Learning



SynthEyes 2011 offers a complete high-end feature set, including tracking, set reconstruction, stabilization, and motion capture. It handles camera tracking, object tracking, object tracking from reference meshes, camera+object tracking, multiple-shot tracking, tripod (nodal, 2.5-D) tracking, mixed tripod and translating shots, stereoscopic shots, nodal stereoscopic shots, zooms, lens distortion, light solving. It can handle shots of any resolution?DV, HD, film, IMAX, with 8-bit, 16-bit, or 32-bit float data, and can be used on shots with thousands of frames. A nifty feature simplifies and speeds tracking for green-screen shots. The image preprocessor can help remove grain, compression artifacts, off-centering, or varying lighting; improve low-contrast shots; or shoe-horn shots into available RAM for quicker handling.
Textures can be extracted for a mesh from the image sequence, producing higher resolution and lower noise than any individual image.

SynthEyes offers complete control over the tracking process for challenging shots, including an efficient workflow for supervised trackers, combined automated/supervised tracking, offset tracking, incremental solving, a hard and soft path locking system, distance constraints for low-perspective shots, and cross-camera constraints for stereo. You can set up a coordinate system with tracker constraints, camera constraints, by aligning to a mesh, a line-based single-frame alignment system, or manually.

 

SynthEyes exports to about 25 different 2-D and 3-D programs. The Sizzle scripting language lets you customize the standard exports, or add your own imports, exports, or tools. You can customize the color scheme, keyboard mapping, and viewport configurations.


[CODE]http://www.ssontech.com/synovu.htm[/CODE]


http://www.url-dead/file/1492768834/SYNTHEYES_V2011_WIN64-XFORCE.rar


http://www.fileserve.com/file/QEcZq99/SYNTHEYES_V2011_WIN64-XFORCE.rar


http://www.uploadstation.com/file/TTA2eyR/SYNTHEYES_V2011_WIN64-XFORCE.rar

For starters we’ll use a simple shot and do the most obvious thing when you first open Syntheyes: A completely automatic track. In a matter of literally seconds you’ll have a pretty usable result, that will quickly improve by using some simple clean-up techniques. Orient the scene in 3d-space and insert 3D-objects into your scene to test if everything works, export your camera-solution and voil? – you have a decent matchmove in just a few minutes.

Solving a shaky handheld shot
Life not often makes it easy for you, and so you’ll often be confronted with things like motion-blur, camera-shake and lens-distortion. So for the more difficult shots we’ll have to bring the big guns in. Automatic tracker cleanup, manual control over each tracker-curve in the graphs-editor and fine-tune trackers can really improve your camera solution. To solve fast and shaky hand-held footage with lots of motion-blur it’s best to use supervised tracking to give you the most control over each tracker. If you’re footage was shot with a lens that has barrel-distortion then you have another problem that can make things more complicated. Tracks will have lots of errors, and 3D objects will not fit to the footage not matter what. Luckily Syntheyes has a clever way to get rid of lens-distortion. Or even to re-distort the CGI, if the director wants to work with the original footage later in compositing.

Modeling with Syntheyes
With the tracking-features and resulting 3d-points you can not only define the camera, but also re-model the scene, just use the points to define a mesh! And if there are not enough features for you to re-create the scene, insert zero weighted trackers (ZWT) that don’t affect the camera solution but will position themselves in the correct place in your 3d environment. And if you need more organic shapes to be rebuilt, add thousands of 3d-points all at once to build your mesh. You can even texture that mesh by using camera-projection right within Syntheyes, to test if camera-mapping will work later in your 3d- or compositing-application.

Solving Tripod shots – with 3d environment?
The common problem with tripod shots is that it is impossible to get any usable 3d information out of just a camera-pan. The solution of the camera movement might be good, still it can be hard to position it in a reasonable and exact way in 3d-space. That problem can quickly be solved with Syntheye’s lens-tools. Use any straight perspective lines in one frame of your tripod-shot to setup a coordinate system that let’s you position objects in your scene more easily – that makes life easier for the 3d-artist! You can even use that method on still images.

