
Cebas finalToonR3 SP1 SE For 3DsMax 2010 x32Bit & 64Bit

3Daliens Glu3D Ver 1.3.32 & Pwrapepr Ver 1.0.13 for 3DsMax 2011, 2010, 2009 x32Bit & x64Bit
glu3D is a complete system that makes easy making liquids in Autodesk’s 3dsMax, Maya and XSI. glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface.
A new version of pwrapper v1.012 for 3dsMax was released today. This version includes a new user control that allows controlling how age affects particle size: increasing or decreasing it. It is compatible with 3dsMax 2011 x86/x64 and desing versions. It is compatible with 3dsMax from version 9 to 2011 in x86 and x64 architectures
Its main features are:
Particle based dynamic engine that automatically animates liquids that interact with surrounding geometry
Poly surface mesh surface sequence is generated to visualize liquid surface
Fully integrated in 3dsMax and Maya
File cache system to store pre-calculated dynamics results
Wet maps ( 3dsMax only)
Texture mapping ( 3dsMax only)
Arbitrary planar shapes as sources ( 3dsMax only)
Fill objects function to speed up scene initial condition setup
Friendly customizable UI full of shortcuts, menus and toolbar buttons
Integration with Particle Flow ( 3dsMax only)
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3Daliens Glu3D Ver 1.3.32 & Pwrapper Ver 1.0.13 for 3DsMax 2011, 2010, 2009 x32Bit & x64Bit
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MultiScatter_1.0.18a For 3Ds Max 2008, ?2009, ?2010, ?2011 x32Bit & 64Bit
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MultiScatter_1.0.18a For 3Ds Max 2008, ?2009, ?2010, ?2011 ?x32Bit & 64Bit

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Sitni Sati All Plug-ins For 3Ds Max 2011, 2010 x32Bit & x64Bit
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Sitni Sati All Plug-ins For 3Ds Max 2011, 2010 x32Bit & x64Bit
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Sitni Sati FumeFX V2.0A for 3DS MAX 2010/2011 (x32Bit/64Bit)

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SITNISATI AfterBurn 4.0b for 3DsMAX 2010, 2011(x32Bit/64Bit)

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SITNISATI DreamScape 2.5F for 3DsMAX 2010, 2011(x32Bit/64Bit)

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SITNISATI EnLight 1.4 for 3DsMAX 2010,(x32Bit/64Bit)

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SITNISATI ScatterVL Pro 1.9 for 3DsMAX 2010,(x32Bit/64Bit)

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Many Thanks to XForce Team
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3Daliens Glu3D & Pwrapper For Maya & 3DsMAX 2010, 2011 Final Version (x32Bit/64Bit)
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3Daliens Glu3D & Pwrapper For Maya & 3DsMAX 2010, 2011 Final Version (x32Bit/64Bit)

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Electric Rain Swift 3D Ver 4.0.142 3DsMax 2011, 2010 x32Bit & x64Bit
Swift 3D MAX V4 plug-in enables Autdesk 3ds Max users the ability to render 3D scenes as high-quality, low-bandwidth vector or raster Adobe Flash animations. Powered by the industry-leading RAViX 4 vector rendering technology, Swift 3D MAX offers superior integration with Flash and unrivaled vector, raster, video, and real-time Flash 3D output. From cartoon to full gradient shading, Swift 3D Max plug-in is certain to produce the style you need for your next Flash or print project. Additional export formats include the NEW Adobe CS5 native Flash FLA & XFL formats, Illustrator AI, EPS, SVG, video formats such as AVI, MOV, FLV, Microsoft XAML (3D WPF and Silverlight), and to pre-packaged Papervision 3D v2.0 and Collada DAE.
Extends Autdesk 3ds Max 2008-2010
We make Papervision 3D 2.0 easy, our prepackaged projects require no ActionScript. Just export and compile and Flash and its web ready.
Unrivaled vector rendering quality and output styles
Superior integration with Flash through the Swift 3D File Importer and native Flash CS 5 .FLA and .XFL formats
SmartLayer Technology reduces file size and expands design possibilities
Simple to use – accessed through 3ds max render dialogue
Autocropped and transparent raster Flash renderings for smaller file sizes and seamless Flash integration.
Fastest vector rendering engine available with the broadest capabilities
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Electric Rain Swift 3D Ver 4.0.142 3DsMax 2011, 2010 x32Bit & x64Bit

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AutoDESK MAYA Plug-ins Collections 4 x32bit & x64Bit
This Package contain lots Maya Scripts and Plug-ins. All Maya scripts and Plug-ins works in x32Bit & x64Bit Versions. Please Use ReadME text carefully and after Install each scripts and Plug-ins with your own responsibility.
AutoDESK MAYA Plug-ins Collections 4. x32bit & x64Bit
Pack 4 Plug-ins & Script Details:-
Clear Output Window
Deex Shaders Pack MentalRay shader
Graph Editor Redux
Paintable smooth deformer for Maya
pulldownit free version
skinWeights IO
Zebruv
AdvancedSkeleton
Arc Tracker
as_polyFracture
Camera Shaker Maker
Checker Size Tool
connectWindow 2011
Curve Anim 2011
Character MirrorTable Utility
Detached Poly as instancers
Double Side Texture
Duplicate Animation Array
Dupliverts
GL_ChainsOfAndromeda
Heat Spread
KAF_Uninstancer
maya 2 nuke
NP_uTransform
poseLib
Print Toolbox
Rectangle’sMethod
Rig-o-matic
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AutoDESK MAYA Plug-ins Collections 1, 2, 3, 4. x32bit & x64Bit

