zbrush

Digital-Tutors Texturing with Zbrush3

Popular highlights include:


Importing Geometry into ZBrush
Working with Morph Targets
Image-based Texture Painting
Hand-painting Texture Maps
Sculpting on Multiple Subdivision Levels
Controlling Stroke Attributes
Creating Custom Alpha Brushes
Utilizing Layers to Localize Detail
Using Stencils for Sculpting Details

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In this DVD, John presents the process of creating an underwater effects shot, thoroughly explaining each step of the process from inception to completion. Starting with an ocean bottom and a camera move, John shows how to create underwater atmospheric conditions such as floating particulate matter, photo-real bubbles, water fog and caustic light rippling down through a wavy sea surface. John then uses Maya Dynamics system to build additional elements into the shot, demonstrating their use within the shot environment.
He shows how to use springs and goals to create an anchor and dynamic rope dropping to the sea floor, as well as how to use particle instancing with goals to create dynamic schools of fish. John then walks you through the final steps to create flowing sea grass and billowing sand when the sea bottom is disturbed. By the end of this DVD you will not only have a completed shot ready for fine-tuning and compositing, you will also have the ability to create your own fantastic underwater shots.

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Gnomon – Blur Studio, The Making of Warhammer Online

Blur Studio shares details of the production process behind the Warhammer Online:
Age of Reckoning cinematic trailer.

Blur Studio, The Making of Warhammer Online: Age of Reckoning Trailer

Filmed December 4th, 2008 at the Gnomon School of Visual Effects

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Maya Dynamics – Outer Space Environments

In this DVD, John presents the entire process of creating an outer space effects sequence. Starting with a space ship and a camera move, John takes the viewer through a step-by-step look at how to create a sequence that includes following a space ship as it breaks free of a tractor beam, launches out of planetary orbit, then flies through a field of asteroids and starbirth nebula clouds. John uses Maya’s Dynamics system to build elements in the shots, demonstrating their use within the shot environment. He shows how to use cloud particles as a volume surface on which to project shaders to simulate nebulas that can be both stunning backgrounds and realistic clouds that can be flown through. John also walks you through a series of simple effects that add dynamic detail to the shots: sprite-stars, tractor beams, explosions, an energy field and an asteroid field. This lecture will enable you to create fantastic outer space shots that push the scope of imagination.

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In this DVD, Kevin Hudson presents an overview of various issues and techniques related to modeling cars for a polygon/sub-d surface pipeline.

Referencing two different cars models, Kevin demonstrates his methods for approaching each model’s construction. He covers using orthographics and scale models, roughing in the car body, refining individual panels, creating surface details, building complex wheel rims and preparing the model for texturing. Kevin concludes by examining the application of his techniques to different car models.

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Lynda.com Autodesk Maya 2009 New Features

Maya 2009 New Features
with: George Maestri

In Maya 2009 New Features, George Maestri demonstrates several
breakthrough updates in the latest version of this 3D modeling,
rendering, and animation tool. He explores the upgrades to the
interface and covers soft selection and other modeling tools.
George then delves into more complex new features, including
the Asset Manager for organizing objects and nodes within a
scene; animation layering to blend, merge, group, reorder,
override, and add to preceding layers; Maya Muscle, for creating
lifelike skin motion; and nParticles, a new particle system.
Exercise files accompany the course.

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