Videos

Duration 4h 11m ?Level Advanced Project Files Included

In this series of tutorials, we will go through the process of creating a human to mutant transformation using the MoGraph toolset in CINEMA 4D and then compositing the render in NUKE.We start with a very basic head mesh that we alter to match the features of our actress. We then use this mesh to create a spiky, scale ripple effect that will enhance the look of the change from human to mutant. We will learn some of the powerful Effectors that CINEMA 4D’s MoGraph toolset has to offer and before you know it we are ready to render and move into NUKE.Once in NUKE, we begin merging our passes, shuffling alphas, and creating rotoscopes for the greatest control of our render.By the end of this tutorial, you will have a powerful technique for creating a shot that moves from two drastically different looking people and creating a transition that feels life-like and believable.

Rapidgator

http://rg.to/file/88747d652d9d4a304e501ecc83c97455/DT3DAFacMC4DNUKE.part1.rar.html
http://rg.to/file/6eec5e4668fe799aac239512457cd391/DT3DAFacMC4DNUKE.part6.rar.html
http://rg.to/file/49db9d1dd90da451390719518be9a655/DT3DAFacMC4DNUKE.part2.rar.html
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Nitroflare

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Duration 3h 58m Level Intermediate Project Files Included

When texturing game assets, often times there are several challenges to overcome and variables to consider. In this tutorial, we will talk about some of these as we walk through texturing a character for the current generation of game consoles.

After setting up our MARI project, we?ll get started painting the diffuse color map for our character. Using a combination of image projection and painting, we?ll focus first on his clothing but eventually move to the other areas of the character including his skin, hair and a pass of dirt to make our character feel more natural. After finishing off the color map, we?ll move on and learn how we can quickly create a specular map for our character by repurposing many of our color textures.To wrap this course up, we will learn how to paint a transparency map that can be used to mask portions of the hair geometry for our game character.

After finishing this course, you will not only have a fully textured game character but you?ll also have a good idea how to overcome many of the challenges that come with this type of project.

Rapidgator

http://rg.to/file/8310c21188d8457dd26981b5d29f832b/DTTexGCMARI.part1.rar.html
http://rg.to/file/77371b8fe9745d1b24b6f432c1a06095/DTTexGCMARI.part2.rar.html
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Nitroflare

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Duration 59m 55s Level Intermediate Project Files Included?

What you will learn
In this series of tutorials I’ll teach you how get started modeling precast concrete structures in
Revit 2014.

We’ll begin by getting our grids, levels and reference planes in place. Once we’ve set the stage for
the project, we’ll begin placing foundations and columns. You’ll learn how to use the mirror and
copy tools to speed up your modeling work flow and reduce some of the complexity involved in
modeling structures. We’ll explore how to accurately place corbels and beams at the right
elevations. And finally, we’ll learn how incorporate a double-T flooring system into our building
design.

With these tools, tips and strategies you’ll be able model precast structures of your own in no
time.

Rapidgator

http://rg.to/file/096f66ef6233d9cb7646561d5788b588/DTModPreCoStrucRevit.part3.rar.html
http://rg.to/file/3d5517518c93261b73768985057debb8/DTModPreCoStrucRevit.part1.rar.html
http://rg.to/file/2fddf277903a0ca03ea6dfa9b8802ec1/DTModPreCoStrucRevit.part2.rar.html

Nitroflare

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Duration 6h 35m Level Advanced Project Files Included 15FPS MP4?

What you will learn
In this series of tutorials we will learn how to create HDRI environments for 3D lighting and use them in Maya and V-Ray to light a 3D asset.Throughout the training we will cover the whole lighting process and creating a complete shot from scratch. We will start shooting HDRI on set and we will finish the final shot in NUKE, integrating a 3D asset in a real environment. By the end of this tutorial you will be able to shot your own HDRI panoramas and create 3D light rigs to light your own projects.

