The influence of a collision object can now be painted, giving users per-vertex control over collision behavior.

Workflow Improvements
A new ?Scale Safe? mode allows a mesh to be scaled while preserving the initial mesh shape.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/96219812/c277f56/Kickstand_Stretchmesh-1.6-For_Maya_2011-2010-2009_x32Bit__x64Bit.rar.html

Enjoy !!!

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RenderHeads VextexChameleon 1.6 for Maya 09/10/11 x32 l x64

Vertex Chameleon is the ultimate vertex colour toolset for Autodesk Maya!

Vertex colours are heavily used in gaming platforms such as Nintendo Wii & DS, Sony PSP & Playstation 2, internet and mobile phone games. Even next-gen platforms such as PC, Xbox360 and PS3 use vertex colours to help improve performance, add extra detail and save vital memory.

Vertex Chameleon gives you complete control, real-time feedback and a wealth of functionality, resulting in increased productivity and better results.

Features

?Designed to give rapid visual feedback
?Photoshop-style layers (in Maya 7.0 and above)
?Photoshop-style blend modes
?Gradient tool
?Colour swatches
?Colour inspector tool
?Integrated ambient occlusion, lighting and texture baking shortcuts
?Filters:
?Adjust Red, Green, Blue, Alpha, Yellow, Cyan, Magenta
?Adjust Hue, Saturation, Value
?Brightness & Contast
?Levels
?Blur / Sharpen
?Erode / Dilate
?Posterize
?Channel inverter
?Channel clamp
?Component randomise
?3D texture sampling
?Normals 2 Colour
?Facetise

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/96079482/744c774/VertexChameleon-1.6_For_Maya_09-10-11_x32-64bit.rar.html

Enjoy !!!

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Prime Focus Krakatoa v1.6.1.43756 For 3DS Max 32Bit & 64Bit

Krakatoa

KRAKATOA? is Thinkbox Software’s production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit.

It provides a pipeline for acquiring, caching, transforming, modifying, deforming, culling, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa? integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.

What’s New in Krakatoa v1.6.0
For a detailed bullet list of changes, please see here.
Short Overview

Krakatoa v1.6.0 was initially planned as a minor point release under the version number 1.5.2, but sudden demand for additional features from the in-house production teams caused these plans to change dramatically.

Not all features developed in this cycle are included in the 1.6.0 release, some of them will need some more polishing before making it into a commercial version. Regardless, what is in final build is quite useful and should improve both existing workflows and performance and provide new tools in several areas.

In short, the major improvements in Krakatoa v1.6.0 can be grouped in the following categories:
Increased Performance of particle loading, lighting, matting and rendering;
New Shadow Generation Workflow introducing OpenEXR-based Deep Opacity Maps;
Render Elements Support using the 3ds Max workflows;
MagmaFlow improvements including new Surface Operators for geometry data lookup;
New FumeFX direct rendering workflow via a dedicated PRT FumeFX object and FumeFX 2.0 support;
Improved UI Startup Performance;
Optimized User Interface Navigation;
MAXScript Reading Access to Particle Data;
Major Bug Fixes and
Workflow improvements across the board.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/96479316/d5d0a5e/Prime_Focus_Krakatoa_1.6.1.43756_For_3DS_Max_XFORCE.rar.html

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Shave & Haircut 5.5 v12 for Maya 09/10/11 x64 with support for Mray/Rm/Vray

Joe Alter Shave and a Haircut is a plugin for Maya, that creates extra realistic hair and fur surfaces. With this, you can create furry animals, grasses, haircuts, mustaches and so on. And this is not only about extra rendering-realistic, but also extra dynamic-realistic hair/fur. Combining advantages from both Maya Fur and Maya Hair modules inside itself, JA S&H is a perfect decision for your production. It makes creating of haircuts much easier with much finer level of control and much less rendering time. S&H also MentalRay- and RenderMan-compatible, so you can create super-photorealistic renderings using with no additional compositing.

Shave and a Haircut 2 has made creating and rendering CG hair an absolute pleasure for us, both on past projects and our current show Hellboy . It’s entire range of hair-based effects from scraggly beards to full length hair, come out looking beautiful with surprisingly minimal render times. Shave will remain an integral part of our digital double production pipeline for many projects to come.

What?s new in 5.5? (since 5.0)

– Maya 2011 support
– New platform (osx 64)
– Renderman support for Windows64, and OSX 64
– new parameters (“twist”, “offset”, “aspect”) for mult hairs
– new “squirrel” button for doing a sharper root to tip color interpolation
– improved hair display in the viewer (make sure you view it with ‘solid’ shading on)
Vray for Maya support

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/95736245/5e805b1/Shave__Haircut_5.5_v12_for_Maya_2009_2010_2011_x64_Only.rar.html

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Qualoth 2011 v2 For Maya 2008 – 2011 64Bit Only

Qualoth is a production-proven cloth simulator aimed for high quality cloth animation creation. It has a sophisticated physical model and numerical algorithms that produce realistic wrinkles and animation, and reliable collision handling mechanism and rich set of controls that give users more time for creativity than trouble-shooting.

Qualoth is available for Maya 2008, 2009, 2010, and 2011 in Windows and Linux.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Download

http://hotfile.com/dl/94511717/b2eeb1f/Qualoth_2011_v2_v4_For_Maya_2008_-_2011_64Bit_Only.rar.html

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V-RAY 1.2.5.5 for Cinema 4D | Windows 32/64 | 202 MB
The simple description of VRAY for C4D is that it is a professional render system for MAXON CINEMA 4D and BODYPAINT 3D software. However that is where the simplistic description ends. This robust rendering system is a true wonder that allows the user to set up realistic scenes with lighting that defies description with its realistic look and feel. Stefan Laub (remove nospam) teamed up with well known CINEMA 4D plugin programmer Renato Tarabella and Daniele Ficini to develop the bridge between CINEMA 4D and Vray.

Download:
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