Tutorials

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Optical Flares v1.2.132 Win 32×64 & MAC Lisence Inclus for CS3-CS4-CS5
All Preset 1&2 | Textures Inclus | Fix for Mac | Tutorial | 492 Mb
Update: 11.01.2011

Download:
Hotfile – part1
Hotfile – part2
Hotfile – part3
Hotfile – part4
Hotfile – part5
—mirror—
Fileserve – part1
Fileserve – part2
Fileserve – part3
Fileserve – part4
Fileserve – part5

http://img132.imageshack.us/img132/801/screenshot20110110at921.png

Compositing a CG Building Leap in AE | 1.2GB Hotfile

In this tutorial we will be stepping through the process of compositing this CG shot over a live footage background plate. We?ll show you how to import the 3D multi-pass renders and how to correctly layer them in the comp. We?ll also go through the process of color correcting the elements to better marry them into the background plate. Then we?ll step through the process of creating a glass particle system using Particular. We will also add motion blur to various elements using the ReelSmart motion blur plug-in. Once you have completed this tutorial, you will have a much greater understanding of the types of challenges faced throughout a production compositing process, and how to tackle such challenges to get high quality output.

http://hotfile.com/dl/96557113/bfc69c1/CG_Building_Leap.part01.rar.html
http://hotfile.com/dl/96557353/4b6db84/CG_Building_Leap.part02.rar.html
http://hotfile.com/dl/96558206/b09e9b3/CG_Building_Leap.part03.rar.html
http://hotfile.com/dl/96557947/7e07d13/CG_Building_Leap.part04.rar.html
http://hotfile.com/dl/96559493/c7486ec/CG_Building_Leap.part05.rar.html
http://hotfile.com/dl/96559720/162fcf7/CG_Building_Leap.part06.rar.html
http://hotfile.com/dl/96559724/a9fa49b/CG_Building_Leap.part07.rar.html
http://hotfile.com/dl/96560283/a153057/CG_Building_Leap.part08.rar.html
http://hotfile.com/dl/96560284/b72176a/CG_Building_Leap.part09.rar.html
http://hotfile.com/dl/96560797/f383967/CG_Building_Leap.part10.rar.html
http://hotfile.com/dl/96560796/4974903/CG_Building_Leap.part11.rar.html
http://hotfile.com/dl/96560762/a705819/CG_Building_Leap.part12.rar.html

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Covered 3D Creature Development in Zbrush Maya Photoshop and AE
1280×720 | 11 hrs | 3.6 GB | mp4

Genre: eLearning

3D Creature Development is a creative process that evolves a design by taking advantage of modern 3D tools and techniques. This Master Class introduces the student Photoshop, Maya, Mental Ray, UVLayout, ZBrush, BodyPaint, SynthEyes, After Effects. to the entire pipeline, while exploring form, looks and behavior.
Along the way we focus on the experience of working on a project where our work must regularly be presented to an art director or client, while also keeping in mind that the workflow should allow for an iterative approach. This requires an emphasis on speed and efficiency. Projects are never done, they are due. You can tweak things forever, but in the end your work just needs to satisfy the demands of the project, client or specific shot that the work is being made for. With this in mind, all of my techniques are based on a workflow that allows me to spend as little, or as much time, as I have been given. For this creature project, the deadline was one day for each of the seven stages of development: Design, Modeling and UV Layout, Digital Sculpting, Look-Development, Texturing and Shaders, Rigging and Posing, Animation and Live-Action Integration.
Regarding the level of technical details we go into for each stage of development, this Master Class thoroughly discusses and demonstrates every single step with over twenty-five hours of lecture. However, there are certain assumptions that have to be made in regards to the student’s technical knowledge of the tools being used. This is an intermediate level course.

