
Get to know Illustrator?the industry-leading drawing program?and immediately start making smooth vector-based drawings and type treatments, with no experience required.
Continue Reading

Get to know Illustrator?the industry-leading drawing program?and immediately start making smooth vector-based drawings and type treatments, with no experience required.
Continue Reading

Duration 31m 29s Level Beginner Project Files Included 15 FPS MP4
In this set of tutorials we’ll explore how use phases when working in Revit 2014.
We’ll start with a remodel of an interior space. We’ll see how to set the demolition and new construction phases of a simple interior renovation. We’ll also explore how phases can be used for large scale projects as well; starting with foundations, then structural members, a roof and even the building envelope. While creating each building element we’ll learn how to set and name each phase of construction as well as how to adjust the graphic display of each phase.With these tools and concepts, you will gain a solid understanding of how to use phasing for managing and coordinating each milestone of your construction project.
Rapidgator
http://rg.to/file/e80b53d65b809dbad29d11009604bf8b/DTSetCPRevit.rar.html
Nitroflare
http://www.nitroflare.com/view/F1A1040CE047E9F

Duration 3h 17m ?Level Intermediate Project Files Included 15 FPS MP4
In this series of tutorials we will learn how to unwrap 3d models for games.
While the foundation for UV mapping is the same for film, with games there are a series of challenges that come up more frequently. To get started, we will discuss the main goal of unwrapping our game models
and begin exploring the main projection methods for applying UVs by unwrapping a low polygon sword. From there, we’ll learn how to overcome some of the most common challenges faced when creating UVs like rocks, normal maps, and modular assets all the while practicing solid UV layout workflows.
Rapidgator
http://rg.to/file/98442be4c0d7b8d02842b6eaa7edee23/DTUVMTGMax.part1.rar.html
http://rg.to/file/026f8b774d7ab7fbf9a19323377d16ab/DTUVMTGMax.part2.rar.html
http://rg.to/file/d3317fa6756b7a5cb25970a77e4e23de/DTUVMTGMax.part3.rar.html
http://rg.to/file/c6fc2ef66c007d49677d42a4c72693bc/DTUVMTGMax.part4.rar.html
http://rg.to/file/a6a298232aa90ef2820f66a436667cf9/DTUVMTGMax.part5.rar.html
Nitroflare
http://www.nitroflare.com/view/068C121169A84B1
http://www.nitroflare.com/view/6ACDA6331693846
http://www.nitroflare.com/view/7F86E99C8DDCAF5
http://www.nitroflare.com/view/6B0203FFFD19445
http://www.nitroflare.com/view/A15A4A44D7E6AE9

Duration 3h 20m Level Beginner Project Files Included 15 FPS MP4
In this set of tutorials you will learn how to use MotionBuilder’s advanced and intuitive animation tools.
We’ll start by learning how to load files into MotionBuilder. We’ll then get comfortable with it’s navigation and transform controls. From there we’ll learn how to Set our Preferences, work with it’s View and Display menus, and learn a few ways we can align and parent objects, along with learning how to use its Transport Controls for playing back our animations. We’ll then become familiar with it’s powerful animation tools, while learning how to create takes, and switch our key interpolation types.
We’ll jump into MotionBuilder’s FCurves Window and learn several ways we can modify a keyframe’s tangent, which allows us to polish our animations without cluttering our function curves with extra keys. We’ll learn how to retarget animation, add to our animations with the help of Animation Layers, and learn how to create animation cycles from Motion Capture.To finish the training, we’ll learn to use MotionBuilder’s Camera Switcher to create camera cuts that can be previewed directly from the software, as well as how to export our work out of the application. By the end of this tutorial, you’ll be equipped with the foundation you need to work comfortable inside of MotionBuilder.
Rapidgator
http://rg.to/file/829e5ef36957f9cbd0447b8c13fe28e8/DTIntoMot.part1.rar.html
http://rg.to/file/951ab59f7bd5a72254d3d8f6f759b62e/DTIntoMot.part2.rar.html
http://rg.to/file/0f3f291fae94550d5e14c3f25ebd6d46/DTIntoMot.part3.rar.html
http://rg.to/file/79936e7c8ab3d5be31a5015b73958e69/DTIntoMot.part4.rar.html
Nitroflare
http://www.nitroflare.com/view/5B81AB85AFDCE65
http://www.nitroflare.com/view/12AA7B31733C008
http://www.nitroflare.com/view/1F4D33BFD679E3B
http://www.nitroflare.com/view/9C514E77787B0BA

