Adobe Photoshop CS5 Extended x86/x64 12.0.4 * SE * (May 9, 2011)

Adobe Photoshop CS5 Extended x86/x64 12.0.4 * SE * (May 9, 2011) – a program for processing raster graphics. Supports numerous graphic formats. Adobe Photoshop allows you to create new images and edit them. Photoshop used to create photorealistic images to work with color scanned images, retouching, color correction, transformation of graphs, color separation, etc. Adobe Photoshop has all the methods of working with bitmaps, in this case is to work with layers and uses the contours.

Program is the undisputed leader among the professional graphic editors due to its widest possibilities, high efficiency and speed. Adobe Photoshop provides all the necessary tools for correcting, editing, preparing images for printing and high quality output.

A revolutionary tool for Content-Aware Fill with well-developed intellect can instantly remove any object or part of the image carrying fill the space formed in the light of the other parts of the image. He just picks up light, tone and noise, depending on the surrounding area, which allows to eliminate any traces of the deleted object. With the new Refine Edge tool, users can perform the selection, which was virtually unavailable earlier. Innovative technology accurately detects and creates a mask for the most complex types of objects, such as hair or foliage of trees, while not capturing the background.

With the advent of Photoshop CS5 photographers have access to a function of the new generation to create images with high dynamic range (HDR). Combining pictures with different exposures into one HDR image, Photoshop CS5 accurately retains the full range of key scenes. New technology HDR Pro to eliminate spurious distortions and provides more precise control of the tone mapping. With features HDR rendering, users can simulate spectacular HDR images using a single image.

Photoshop CS5 includes revolutionary tools to enhance the creative potential of users. Brand new drawing tools include a tool Mixer Brush, who mixes an infinite number of colors on one brush tool Bristle Tips, creating the effect of smear brush. With Puppet Warp tool, users can change the position or view of any element of the image, for example, straightened his bent arm on the photos or adjust an image of the landscape to create a new spatial perspective.

Among the most interesting innovations are the following:

“Technology Truer Edge in Photoshop CS5 Extended, improves the definition of boundaries of objects in photographs.
“Tool Content-Aware Fill to remove from the image of an object and automatically fill the space with the relevant content.
“Advanced tools for working with the HDR-images, which include tool HDR Pro, which improved removal of artifacts and image adjustments. Using the HDR-toning, you can mimic the appearance of HDR-images for the usual picture.
“Tools Mixer Brush, blending the colors in one brush
“Puppet Warp Tool for the strain of any element of the image. It can, for example, to change the landscape to create a different perspective, or to straighten a bent arm.
“The ability to save 16-bit image format JPEG.
“Custom mini-bar Adobe Mini Bridge for fast file management, which is available directly from the application.

*** UPDATE *** (May 9, 2011) – Minor bug fixes, improved speed of installation.

Cborka designed for those who need a full-featured Photoshop CS5 Extended, setting for 20 seconds and has virtually a fully-fledged product (except for third-party add-ons).
of plug-ins added to the latest version of Camera Raw and Nvidia DDS;
available to all sections of lenses for Camera Raw and Lens Correction;
in the assembly includes distributions VC + + 2005 and 2008 (x86/x64), installation of which (in their absence) is automatic;
assembly does not spoil the profiles of other applications, the company Adobe, installed on your computer.

On file:

Enabling | reg code : Sew
Language : English and Russian
File format : Rar
Platform / OS : Windows ? XP/Vista/7
Developer : Adobe
Year : 2011
File Size : 186.15 Mb

http://www.fileserve.com/file/mWahswq/photoshop_cs5_se-12.0.4.rar

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http://www.url-dead/file/976305101/photoshop_cs5_se-12.0.4.rar

https://i.imgur.com/b3Oo7.jpg

The Pixel Farm PFTrack, PFPrep, PFClean, PFMatchit (x64 Windows/Linux/MacOSX) By XFORCE

