3DWorld
3D World – June 2011 (UK) | .pdf | 50Mb
3D World the best-selling international magazine for 3D artists

3D World is the best-selling international magazine for 3D artists, covering the fields of animation, VFX, games, illustration and architecture. Each issue provides analysis of latest trends in the market, artistic and technical advice, impartial product reviews, and exclusive behind-the-scenes articles on the making of key projects in this fast-paced industry. For those wanting to improve their technical skills, the magazine provides tutorials, tips and step-by-step guides covering every major 3D software package, from freeware to professional applications such as 3ds Max, Maya, Cinema 4D, LightWave 3D and Softimage.

download
http://www.url-dead/file/918883061/3DWorldJune2011.rar
—or—
http://www.fileserve.com/file/JunFjWb/3DWorldJune2011.rar

artiste
Publisher: Ballistic Publishing; 1st edition | ISBN: 1921002670 | July 1, 2010 | JPG | 208 Scan | 1700×2338 pixels | 118MB
d’artiste Character Modeling 3: Digital Artists Master Class

d’artiste: Character Modeling 3 presents the techniques of leading character modelers Jan-Bart van Beek, Giovanni Nakpil, and Cesar Dacol Jr. Each master artist showcases his approaches and techniques in modeling characters and creatures for film and game projects through expansive graphic tutorials. Jan-Bart van Beek of Guerrilla Games takes you behind the scenes of creating characters for the blockbuster PlayStation 3 game ‘Killzone 2’ with tutorials on workflows for creating character heads and the creation of the Helghast Sniper character class.

download
http://www.url-dead/file/918862341/DArtistCharacterModeling 3.rar
—or—
http://www.fileserve.com/file/aUgUePY/DArtistCharacterModeling 3.rar

[img]http://preview.url-dead/img/1133561.jpg[/img]
Head Modeling for Games Low Poly Modeling with Mayan Escalante | 2.80 GB
3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact. It is the challenge of the 3D artist to make interesting and visually believable characters while dealing with these restrictions. This DVD covers the creation of a low polygon model of a head for a game environment. Topics such as polygon component modeling, poly count, scripts and facial anatomy are discussed.

* Polygon Component Modeling
* Poly Count Restrictions
* Topology
* MJ Poly Tools
* Polygon Modeling Tools
* Facial Anatomy

1. Setting Up the Scene
2. Modeling Features
3. Modeling the Skull
4. Modeling the Neck
5. Modeling Hair
6. Modeling Inner Mouth Geometry
7. Final Steps

url-dead
http://www.url-dead/file/879244884/_G_Head Modeling for Games.part01.rar
http://www.url-dead/file/879245911/_G_Head Modeling for Games.part02.rar
http://www.url-dead/file/879244371/_G_Head Modeling for Games.part03.rar
http://www.url-dead/file/879247361/_G_Head Modeling for Games.part04.rar
http://www.url-dead/file/879244331/_G_Head Modeling for Games.part05.rar
http://www.url-dead/file/879245891/_G_Head Modeling for Games.part06.rar
http://www.url-dead/file/879957584/_G_Head Modeling for Games.part07.rar
http://www.url-dead/file/879245901/_G_Head Modeling for Games.part08.rar
http://www.url-dead/file/879247371/_G_Head Modeling for Games.part09.rar
http://www.url-dead/file/879245921/_G_Head Modeling for Games.part10.rar

fileserve.com
http://www.fileserve.com/file/EfF6CCr/_G_Head Modeling for Games.part01.rar
http://www.fileserve.com/file/T8zgn4T/_G_Head Modeling for Games.part02.rar
http://www.fileserve.com/file/krSMx9z/_G_Head Modeling for Games.part03.rar
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http://www.fileserve.com/file/PUq3DCd/_G_Head Modeling for Games.part07.rar
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http://www.fileserve.com/file/WDzzgr2/_G_Head Modeling for Games.part09.rar
http://www.fileserve.com/file/R4H8VBz/_G_Head Modeling for Games.part10.rar

[img]http://preview.url-dead/img/1143421.jpg[/img]
UV Mapping for Games Low Poly UV Layout with_Mayan_Escalante | 1.45GB
UV layout is one of the most important skills of the game modeler. Unlike high poly modeling, game UVs are given limited texture space. It is important to use that space in the most efficient manner, while minimizing seams and distortion.
How you project and arrange your UVs can greatly impact the look of the model and the time it takes to paint your textures. This lecture will cover the tools and techniques necessary to create efficient UV maps.

