Learning

modo
Presets | Models | Texture Maps | Tutorials | win/mac | 326/325 Mb
PACK accelerates the design and visualization of packages in modo. It helps package designers and CG artists circumvent some of the technical stumbling blocks involved in modeling and scene construction. At the core of PACK is a collection of over 200 presets, images and assemblies which constitute a large library of packages and package components which can be modified and assembled to both visualize existing packaging – and to create totally new package designs.

With PACK you can quickly create bags, wrappers, boxes, bottles, cans, cartons, tubes and tubs, and non-destructively develop new packaging concepts. PACK is far more than a simple collection of pre-built models; it?s a flexible framework for creating your own custom designs. Everything in PACK is a starting point. It?s up to you where you take it.

Contents:
– 28 Base Shape Presets
– 35 Container Seal Presets
– 82 Pre-Built Packaging Models
– 53 Panel Presets
– 22 Texture Maps
– 11 Scene Assemblies
– 18 Tools
– 3 Project Tutorials (2 hours of video instruction)
Experience Level: Intermediate knowledge of modo recommended
Software Compatibility: modo 501 (SP1 or later)
Product Format: 1280 x 720 QuickTime (H.264)

Download:
MAC: http://www.url-dead/file/519167831/mpck_mac.rar
WIN: http://www.url-dead/file/519167821/mpck_win.rar
—mirror—
MAC: http://www.fileserve.com/file/yF5nSSa/mpck_mac.rar
WIN: http://www.fileserve.com/file/b4PJR9u/mpck_win.rar

Art
English | 1024×768 | ADPCM 352 Kbps | 7.14 Gb
Genre: eLearning
Digital Art Tutorials was created with the goal of bringing industry-proven, professional digital art techniques to the masses. Many of our art tutorials are narrated by the very people who developed, or pivotal in the development of, the various workflows and digital art techniques that have become industry standards.

Photoshop tutorials include the fields of the classical (digital painting, digital inking, and even the hyper-popular comic coloring), to powerful 3D tutorials (Poser, SketchUp, ZBrush, and more!), Digital Art Tutorials provides straightforward instruction and priceless inspiration. Our instructors take great pride creating educational tools that are both affordable and accessible to amateur hobbyists, students and seasoned professionals alike. We?re so convinced you will love our products, we offer several free start-to-finish Photoshop tutorials, and previews of all our art tutorials.

Each digital art tutorial takes you step-by-step through the subject matter with all tools fully visible. No ?secret settings? here! Instruction is in realtime, giving unprecedented access into the thought processes behind each stroke of the stylus. All practice files, including (where applicable); sample artwork, model assets, Photoshop brushes and even color palettes are packaged with each Digital Art Tutorials lesson, allowing you to follow the instructor-led tutorial at your own pace.

Whether you?ve been a digital artist for years, just starting out, or looking to find a way to bridge your traditional skills to the digital art medium, we welcome you to the world of Digital Art Tutorials: The secrets professionals don?t want you to know, but use themselves! Still not sure if Digital Art Tutorials are right for you? Download our free Photoshop tutorials! Each tutorial also features a series of free previews so you can buy with absolute confidence.

Contents:
Digital Art Tutorials v.01 – Comic Book Style Coloring
Digital Art Tutorials v.02 – Anime Style Coloring
Digital Art Tutorials v.03 – Grayscale Painting
Digital Art Tutorials v.04 – Sketch Painting Using Painter
Digital Art Tutorials v.05 – Comic Book Style Coloring (The Spawn Way)
Digital Art Tutorials v.06 – Digital Painting Smudge Style
Digital Art Tutorials v.07 – Digital Painting Photo Real
Digital Art Tutorials v.08 – Digital Inking
Digital Art Tutorials v.09 – Special Effects
Digital Art Tutorials v.10 – Beginning Coloring
Digital Art Tutorials v.11 – Digital Painting Background, Scenes & Skies
Digital Art Tutorials v.12 – Digital Painting Super – Babes
Digital Art Tutorials v.13 – Painting Monsters & Creatures
Digital Art Tutorials v.14 – Tips & Tricks: Volume 1
Digital Art Tutorials v.15 – Tips & Tricks: Volume 2