PFTrack
PFTrack 2011 has been completely re-written as a 64-bit, GPU-accelerated application, allowing scalable performance as more robust components becomes available, while vastly improving processing speeds on modest computer hardware. Significant increases in productivity are accomplished through The Pixel Farm’s distinctive node-based flowgraph architecture. The Tracking Tree allows artists to experiment with multiple techniques in a non-linear, non-destructive environment to achieve the most accurate solution possible. Newly designed Image Modelling tools, with full-resolution Texture Extraction, generate detailed geometry for scene fitting, shadow boxing, and set reconstruction. PFTrack’s per-pixel Z-Depth now supports masks to specify the relative depth ordering of objects in the scene, producing a grey-scale depth map image and triangular mesh geometry. Geometry Tracking now supports deformable groups, allowing a triangular mesh to deform as it’s vertices track a non-rigid moving object, such as an actor’s face while speaking. Extensive image processing capabilities include Shutter Fix for correcting the rolling shutter errors of footage originating from CMOS sensor cameras, Transform Clip for cropping, resizing and rotating source footage, a new Optical Flow node for calculating and exporting dense motion fields, vector-based keyframable Retiming, unsurpassed Lens management, and a host of Enhancement functions for making footage more “trackable”.

PFMatchit
PFMatchit has been released in response to customer demand for a lower entry point to The Pixel Farm’s technology and is the first product to harness the company’s new 64-bit, node-based flowgraph architecture. This new technology dramatically improves the fundamental processes involved in camera tracking, one of the most important areas of successful VFX creation, ushering in unprecedented levels of flexibility, control, accuracy and speed.

PFPrep
From creating dailies through to full DI image preparation, PFPrep has it all. The focused yet well chosen toolset cherry picks the renowned image processing technologies from PFClean to provide the industry’s finest, single solution for prepping footage for all aspects of present-day film production, regardless of content origination. GPU acceleration of the complex image algorithms in combination with integrated batch processing ensures the fastest and most accurate results across footage of any type and resolution, within schedule and budget.

PFClean
When PFClean hit the film restoration community in 2004 it provided the well needed breath of fresh air in a market dominated by technical products that offered little consideration for productivity and deadline deliveries. Delivering many industry firsts such as the unique ‘non destructive’ metadata toolset, completely automated dustbusting and a complete conform/editing toolset, PFClean was quickly established as the remastering and digital restoration package to own, where we lead, others can only follow. Since its release, a large number of renowned facilities rapidly adopted the package for its vast toolset, ease of use, productivity and outright ability to deliver. These facilties include, Deluxe, Technicolor, Ascent, UPP, Pixeon, Adlabs, The Criterion Collection, Cinerec, Arri Film TV services, Cinepost, Nordisk Film to name but a few.

 

 

The Pixel Farm Windows Products

PFTrack
http://www.url-dead/file/976476274/THE_PIXEL_FARM_PFTRACK_V2011.1.1_WIN64-XFORCE.rar
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http://www.fileserve.com/file/D38kfT2/THE_PIXEL_FARM_PFTRACK_V2011.1.1_WIN64-XFORCE.rar

 

PFPrep
http://www.url-dead/file/976476484/THE_PIXEL_FARM_PFPREP_V1.0R2_WIN64-XFORCE.rar
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http://www.fileserve.com/file/SkKEKXX/THE_PIXEL_FARM_PFPREP_V1.0R2_WIN64-XFORCE.rar

 

PFMatchit
http://www.url-dead/file/976476334/THE_PIXEL_FARM_PFMATCHIT_V1.0R7_WIN64-XFORCE.rar
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http://www.fileserve.com/file/FauyWJM/THE_PIXEL_FARM_PFMATCHIT_V1.0R7_WIN64-XFORCE.rar

 

PFClean
http://www.url-dead/file/976476384/THE_PIXEL_FARM_PFCLEAN_V5.1R2_WIN64-XFORCE.rar
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http://www.fileserve.com/file/N6tMBT6/THE_PIXEL_FARM_PFCLEAN_V5.1R2_WIN64-XFORCE.rar

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The Pixel Farm Linux Products

 

PFTrack
http://www.url-dead/file/976476294/THE_PIXEL_FARM_PFTRACK_V2011.1.1_LNX64-XFORCE.rar
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http://www.fileserve.com/file/mBd6rkT/THE_PIXEL_FARM_PFTRACK_V2011.1.1_LNX64-XFORCE.rar

