3ds Max

All posts tagged 3ds Max

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WRapit For 3DsMax 2011, 2010, 2009

Wrapit is a 3ds max tool for conforming meshes to other meshes. This lends itself to various scenarios such as retopologising high-res meshes like those created in Zbrush, Mudbox, 3d Scan data etc, and creating low poly proxies for situations where those are preferable, eg. collision detection, LODs etc.

Wrapit’s strength lies in allowing you to use the full set of 3ds max’s editable polygon tools, including the already great Graphite tools, whilst working on the surface of a target object. In that respect it?s it?s ease of use is second to none; you can use all your familiar 3ds max working methods, whilst Wrapit keeps things snapped to the surface of your high poly object. Wrapit uses 3 different projection modes to conform the meshes; The super fast ‘Closest Point’,’Vertex Normal’ and ‘Screen Space’, each catering for specific projection needs.

But of course Wrapit does bring some additional tools to the table for 3ds max:

QuadGen automatically creates quad based meshes from existing high poly objects, and can even project uv coordinates and materials from those meshes onto your new geometry.

Strip Painting allows freehand or controlled placement of polygon strips to flesh out topology.

Branch Painting is used to quickly retopologise areas of your target mesh which are essentially cylindrical, things like arms, legs, fingers, horns, tusks, trunks, tentacles etc.

Extend Edge is used to automatically extend open edges over the surface of your high poly target object.

Relax Over Surface works just like normal relax, but slides your mesh over the surface of the High Poly target mesh. Here we see a cylinder projected onto an arm; the initial projection is uneven due to the contrasting mesh volumes, but relaxing helps even things out.

Planar Loops Flattens out edge loops in either X,Y,Z or local axis, whilst sticking the the surface of the high poly object:

Check out the Gallery and testimonial sections to see how Wrapit has already been production proven, and is winning over the 3ds Max modellers.

Wrapit is a scripted plugin for 3dsmax 2009, 2010 or 2011.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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WRapit For 3DsMax 2011, 2010, 2009

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http://matt-clark.co.uk/wrapit/

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Play DVD BOY’s

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SIGERSHADERS V-Ray Material Presets Pro v.2.0 For 3DsMAX x32Bit & x64Bit

V-Ray Material Presets Pro is a powerful material collection for 3ds max and V-Ray (MacroScript). It will includes shaders like: Leather, Ceramics, Metal, Glass, Liquid, Fabric, CarPaint, Parquet, Plastic, etc. If you purchase it now, you?ll receive free complete updates up to version 2.0.

KEY FEATURES

1283 V-Ray material presets and templates:
Leather Materials (70)
Ceramics Materials (111)
Metal Materials (137)
Glass Materials (52)
Liquid Materials (54)
Fabric Upholstery Materials (35)
Carpaint Materials (37)
Wood Floor Materials (36)
Concrete Floor Materials (8)
Plastic Materials (608)
Wood Material (78)
Wall Material (57)
Compatible with 3ds Max 2009/2010/2011
Compatible with V-Ray SP2/SP3/SP4/SP5
All materials have been tested by professionals on real projects
All textures used are seamless
Friendly and simple interface
Useful for V-Ray newbies, average and power users

VERSION REQUIREMENTS

The product is compatible with 3ds max 2009, 2010, 2011 | V-Ray 1.5 SP2, SP3, SP4, SP5 | 32 and 64 bit.

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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SIGERSHADERS V-Ray Material Presets Pro v.2.0 For 3DsMAX x32Bit & x64Bit

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Play DVD BOY’s

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Eat 3D: Low-Res Character Production – Constructing A Character For Next-Gen Games
In this DVD instructor Adam Schuman walks you through the entire process of constructing a low resolution character worthy of any “next-generation” game. Follow him as he shows you his techniques in exporting the high-res model from ZBrush, reconstructing the low-res meshes, creating the UV’s for all of the meshes, baking out all of the maps (3ds Max and xNormal), creating all of the textures, using real-time viewport shaders, and rendering out the final for your portfolio. This DVD is geared to improve your workflow by helping you understand what is expected of professionals in the field today.
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3Daliens Glu3D Ver 1.3.32 & Pwrapepr Ver 1.0.13 for 3DsMax 2011, 2010, 2009 x32Bit & x64Bit

glu3D is a complete system that makes easy making liquids in Autodesk’s 3dsMax, Maya and XSI. glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface.

A new version of pwrapper v1.012 for 3dsMax was released today. This version includes a new user control that allows controlling how age affects particle size: increasing or decreasing it. It is compatible with 3dsMax 2011 x86/x64 and desing versions. It is compatible with 3dsMax from version 9 to 2011 in x86 and x64 architectures

Its main features are:

Particle based dynamic engine that automatically animates liquids that interact with surrounding geometry
Poly surface mesh surface sequence is generated to visualize liquid surface
Fully integrated in 3dsMax and Maya
File cache system to store pre-calculated dynamics results
Wet maps ( 3dsMax only)
Texture mapping ( 3dsMax only)
Arbitrary planar shapes as sources ( 3dsMax only)
Fill objects function to speed up scene initial condition setup
Friendly customizable UI full of shortcuts, menus and toolbar buttons
Integration with Particle Flow ( 3dsMax only)

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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3Daliens Glu3D Ver 1.3.32 & Pwrapper Ver 1.0.13 for 3DsMax 2011, 2010, 2009 x32Bit & x64Bit


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4.6Gb | AVI | 1280×800 | 3h 40min
Animation of transformer
Software: 3D’s max, Vray, Photoshop, Combustion
with project files (3d’s max scenes, textures and sequence)

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