AutoDESK MAYA Plug-ins Collections 4 x32bit &x64Bit

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AutoDESK MAYA Plug-ins Collections 3 x32bit &x64Bit

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AutoDESK MAYA Plug-ins Collections 2 x32bit &x64Bit

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AutoDESK MAYA Plug-ins Collections 1 x32bit &x64Bit

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Autodesk 3DsMax Plugins Collections 1 x32bit &x64Bit

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Bones PRO Ver 4.21 For 3Ds Max 2011, 2010 x32Bit & x64Bit
Post UPDATED
BonesPro is a sophisticated, fast and optimized technology for organic skinning of characters and objects in Autodesk 3ds Max. It allows you to create high quality skin meshes rapidly with easy-to-understand bone influences and vertex assignments, impressive real-time skin-deformations and special-effects.
Since the release of BonesPro 4, the 3d-io Team listened carefully to the wishes of customers and production studios for the next update. Since many studios already have a complete workflow based on the Skin modifier we have expanded BonesPro to allow them to take full advantage of existing export options and file formats that are compatible to Skin. Instead of implementing new custom solutions it is now possible to convert data between BonesPro and Skin with a single button press.
Highlights of BonesPro 4.10
Soft Selection Weighting
BonesPro offers now an effective selection enchacement with its integrated soft selection for vertex-based weight adjustments. This enables artists to fine tune the weights in critical areas in a way that blends smoothly into the surrounding mesh and avoids undesired rough wrinkles of the surface.
BonesPro<->Skin Translator
BonesPro 4.10 delivers a simple solution to transfer all Vertex Weigths to Skin and from Skin back. This makes it possible to immediately use existing exporters, file formats and game engines that have support for the default Skin modifier.
List of changes and new features of BonesPro 4.1
Installer improvements for service updates and Windows7 support.
Accuracy for certain mesh deformation calculations increased. This now generates generate smoother deformations.
Soft selection options added to improve vertex-based fine tuning workflow.
Converter to/from Skin modifier.
License validation more responsive.
Various minor improvements.
The BonesPro plug-in and associated training materials are now available at http://www.bonespro.com
If you are a veteran user of BonesPro you can now take the next step and improve your animation workflow even more. If BonesPro is new to you, check out the tutorials and free trial to see how BonesPro can increase your productivity.
All rights reserved. All trademarks contained herein are the property of their respective owners.
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Bones PRO Ver 4.21 For 3Ds Max 2011, 2010 x32Bit & x64Bit

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Cebas Complete Plug-ins Collections For 3DsMax 2010, 2011 x32bit & x64Bit
Post UPDATED

Hairtrix Ver 1.7.0.81 For 3DsMax 2011 x32Bit & x64Bit
Hairtrix consists of two formerly independent plug-ins, hairfx and Ornatrix that can now be used in concert to create amazing hair and fur effects. Both Ornatrix and hairfx are production-proven hair creation and simulation tools for 3ds Max and they provide users with a multitude of advanced tools for creating realistic hair and fur, and simulating its movement.
Cure your creatures? and characters? baldness by applying the Hairtrix to any 3D geometry in your scene, and within seconds, you?ve got a lush sprouting of everything from short stubble to long silky hair that can be further refined and styled. In any 3ds Max viewport, users can then interactively push, pull, comb and cut Hairtrix hair to match their characters? needs. Need your character to look like they just got out of bed? Then layer some frizz and randomness to the hairstyle in seconds. Want wet, matted hair for your creature? No problem, just apply spacewarps like gravity as well as complex specular hair shaders to achieve the look you?re after.
Just check out this extensive list of features that Hairtrix offers:
Brush-based hair combing directly within the 3ds Max viewports
Multiple dynamics engines (including Aegia PhysX) allow for complex motion to be created quickly for hair
Cloth Mesh converter provides support for built-in cloth and SimCloth3 dynamics
Advanced anti-aliasing engines for clean renders
Full mental ray support
Improved Surface Distribution dialogs allow new ways to derive parameters from the emitter surfaces
Random Distribution curve controls allow the user to define the exact distribution of a parameter over its range
Better and more flexible export of hair to external plug-in tools and MAXScript.
Improved anti-aliasing through a new thick strand renderer
Rendering in buckets of any size and order to lower memory usage and allow for better integration with ray tracers like finalRender and VRay
Unique channel-based system allows for total control over visual properties of hair and fur including Vertex Color manipulation for real-time changes
Multiple hair specific materials allow for a full control over the final look of your hair
Atmospheric render controls allow users to balance render speed with quality output of their hair and fur creations
Multiple hair modifiers allow layering of effects such as Frizz, Curliness, Direction, Clustering, Strand Detail and much more…….
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Hairtrix Ver 1.7.0.81 For 3DsMax 2011 x32Bit & x64Bit

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