* UTE (UV Texture Editor)
* UV Projection
* Creating UV Shells
* Mirroring UVs
* Transferring UVs
* Shell Arrangement
* Using a Reference Map
* Focusing Resolution

1. Separating the Model
2. Mapping the Head
3. Mapping the Upper Body
4. Mapping the Lower Body
5. Mapping Hands
6. Mapping Boots
7. Mapping Gear
8. Mirroring Geometry and UVs
9. Arranging Shells

url-dead
http://www.url-dead/file/882621984/_Character_UV_mapping_for_games.rar.part1.rar
http://www.url-dead/file/882615961/_Character_UV_mapping_for_games.rar.part2.rar
http://www.url-dead/file/882616121/_Character_UV_mapping_for_games.rar.part3.rar

fileserve.com
http://www.fileserve.com/file/AErnStX/_Character_UV_mapping_for_games.rar.part1.rar
http://www.fileserve.com/file/XtKaNYx/_Character_UV_mapping_for_games.rar.part2.rar
http://www.fileserve.com/file/SwAFUz6/_Character_UV_mapping_for_games.rar.part3.rar

Quadspinner ShimmerWind Banks

This QuadSpinner scene takes you to the river’s edge in a lush pine forest. ShimmerWind Banks is so pristine, you can hear nature’s heartbeat and the river’s gentle song. The combination of different terrains and distant mountains adds the beauty and depth that inspire a sense of wonder and bliss.

ShimmerWind Banks showcases:

  • ShimmerWind Lite, a scaled down version of ShimmerWind
  • The new water material, redesigned for small streams rather than open water bodies, still captures realistic highlights on and underneath the surface
  • Ease of use, getting broad results with just 3 simple controls – the MetaNode does the rest for you
  • Faster render times
  • Fresh spring atmosphere that makes this verdant setting pop
  • Complex multi-layer EcoSystems with fractal-controlled grass, weeds, and rocks
  • Fractal-powered EcoSystems change colors in a natural manner
  • Dynamic EcoSystems enable renders of this scene on less powerful machines
  • Expandable environment to easily add your own unique touches
  • Technologies based on hundreds of hours of experimentation



http://www.url-dead/file/921696224/ShimmerWind_Banks.rar


http://www.fileserve.com/file/7Dtt8WT/ShimmerWind_Banks.rar

http://bitshare.com/files/4phjjnqa/ShimmerWind_Banks.rar.html

Quadspinner Geoaffinity

The QuadSpinner Foundry has produced another collection of texture-rich, earthen materials. GeoAffinity, the next generation of the popular Mineral Infinity, will anchor your scenes with superb mineral coloration and elaborate infinite detail. These materials are highly versatile as well, allowing you to easily adjust them to support your image. Ideal for HyperTerrains, canyons, cliffs, and other-worldly terrains.

GeoAffinity integrates even more:

  • Signature QuadSpinner MetaNodes for effortless manipulation
  • Unique colors that can be modified with the Tincture MetaNode*
  • The opportunity to mix two or more materials, as a Mixed Material or Layers, for even broader possibilities.
  • A new addition to QuadSpinner’s soon-to-be-released Material Development Kit (MDK)



http://www.url-dead/file/921689594/GeoAffinity.rar


http://www.fileserve.com/file/zcAzDBa/GeoAffinity.rar

http://bitshare.com/files/3c5k45zv/GeoAffinity.rar.html

 

Over the past Six months I have Managed to track down all the remaining xfrog libraries along with updating the already released libraries with better textures and better quality models
Each library comes with billboards and perspectives also perfect for game engines and large forests.
so without further ado I bring to you the Complete range of 30 Xfrog Libraries along with tutorials and Software, The first time this has ever been released.