 

PFPrep
http://www.url-dead/file/976476414/THE_PIXEL_FARM_PFPREP_V1.0R2_LNX64-XFORCE.rar
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http://www.fileserve.com/file/YUWm3J9/THE_PIXEL_FARM_PFPREP_V1.0R2_LNX64-XFORCE.rar

 

PFMatchit
http://www.url-dead/file/976476354/THE_PIXEL_FARM_PFMATCHIT_V1.0R7_LNX64-XFORCE.rar
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http://www.fileserve.com/file/AKjdmuS/THE_PIXEL_FARM_PFMATCHIT_V1.0R7_LNX64-XFORCE.rar

 

PFClean
http://www.url-dead/file/976476504/THE_PIXEL_FARM_PFCLEAN_V5.1R2_LNX64-XFORCE.rar
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http://www.fileserve.com/file/e7ye7eK/THE_PIXEL_FARM_PFCLEAN_V5.1R2_LNX64-XFORCE.rar

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The Pixel Farm Mac Os X Products

PFTrack
http://www.url-dead/file/976476454/THE_PIXEL_FARM_PFCLEAN_V5.1R2_MACOSX-XFORCE.rar
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http://www.fileserve.com/file/r6TGzwW/THE_PIXEL_FARM_PFCLEAN_V5.1R2_MACOSX-XFORCE.rar

 

PFClean
http://www.url-dead/file/976476464/THE_PIXEL_FARM_PFTRACK_V2011.1.1_MACOSX-XFORCE.rar
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http://www.fileserve.com/file/zQ4ahcx/THE_PIXEL_FARM_PFTRACK_V2011.1.1_MACOSX-XFORCE.rar

 

PFPrep
http://www.url-dead/file/976476314/THE_PIXEL_FARM_PFPREP_V1.0R2_MACOSX-XFORCE.rar
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http://www.fileserve.com/file/NK7ntXx/THE_PIXEL_FARM_PFPREP_V1.0R2_MACOSX-XFORCE.rar

 

PFMatchit
http://www.url-dead/file/976476344/THE_PIXEL_FARM_PFMATCHIT_V1.0R7_MACOSX-XFORCE.rar
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http://www.fileserve.com/file/RFv7Hx9/THE_PIXEL_FARM_PFMATCHIT_V1.0R7_MACOSX-XFORCE.rar

iPi Desktop Motion Capture STD v1.2.0

iPi Desktop Motion Capture? is a markerless motion capture technology that literally puts motion capture at animator’s desktop. You can record a video right at your workplace using a webcam or inexpensive digital camera and have it converted to 3D animation on your PC. The technology is accurate, easy to use and affordable.

System Requirements
At a minimum, iPi Desktop Motion Capture software requires a system with the following:
CPU: x86 compatible (Intel Pentium 4 or higher, AMD Athlon or higher)
Operating system: Windows 7, Windows Vista, Windows XP
Video card: Direct3D 10-capable (SM 4.0) gaming-class graphics card (GeForce GTS 250 or Radeon HD 4850 or better recommended).

Cameras:
Express – MS Kinect with USB cable
Multi-Camera – Webcams or DirectShow-compatible USB or FireWire cameras. See details on Cameras and Accessories

Input Formats
AVI, MPEG1, MJPEG, MPEG2, MPEG4, WMV
Output Formats
Biovision .BVH
COLLADA
3D MAX Biped-compatible .BVH
Valve Software’s Source Engine animation .SMD
Other formats coming soon

Video Recording Conditions and Environment
Indoor and outdoor
Normal lighting conditions
No markers required
Video can be recorded at 320×240 at 30 frames per second

Actor Clothing Requirements
Actor can wear reasonable casual clothes.
Tight-fitting solid-color clothes recommended.
Jeans and T-shirts are supported.

http://www.url-dead/file/976465911/IPI_DESKTOP_MOTION_CAPTURE_STD_V1.2.0-XFORCE.rar

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http://www.fileserve.com/file/VQS6gpA/IPI_DESKTOP_MOTION_CAPTURE_STD_V1.2.0-XFORCE.rar

