Videos

Lynda.com – Photoshop CS5: Landscape Photography

In Photoshop CS5: Landscape Photography, Ben Long outlines a full, shooting-to-output workflow geared specifically toward the needs of landscape photographers, with a special emphasis on composition, exposure enhancement, and retouching. This course also covers converting to black and white, using high-dynamic range (HDR) imaging techniques to capture an image that?s closer to what your eye sees, and preparing images for large-format printing. Learn to bring back the impact of the original scene with some simple post-processing in Photoshop. Exercise files are included with the course.

http://www.lynda.com/home/DisplayCourse.aspx?lpk2=62645

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Length: 8 Hours | Author: Jason Edwards | Software Used: Maya 2008 | Format: MPEG-4 (1680×1024) | 1.43GB |10x150mb

The H&K USC Carbine tutorial starts with a look at reference material to get you going before heading into Maya and setting up image planes ready for modelling. The model is primarily blocked out using poly cubes as a guide to the placement of each individual part.

Moving on from the blocking, the rifle is then split into its own separate sections (like the real thing) and modelled accordingly. The entire rifle is made from polys, using the Maya toolbox in a very minimal way, selecting and using mainly the split edge ring tool and the split poly tool.
The latter section of the tutorial covers a brief explanation of the uv mapping tools to guide the modeller in setting up the model for texturing. After a brief overview of this section, the model is then set up for rendering using some built in maya shaders before heading into Mental Ray for final rendering.

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Try it then buy it

The Gnomon Workshop Visual Development Series
In this series, Marc Gabbana walks you through his process as he creates the TribalBot, a forest dwelling robotic vehicle. In this first volume, he begins with 2D orthographic and perspective drawings and walks you through his artistic process, as he develops them into more realized and finished images. Working with traditional medium such as pencil, pen and marker, he shows you how he bring his ideas to life. He covers some shading and perspective concepts, steps which are necessary to make the work appear more realistic. Marc combines his passions for drawing, perspective and industrial design and stresses exploration of shapes and forms to create never before seen walking vehicles of all sorts. The final image is a fully detailed pen drawing of the TribalBot.

http://www.thegnomonworkshop.com/store/product/883
DVD1
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http://www.thegnomonworkshop.com/store/product/885
DVD2
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4.6Gb | AVI | 1280×800 | 3h 40min
Animation of transformer
Software: 3D’s max, Vray, Photoshop, Combustion
with project files (3d’s max scenes, textures and sequence)

DVD1

Hotfile:
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Advanced Modeling in 3ds Max

In this video series, modeling guru Alexander Gorbunov shows you how to apply some great modeling tricks in the creation of objects with some challenging features

Download:

http://3dats.com/free/downloads.asp

IT is split into 4 different modules :
(Chair) Part I Video (166MB):

(Chair) Part II Video – (171MB):

(Light) Part III Video – (107MB):

(Twisted Object) Part IV Video – (87MB):


This release contains all the video lessons on a series of After Effects Tutorials that are far from the author Ergin Kuke.Ergin is creative director and co-founder of Angst VFX, an up and coming visual effects company in Los Angeles, CA.Ergin moved to Los Angeles from Albania in 2001 to be part of the Gnomon Certificate program. After finishing studies there, he has been a Lighting TD and Compositor at Sony Imageworks, Rhythm & Hues working on Polar Express, Zathura, Superman, Narnia, Beowulf etc. As a freelance artist in commercial boutiques, Ergin has worked at Digital Kitchen, Stardust, Engine Room, Brand New School, Superfad etc doing lighting and compositing on many commercial and music video projects. He has also developed concert visuals for Korn, Bon Jovi, 50 Cent, Red Hot Chili Peppers, Paul Oakenfold and more.
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Digital Tutors: Introduction to MatchMover
In this series of lessons, we’ll learn how to use MatchMover to take our 2D footage and create a 3D scene.

We’ll begin this project by going through the basic workflow of importing the footage, running the automatic tracker and exporting a file into our 3D application. Then we’ll learn how to move around MatchMover’s 2D and 3D viewports to get a preview of the 3D objects. We’ll then learn how to guide MatchMover’s automatic tracker using Contours and how to create manual tracks. Before outputting our scene, we will learn how to create a coordinate system so that everything is aligned correctly. We’ll finish by learning a few techniques to help the camera solve and render a preview video.

Lesson Outline (10 lessons)
1. Introduction and Project Overview
2. “Importing a sequence, automatic tracking and exporting”
3. Previewing the track quality in 2D and 3D space
4. Using Contours to guide the automatic trackers
5. Manually tracking to get 3D data out of MatchMover
6. Adding a Coordinate System to properly set the scale and axes
7. Manually tracking to help camera solve accuracy
8. Cleaning the 2D tracks to solve faster and increase quality
9. Manually tracking difficult points using multiple keyframes
10. Placing a 3D Object and Rendering a preview video

Tinypaste(RS & HF):
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Tinypaste Pass: cgp

To Block TinyPaste Survey:
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The GnomonWorkshop: Photorealistic Texture Painting
In this introduction to photorealistic texture painting, Justin Holt discusses how a trained eye for detail and keen sense of observation are essential attributes to being a successful texture painter in the the feature film industry. Using BodyPaint and Photoshop, Justin will demonstrate some of his easy to follow techniques and tricks of the trade in order to paint proper color, bump, displacement, specular and opacity maps. But more importantly, Justin will go through essential principles to maintaining a non-destructive workflow while painting textures to ensure a maximum amount of control and flexibility for any revisions and changes that may be requested after the maps are completed in a production environment. Additionally, Justin will complete the lecture with a quick run through in Modo to show how to quickly and easily generate polished renders that showcase all of the finely tuned texture work.
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In this DVD Hristo Velev starts from the very beginning by explaining what Thinking Particles actually is and then begins to build upon a solid foundation of theory and technical knowledge of the program. From there Hristo goes through an extensive set of basic concepts to guide you through the massive amount of features in TP4. During that time he creates several practical effects that are very useful in production.
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