dRaster NEX 1.5 For Maya

NEX is a unique plugin for Maya that includes a set of tools designed to increase the speed, accurracy, and efficiency of your workflow. Frequent actions like of manipulating components within Maya become more natural thanks to the unique integration of all NEX selection and transformation tools. Arduous jobs like resurfacing meshes can actually be fun using the NEX Quad Draw tool. Common polygon modeling tasks like Splitting faces, Connecting edges, or beveling have been reworked with maximum efficiency and interactivity in mind. Best of all, NEX does all this without leaving any custom nodes in your scene, or introducing any scene plugin depdendencies.

New Features
Connect
Introducing the world’s first Connect tool that will let you connect vertices, edges, polygons, or any combination of the three! The Connect tool also seamlessly integrates with the new NEX Symmetry feature. You can make single edge connections or multiple using the Connect tool’s custom options.
Multi-Cut
The Multi-Cut tool integrates three similar tools into one powerful tool. You get a much more reliable and interactive Polygon Split Tool, Cut Faces Tool, and Insert Edge Loop Tool. The powerful NEX pre-selection highlighting engine is fully integrated into the Multi-Cut tool, so you’ll know exactly what will happen before you make it happen.
Symmetry
The NEX Symmetry feature unleashes the power of the NEX toolset onto both sides of your mesh. In addition to mirroring all the mesh editing tools within NEX, your selections will be automatically mirrored. This allows you to apply mirroring with most native Maya commands and custom scripts you create or download. Even transformationally-asymmetric meshes can be used with the new NEX Symmetry feature.
Symmetry Tips and Tricks
In this video you’ll learn how to best use the new Symmetry feature within NEX. Right now, you can only use symmetry on meshes that are topologically symmetrical.

2007 dRaster, Inc.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

Play BOY’s

Download

dRaster NEX 1.5 For Maya 2010 & 2009 x32Bit Only

dRaster NEX 1.5 x64Bit Coming Soon Stay tuned…

Download From RapidShare
Code:
http://rapidshare.com/files/294491905/dRaster_Tools_1.5.rar

Download From DepositFiles
Code:
http://depositfiles.com/files/jru4vf2ns

Password:Play_DVD_BOY’s


Gnomon Workshop – Creature Design With Aaron Sims Vol.2 | 2.52 GB

Aaron Sims’ second DVD illustrates the process of designing a full character in a 3D environment. Starting by creating a quick concept in Photoshop, Aaron models the character in XSI, texturing it in Deep Paint. Aaron shows how to use XSI to build the rig and pose the character, and then sets it in an environment where he lights and renders it. Finally, he finishes the piece in Photoshop, showing you techniques to give your design a refined and completed look

Rapidshare

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3ds Max Vray Render Workshop | 1.54 GB

Video Tutorial Interior Rendering
3dsmax Tip Commercial
3dsmax Tips Commercial Product Lighting
3dsmax9 Video Tutorial Modeling Intercom
3dsmax9 Video Tutorial Modeling Enzo Ferrari
3dsmax9 Video Tutorial Effect FumeFX
3dsmax9 Video Tutorial Diamond Material
dsmax9 Tutorial Effect FumeFX Advance
and many more

Hotfile
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3D-Palace – Architecture in 3DS Max Visualisation Set 2 D1 & D2 | 7.88 GB

English | MP4v 1024 x 712 | MP3 128 Kbps

Welcome to this, the sequel to the popular TDW:A1, also by Kris Lee. This second set of the series expands upon the finished resulting work of the previous DVD set to take the empty building and begin the process of bringing it to life.

Why is this a necessary skill for the 3d artist? Visualisation is one of the largest markets outside of the entertainment industry for 3d artists, visualisation allows architects and designers to be able to present to their client a finished representation of what it is they are going to be investing their money in, whether it is a piece of packaging through to a multifloored retail park.