Hold on for a mind tripping journey into the 3D world of Chipp Walters’ and his MetaPeeps with this brand new, hot off the presses Graphic Manual. This fun and full color 120 page comic book will walk you through creating photo realistic 3D scenes using Vue



http://www.url-dead/file/976057914/Create3DLikeASuperhero.pdf

http://www.fileserve.com/file/svZmD4v/Create3DLikeASuperhero.pdf

http://www.uploadstation.com/file/aygF4PB/Create3DLikeASuperhero.pdf

http://www.wupload.com/file/250961/Create3DLikeASuperhero.pdf

A collection of mesa scenes as part of QuadSpinner’s Mesa Mastery series.

Hovenweep – This eerily authentic mesa features a long stretched desolate valley with steep imposing walls. You can almost feel the scorch of the sun and whipping of the wind.

Mesa Verde – A vast desert surrounded by towering weathered plateaus.

Cajon – Inspired by tales of the Old West, these massive mesas form a vast maze from crumbling table top to canyon floor


http://www.url-dead/file/971741344/QuadSpinner_Mystical_Mesas___Ute_Vue_112_1.zip

http://www.fileserve.com/file/XEYKBsq/QuadSpinner_Mystical_Mesas___Ute_Vue_112.zip

http://www.uploadstation.com/file/xDVKMCZ/QuadSpinner_Mystical_Mesas___Ute_Vue_112.zip


http://www.wupload.com/file/205723/QuadSpinner_Mystical_Mesas___Ute_Vue_112.zip

SideFX Houdini Master 11.0.733 (x86/x64) Windows/Linux/MacOSX

Houdini Master is the most complete visual effects and animation solution available. This award-winning and production-proven product handles the most challenging shots without the need for additional plug-ins or an army of programmers. Film production facilities can rely on Houdini Master to help them create stunning feature film effects and character animation.

VFX artists can create high quality smoke and fire in Houdini 10 with the new Pyro FX tools. Utilizing cutting edge up-resing technology, Pyro FX makes it possible to create a low resolution simulation in planning out a shot, then increase the resolution on subsequent passes to add higher level of details and refinement. Pyro FX comes with several pre-made Pyro FX such as Billowy smoke and Fireball to give artists a head start when setting up a simulation.

Main features:
? Work Fast, Smart, Flexible
? A New Level of Understanding
? Take Control of Tools and Assets
? Artist-friendly User Interface
? Polygon/Subdivision Modeling
? NURBS Modeling
? Creating Geometry
? Advanced Motion -Editing Tools
? Procedural Animation and Motion Editing
? Sound Creation and Editing
? Control Lights across many Shots
? Build Shaders and Materials Interactively
? Top-notch RenderMan Support
? Third Party Rendering Support
? Integrated Python Support
? And much, much more

Home page – http://www.sidefx.com/

 

Windows

32Bit
http://www.url-dead/file/964199064/SIDEFX_HOUDINI_MASTER_V11.0.733_WIN32_VC8-XFORCE.rar

64Bit
http://www.url-dead/file/964132424/SIDEFX_HOUDINI_MASTER_V11.0.733_WIN64-XFORCE.rar

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32Bit
http://www.fileserve.com/file/nAF6H9s/SIDEFX_HOUDINI_MASTER_V11.0.733_WIN32_VC8-XFORCE.rar

64Bit
http://www.fileserve.com/file/fbfrAEm/SIDEFX_HOUDINI_MASTER_V11.0.733_WIN64-XFORCE.rar

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Mac Os X

http://www.url-dead/file/967870181/SideFX_Houdini_Master_11.0.733_MACOSX.rar

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http://www.fileserve.com/file/Xfg34NP/SideFX_Houdini_Master_11.0.733_MACOSX.rar

 

LinuX

http://www.url-dead/file/967870014/SideFX_Houdini_Master_11.0.733_LINUX.part1.rar
http://www.url-dead/file/967870331/SideFX_Houdini_Master_11.0.733_LINUX.part2.rar
http://www.url-dead/file/967870341/SideFX_Houdini_Master_11.0.733_LINUX.part3.rar
http://www.url-dead/file/967870371/SideFX_Houdini_Master_11.0.733_LINUX.part4.rar
http://www.url-dead/file/967870201/SideFX_Houdini_Master_11.0.733_LINUX.part5.rar

