
[1.2GB] [Hotfile + Fileserve]
Build your own light cycle! This month?s huge, 23-page animation masterclass shows you how to combine 3D and 2D elements to make a complete sequence.
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[1.2GB] [Hotfile + Fileserve]
Build your own light cycle! This month?s huge, 23-page animation masterclass shows you how to combine 3D and 2D elements to make a complete sequence.
Continue Reading

Tutorials The Art of Rigging DVD + eBook | Maya | DVD | .pdf | 11.8Gb
Fileserve | Hotfile | Filesonic

[2.2GB] [Hotfile + Fileserve]

Over the course of this extremely detailed 2 day tutorial series, we will be modelling the Bugatti Veyron 16.4 in Maya. Not only will we be covering the basic workflows involved in creating a hyper-realistic car from scratch, but we?ll also be showing you some of the more common mistakes that artists are prone to make when modelling extremely high-end photo-realistic cars.
In the second part of this extremely detailed 2 day tutorial series, we?ll be finishing the modeling of the Bugatti Veyron 16.4 in Maya. These tutorials not only cover the basic workflows involved in creating a photo-realistic car from scratch, but also show you some of the more common mistakes that artists are prone to make when modelling extremely high-end photo-realistic cars.

You asked for it, and Madhan_2005 has delivered! Over the course of this amazing tutorial series, Madhan will be walking us through how he modelled and rendered a photorealistic Audi R8 using 3Ds Max, after which you?ll be well equipped to create your very own dream cars! This tutorial series is a must-watch for any artists looking to expand their portfolio and learn the sought-after art of car creation.
On day 2 of this amazing tutorial series, Madhan continues to walk us through how he modelled this photorealistic Audi R8 using 3Ds Max. This second part (6 videos in total including an updated reference image pack) concentrates on completing the overall body work, after which we begin to add in the details. This tutorial series is a must-watch for any artists looking to expand their portfolio and learn the sought-after art of car creation!

ZBrush sculptor and resident artist at Blur Studios, Simon Blanc takes you step by step through the creation of his work entitled No More Wine. After creating his base mesh, Simon will then use an assortment of powerful sculpting brushes to bring the final character to life.

[ISO, 2.8GB] [Hotfile + Fileserve]
Luxology’s Modo is one of the newer tools in the CG, Design and Architectural visualization world, but has quickly gained a wide user base. Modo is a very powerful polygonal and subdivision modeler that has a great texture painting and sculpting module, object animation tools and a superb renderer, all under a very intuitive and user-friendly interface. This DVD, with over six hours of material, explores the workflow and features in Modo.

This week Cgtuts+ brings you the first in a brand new, multi-part series from regular author Chris Tate, available exclusively to our Premium subscribers. The tutorial follows Chris as he walks us through modeling, UVing, texturing and rendering of this amazingly detailed, and strikingly accurate Civil War Cannon. Today we begin the modelling process, and we know you?re going to love it!

[ISO, 2.5GB] [Hotfile + Fileserve]
Brandon Young presents his production FX workflow by reconstructing a shot from the Dragon Age: Origins cinematic created at Blur Studio. He goes over the shot breakdown, the goals of the shot and how to achieve them quickly. Brandon shows how to use Particle Flow, FumeFX and stock elements to make the effects shine. He then delves into rendering and compositing the effects elements into the actual production shot.

English | Video + project files | H264 1280×768 | AAC 64Kbps | 663MB
Genre: eLearning
Foundational 3D with modo 401 is geared toward the person who is new to 3D. The series takes you through the 3D language explaining the most common terms you’ll run into. It then goes through common modeling techniques such as CAD, NURBS, Subdivision Surfaces and illustrating the difference between NURBS and SubD modeling. We then look at materials, the camera, lights and finally rendering. As we work through all of these topics we make use of modo to help the new modo user become more familiar with the interface and how it relates to these topics.
The course was designed to be used in conjunction with The beginner’s guide to modo 401″.