A moving camera – and a moving object!
Although primarily a camera-tracker, Syntheyes does a really good job at object-tracking. The last chapter of this tutorial shows you how to track camera and objects in one scene altogether, how to setup their coordinate systems and how to orient them in 3d-space. You can really do amazing things with this great software. Make sure you have some time and your favorite compositing and 3d application at hand! You’ll want to try out all these goodies immediately!

 

http://www.cmivfx.com/tutorials/view/242/Complete+Syntheyes+Training



http://www.url-dead/file/1453041434/Complete Syntheyes Training.part1.rar
http://www.url-dead/file/1453041484/Complete Syntheyes Training.part2.rar
http://www.url-dead/file/1453041104/Complete Syntheyes Training.part3.rar
http://www.url-dead/file/1453041524/Complete Syntheyes Training.part4.rar
http://www.url-dead/file/1453041514/Complete Syntheyes Training.part5.rar


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All in One Torrent

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Mark Christiansen, author of Adobe After Effects CS5 Visual Effects and Compositing Studio Techniques, returns for a new project-based course featuring composting and effects for PROJECT ARBITER. The short concept film, currently in post production, was shot with 2 RED cameras and fxphd members will be able to work through several shots on the film, potentially even having their shot find a place in the final release and their name featured in the credits. In addition, for April term members, there will be a small invite-only “Special Ops” group which will work through other shots on the film. Members will apply for Special-Ops by submitting a demo reel, CV, and a time commitment to work on the project. Details on applying will be provided to fxphd members.

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Digital-Tutors : Rigging the Human Face in Maya 2011
6 hrs. 45 min. |Released on May 2, 2011 |Project Files Included (135 MB)
Required Software: Maya 2011 and up

In this collection of lessons we will learn about a wide variety of useful tools and techniques for rigging a human face.

This course covers tools and techniques for rigging the human face in Maya. Throughout the course we will focus on providing animators with the control they need to create natural expressions with a control rig that computes fast. We will also creatively explore several techniques and tools that can be used to create realistic deformations. Step by step, we will construct a facial control system that is robust and animator-friendly. We will learn everything from how to create a reverse-jaw rig, rigging with curves for flexibility, how to create sticky controls, fleshy eyes, and we will also cover how to set up preset expressions for fast animation.

55 videos in this course

1. Introduction and project overview
2. The expectations of the facial control rig.
3. Setting up a shelf to access our rigging tools
4. Building the primary bones of our head rig
5. Creating the jaw bones
6. Creating the eye bones
7. Group hierarchy for the facial rig
8. Binding the face
9. Blocking in the weights of the lower jaw
10. Blocking in the weights of the head
11. Refine the deformations around the corners of the mouth
12. Correcting the deformations of the neck and head
13. Using curves to control the deformations of the eyebrows
14. Rigging the brow curves with clusters
15. Weighting the clusters of the brow curves
16. Making the brow curves influence objects
17. Fine-tuning the brow deformations
18. Setting up the nose bones
19. Painting weights on the nose
20. Beginning the lip rig
21. Blocking the weights of the lips / connecting the blend shape
22. Correcting the deformations of the lips
23. Finishing the lip deformations
24. Building the eye lid rig
25. Deforming the eye lids
26. Beginning the fleshy eye rig
27. Wrapping up the fleshy eye rig
28. Setting up the cheek deformations
29. Tying the cheek shapes to the blend shape head
30. Completing the cheek rig
31. Extra cheek deformations
32. Setting up the lip rolls
33. Finishing the lip roll functionality
34. Creating animation controls for the head and neck
35. The Jaw controls
36. Setting up a system to glue the lip controls to the face
37. Finishing the lip connection meshes for the sticky controls
38. Gluing the lip controls to the mouth
39. The lip controls
40. Driving the lip clusters with the lip controls
41. Building a control to translate the mouth
42. Custom attributes for the lip rolls and cheek expansion shapes
43. Creating the nose controls
44. Completing the nose rig
45. Rigging the eyes
46. The eye controls
47. Finalizing the eye rig
48. The brow controls
49. Creating tongue bones / binding the tongue mesh
50. Finishing the tongue rig
51. Trouble-shooting the lip controls
52. Cleaning up the control rig
53. Character sets for animation
54. Preset expressions for fast animation
55. Connecting the facial rig to a character control rig