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http://www.fileserve.com/file/w8A8BfJ/SideFX_Houdini_Master_11.0.733_LINUX.part1.rar
http://www.fileserve.com/file/NuSESVS/SideFX_Houdini_Master_11.0.733_LINUX.part2.rar
http://www.fileserve.com/file/T3U8bX2/SideFX_Houdini_Master_11.0.733_LINUX.part3.rar
http://www.fileserve.com/file/kkwXKbj/SideFX_Houdini_Master_11.0.733_LINUX.part4.rar
http://www.fileserve.com/file/7G7mkZF/SideFX_Houdini_Master_11.0.733_LINUX.part5.rar

GeoControl 2.1 Build 52

The revolutionary concept of GeoControl2 opens up totally new dimensions of creating virtual landscapes.
The unique combination of more artistic tools and semi-scientific algorithms makes it possible to create realistic, breathtaking landsapes, based on conceptual layouts or on fantasie.
The creative tool “isolines” is completly selfdeveloped and offers the first time the opportunity, to creatively control the form of the landscape.
The interventions are none destructive, layerbased and you can allways, also afterwards, readjust, switch off or change an isoline or layer.

The artistic “shape” filters give the landscapes a typical structure, like round hills or ridged mountains.
The semi-scientific erosion algorithms turn these outlines into fantastic realistic and so believable landscapes.
Beside that flows, rivers or even river networks can be added to the terrain. The algorithm is unique, extrem fast and satisfies even scientific requierements.

But landscapes are not only defined by nature. The human factor also is a very important element. The “vector” tool “simulates” this part of a landscape. You can use it to integrate roads, urban areas or even controled rivers.

Home page : http://www.geocontrol2.com

http://www.url-dead/file/971076334/GeoControl_2.1_Build_52.rar
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http://www.fileserve.com/file/FJkbm2t/GeoControl 2.1 Build 52.rar

Allegorithmic’s Substance Designer Ver 1.2.0_Build_6293

Overview

Substance Designer is a powerful material processing solution that brings smart texturing at the heart of 3D creation pipelines. It is designed to help any artist transform all kinds of image resources, from classic bitmaps to exclusive procedural elements, into real-time dynamic and highly flexible textures and filters.

Non-linear & Iterative Workflow

Creating substances in the node-based interface of Substance Designer is a completely non-linear process: you are free to make any change you want at any time, and all your changes will automatically be applied to all the outputs of your substance (diffuse, specular, normal, etc), so you can create and edit complete texture sets in a much faster way than with traditional tools.

Creative power and flexibility

Substance Designer features a large set of resources for every 3D artist to achieve great results whatever their skills. Any user will be able to use the built-in filters to quickly boost his existing bitmaps and do things like transforming a simple photo into a seamless tileable material and adding dynamic details to it. More advanced users can use Substance Designer to create their own library of advanced custom filters and materials that they can re-use in their next creations. With Substance Designer, you have the power to build the texturing pipeline that really fits the creative needs of your projects.

Features

  • Customizable GUI
  • Node-based interface
  • Non – linear authoring process
  • Automatic Tiling
  • Real-time 2D & 3D previewer
  • Embedded library of filters
  • Embedded advanced procedural resources
  • Embedded vector graphics editor
  • Graph based editing of advanced functions
  • Import formats: SVG, BMP, TGA, GIF, JPG, PNG, DDS, TIF and more
  • Export formats BMP, TGA, GIF, JPG, PNG, DDS, TIF and more
  • Substances are compatible with Autodesk 3ds Max, Maya, and Flame 2012, and mode comingRequirements

Requirements

  • OS: Windows XP, Vista, 7 (all editions)
  • CPU: x86 with SS2
  • GPU: DX9, DX10 – shader model 3.0 minimum
  • Video RAM: 512MB minimum
  • RAM: 4GB recommended

