Tutorials

cxcxcSketching with Jason Seiler
Video Tutorial | English | 618MB
Jason Seiler is a world renowned illustrator, humorist portrait painter, and teacher who has won numerous awards and accolades for his digital, acrylic, and oil paintings. In this DVD, Jason talks about the importance of sketching as a means of practice and preparation for finished works. Jason also takes you through his process as he demonstrates the tools and techniques he uses to sketch in various mediums, form pencil and paper to digital painting.

http://hotfile.com/dl/90523380/68f013c/Sketching.part1.rar.html
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Cinema 4D Vray Tutorial vol.2: Light Sculpting
English | swf 1024×768 | MP3 128 Kbps | 819 MB
Videotutorial to learn Studio stage Lighting setup.

Download
http://hotfile.com/dl/90453243/4f2a625/Vray_Tutorial_Sculpting.part1.rar.html
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http://hotfile.com/dl/90459513/f296627/Vray_Tutorial_Sculpting.part7.rar.html

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Autodesk 3ds Max Anaglyph Stereoscopy Techniques – This presentation covers the theory and practice of furthering the illusion of 3D by using stereoscopic techniques. Louis covers the approach of an ‘easy camera setup’ with rules for efficiency. Next, he demonstrates the process of a ‘true camera setup’. Finally, Louis explains the method of ‘anaglyph stereoscopy’ for red/blue glasses. This includes a chapter on compositing in Autodesk Combustion. Please note that although much of the presentation is conducted in 3dsMax, these techniques can be applied in Maya as well.

Use this serial : 04-2012-016
http://hotfile.com/dl/90177232/6c755bc/aga3mtast.part1.rar.html
http://hotfile.com/dl/90177174/f699dcb/aga3mtast.part2.rar.html

http://img228.imageshack.us/img228/2063/tools4dcinema4dvraytuto.jpg

4D – Cinema 4D Vray Tutorial vol.1: Fundamentals
English | swf 1024×768 | MP3 128 Kbps | 620 MB
Video tutorials collections to introduce the user in Vrayforc4d world, a general exploration of render settings and very powerful vray techniques.

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Digital Tutors Introduction to Camera Animation in Softimage 2011

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Tutorial / Softimage / DT / 584 MB / HT-FS / Project Files: Included / .flv /

Lesson Outline (15 lessons)
In this collection of lessons we will learn about the
fundamentals of camera animation in Softimage.

This course will provide you with a foundation for camera
animation in Softimage. We’ll cover everything from creating
turntables, to techniques we can use to add more
entertainment to our shots by camera animation alone. We’ll
learn various ways we can rig cameras and even discuss shot
composition to make sure the audience knows who the
significant players and objects of interest are in our scene.
By the end, you’ll have the knowledge you need to animate the
camera confidently, producing results that can captivate an
audience.

View NFO

Hotfile

http://hotfile.com/dl/90717185/8ffddb4/DT_ItCAiS2011.part1.rar.html
http://hotfile.com/dl/90717187/56a04d7/DT_ItCAiS2011.part2.rar.html
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Fileerve

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Matrix_Haze
Repost Policy……..: 3 days after original post

image
[Hotfile + Depositfiles] [442MB]

At Digital-Tutors, we’ve found that many people starting out creating models in 3ds Max have some difficulty in creating the specific vision they have. In many cases it’s not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. So, to give you a head start on your modeling, we’ve put together a number of tips collected from production and from teaching students that will help you build the best models you can with minimal frustration.
Continue Reading

http://img23.imageshack.us/img23/7815/cgpersia.jpg

SimplyMaya – Ferrari F430 Modeling & Rendering in Production

This is a tutorial set covering the complete project of modeling, shading, lighting and rendering a Ferrari in mental ray. The techniques presented in these videos represent an accurate production workflow for how to create cars in 3d applications like Maya.

We start off by sizing up Ferrari blue prints in Photoshop which are then imported into Maya and used as reference images throughout the modeling tutorial. You will learn how to make all the different component parts of a car including wheels, alloys, bump and rear area, lights, mirrors, windscreen, contoured panels, intake area and fenders using polygon modeling techniques. When building a car it’s important to align your geometry to create clean, seamless transitions so you will see how to do this is done correctly by snapping to points and curves. The entire
Ferrari is created from an initial polygon plane where the edges are extruded and new faces are extracted to build additional geometry following the exact blue prints on the image planes. Some of the modeling tools you’ll be using are append to poly tool, fill hole and split poly tool for inserting edges. We also focus on how to avoid ngons and clean up our geometry to maintain only quads and tris in a model.

When the car model is complete we convert the polygons to sub d’s to add creases along the panels, and then convert back to polygons once again while still maintaining our sub d level detail with the hard creases, the technique shown for this is excellent because working with sub d’s
can be difficult if this is something you haven’t done before and following this tutorial would give you a great start.

During the shading part we do a lot of work in Photoshop where we create displacement maps for the tires treads and damage stripes from photographic images with the pen tool. We also make custom transparency maps for the grid pattern on the front lights by using the alpha channels. In Maya you’ll see how you can build up shading networks for car paint with procedural textures and layered shaders, and how to use mental ray’s approximation editor and projection UV’s to save a lot of time.

The final car is rendered using HDR lighting techniques which is common practice when rendering showroom objects in isolation. We create several environments to take a better look at how different lighting conditions affects our car paint shader and get some more practice with this type of Image Based Lighting.

FileServe

http://fileserve.com/list/uCtUSP2

http://hotfile.com/list/1156259/d13d754