Ebooks

3dc april

3DCreative: Issue 068 – April 2011

Welcome to the 68th issue of 3DCreative. I hope you are all feeling creative and ready to get stuck into some great new tutorials. In this issue we kick off two great new series including a new multi-software type tutorial that could prove to be very handy for all of you character artists out there. Continue Reading

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3dtotal – Aquarium – 3DS Max

This 38-page tutorial series is split into six chapters and endeavors to give you an insight into how a fully realized 3D scene may be arrived at from beginning to end. The tutorial covers everything from concept sketches through to building the 3D scene, mapping and unwrapping, texturing and eventually to lighting and rendering, culminating in a final render. The emphasis over the course of the series is on the texturing, which is covered in two of the six installments, and principally the aging and wear of materials. Continue Reading

Over the last few years, we have received an incredible number of requests from 3ds Max users at all skill levels suggesting that we create a book that illustrates the process of creating a 3D visualization project from start to finish and step-by-step. As a result of these requests, we are pleased to announce the production of our 5th book, 3ds Max 2011 ? One Project From Start to Finish. This book is the most comprehensive guide to completing a 3D visualization project ever produced, and we have commissioned one of the best, and most respected 3D visualization firms in the world, Cat-a-pult, to help write this one of a kind book. The intent of the book is to show in great detail, each step of the visualization process, as applied to one very unique visualization project and every facet of the design and creation process will be illustrated.

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3D Automotive Modeling:
An Insiders Guide to 3D Car Modeling and Design for Games and Film
.pdf (472 pages/eng) | project files | *.max | textures | 320 Mb
Master techniques from top automotive designers and world-class game developers with this insider’s guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use.

3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series.

Download:
Hotfile – part1 | Fileserve – part1
Hotfile – part2 | Fileserve – part2

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This eBook tutorial series resolves around the use of 3D as a starting point for digital painting. In particular we will explore the value of Google SketchUp, a free program enabling users to quickly build 3d environments using a set of intuitive tools.

This technique is used by many contemporary artists and is a quick and effective way to establish correct perspective as well as offering a moveable camera in order to experiment with compositions.
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Everything you?ever wanted?to know about modelling a car using subdivision surfaces!? Ross shows you the techniques he uses to build awesome unique car models, from initial ideas and sketches, right through to finished, high-resolution SubD model.? The tutorial was produced?using Modo 401, but is applicable to any software, with .obj models supplied.

:: 50 page e-book style?tutorial, in PDF format
:: 9 hours+ of embedded timelapse video fully detailing the modelling process
:: SubD car?model with textures
:: SubD?wheel & tyre?models, with textures
:: Modo studio scene ready to render in Modo 401, including all materials and lighting setup
:: All objects supplied in Modo and OBJ formats

Download:

http://rg.to/file/1cb81c08965adf0bf6d26bc3b359b121/Ten24SDSurfaceVehicleModelModo.part1.rar.html
http://rg.to/file/c0bec8b1f41fc319ae375637b36ff789/Ten24SDSurfaceVehicleModelModo.part2.rar.html
http://rg.to/file/1c0a6c8f081776c0ded49f6a459de0e1/Ten24SDSurfaceVehicleModelModo.part3.rar.html
http://rg.to/file/d8cc804449ae608243d4df4e7763f2ef/Ten24SDSurfaceVehicleModelModo.part4.rar.html
http://rg.to/file/14f36cfada11cca191806d7dee33cefe/Ten24SDSurfaceVehicleModelModo.part5.rar.html
http://rg.to/file/05af53262ecf85b8a7fa29c32ee8ee9d/Ten24SDSurfaceVehicleModelModo.part6.rar.html

http://nitroflare.com/view/37C020DD6FB73C7/Ten24SDSurfaceVehicleModelModo.part6.rar
http://nitroflare.com/view/ACBE40DA734B172/Ten24SDSurfaceVehicleModelModo.part5.rar
http://nitroflare.com/view/5037970B4929E17/Ten24SDSurfaceVehicleModelModo.part1.rar
http://nitroflare.com/view/E65B265A82484D3/Ten24SDSurfaceVehicleModelModo.part3.rar
http://nitroflare.com/view/EADC29B0E0D558E/Ten24SDSurfaceVehicleModelModo.part4.rar
http://nitroflare.com/view/45B2963823CD453/Ten24SDSurfaceVehicleModelModo.part2.rar

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This five part series will focus on the topic of setting up a variety of lighting rigs that reflect natural lighting at different times of the day and manmade interior lighting. Each of the chapters will use the same base scene as a starting point, and will show a step by step guide to finding a lighting and rendering solution that best reflects the desired lighting situation. Continue Reading