Download:
http://www.url-dead/file/494470071/DigitalArtTutorials.Coll.part01.rar
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advanced texturing
Complete DVD | QuickTime | 920 x 748 | 9 hrs. | English | 4.5 Gb
This video marries the abilities of Photoshop as a powerhouse digital editor and the industry requirements of video game / CG Texturing. This video is, from start to finish, how to create a finalized CG or game texture from: planning to creation to exporting for 3D / video game use. This video features I wide set of Photoshop tools. Some tools are not common while others are uncommon applications of common tools. The end result of this project based tutorial is a highly tactile and visually detailed production-ready texture, whose creation is witnessed from beginning to end.

Download:
http://www.url-dead/file/504501311/photoshop_advanced_texturing_completedvd.part1.rar
http://www.url-dead/file/504501321/photoshop_advanced_texturing_completedvd.part2.rar
http://www.url-dead/file/504501331/photoshop_advanced_texturing_completedvd.part3.rar
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Drawing
English | QuickTime (MOV) | 1024×768 | 8.83 Gb
Genre: eLearning
This is a collection video training about Autodesk 3ds Max software provide powerful, integrated 3D modeling, animation, rendering, and compositing that enable artists and designers to more quickly ramp up for production. The two versions share core technology and features, but offer differentiated experiences and specialized toolsets for game developers, visual effects artists, and graphic designers on the one hand, and architects, designers, engineers, and visualization specialists on the other.

Achieve Believable Lip Synchroniszation in 3ds Max
Your Media Key is: 002-02212008-080
Learning Objectives
– Traditional Animation Approaches
– 3D Typical Approaches, visemes
– Create and enhance morph targets
– Lip-sync process, and automation of the lip-sync process
– Reference Books, Q&A Session

Advanced Animation Effects Using Simple But Effective Rigs
Your Media Key is: 07-2012-08
Learning Objectives
– How to create automated secondary motion for a tail
– How to create automated secondary for a mech arm
– How to merge rigs
– How to stick an object to a dynamic surface

Anaglyph Stereoscopy Techniques
This presentation covers the theory and practice of furthering the illusion of 3D by using stereoscopic techniques. Louis covers the approach of an easy camera setup with rules for efficiency. Next, he demonstrates the process of a true camera setup . Finally, Louis explains the method of anaglyph stereoscopy for red/blue glasses. This includes a chapter on compositing in Autodesk Combustion. Please note that although much of the presentation is conducted in 3dsMax, these techniques can be applied in Maya as well.
Use this serial : 04-2012-016
Learning Objectives
– Easy Camera Setup
– True Camera Setup
– Combining the Eyes
– Compositing in Combustion

Design Visualization
Focus is on 3ds Max as a tool for presenting client visions such as architectural and product designs The primary focus will be on materials and lighting within 3ds Max Includes integration with Autodesk Combustion will also be explored including RPF, the discreet olor Corrector and Render Elements Authored by Gary Davis, certified training specialist for 3dsMax, Combustion and Toxik. He regularly acts as instructor at the Oregon3D and Planet Digital training centers
Learning Objectives:
Presenting:
Architectural designs
Product designs
Materials and lighting
Integration with Autodesk Combustion
RPF
Discreet Color Corrector
Render Elements.
Use this serial : 002-05142007-080

Film Visual Effects in 3ds Max
The first part of this class will overview the process for creating digital pyrotechnics through particles and fluid simulations. Explosions, fire, smoke and various other effects as well as various creature effects. NOTE: The techniques demonstrated in this presentation equire the following plug-ins: FumeFX created by Sitni Sati (available on the Autodesk eStore) and Particle Flow Tools created by Orbaz Technologies.
Use this serial : 002-06212007-075

Hair And Fur in Commercial Production
Your Media Key is: 002-01282008-080
Learning Objectives
– UI setup and tools
– Grooming pipeline
– Rendering hair as geometry
– Cloth driven hair setup
– Other uses for hair