This set will give you the skills that you need in order to accomplish that goal – you will be able to produce a scene for rendering the presents the apartment in the best possible light as if you were presenting it to a client yourself, and it will leave you with all the skills you need to start on this important career for yourself.

Author : Kris Lee
Software Used : 3DS Max
Level : Intermediate +
Compatibility : 7.8.9.2009.2010
Duration : 20+ Hours

Hotfile
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3D-Palace – Architecture in 3DS Max Visualisation Set 1 DVD1 | 1.67 GB

English | AVC1 1064 x 992 | MP3 128 Kbps

A 3D-Palace original! This one of a kind DVD series will bring to you the entire interior modeling process from start to finish. No other set can promise the type of information given to you here in the 3D-Palace Architectural Modeling Series.

Are you tired of skimming through books hoping to match the pictures with your scene? Are you tired of poorly written pdfs that leave you feeling like you missed something?
Are you tired of searching google for architectural tutorials but can only find a few?
Or are you simply tired of buying costly DVD training only to find that they show timelapse recordings or worse yet, pause half way through and show you the “finished outcome?”

Well this series is for you!

Over a span of 3-4 DVD’s, this set will bring to you:

-A 5 room floor plan modeling from a cad file!
-Real working doors and windows. No Max prefabs here!
-Small details like electric outlets and light switches!
-Modeling each individual room from the kitchen to bathrooms!
-Texturing all the pieces in the rooms using texture maps and multisubobject materials!
-Lighting the entire interior using different types of lighting from ambient lighting, object based lighting from lamps and photometric lighting from track lights!
-Rendering the entire interior for use in your 3D galleries!

As it stands, DVD1 is available NOW! Take advantage of this early release! By the time you work your way through DVD1, the subsequent videos will be ready for you to proceed with. We decided to release them individually based on the needs of the consumers. Certain videos may be more important than others to some, therefore we will release them as they become available.

Enough of that for now, let’s get to the foundation for which the series begins:

DVD 1: Modeling the Interior Structure from the Floor Up

This DVD brings you 17 tutorial videos covering all aspects of the interior process. Starting with importing a cad file, we model the apartment from it. From there, we extrude walls, build custom doors with hinges that actually open and close, custom windows that open and close, trim work, temporary cabinetry, intricate details like outlets, light switches and thermostats and more! This DVD will get you up and running and ready for DVD 2 where we will then go into each room and model the furniture!

Author : Kris Lee
Software Used : 3DS Max
Compatibility : 7.8.9.2009.2010
Duration : 17 Parts, 7+ Hours

Hotfile
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fxphd – RND101 – Introduction to Renderman | 1.25 GB

English | AVC1 1152×648 | MP3 128 Kbps

Pixar’s RenderMan has been specifically engineered to meet the demanding challenges of rendering 3D animation and visual effects. This means RenderMan is fast, efficient, and able to handle an astonishing amount of geometric complexity along with offering cutting-edge effects. Critically, Pixar’s RenderMan has been developed to deliver outstanding imagery during the stresses of real-world productions. This means that in your own 3D work, you can trust that RenderMan is ready for the job … with not only outstanding features, but the power to deliver.

Class 01:
Introduction: Renderman@ is a specification, prman is the software : a brief history of this 20 years old software – quick tour of the prman software package and the various utilities – “hello sphere” : write a simple RIB to render a sphere – overview of the structure of a RIB – context stacks.

Class 02:
RIB structure : creating a scene – basic transformations (and matrix concatenation) – positioning the camera – basic geometric primitives – parenting – options & attributes.

Class 03:
REYES: in-depth look at the REYES algorithm, does it really Render Everything You Ever Saw ? – core concepts : splitting, dicing, micropolygons and shaders – render options : taking control of your memory, speed and image quality

Class 04:
Custom Shaders: introduction to the shading language grammar, syntax & data types, compilation – implementation of a simple plastic shader – implementation of a simple light shader – attaching the shaders to the geometry.

