Gnomon Workshop – Environment Modeling for Games with Nate Stephens
Fileserve ? Filesonic ? Bitshare ? Hotfile ? Uploadstation ? WUpload | 2.26 GB
In this demonstration, Nate explains and shows the process by which a piece of concept art is interpreted and used to model out a game environment in Maya. In the process, Nate will explain various modeling tools, techniques, and workflows, as well as numerous theories and methods used to create game art. A timelapse video of the entire modeling session is included so that the viewer can see and understand all the techniques being used. Nate will also cover common errors and mistakes to avoid so that the scene will run efficiently in real time and light correctly.
Topics Covered:
- Interpreting concept art and using it properly
- Maya scene setup for modeling environments
- Using Maya image planes
- Scene blockout modeling and planning
- Using the Maya grid for precision
- Translation and poly modeling tools
- Using curves, curve history techniques, and creating curves from edges
- Proxy modeling techniques
- Selection tools and tricks
- Variety of theories and workflows explained to understand different pipelines
- Modular building and geometry reuse to build a scene efficiently
- How to clean up modeling properly so that it will texture and light well
- Color sets, bake sets, ambient occlusion, and how to stress test your environment
- How to model high poly geometry to be used later for texturing and ZBrush
- Creating normal maps from high poly objects
- Mental Ray lighting basics
Chapters:
- Concept Art
- Scene Blockout
- Translation Tools
- Modeling Tools
- Modeling with Curves
- Proxy Modeling
- Selection Tools
- Modeling from Concept, Part 1
- Modeling from Concept, Part 2
- Modeling from Concept, Part 3
- Modeling from Concept, Part 4
- Modeling Cleanup
- High Poly Detail
- Conclusion
http://fileserve.com/list/VpQFuNh
http://www.url-dead/folder/8021051
http://hotfile.com/list/1821153/c340d9e
http://bitshare.com/?d=w5xgiad3
http://uploadstation.com/list/tKT4TN3
http://www.wupload.com/folder/188287
.. waiting for awesome torrent
Download one file: http://www.url-dead/file/1430247671/G.W.Environment_Modeling_For_Games.rar
Wow Man, thanks !
Thanks for da tuto
please upload project files
Only thing is it’s too big for free users. Any way good link!
torrent would be great
Thanks, Egustus!
already has a torrent at http://cgpeers.com/torrents?id=4211
New Links: Download http://anonym.to/?http://www.wupload.com/folder/188686
Thank you, Egustus!
Thank you, Egustus!
Appreciate this very much.
Dear Egustus; Gotta tell you; Nobody can share recent and up-to date professional material as good as you. I’m always happy to download your links. Good on you.
http://www.url-dead/folder/8164661
http://www.wupload.com/folder/202561
Project files?
High speed download:
http://shurt.me/17
Can any one torrent this??
Hey can anyone give me the link to the scripts Nate Stephens uses in this tutorial.
Project and script files???
thank u and i want project file (refrance and so and so plz
I delight in, cause I discovered exactly what I used to be taking a look for. You’ve ended my four day lengthy hunt! God Bless you man. Have a nice day. Bye