
r|shaders 1.02 for 3ds max 2009-2012

3Ds Max Essentials | 1.72 GB Continue Reading
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Digital-Tutors – Creative Development: Advanced Car Rigging in 3ds Max with Stewart Jones[/center]
Advanced | 2h 52m | 1.33 GB | Project Files 41 MB | Required Software: Autodesk 3ds Max 2011 SP2
Throughout this 3ds Max tutorial, we will take a look at how to create an animation rig with automatic controls for cars and vehicles in 3ds Max. This tutorial will cover the creation and implementation of a car rig in 3ds Max. We will look at the creation of a generic animation rig and then expand on this by adding automation and terrain attachment controls.
Home:
http://www.digitaltutors.com/11/training.php?pid=573
Download:
http://bytesbox.com/!/DLH7rprPVs8Lnr1/
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http://ul.to/folder/yfb1wi

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Digital-Tutors – Creative Development: Rigging and Animation Workflows Using CAT in 3ds Max with Rick Vicens[/center]
Advanced | 4h 02m | 1.38 GB | Project Files 17 MB | Required Software: 3ds Max 2012
In this tutorial we will learn how to take a character mesh from rigging to animation using the Character Animation Toolkit (CAT) in 3ds Max. We are going to take a character mesh all the way through animation in 3ds Max. Throughout the tutorial, we will discuss workflow for an animation pipeline. We will start with rigging with 3ds Max’s CAT system and learn some tips and tricks for skinning along the way. We will then talk about planning a shot and setting up a basic cameras. Finally, we take all of our assets and create a two shot animation utilizing the rig we created.
Home:
http://www.digitaltutors.com/11/training.php?pid=575
Download:
http://bytesbox.com/!/127eatdtcE8dx8b/
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http://ul.to/folder/f84f4q

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Digital-Tutors – Creative Development: Creating a Photorealistic Ink Drop Effect in FumeFX and Krakatoa with Eduard Schulze-Battmann[/center]
Advanced | 1h 39m | 431 MB | Project Files 13 MB | Required Software: 3ds Max 2012, FumeFX 2.0, Krakatoa 1.6, NUKE
In this tutorial we will learn how to create particle effects from the beginning to final render. Throughout this tutorial we are going to talk about FumeFX and PFlow from the basics to more advanced techniques. We’ll also cover some rendering techniques in Krakatoa, including the Magma Flow Editor, we’ll see how to increment our particle count using the partitioning, and finally we’ll look how to composite the particles in NUKE. After completing this tutorial, we’ll have a much better understanding of fluids and how to manage and render particles.
Home:
http://www.digitaltutors.com/11/training.php?pid=558
Download:
http://bytesbox.com/!/BPiNTp4qd2Xzcpv/
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http://ul.to/folder/nrjnnw

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Beginner | 3h 35m | 1.22 GB | Project Files 57 MB | Required Software: 3ds Max 2012
In this series of lessons we will take an in depth look at the object space modifiers in 3ds Max. Each video in this course is a self-contained lesson centering on one of 3ds Max’s object space modifiers. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most beneficial to you. Over the course of these lessons we will discuss all of the parameters and options found in 3ds Max’s object space modifiers.
Home:
http://www.digitaltutors.com/11/training.php?pid=530
Download:
http://bytesbox.com/!/7mIUIEFcsk4QBje/
http://bytesbox.com/!/UZkReGhBxwHqPcb/
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http://ul.to/folder/gdvxvq


iToo RailClone Pro 1.2.1 For 3DsMAX – Full | 18.52 MB Continue Reading