Class 05:
ImageFeatures: motion blur, motion samples, multi-segment blur, limitations – depth of field – uniform / varying – flow control – fBm

Class 06:
Passing Data: coordinate systems, space transformations

Class 07:
Shading, texture maps: txmake and texture( ) – geometric primitives – texture coordinates

Class 08:
Shading, Illumination: Illuminance, Illuminate : diffuse & specular reflections

Class 09:
Bump & Displacement: bump mapping – displacement mapping – displacement bounds – practical application of sub-pixel displacement

Class 10:
Shadows: shadow maps – bias – blur – samples – workflow in Maya / Slim

Rapidshare
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GhostTrails 3.5.6 For 3DsMax 9 , 2008 , 2009 , 2010 (32Bit & x64Bit)

Description

Ghost Trails 3 is the latest incarnation of Bytegeist’s incredibly useful trails, streaks and motion blur effects plug-in for 3ds Max.

The plug-in exists as an object modifier that is applied to any object (or particle system!) and creates an animated trail behind the moving parts of that object. Incredibly simple to use, you’ll be productive in minutes and can be generating effects that include:

* Skid marks and tire tracks for vehicles
* Trails from swords and other weapons as seen in many console games
* Streaks from meteors or other particle motion
* Snail and blob tracks
* Matrix-style ‘bullet-time’ effects

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !
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Download From RapidShare

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Enjoy!

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Autodesk Maya MGTools 1.0


Autodesk Maya MGTools 1.0
MGtools is an mel package for Maya character animator.This tool package is written for great efficiency and speed in your workflow so that animator can focus more on animation acting.
All tools are written in MEL language, All operation are Maya’s default node operation, So don’t be worried about the universal aspect of your scene file.
This Help system will explain every single tool in detail.
MGtools’ main feature list:
• Neat, flexible, decent designed UI.

• U can embed any user MEL, integrate them into a single bar and into popupMenu of MGtools’s MGshelf icon as well.

• U can embed any folder shortCut.by this animators can visit certain folder very quickly. There are “Maya program directory”,”Maya script directory”,”Maya failSave directory ” quick entry in popup Menu as well.

• U can embed any file / program shortCut to quickly visit them.

• Floating MGchannelBox, and there are special features beside the default features of Maya’s channelBox.These functions are all base on MarkingMenu.

• Selection set feature which is base on exterior “.set” file. All this set could be listed both in long name and shelf mode in Selection set UI. meanwhile the selection set can be retargeted to select the other characters. All sets could be converted into traditional shelf and vice versa 。(Which is often the favorite of most animators.) They could be saved with your scenes if U want .(Using Loators)

• Selection Manager, U can manager selection temporarily very easily. for example : Current selection plus / Minus / Intersect the former selection / Copy paste animation.

• Constraint Tool, which is build for great efficiency in constraint objects. When doing constrainting, it will autoSkip the locked channels of the object to be contrainted, or constraint the second selection’s parent,etc.

• Constraint lister. Select constrainted object and load it ,U r able to select among the contrainter , contrainted object and the contraint node quickly, clear constraint, correct weight attr name,or export / Import constraint offset ,etc.

• Select smoothBind joint via selected vertex.Use this joint to constraint props or something.

• Export / Import constraint offset. (Using external file)

• Two or three viewport configuration switch which could be customized. No longer need to click all stuff in maya’s viewPort menuItems.

• Display layer set. U can store the display layer information as an external file.Use them to build displayLayer quickly.

• Snap feature. This could be the tool U gonna used most. Other than most other snap tools, it is speciallized for animation stage other than rigging stage . U can quick snap feet, point snap, orient snap, or relative snap. all this snap will be resulted in keyframe. A boring snap progress could be finished in a jiffy and intuitively .

• Animatable pivot stuff. Make selected controller ‘s pivot be animatable without a pop. The Pivot stuff will be independent to selection and control the latter with constraint.

• MG-Animation Library. U can built and update your library directly through the Mel UI. Export / Import animation become so easy.

