English | Video + project files | H264 1280×768 | AAC 64Kbps | 663MB
Foundational 3D with modo 401 is geared toward the person who is new to 3D. The series takes you through the 3D language explaining the most common terms you’ll run into. It then goes through common modeling techniques such as CAD, NURBS, Subdivision Surfaces and illustrating the difference between NURBS and SubD modeling. We then look at materials, the camera, lights and finally rendering. As we work through all of these topics we make use of modo to help the new modo user become more familiar with the interface and how it relates to these topics.
The course was designed to be used in conjunction with The beginner’s guide to modo 401″.
1. 3D Terms – 31 minutes
This chapter introduces the beginner to common vernacular in 3D such as ngons, non-planar geometry, ray-tracing and more.
2. Modeling Techniques – 15 minutes
This chapter illustrates different ways to create 3d models. We discuss the applications of CAD, NURBS and subdivision surfaces.
3. Materials – 33 minutes
In chapter 3 we’ll discuss materials that make up the surfaces of your models and what the different material properties are and what they affect.
4. The Camera – 15 minutes
This chapter focuses on the camera and we talk about what properties you’ll need to be familiar with to make the most of a 3d camera in conjunction with photoshop.
5. Lights – 28 minutes
We’ll discuss lighting and look at the different light types that modo makes available along with image based (HDRI) lighting.
6. Rendering – 18 minutes
This chapter finishes up the series by looking at common rendering properties/settings that you will need to be familiar with as you learn 3D.