…first 3 DVD disks from eight

Download:

fileserve – part1
fileserve – part2
fileserve – part3
fileserve – part4
fileserve – part5
fileserve – part6
fileserve – part7
fileserve – part8
fileserve – part9
fileserve – part10
fileserve – part11
fileserve – part12
fileserve – part13
fileserve – part14
fileserve – part15
—mirror—
hotfile – part1
hotfile – part2
hotfile – part3
hotfile – part4
hotfile – part5
hotfile – part6
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hotfile – part10
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letitbit – part1
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letitbit – part3
letitbit – part4
letitbit – part5
letitbit – part6
letitbit – part7
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letitbit – part13
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letitbit – part15

Car : Evermotion Archinteriors 2010

Evermotion Archinteriors vol. 20
3D models | format: .max (V-ray) + psd + textures | 1.29 GB

Take a look at this 11 fully textured scenes with professional shaders and lighting ready to render from Archinteriors vol. 20.
All scenes are prepared for vray with 3dsmax 2008.
Car model included.
Recommended system specification: Intel Core Duo with 4GB of RAM, and 64bit system.
Formats:
max
psd
*.max – V-Ray 1.5 – or higher – with textures and shaders
*. max 2008 – or higher
PDF Sample
_http://www.evermotion.org/files/pdf/archinteriors_vol_20.pdf

HotFile Download Evermotion Archinteriors :
http://hotfile.com/dl/93935606/504c624/EAI_v20.part1.rar.html
http://hotfile.com/dl/93935607/f62d09e/EAI_v20.part2.rar.html
http://hotfile.com/dl/93935600/104522b/EAI_v20.part3.rar.html
http://hotfile.com/dl/93935608/41ad489/EAI_v20.part4.rar.html

FileSerVe Download Evermotion Archinteriors :
http://www.fileserve.com/file/fUACVyg
http://www.fileserve.com/file/4hBSUat
http://www.fileserve.com/file/xfCkb6v
http://www.fileserve.com/file/qbCgqBF

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Lots of Robots DVD 1&2 | .ms | .max | mov | 4.94Gb
LOR Volume One Tutorials include: Compositing with After Effects, Lighting with 3dsmax, Clouds, Water Worm, Intro to MaxScript, MaxScripting Animation, Advanced MaxScripting.
LOR Volume Two Tutorials include: Character Rigging, Foot systems, Animated Parenting, Hand Skeleton, Facial Animation, Skeleton Control. Afterburn and Particle Flow, Smoke Trails, Mushroom Cloud, Galaxy, Assorted Abstract Art.

Download:

Hotfile – part1
Hotfile – part2
Hotfile – part3
Hotfile – part4
Hotfile – part5
Hotfile – part6
Hotfile – part7
Hotfile – part8
Hotfile – part9
Hotfile – part10
Hotfile – part11
Hotfile – part12
Hotfile – part13
Hotfile – part14
Hotfile – part15
Hotfile – part16
Hotfile – part17
Hotfile – part18
Hotfile – part19
Hotfile – part20
Hotfile – part21
Hotfile – part22
Hotfile – part23
Hotfile – part24
Hotfile – part25
—mirror—
Letitbit – part1
Letitbit – part2
Letitbit – part3
Letitbit – part4
Letitbit – part5
Letitbit – part6
Letitbit – part7
Letitbit – part8
Letitbit – part9
Letitbit – part10
Letitbit – part11
Letitbit – part12
Letitbit – part13
Letitbit – part14
Letitbit – part15
Letitbit – part16
Letitbit – part17
Letitbit – part18
Letitbit – part19
Letitbit – part20
Letitbit – part21
Letitbit – part22
Letitbit – part23
Letitbit – part24
Letitbit – part25

Over the course of this extremely detailed 2 day tutorial series, we will be modelling the Bugatti Veyron 16.4 in Maya. Not only will we be covering the basic workflows involved in creating a hyper-realistic car from scratch, but we?ll also be showing you some of the more common mistakes that artists are prone to make when modelling extremely high-end photo-realistic cars.

In the second part of this extremely detailed 2 day tutorial series, we?ll be finishing the modeling of the Bugatti Veyron 16.4 in Maya. These tutorials not only cover the basic workflows involved in creating a photo-realistic car from scratch, but also show you some of the more common mistakes that artists are prone to make when modelling extremely high-end photo-realistic cars.

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