• MG-Timer. record time in any frame rate or HH:MM:SS like form. U can input time data to covert to other frame rate as well.

• MB-MA Converter .Sometime maya will popout “Scenes can’t change format” warning which u can used this tool to handle.

• Reference tools. Export / Import reference, remove reference( with the namespace ), correcting namespace by force.

• HUD Display. U can display Current Frame / Total Frames, Animator name, Scene name,Camera name information in your model panel view. U can also customize the position of them and after that it could be save as a external config file which could be reused in future.

• Make the selection sticky in your model panel viewport, such as emotion control panel. U can build “sticky viewport ” via current selection as well.

• BackUP / Restore animation. These will be saved as locators with your working scenes.

• Position marker. supports multi-selections and multi-frames.

• Draw a curve via current selection’s keyFrames / allFrames .The curve could be used in motionPath animation.

• MotionPath calculator. input necessary information ,it will give u the right U value and the frame that helps preventing your character from floating feet.

• All main futures could be set hotkey through MGtools config. also they could be installed to shelf, set to be autoloaded with maya.U can switch MGtools all UI language between English and Chinese.

All these issues are fairy simply theoretically, but all of them are written for troubleshooting in animation stage. They really costed me a lot of time to write and debug. Hopes they could help U well.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

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Download From RapidShare
http://rapidshare.com/files/357306898/MGtools_1.0.rar

Download From DepositFiles
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iClone 3DXchange2


iClone 3DXchange2

iClone 3DXchange is a conversion utility along with offering an unlimited content generator for iClone moviemaking. In iClone 3DXchange 2, partnering with Google, Reallusion enabling users to build any models from scratch by Google SketchUp and collaborate with the largest 3D asset resource, Google 3D Warehouse.

Turn Static 3D Models into Animated Props in iClone.
iClone and Google SketchUp used in combination make modeling and animation fast and easy. know more
Animate any model in iClone created with Google SketchUp or downloaded from Google 3D Warehouse.
Build your own city as a virtual filmmaking sound stage with Google SketchUp free.
Search Google Earth for model locations and download them for animation in iClone.
Collect models amassing a huge library of 3D props, scenes & accessories for iClone.
Download iClone path helper to turn static 3D Models into animated props.

Unlimited Free Access to over 200,000 3D models.
Free access to Google 3D Warehouse the largest collection of free 3D models with new models added daily.
Cars, planes, futuristic vehicles, modern architecture, historical buildings, interior design, even fantasy and sci-fi objects such as Star Wars.
Join the 3D Warehouse community, share your models and grow the library.
Build up your hometown with City Elements & Color of Sky.

Free 3D Modeling Software for iClone.
Google SketchUp simplifies 3D modeling with tools designed for anyone to master 3D design and import their models into iClone.
Direct drag-and-drop native skp format and import to iClone 3DXchange.
Edit your model between 3DXchange and SketchUp with exclusive technology for refinement of SKP models.
With 3DXchange2 & Sketchup, iClone users can build any model from scratch, and create 3D text or terrain for further application. know more

Flexible iClone Compatibility for Various 3D Applications
3DXchange is a conversion utility that transforms most 3DS, OBJ, or SKP files into real-time models for use inside iClone. view showcase
3DXchange can easily be used to transform existing model libraries into VNS, iClone’s native 3D file format, allowing your content to be accessed by thousands of iClone filmmakers.
Content from external 3D modeling applications and model banks such as DAZ 3D, Zbrush, 3D Studio Max, Maya, Google SketchUp, Turbo Squid and Renderosity may be imported into iClone as props, accessories or 3D scenes.

All rights reserved. All trademarks contained herein are the property of their respective owners.
If you like this software,Buy it
Enjoy !
Play BOY’s

Download From RapidShare
http://rapidshare.com/files/324784115/Reallusion_iClone_3DXchange_2.0.rar

Download From DepositFiles
http://depositfiles.com/files/hd9z4qsqf