Duration 5h 6m ?Level Beginner ?Project Files Included 15 FPS MP4
In this series of tutorials, we will learn how to create a shot composite from start to finish. This
course will take you through all of the things that you need to know to get started creating beautiful
and realistic composites in After Effects.
We begin with simply learning how to move around in After Effects and what the most important parts of the interface are. We then move onto bringing assets into our project panel and moving through the layer based compositing workflow. We do everything in this shot from crashing a helicopter, to setting it on fire, to giving the shot a cinematic feel like you see in a movie. You’ll also learn how to track, rotoscope, and create a difference matte among other countless valuable skills.
Whether you are a total beginner, or you know a little bit about After Effects but want to brush up on your skills, this is the course for you. By the end of this course, you will have an amazing new skill and you will have learned some valuable things if you are going to become a serious and professional compositor.
Rapidgator
http://rg.to/file/9576e790ef2239d6a5d02509882fcb04/DTIntoAEEffCom.part4.rar.html
http://rg.to/file/597c469a29aac505f1872f01a05f9ee6/DTIntoAEEffCom.part1.rar.html
http://rg.to/file/f42e6ffe117f48c9f08f76f1756eb47b/DTIntoAEEffCom.part2.rar.html
http://rg.to/file/83e1334879ad495b42dea9ee54a40b64/DTIntoAEEffCom.part3.rar.html
Nitroflare
http://www.nitroflare.com/view/94B76E00AA3FB1F
http://www.nitroflare.com/view/20B86C2B834F02B
http://www.nitroflare.com/view/4F54844E0AA4B7A
http://www.nitroflare.com/view/45DD4141014EFFE

Duration 3h 14m ?Level Beginner Project Files Included 15 FPS MP4
In this series of UDK tutorials we’ll discuss the major foundations of scripting with UnrealScript in UDK and apply what we’ve learned in a single mini project.To start out, we’ll look at several of the terms and techniques that are used when scripting in UDK such as creating and manipulating variables, understanding the different types of operators, and how we can create instructions for our game using functions. We’ll also jump into creating logic with conditional statements, and loops. We’ll even learn how to use basic arrays. To finish up this training, we’ll take what we’ve learned and apply it to creating a simple collection game.
Rapidgator
http://rg.to/file/565f9564271b6f5343c02a505c870b67/DTInUnScUDK.part1.rar.html
http://rg.to/file/eed884a8aa7d22519a8053a412cb34f6/DTInUnScUDK.part2.rar.html
http://rg.to/file/3ee244073ab26239997e6dbca16fa23a/DTInUnScUDK.part3.rar.html
Nitroflare
http://www.nitroflare.com/view/FC2DC4ED97005EE
http://www.nitroflare.com/view/D3F1DF2B558AA7B
http://www.nitroflare.com/view/C3E732687E4619E

Duartion 3h 14m Level Intermediate Project Files Included 15 FPS MP4
In this tutorial we will learn about creating 3D blood effects using RealFlow 2013 and Maya 2013. Throughout the training we will be identifying the types of blood effects used and setup CG blood squibs, ?including setting up RealFlow blood simulations. We will then look at using Maya fluids to create ?secondary elements to add that little bit of extra to the final render. The goal of this training is to be able to render professional looking blood FX.
Rapidgator
http://rg.to/file/8fe59778371d609b60aa3943fd57ed2f/DTCBFXMayaReal.part1.rar.html
http://rg.to/file/4525b48b6de02d567d4c82453e479b30/DTCBFXMayaReal.part2.rar.html
http://rg.to/file/c30ccaa7355edc5959fbf2e401325e07/DTCBFXMayaReal.part3.rar.html
http://rg.to/file/eb3ce667a99250a22d21167b84143da8/DTCBFXMayaReal.part4.rar.html
Nitroflare
http://www.nitroflare.com/view/B295ABEAFC77834
http://www.nitroflare.com/view/BDD4DF2D92B7CEF
http://www.nitroflare.com/view/13D29F62DEF66B2
http://www.nitroflare.com/view/0FD9F1AD254A914

Duration 2h 30m ?Level Intermediate ?Project Files Included 15FPS MP4
This set of tutorials will provide you with a solid foundation for working with Maya’s nDynamics framework. We’ll get started by learning about nParticles , and how they can be created in a variety of ways and take on various forms. We’ll then explore the nucleus node, which is the heart of the nDynamics system. Afterwards, we’ll jump into a few project-based lessons and learn how to modify nParticle properties for larger simulations. We’ll learn techniques for simulating fire, smoke, and water.We’ll also learn how to change the physical properties of objects with nCloth, how to set up proxy objects to run simulations faster, how to work with Collision Layers, and how to use nCloth to simulate flesh on characters.By the end of this training, you will have the skills needed to working comfortably with Maya’s nDynamics module.
Rapidgator
http://rg.to/file/fc4d4c1afe2ba5bd32c04c1296a82dc5/DTItnDMaya.part1.rar.html
http://rg.to/file/a75cc796ebe85524b0d8bee0160634ff/DTItnDMaya.part2.rar.html
http://rg.to/file/d18206b12faada966b9c2a3e68302581/DTItnDMaya.part3.rar.html
Nitroflare
http://www.nitroflare.com/view/E195783D35D5071
http://www.nitroflare.com/view/B76E389A70D6465
http://www.nitroflare.com/view/16C3717357A56AB

