Power NURBS for 3ds Max 9

 

مدل سازهای مکس حتما با این پلاگین آشنا هستن…

یکی از پلاگین هایی هست که مدلینگ های پیچیده رو واقعا ساده میکنه…

The Next Generation of Modeling. Power NURBS [PRO].

Power NURBS unique hybrid approach fuses the next generation NURBS surface construction technology with the industry’s leading Solids Modeling technology bringing an unparalleled modeling experience to the 3ds Max Platform.

http://vrayinfo.vismasters.com/common/images/products/photos/nPower/powerNURBS.jpg

Power NURBS modeling environment is designed to provide artist intuitive access to complex advanced modeling tools allowing you to expand your creative potential beyond the polygon world.

Imagine NURBS that work.

Quickly sketch out your idea with our free form NURBS curve network. Easily, blend or sweep your curves into complex interconnected organic shapes. Intuitively re-sculpt your form on the fly while changes automatically propagate through your model.

Produce complex surface detail by drawing and projecting curves onto your model. Cutaway, intersect, join or Boolean surfaces and solids without having to clean up polygon errors. Feel the joy of selecting any edge or set of edges and applying numerous fillet combinations that work and with our resolution independent meshing technology. Never worry about poly count again. Sound too good to be true? Think again. It’s all here in Power NURBS, so stop imagining and truly experience the next generation of modeling.

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In the last month or so, the Pixologic crew was invited by the Ubisoft crowd to come see the work being done on high-end games, with their application. The artists told how they were wrapt about how well ZBrush 3.0 could be utilized, some scenes from “Assassin’s Creed” and “Rainbow 6 Vegas” were shown, and the discussion turned to the ZBrush workflow.

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نسخه آپدیت نرم افزار 3.1 ZBrush رو برای دانلود قرار دادم همراه با کرک هست

برای توضیحات بیشتر و دانلود به ادامه مطلب برید

Applications : Windows : English Zbrush 3.1

http://www.pixologic.com/zbrush/ enjoy

ZBrush 3.1 continues our pursuit of artist focused and artist driven tools. Here I would like to share with you some of the notable features we added:

New Brush Palette that allows users to load and save their own brush presets

New Brush features such as Color Masking and BackFace Masking. and More…

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google sketch up رو که در پست های قبل معرفی کردم رو که میشناسید…

نرم افزار طراحی سه بعدی گوگل… که میتونید برای نرم افزارهایی مثل google earth مدل سازی کنید…

حالا Vray رندرر محبوب انیمیشن کارها برای این نرم افزار هم اومده…

نسخه کرک شده این نرم افزار رو میتونید در ادامه مطلب دانلود کنید…

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نسخه جدید پلاگین Mankua Texture Layers برای مکس 64 بیت رو آپلود کردم لینک 32 بیتش هم هست

پ.ن: چون تعداد بازدید کننده خارجی سایت خیلی بیشتر از ایرانی ها شده در آینده اگر به همین صورت پیش بره ممکنه کل وب سایت بصورت انگلیسی در بیاد…

Applications : Windows : English
Mankua Texture Layers 2
With Texture Layer 2, you can create and animate all your mapping channels within a single modifier

Texture Layers 2 is the latest incarnation of Mankua’s production-proven, advanced mapping and texturing system for 3ds Max and Autodesk VIZ users. With Texture Layer 2, you can create and animate all of your mapping channels within a single modifier, applying different mapping styles to parts of the same object in just minutes. It’s like having a modifier stack within a single modifier! The product offers advanced mapping tools unlike anything else available for 3ds Max including Spline Mapping, Free Form Deformation, UVW Frame and a much needed Pelt system to give you the ultimate power to apply maps to your most detailed models.

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Overview

KRAKATOA™ is Frantic Films’ production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit.

It provides a pipeline for acquiring, caching, deforming, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa™ integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.

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Autodesk 3ds Max

 

3ds Max 2008 Features

New Polygon Modeling Workflow
A collection of “hands-on” modeling options, new in Autodesk® 3ds Max® 2008, lets you take advantage of a more streamlined, artist-friendly modeling workflow. This video introduces you to two of these new options: temporary pivot overrides and a new subobject previewing workflow that lets you preview and select subobjects in one fluid motion and switch between subobject modes in the viewport. You’ll also learn how to take advantage of the new Multiple UV Unwrap operation—a feature that makes it significantly easier to organize the mapping of multiple objects into one texture.

 

 

Performance Enhancements

Autodesk 3ds Max 2008 delivers new technology and optimizations that result in vastly improved performance for even the largest, most complex scenes. This video will demonstrate how new adaptive degradation enhancements ensure your viewport interaction rates by automatically simplifying scenes to meet target frame rates. When combined with the new Direct3D mesh caching, which groups objects by materials, the result is that tens of thousands of objects become just as interactive as ten objects. Plus, you’ll see how easy it is to control the degree to which 3ds Max simplifies your scene: You just select a desired level of viewport interactivity and 3ds Max calculates how best to achieve it.