url-dead
http://www.url-dead/file/1470182484/_DT_Rigging.t_Human_Face_in_Maya.2011.part1.rar
http://www.url-dead/file/1470187244/_DT_Rigging.t_Human_Face_in_Maya.2011.part2.rar
http://www.url-dead/file/1470191014/_DT_Rigging.t_Human_Face_in_Maya.2011.part3.rar
http://www.url-dead/file/1470195514/_DT_Rigging.t_Human_Face_in_Maya.2011.part4.rar
http://www.url-dead/file/1470210954/_DT_Rigging.t_Human_Face_in_Maya.2011.part5.rar
http://www.url-dead/file/1470214764/_DT_Rigging.t_Human_Face_in_Maya.2011.part6.rar
http://www.url-dead/file/1470214864/_DT_Rigging.t_Human_Face_in_Maya.2011.part7.rar
http://www.url-dead/file/1470229254/_DT_Rigging.t_Human_Face_in_Maya.2011.part8.rar

wupload.com
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http://www.wupload.com/file/59872065/_DT_Rigging.t_Human_Face_in_Maya.2011.part5.rar
http://www.wupload.com/file/59872638/_DT_Rigging.t_Human_Face_in_Maya.2011.part6.rar
http://www.wupload.com/file/59872058/_DT_Rigging.t_Human_Face_in_Maya.2011.part7.rar
http://www.wupload.com/file/59871900/_DT_Rigging.t_Human_Face_in_Maya.2011.part8.rar

uploadstation.com
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http://www.uploadstation.com/file/Wz4gud3/_DT_Rigging.t_Human_Face_in_Maya.2011.part3.rar
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Gnomon Workshop – Houdini: Rigid Body Dynamics Comprehensive Overview (ENG)

English | AVC1 1024×768 | MP3 128 Kbps | 3.22 GB

Houdini’s dynamics system (DOPs) is a very powerful tool that allows users to not only simulate physics, but to interact with the simulation in order to make an impossible looking effects shot look realistic. This is what has made DOPs the dynamics software of choice for high-end feature effects in a very short time. This DVD covers the rigid body dynamics (RBD) features of Houdini, as well as the controls and forces that are common to RBD, cloth and hair systems (though cloth and hair are not covered in this DVD). Houdini?s rigid body dynamics have been used to make characters run through walls (X-Men 3), crumble to pieces (Gatorade commercial), and to make objects on a cruise ship fly around as the ship capsizes (Poseidon). This disc is a comprehensive reference, covering features in great detail through many simplified examples, as well as completed case studies of a bowling ball, dominoes, an exploding building and a crashing train.

Topics Covered

  1. RBD Objects
  2. Explosions and Fractured Objects
  3. Constraints
  4. Solvers
  5. Forces
  6. Tweaking Simulations
  7. Managing Object Relationships
  8. Integrating Simulations with Other Effects

Chapters

  1. Introduction
  2. RBD Object Parameters
  3. Case Study 1 – Dominoes
  4. Collision Geometry and SDFs
  5. Fractured and Glue Objects
  6. Case Study 2 – Bowling
  7. Object Affector Relationships
  8. Animating Simulation Parameters
  9. Constraints
  10. Case Study 3 – Newton’s Cradle
  11. Extracting Simulation Information
  12. DOPs Expressions
  13. Solvers
  14. Case Study 4 – Building Collapse
  15. Forces
  16. Case Study 5 – Crashing Train
  17. Global Simulation Parameters