Duration 2h 13m ?Level Intermediate Project Files Included 15 FPS MP4
In this series of tutorials, we will talk about some of the things Mudbox artists need to know when working in ZBrush.
ZBrush and Mudbox are powerful sculpting and painting applications that each have their own strengths. Sometimes an artist who has primarily worked in one application, Mudbox for instance, finds that they need to be able to work on a project in another program. These artists know what they need to accomplish and how to finish their projects, but they just need to know the capabilities of the new application and where they can quickly find the tools and functions they’re looking for.
Rather than going through a long introductory project, with a lot of basic information, we’ll cut straight to the information you need to start working quickly in ZBrush. We’ll talk about how ZBrush deals with geometry and its 2.5D workflow. We’ll talk about several of its geometry creation and concepting tools and explore the polypainting workflow. We’ll cover brushes, UVs, layers, retopology, posing, and more.
In the end you’ll be able to take your Mudbox knowledge and/or project and continue to work in ZBrush. If there are any tools or functions you’d like to know more about, you can go through any of our multiple ZBrush tutorials to get a deeper look.
Rapidgator
http://rg.to/file/12b1654b1d8eef2b1be95cb26e294b81/DTZBfMudArt.part5.rar.html
http://rg.to/file/7f633cbf94e980dd6b77db03e03f6ae0/DTZBfMudArt.part1.rar.html
http://rg.to/file/c752328936be39f42f1462423ea05581/DTZBfMudArt.part2.rar.html
http://rg.to/file/2d2487198fd0a990bd78f0b88b9521a2/DTZBfMudArt.part3.rar.html
http://rg.to/file/635985b2f5e17b074e8c76e101e2ca1b/DTZBfMudArt.part4.rar.html
Nitroflare
http://www.nitroflare.com/view/76FB856358EEB0F
http://www.nitroflare.com/view/DA3342BC9A5DA17
http://www.nitroflare.com/view/2E3136F0EBF64B3
http://www.nitroflare.com/view/3A1965AEA34A289
http://www.nitroflare.com/view/F552C54752B4442

Duration 7h 48m ?Level Intermediate Project Files Included 15 FPS MP4
Throughout these lessons we will cover the entire process of creating of a simple game asset and focus on topics involving low-poly modeling, UV-Layout and proper UV-sizing. We will start by creating a high-poly asset where we will talk about techniques that are very useful for these types of projects. This workflow can save time as well as gain the quality and originality desired for the prop. We will then use built-in Maya tools to bake ambient occlusion and normal maps, export UVs to Photoshop and begin the texturing process.
We will use Marmoset Toolbag to quickly visualize the texture on the model, check lighting, reflections, specular and other maps. Finally we will be using photo-textures that we will sample
for color and generate masks to fill and produce a unique texture as a result ?. In the end you will have a professional workflow to create any game asset you will need in the future.
Rapidgator
http://rg.to/file/494b8187922d14cca596bb19d219364c/DTCreaStySEfGMaya.part01.rar.html
http://rg.to/file/4b48315e2e34e6bb336d7413ef6b5cb3/DTCreaStySEfGMaya.part02.rar.html
http://rg.to/file/9982981fb6aff698e4d5b774eb4f4111/DTCreaStySEfGMaya.part03.rar.html
http://rg.to/file/c20858c54a516b3733c4f140371e63a5/DTCreaStySEfGMaya.part04.rar.html
http://rg.to/file/a45782b364b6b065f03a9fd35a2ceabf/DTCreaStySEfGMaya.part05.rar.html
http://rg.to/file/3112964b04af6a1900c1e56583bb7582/DTCreaStySEfGMaya.part06.rar.html
http://rg.to/file/b5213cd6da9ce8a7a9d829aee1bbcc67/DTCreaStySEfGMaya.part07.rar.html
http://rg.to/file/33ab90b68e5afa2be519940ddd388505/DTCreaStySEfGMaya.part08.rar.html
Nitroflare
http://www.nitroflare.com/view/BC408C3F271EA6E
http://www.nitroflare.com/view/06AAAD9D5C7BC1A
http://www.nitroflare.com/view/A67F319983F5D01
http://www.nitroflare.com/view/E30488291FDB1D5
http://www.nitroflare.com/view/FDE392784B98684
http://www.nitroflare.com/view/EE45FDED1EB5D4F
http://www.nitroflare.com/view/8D6DD4CE67AB033
http://www.nitroflare.com/view/FBD3C04EBE83408