Rapidgator

http://rg.to/file/bb34490d3ae84c58948c59f4d60d85dd/DTCrHDRIEn3DLiPSMaya.part1.rar.html
http://rg.to/file/399ba17e506c16a8a366d2eed74a9cb2/DTCrHDRIEn3DLiPSMaya.part2.rar.html
http://rg.to/file/bc2e5e5625a22445d81d43e82c629a76/DTCrHDRIEn3DLiPSMaya.part3.rar.html
http://rg.to/file/5364ef13a1b4bc34c0b1d9b1d8983b93/DTCrHDRIEn3DLiPSMaya.part4.rar.html
http://rg.to/file/ffafe1d0423e74388032d39eae73257b/DTCrHDRIEn3DLiPSMaya.part8.rar.html
http://rg.to/file/545dff6dcdecad124d09d16ba15ca481/DTCrHDRIEn3DLiPSMaya.part5.rar.html
http://rg.to/file/fdf5fac0a459295ad24b75ba1ef0ddbe/DTCrHDRIEn3DLiPSMaya.part6.rar.html
http://rg.to/file/bd3c3a20c905edbc895b1b61b8f3e68f/DTCrHDRIEn3DLiPSMaya.part7.rar.html

Nitroflare

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Evermotion Archviz Vol 2 13GB Project Files Included

Evermotion is known for creating high quality, ready to render interior scenes, called Arinteriors. This tutorial will show you the exact process of creating professional interior scene from scratch, using 3ds max and V-ray rendering engine.
All of the process is simply explained in over 10h of narrated videos (in English). You’ll learn everything you need to produce stunning renderings: modelling, creating materials, light and camera setup, useful tips&tricks and post-production. You will also get the project files – complete interior scene (for V-ray with 3ds max) with all the materials, cameras and lighting setup.

Rapidgator

http://rg.to/file/bae219fb611beaa7c77ccef52e9bedc8/01Evermotion_Archviz_Vol_2.part01.rar.html
http://rg.to/file/c392e0fb9303755603b32946488df00b/01Evermotion_Archviz_Vol_2.part02.rar.html
http://rg.to/file/79a350d7ae9259b3db4ff2b730ad784a/01Evermotion-Archviz-Vol-2.part03.rar.html
http://rg.to/file/128dd3440cc64dcb7894b4c71ae114c7/01Evermotion_Archviz_Vol_2.part04.rar.html
http://rg.to/file/471fcc790233fb79070cf274a01bef51/01Evermotion_Archviz_Vol_2.part05.rar.html
http://rg.to/file/9eb304136c4c7bb9c6ba24f6651fa343/01Evermotion-Archviz-Vol-2.part06.rar.html
http://rg.to/file/0adf2690b4dbec19d0c2602d991e0ac7/01Evermotion_Archviz_Vol_2.part07.rar.html
http://rg.to/file/4cd2a58a031612e53ae04e3ad5a2f35c/01Evermotion_Archviz_Vol_2.part08.rar.html
http://rg.to/file/27ac6ab5e3efe0704fa3e5ab4a47f583/01Evermotion_Archviz_Vol_2.part09.rar.html
http://rg.to/file/5b4e19b91ebf212076b85c5e9dda5894/01Evermotion_Archviz_Vol_2.part10.rar.html
http://rg.to/file/1f77dbaab20d04840ad929796cc43d87/01Evermotion_Archviz_Vol_2.part11.rar.html
http://rg.to/file/8ae9ba1650c17df68b0ed9ce10b3e361/01Evermotion_Archviz_Vol_2.part12.rar.html
http://rg.to/file/bb74cbb50db88d56284ad35fd7505810/01Evermotion_Archviz_Vol_2.part13.rar.html
http://rg.to/file/e1fa405bf8fe211345ef32ffa5de9263/01Evermotion_Archviz_Vol_2.part14.rar.html

Nitroflare

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Duration 1h 3m Level Intermediate Project Files Included 15 FPS MP4

In this series of tutorials, we will learn the new features available in NUKE 8.0. With this release, there are lots of changes for speeding up your workflow and making all things color related much more intuitive and rich. NUKE 8.0 has done a lot to save you the time of having to jump back into a 3D application to fix or export things you need for your composite. With the addition of the EditGeo node and wireframe render options, you can stay in NUKE and get on with your project. New features like in panel color wheels, the Pixel Analyzer panel, and Scopes will be sure to make your grading and color correcting workflow much more streamlined. There have also been huge improvements made to the Dope Sheet as well as the Text Node. By the end of this course, you will have a firm grasp on what’s new in NUKE 8.0, keeping you ahead of the curve.

Rapidgator

http://rg.to/file/42128ffc2c21f307768cf207d5d8669f/DTNewFeaNUKE8.part3.rar.html
http://rg.to/file/e53ad58c462686e70206e1c8252ef805/DTNewFeaNUKE8.part1.rar.html
http://rg.to/file/d9667daf7240a122a687fa1f0da6a6ef/DTNewFeaNUKE8.part2.rar.html

Nitroflare

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