3ds Max

All posts tagged 3ds Max

Advanced Modeling in 3ds Max

In this video series, modeling guru Alexander Gorbunov shows you how to apply some great modeling tricks in the creation of objects with some challenging features

Download:

http://3dats.com/free/downloads.asp

IT is split into 4 different modules :
(Chair) Part I Video (166MB):

(Chair) Part II Video – (171MB):

(Light) Part III Video – (107MB):

(Twisted Object) Part IV Video – (87MB):

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Boomer Labs MAX2AE 3.50 D For 3DsMax 2010,2011 & AE CS4,CS5


MAX2AE is a full featured plugin for 3ds MAX (9, 2008, 2009, 2010, 2011) and higher that bridges the gap between MAX and After Effects (6.5, 7.0, CS2/3/4/5). Finally an easy, accurate and highly efficient way to integrate After Effects elements into your MAX renders, matching all aspects and parameters of Max cameras, lights and objects.

New in Version 3.5!

Every property of a MAX camera, object and light can be translated into AE. Far more than just camera matching; MAX2AE offers object to layer animation matching, MAX light to AE light animation matching and handles all resolutions, pixel aspects and frame rates.

MAX2AE incorporates the ability to create ‘helper planes’ in MAX which represent your AE layer or comp. These ‘helpers’ provide a highly accurate way to envision the AE layer relevant to your MAX scene. These ‘helpers’ can be animated just like any other MAX object, then used to output keyframe data to AE layers for a perfect match! Even allowing them to be rendered from MAX for the purpose of generating track mattes for object/AE layer occlusion!

Explore for yourself the benefits of having a seemlessly matched animated Cameras, Objects and Lights with MAX2AE!

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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Boomer Labs MAX2AE 3.50 D For 3DsMax 2010,2011 & AE CS4,CS5

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IMG http://rapidshare.com/files/403879980/Boomer_Labs_MAX2AE_For_3DsMax_2010_2011___AE_CS4_CS5.rar

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IMG http://www.filefactory.com/file/b26h9ge/n/Boomer_Labs_MAX2AE_For_3DsMax_2010_2011_AE_CS4_CS5.rar

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IMG http://hotfile.com/dl/51436632/18a060e/Boomer_Labs_MAX2AE_For_3DsMax_20102011__AE_CS4CS5.rar.html

Enjoy it !

Play DVD BOY’s

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Play DVD BOY’s **FileFactory.com** Files

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Cebas Thinking Particles 4.0- 2011 x32 & x64

With every major release of thinkingParticles new features are introduced, extending the power and flexibility of thinkingParticles by a magnitude, as compared to its predecessor. Release 4 represents a milestone in advancing the feature set.
Most of its new functionality was born out of the need for advanced technical effects that were required by several major block buster movie productions, such as: Roland Emmerich’s “2012” that was all about demolition and disaster, Director John Woo’s “Red Cliff” which had an epic ship battle of more than 4000 burning and crashing ships, and sequences in the movie GI Joe “Rise of the Cobra” that needed our development attention as well.

The x32 version only includes the x32 Physx Plugin. For x32, you must download both packages listed below. For x64 you only need to download the x64 package below.

DOWNLOAD

x32
http://rapidshare.com/files/403522115/CTP1132X.rar.html

x64
http://rapidshare.com/files/403516412/CTP1164X.rar.html

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VRayScatter 2.50.9 3DsMax 9 – 2011 x32Bit & x64Bit

VRayScatter let VRay to generate huge amount of objects in array. Never before within 3ds max user could create scenes with millions objects. With VRayScatter user is able to create huge forest areas or even a city with uncountable amount of buildings in two clicks. Quick rendertime generation of objects with optimized RAM management makes process of scene creation as easy as ABC.

Integrated special procedural map VRayScatterTexture allow to define random color for every objects in the array for pure realistic effect. VRayScatterTexture can be used any object in the scene also.

VRayScatter 2.50.9 3DsMax Support

3DsMax 9 – 2011 x32Bit & x64Bit

Vray SP3, SP4, SP5 x32Bit & x64Bit

New Features:

New easy installation process
3ds Max 2011 supported
V-Ray 1.5 SP5 supported

Features:

# Generation and scattering massive arrays of VRayProxy by surfaces

# Capability of creation huge amount of objects in array (hundreds of thousands and millions)

# Quick rendertime generation of objects with optimized RAM management

# Random transformations (scale, rotation) of objects in array

# Distribution of objects based on bitmaps or procedural maps

# Scaling of objects based on bitmaps or procedural maps

# Realtime viewport preview of objects placement

# Support of animated VRayProxy

# Different types of viewport preview of objects

# Special procedural map the VRayScatterTexture

# x32Bit & x64Bit support

# Warning!!!! VrayScatter needs working network adapter on computer

All rights reserved. All trademarks contained herein are the property of their respective owners.

If you like this software,Buy it

Enjoy !

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VRayScatter 2.50.9 3DsMax 9 – 2011 x32Bit & x64Bit


IMG
IMG http://rapidshare.com/files/401937372/VRayScatter_2.50.9_3DsMax_9-2010_x86Bit___x64Bit.rar

IMG
IMG http://www.filefactory.com/file/b26h9gg/n/VRayScatter_2.50.9_3DsMax_9-2010_x86Bit_x64Bit.rar

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http://hotfile.com/dl/51976049/094af42/VRayScatter_2.50.9_3DsMax_9-2010_x86Bit___x64Bit.rar.html

Enjoy it !

Play DVD BOY’s

Play DVD BOY’s **HotFile.Com** Files

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Play DVD BOY’s **FileFactory.com** Files

IMG http://www.filefactory.com/f/81884f97cee6b4e2/

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Digital Tutors – Creating Realistic Eyes in Photoshop and 3ds Max
In this series of lessons, we will learn how to texture and render realistic eyes using Photoshop and 3ds Max.
When trying to create highly realistic, lifelike characters, the importance of the eyes is often understated. In fact, the eyes are one of the most important aspects to consider when creating characters that truly look and feel alive. During this course, we will learn how to create highly realistic eye textures from scratch using Photoshop, and in a way that gives us a high degree of flexibility and control over the textures, color variations and other details. Once the texturing has been completed, we will jump into 3ds Max, where we will discuss shading and rendering techniques that can give the eye a highly realistic final look.

http://www.digitaltutors.com/09/training.php?cid=25&pid=288

Download:
http://hotfile.com/dl/50082458/2027030/DCEPM.part1.rar.html
http://hotfile.com/dl/50082460/cae1a10/DCEPM.part2.rar.html
http://hotfile.com/dl/50082499/26e4ec2/DCEPM.part3.rar.html
http://hotfile.com/dl/50082452/a53303b/DCEPM.part4.rar.html
or
http://netload.in/dateiw9gHqPG8nT/DCEPM.part1.rar.htm
http://netload.in/dateiuNLPd5Sj3D/DCEPM.part2.rar.htm
http://netload.in/dateioPhc3Rb8ws/DCEPM.part3.rar.htm
http://netload.in/dateios8uCmhehn/DCEPM.part4.rar.htm


In this DVD Hristo Velev starts from the very beginning by explaining what Thinking Particles actually is and then begins to build upon a solid foundation of theory and technical knowledge of the program. From there Hristo goes through an extensive set of basic concepts to guide you through the massive amount of features in TP4. During that time he creates several practical effects that are very useful in production.
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