Home: http://www.allegorithmic.com/

Archive Inside: Substance Designer, Substance Bonus Tools Maya2012, Substance Player

 

http://www.url-dead/file/969084771/Allegorithmic_s_Substance_Designer_Ver_1.2.0_Build_6293.rar
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http://www.fileserve.com/file/SVcC5SQ/Allegorithmic’s Substance Designer Ver 1.2.0_Build_6293.rar

[img]http://preview.url-dead/img/1268911.jpg[/img]
Introduction to 3ds Max Tools and Workflow with_Jeremy_Engleman | 1.38 GB
3d_Studio Max is an industry leading application for design visualization, game_development and visual effects. 3ds Max is powerful and flexible enough for professionals, but intuitive enough for the beginner. Whether new to 3ds Max or new to 3D, these lectures provide ample discussion of the tools needed to create visually rich imagery and animations. User interface foundations are presented, focusing on 3ds Max’s ease and simplicity.
Learn core concepts as well as efficient, professional modeling, animation, texturing and lighting techniques.

User Interface Overview
Object Creation
Command Panel
Path Animation
Modeling Basics
Normals
Subdivision Surface Modeling
UVs/Mapping Coordinates
Material Editor
Material Libraries
Light Types
Shadow Maps
Raytraced Shadows
Render Setings

Chapters
1. Getting Started
2. Modeling Basics
3. Modeling Techniques
4. Texturing
5. Lighting

fileserve.com
http://www.fileserve.com/file/B3x9Kt8/_Introduct_to_3dsMax.part1.rar
http://www.fileserve.com/file/e5xUJkH/_Introduct_to_3dsMax.part2.rar
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url-dead
http://www.url-dead/file/957718374/_Introduct_to_3dsMax.part1.rar
http://www.url-dead/file/957869844/_Introduct_to_3dsMax.part2.rar
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http://www.url-dead/file/958122394/_Introduct_to_3dsMax.part7.rar

[img]http://preview.url-dead/img/1276411.jpg[/img]
The Techniques of Nev.ille Page, Volumes 1 – 4
8hr 24min | 2.45GB | 3DSportal special

1.Character Design – Fantasy Wildebeest
Neville breaks down the development of character design and drawing into a systematic process that is easy to follow and easy to implement. He starts off with a very free form approach utilizing black/white thumbnails to create strong silhouettes. This also helps to take the edge off of the potential intimidation at the start of a project. Neville shows you how to create plausible anatomy, form delineation via simple primitive shape studies and surface detailing such as skin, wrinkles, hair and graphics.
2.Digital Painting – Fantasy Wildebeest
Drawing on the content from his Character Design and Sketching DVD, Neville paints a quick photo-realistic illustration using techniques employed within Photoshop. He starts off by establishing a color palette and value study by generating a small thumbnail painting. This becomes the foundation for the final illustration. Neville demonstrates various texture brushes and glazing techniques to create a quick, yet realistic representation of animal skin. The lesson reveals techniques for hair and detailing, as well as graphic treatments and color shifting. Neville also shows how to create a simple photographic studio setting for your character.
3.Rendering Eyes
Making eyes appear rich and soulful is critical to conveying character. In “Rendering Eyes”, Neville Page clearly describes a process for rendering beautiful, frightening, or appropriately horrible eyes. Detailing the anatomy of the eye, he explains how to approach the various details that contribute to a natural looking eye including reflection, glossiness, refraction, color, veins, the iris and wetness. Whether you choose to start with an existing sketch, render from scratch, or paint over a rough sculpture ? all of which are described during the course of the lesson ? these techniques are crucial to any character rendering.
4.Rendering Flesh
In this lecture, Neville leads you methodically through the process of creating a wet, fleshy creature. First emphasizing the importance of reference, the properties of fleshy surfaces are deconstructed. Neville teaches how to create custom brushes by sampling from an image, how to define the diffuse, specular and translucent qualities of flesh, and he also provides a thorough reflectivity demonstration. Leaving little to chance or guesswork, through process and technique, Neville illustrates the ways in which he achieves his character?s disturbingly real skin textures

url-dead
http://www.url-dead/file/958066434/_pagteq14_.part01.rar
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