[img]http://preview.url-dead/img/1095661.jpg[/img]

Product Design Rendering Essentials
Lighting and Shading in StudioTools with Dustin Brown

StudioTools is a workhorse application for many industrial designers, but much of its functionality is buried within complex option windows and cryptically named settings. In this DVD, industrial designer Dustin Brown demystifies the rendering process in StudioTools. He covers not only critical settings within the software, but also presents his unique approach to planning, lighting and shader creation.
He concludes with a comprehensive rendering demo in which he shows this approach in action and discusses, among many other things, such difficult topics as depth of field, chrome and clearcoat paint finishes.

Process
Workflow
Lighting
Shader Options
Chrome
Car Paint
Reflections
Depth of Field
Render Globals
Optimization

1.Rendering Planning
2.Overview of Settings
3.Shader and Light Settings
4.Lighting Basics
5.Demo: Planning and Stand-in Shaders
6.Demo: Lighting
7.Demo: Final Shaders

fileserve.com
http://www.fileserve.com/file/FmhgJAJ/_P.Design_Rendering_Essent.part01.rar
http://www.fileserve.com/file/Jv65CQ4/_P.Design_Rendering_Essent.part02.rar
http://www.fileserve.com/file/dyexZTf/_P.Design_Rendering_Essent.part03.rar
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http://www.fileserve.com/file/DH6nVwA/_P.Design_Rendering_Essent.part16.rar

url-dead
http://www.url-dead/file/863098884/_P.Design_Rendering_Essent.part01.rar
http://www.url-dead/file/863098904/_P.Design_Rendering_Essent.part02.rar
http://www.url-dead/file/863098894/_P.Design_Rendering_Essent.part03.rar
http://www.url-dead/file/863098914/_P.Design_Rendering_Essent.part04.rar
http://www.url-dead/file/863098864/_P.Design_Rendering_Essent.part05.rar
http://www.url-dead/file/863102171/_P.Design_Rendering_Essent.part06.rar
http://www.url-dead/file/863102181/_P.Design_Rendering_Essent.part07.rar
http://www.url-dead/file/863102141/_P.Design_Rendering_Essent.part08.rar
http://www.url-dead/file/863102111/_P.Design_Rendering_Essent.part09.rar
http://www.url-dead/file/863102131/_P.Design_Rendering_Essent.part10.rar
http://www.url-dead/file/863102121/_P.Design_Rendering_Essent.part11.rar
http://www.url-dead/file/863102091/_P.Design_Rendering_Essent.part12.rar
http://www.url-dead/file/863102101/_P.Design_Rendering_Essent.part13.rar
http://www.url-dead/file/863102151/_P.Design_Rendering_Essent.part14.rar
http://www.url-dead/file/863094824/_P.Design_Rendering_Essent.part15.rar
http://www.url-dead/file/863038224/_P.Design_Rendering_Essent.part16.rar

[img]http://preview.url-dead/img/1102921.jpg[/img]

The Making of ‘Fume’ with Alex Alvarez | 1.03 GB
These_chapters represent a technical overview of how the image ‘Fume’ was created using Maya, ZBrush and Photoshop. In contrast to some of my other work on Gn0mon0logy and The Gn0mon W0rkshop, Fume was created without any initial design direction. There was no sketch to develop, as was the case with Jester or Trin.
Therefore this tutorial demonstrates a slightly different workflow as I allowed a design to evolve organically. The actual creation of Fume was not recorded, therefore these lectures are all created in realtime as I explain, in detail, the process of creating the image. ‘Fume’ has been toprow plugged at cgtalk, zbrushcentral, 3dtotal and was a ‘daily deviation’ at Deviant Art.