Homepage:- http://www.thegnomonworkshop.com/store/product/51/

Download:-

http://www.url-dead/file/1441534604/GW_HoudiniRigidBodyDynamics.part01.rar
http://www.url-dead/file/1443155654/GW_HoudiniRigidBodyDynamics.part02.rar
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Lynda.com – Creating Particle and Fire Effects with Maya | 1.15 GB
Duration: 3h 47m | Video: AVC (.mov) 960×540 15fps 300Kbps | Audio: AAC 48KHz 96Kbps 1ch

In Creating Particle and Fire Effects with Maya, author Aaron F. Ross employs Maya particles and fluids to generate stunning special effects simulations, including exploding fireworks, tumbling snowflakes, and burning flames. Following a project-based approach, the course shows how to emit and render particles, write expressions to control and fine-tune effects, and animate and shade dynamic fluids. Tutorials on batch rendering and compositing in After Effects are also included. Exercise files accompany the course.

Topics include:

* Laying out the scene
* Sketching particles on a Live object
* Connecting particles to Fields such as Gravity
* Emitting particles from particles
* Varying particle shader attributes
* Modeling and shading for the Particle Instancer
* Importing and instancing geometry onto particles
* Randomizing particle rotation with Creation and Runtime Expressions
* Adding Turbulence
* Rendering depth of field with mental ray
* Creating 3D Fluid containers
* Emitting dynamic fluid attributes from an object
* Animating a dynamic fluid
* Using a fluid for atmosphere
* Modulating light intensity with a noise expression

fileserve.com
http://www.fileserve.com/file/wchJdpj/_LD_ParticleFireEffectswithMaya.part1.rar
http://www.fileserve.com/file/mhdJWdp/_LD_ParticleFireEffectswithMaya.part2.rar
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url-dead
http://www.url-dead/file/1440593144/_LD_ParticleFireEffectswithMaya.part1.rar
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http://www.url-dead/file/1440597584/_LD_ParticleFireEffectswithMaya.part3.rar

Digital Arts
Digital Arts – August 2011 (UK)
English | PDF | 68 pages | 26.03 MB
Digital Arts is the magazine for switched-on creatives, featuring a wealth of tutorials and techniques across illustration, vector art, digital painting, animation, graphic and interactive design. It also brings you detailed insight into the latest trends and hottest projects from the world?s leading artists.

Download:
http://www.url-dead/file/1422183131/Digital_Arts_2011-08.rar
—mirror—
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Blender Certified Trainer Lee Salvemini has recorded, from start to finish, modeling a character suitable for a pre-rendered game cutscene or short film. In the DVD Lee will guide you through the tools and techniques used in Blender to create the character, from the modeling stage, to posing the character, applying realistic cloth simuation, and finally rendering and compositing the model with nodes in an epic scene for client/team presentation. All tutorials include helpful pop-up hints and complete audio commentary. Ninja character concept by David Revoy, Art Director of Sintel. Bonus chapters include techniques to master edge loops, and an introduction to modeling in Blender 2.5.


[CODE]http://www.cgmasters.net/training-dvds/character-creation-tutorial-modeling/[/CODE]

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Thanks to Mr.Annoying for the supply

Digital Tutors – Creative Development: Artistic Character Modeling in 3ds Max with Jacques Pena
Fileserve ? Filesonic ? Bitshare ? Hotfile ? Uploadstation ? WUpload | 1.25 GB
  • 1 hrs. 8 min.
  • Released on June 15, 2011
  • Project Files Included (115 MB)
  • Required Software: 3ds Max 2011 and Photoshop

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Daarken – Liche Priest

English | 55 min | 640×480 | H264 | 30fps 740kbps | AAC 99kbps | 293MB

In this tutorial Daarken will take you through his process of creating a character concept for a video game from sketch to finish. Daarken also talks about his daily duties as a concept artist for Mythic Entertainment working on the game

More info: _http://daarken.com/store/index.php?main_page=product_info&products_id=296

Download

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