Rapid Tools Development
Rapid Tools Development will focus on best practices for user interface creation and the optimal workflows for designing artistic tools in the shortest time possible Authored by Borislav “Bobo” Petrov, Technical Director of Visual Effects at Frantic Films
Learning Objectives: User interface creation Optimal workflows for designing artistic tools
Use this serial : 002-04282007-070
Learning Objectives
– User interface creation
– Optimal workflows for designing artistic tools

The Emergence Of The Architectural Film Using 3ds Max In Architectural Animation
– Using the language of filmmaking, visual effects, motion design, and architectural illustration, explore elements of pre-production such as pre-visualization and animatics
– Animation with a heavy emphasis on camera moves
– Post-production techniques including rendering, creating and using matte passes, and utilizing render passes
– The class uses a “movie-breakdown” and “shot-breakdown” approach to illustrate the various methods
– There is also some discussion of optimizing workflow with MAXScript, as well as scene and file organization
Use this serial : 002-02282008-080
Learning Objectives
– Industry Make-up
– History of Arch-Vis
– Camera Animation
– Waterfall Example
– Post Production, Rendering, Render Mattes

The Quest For The Make Art Button
Your Media Key is: 02-2008-088
Learning Objectives
– Scripting & the Creative Process
– Procedural Modeling & Animation
– Cyclograph Scripts
– Growing Hierarchical Structures

Whats New In Autodesk 3ds Max 2008
Your Media Key is: 08-2008-18
Learning Objectives
– Viewport & Modeling Enhancements
– Modifier & Mapping Enhancements
– File and Data Scene Management
– Performance & Speed Enhancements
– Mental ray & Animation Enhancements

Building a Character for Games
Get the inside story with Building a Character for Games where an industry professional reveals the intricacies of character modeling. Using the library of body parts included on this DVD, build a low-poly model that is optimized for game play and then refine it to reate the hi-poly model you need to generate normal maps. Work with symmetrical and asymmetrical geometry; add just enough detail to make the character stand out; adjust smoothing groups as needed. Learn to identify trouble spots and avoid quirks that would otherwise come up during the debug phase in a professional games pipeline.
Finally, admire your results in a convincing human figure that is ready for rigging.
Learning Objectives
– Original Idea and Concept Art
– Starting the Low-Res Model with the Arm
– Adding the Face
– Working with Details and Smoothing Groups
– Adding Asymmetrical Detail
– Adding Detail to the Hi-Res Model
– Creating Rivets
– Adding Anatomical Detail
– Fine Tuning and Finishing

Character Rigging Think Outside the Box
Learn a variety of character rig creation methods Authored by Laurent M. Abecassis, founder of Di-O-Matic, a company that develops character animation plug-ins and custom plug-ins for 3ds Max as well as interactive training CDs
Learning Objectives:
Creating Interactive Tools to Improve Your Workflow
Correcting Motion Capture Animation on a Biped
Using Mesh Slicing for Better Character Rig Approximation
Creating a Complex Rig in Minutes
Use this serial : 003-16042006-004
Learning Objectives
– Creating Interactive Tools to Improve Your Workflow
– Correcting Motion Capture Animation on a Biped
– Using Mesh Slicing for Better Character Rig Approximation
– Creating a Complex Rig in Minutes

Download:
http://www.url-dead/file/465861761/9A_Autodesk.3ds.Max.Techniques.Collections.part01.rar
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3dworld
3D World – May 2011 (UK) | .pdf | 47.6 Mb
3D World the best-selling international magazine for 3D artists

3D World is the best-selling international magazine for 3D artists, covering the fields of animation, VFX, games, illustration and architecture. Each issue provides analysis of latest trends in the market, artistic and technical advice, impartial product reviews, and exclusive behind-the-scenes articles on the making of key projects in this fast-paced industry. For those wanting to improve their technical skills, the magazine provides tutorials, tips and step-by-step guides covering every major 3D software package, from freeware to professional applications such as 3ds Max, Maya, Cinema 4D, LightWave 3D and Softimage.

Download:
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3dc april

3DCreative: Issue 068 – April 2011

Welcome to the 68th issue of 3DCreative. I hope you are all feeling creative and ready to get stuck into some great new tutorials. In this issue we kick off two great new series including a new multi-software type tutorial that could prove to be very handy for all of you character artists out there. Continue Reading