 

 

Review Rendering
The powerful, new Review rendering toolset gives you immediate feedback on various render settings, enabling you to iterate rapidly. This means you can now quickly hone in on your desired look without waiting for a software render—perfect for over-the-shoulder client/boss feedback sessions and other iterative workflows. This video demonstrates the Review rendering toolset’s ability to deliver interactive viewport previewing of shadows, its improved workflow for those using the 3ds Max Sun/Sky system, and new mental ray Architectural and Design material settings. You’ll also learn how to take advantage of the new mental ray Sky Portal system—a workflow that simplifies the process of lighting indoor scenes with outdoor lighting.

 

 

Autodesk 3ds Max/Revit Interoperability

Deeper support in 3ds Max 2008 for DWG™ and Autodesk® FBX® file formats results in faster, more accurate importing of data from other popular Autodesk applications such as Revit® Architecture 2008. This video will introduce you to two new features that streamline 3ds Max/Revit workflows: support for DWG solids—including all materials assigned to these objects—and support for imported Sun/Sky/geographic location parameters, including time of day and time zone. 

Autodesk 3ds Max/mental ray Enhancements
A number of major enhancements to mental ray and the 3ds Max 2008/mental ray workflow will help you to achieve your desired look faster. This video introduces you to

The Sky Portal workflow for lighting indoor scenes with outdoor lighting

 

     The self-illumination feature for mental ray Architecture and Design materials
    The Render to Texture presets

      The photographic exposure UI—a camera-based interface for managing exposure settings (tone-mapping)

       

      Autodesk VIZ

      Demonstration

      New Features Videos


      More intuitive render settings and improvements to mental ray make it easier and faster then ever to get quality renderings and add global illumination effects to your scenes.

       


      New mental ray Sun and Sky shaders have been added to the Daylight system, and together with the new mental ray Physical Sky map you have a powerful lighting system capable to reproduce realistic daylight at any time of the day.

       


      Creating realistic materials is easy with the new Arch+Design material, a single physically correct material with a complete yet easy set of configuration parameters.

       


      The new Car Paint material recreates the metallic paint common to today’s cars, and allows extremely realistic results with minimum effort.

       

      The Select Similar selection tool common to other Autodesk products have been added to VIZ 2008 to maintain a common workflow.

       

      An overview of the major improvements for projects, file management, and workflow that have been included with VIZ 2008.

       

       

      Autodesk Maya

       

      Maya 2008 Features

       

      New Polygon Modeling and nCloth Wind Features
      Autodesk® Maya® 2008 provides new and enhanced tools for both the high-level manipulation and component-level editing of polygon models. This video will introduce you to the software’s new Smooth Mesh workflow, which has been significantly streamlined thanks to new, high-performance preview capabilities. You’ll also learn how to take advantage of the new Slide Edge feature and become acquainted with the enhancements made to other polygon editing features such as Pick Walk (for edge loops) and the Keep Faces Together option. Finally, you’ll see a demonstration of the improved dynamic wind features for Maya nCloth, including Wind Shadow Distance, Air Push Distance, and Wind Noise.

       

       

      Non-Destructive Skin Editing
      Animators and animation technical directors often need to work iteratively on their rigged characters. Maya 2008 now streamlines iterative skinning workflows by enabling you to modify the skeleton of a bound character, without having to rebind it after, thus preserving any work done after the skeleton was bound. This video will familiarize you with new tools for inserting and moving joints on a bound skeleton, as well as X-ray Joints. Plus, you’ll learn how to take advantage of the newly added support for multiple bind poses. Also included in this video is a look at the new Maya Artisan brush hotkeys, which enable you to quickly manipulate geometry as you work by toggling between Push/Pull/Smooth and Add/Remove, as well as by inverting the values you’re painting.

       

       

      Enhanced Character Rigging Workflow

      This video shows you how to quickly correct unwanted spikes and other anomalies in smooth skin weighting on a bound character using the new Smooth Skin Weights operation. You’ll also see how the new X-ray Joints option and Copy Weights can help you to set up your characters faster and more efficiently.The demo also includes a look at the new Maya Artisan brush hotkeys. These allow you to toggle between Push/Pull/Smooth and Add/Remove, as well as to invert the values you’re painting as you work—enabling you to keep focus on your model when sculpting or painting attribute values.

       

      Maya nCloth: Enhanced Wind Model

      As the first Maya module built on Autodesk’s new Nucleus technology, Maya nCloth lets you quickly direct and control your cloth and other material simulations in entirely new ways. This video introduces you to nCloth’s improved wind model, which now supports wind shadowing—the effect wherein cloth will not be blown by wind on the opposite side of the character or when it is sheltered by another object. You’ll also see a demonstration of how to use the Air Push Distance feature and the new lift model.

       

       

      Maya nCloth with a Fast-Moving Object
      As the first Maya module built on Autodesk’s new Nucleus technology, Maya nCloth lets you quickly direct and control your cloth and other material simulations in entirely new ways. This video demonstrates an efficient workflow for creating nCloth on fast-moving objects. You’ll also get an overview of the time-saving nCloth presets new in Maya 2008. Finally, you’ll learn how to take advantage of nCloth Cache Blending and Painting to quickly achieve your desired result.