* Retopologizing in ZBrush
* Combining normal maps for different objects on a single shader
* Image based lighting, Final gather, Direct illumination
* Polypainting cavity map
* Look Development
* Integrating elements
* Compositing the Render Layers

Chapters
1. Forms + Topology
2. Basemesh Maya Edit
3. ZBrush Sculpting
4. Maya Setup + Lighting
5. Photoshop Studies
6. Final Composition

fileserve.com
http://www.fileserve.com/file/kscGvTz/_G_TheMakingFume.part01.rar
http://www.fileserve.com/file/pkCKhG5/_G_TheMakingFume.part02.rar
http://www.fileserve.com/file/mDuvfxG/_G_TheMakingFume.part03.rar
http://www.fileserve.com/file/kxa3shH/_G_TheMakingFume.part04.rar
http://www.fileserve.com/file/GtsqKz5/_G_TheMakingFume.part05.rar
http://www.fileserve.com/file/M7Nfavf/_G_TheMakingFume.part06.rar
http://www.fileserve.com/file/zay4483/_G_TheMakingFume.part07.rar
http://www.fileserve.com/file/U5WpaZK/_G_TheMakingFume.part08.rar

url-dead
http://www.url-dead/file/867629544/_G_TheMakingFume.part01.rar
http://www.url-dead/file/867776544/_G_TheMakingFume.part02.rar
http://www.url-dead/file/867880864/_G_TheMakingFume.part03.rar
http://www.url-dead/file/867965274/_G_TheMakingFume.part04.rar
http://www.url-dead/file/868005494/_G_TheMakingFume.part05.rar
http://www.url-dead/file/868063644/_G_TheMakingFume.part06.rar
http://www.url-dead/file/868110984/_G_TheMakingFume.part07.rar
http://www.url-dead/file/868159444/_G_TheMakingFume.part08.rar

brain
German,English,French| 720?576 | 25fps | MP3 224kbps | 3.91 GB
Genre: eLearning
Five internationally successful photographers and digital artists present their works and share insight into the creative process. The spectrum ranges from people-to-landscape to advertising photography. Watch the professional players and find out how to work faster with the Wacom Intuos3 pen tablet retouching and compositing in Adobe Photoshop

Installation:
1. Downloaded and run Start, choose language

Contents:
Contents Photographers 10:33
Tablet and Pen 10:49
Robin Preston about 87 min
Personal settings: Board & Pen 12:01
Dirty Concepts 08:19
A new background 16:48
Dog on floor 13:12
The car at the port 23:10
A perfect beer tap 09:12
He who laughs last ? 4:43
Thomas Bredenfeld about 52 min
Recording and preparation 8:28
Stitching of individual images 9:08
Policy formulation and board settings 10:17
Supplementing the sky 08:06
Working out the details 07:20
Atmosphere with masks 8:53
Ed Lee about 51 min
Personal settings: Board & Pen 05:12
The first Retouching 08:42
Lights on! 1:13
Twilight 3:00
Somewhere in Nowhere 05:50
The cafe is finished 03:29
Reflections 07:12
The Night Rod 05:21
More puddles 04:10
The Final Touch 07:04
Christian Lord Otto about 67 min
Personal settings: Board & Pen 02:51
Process images in Camera RAW 07:11
Color to bring 12:45
Constructive Retouching 17:23
For one is more 12:30
Children and their expression 14:50
Hubertus Kuppers about 24 min
Personal settings: Board & Pen 08:29
Cleanup of impurities 06:47
Effective use of the Magic Wand 03:23
Adjustment layers in practical use 05:39
———————————————————

Download:
http://www.url-dead/file/869828641/Video2Brain.Real-Life.Photoshop.Workflows.part01.rar
http://www.url-dead/file/871760561/Video2Brain.Real-Life.Photoshop.Workflows.part02.rar
http://www.url-dead/file/871940821/Video2Brain.Real-Life.Photoshop.Workflows.part03.rar
http://www.url-dead/file/873701814/Video2Brain.Real-Life.Photoshop.Workflows.part04.rar
http://www.url-dead/file/874419614/Video2Brain.Real-Life.Photoshop.Workflows.part05.rar
http://www.url-dead/file/874958984/Video2Brain.Real-Life.Photoshop.Workflows.part06.rar
http://www.url-dead/file/875456731/Video2Brain.Real-Life.Photoshop.Workflows.part07.rar
http://www.url-dead/file/875422821/Video2Brain.Real-Life.Photoshop.Workflows.part08.rar
http://www.url-dead/file/875414421/Video2Brain.Real-Life.Photoshop.Workflows.part09.rar
—mirror—
http://www.fileserve.com/file/akfYPgU/Video2Brain.Real-Life.Photoshop.Workflows.part01.rar
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