Environment

All posts tagged Environment

Ballistic Publishing – Denisa Ultimate 2 DVD set

Created in conjunction with 3D.SK, The Ultimate DVD series
delivers the world’s highest quality photo reference for digital artists.
In this latest set of royalty-free photos – which can be used for film
and game development, life drawing and texture reference – our model
Denisa poses for reference shots at all angles including nude and costumed poses.
These 300 hi-res reference photos are available in both
RAW and TIFF versions of every image. Continue Reading

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Summary
Animating physical-based simulations such as particle clouds is somewhat of a Catch-22; exercising too much control makes the simulation look fake, but not enough control prevents you from getting the job done efficiently. Striking the perfect balance between control and randomness in your simulations is essential to creating realistic motion for dust, fire or water. Continue Reading

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In this DVD, John presents the process of creating an underwater effects shot, thoroughly explaining each step of the process from inception to completion. Starting with an ocean bottom and a camera move, John shows how to create underwater atmospheric conditions such as floating particulate matter, photo-real bubbles, water fog and caustic light rippling down through a wavy sea surface. John then uses Maya Dynamics system to build additional elements into the shot, demonstrating their use within the shot environment.
He shows how to use springs and goals to create an anchor and dynamic rope dropping to the sea floor, as well as how to use particle instancing with goals to create dynamic schools of fish. John then walks you through the final steps to create flowing sea grass and billowing sand when the sea bottom is disturbed. By the end of this DVD you will not only have a completed shot ready for fine-tuning and compositing, you will also have the ability to create your own fantastic underwater shots.

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Maya Dynamics – Outer Space Environments

In this DVD, John presents the entire process of creating an outer space effects sequence. Starting with a space ship and a camera move, John takes the viewer through a step-by-step look at how to create a sequence that includes following a space ship as it breaks free of a tractor beam, launches out of planetary orbit, then flies through a field of asteroids and starbirth nebula clouds. John uses Maya’s Dynamics system to build elements in the shots, demonstrating their use within the shot environment. He shows how to use cloud particles as a volume surface on which to project shaders to simulate nebulas that can be both stunning backgrounds and realistic clouds that can be flown through. John also walks you through a series of simple effects that add dynamic detail to the shots: sprite-stars, tractor beams, explosions, an energy field and an asteroid field. This lecture will enable you to create fantastic outer space shots that push the scope of imagination.

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The Klara Medkova Ultimate DVD set, created in conjunction with 3D.SK, delivers 16-megapixel, royalty-free character reference for film and game development, life drawing and texture reference.
Each photograph is shot at the highest quality in the best lighting conditions to produce a 16-megapixel image with extraordinary detail.
300 shots, clothed, and semi-clothed in both reference and action poses all tagged and categorised, on two DVDs will improve your work flow by having what you need at hand, when you need it.

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?16 Panorama Image | JPG Highest Quality | 4800 x 1200 – 13242 x 3595 |

These images were made by taking several pictures, panning the camera between each image, and then ?stitching? together the individual frames to make a complete panorama. The best stitching program I have found is ?autostitch?; a free download from autostitch.net.

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Download Greatest Dosch Collection part 2

Content:

Dosch Textures : Grounds , Industrial Design V.3 , Industrial Design V.3

Reflection Maps V.2 , Animated Backgrounds V.2 , Animated Water , Cloudy Skies

Human Eyes , Dosch Character Design Textures

Dosch 3D – Special Effects

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Global Mapper is more than just a utility; it has built in functionality for distance and area calculations, raster blending, feathering, spectral analysis and contrast adjustment, elevation querying, line of sight calculations, cut-and-fill volume calculations, as well as advanced capabilities like image rectification, contour generation from surface data, view shed analysis (including Fresnel) from surface data, terrain layer comparison (including differencing), and triangulation and gridding of 3D point data.

Repetitive tasks can be accomplished using the built in scripting language or comprehensive batch conversion functionality. Continue Reading

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Sitni Sati DreamScape v2.5c for 3DSMax 9 (32and64bit)

Note: This isn’t new release …

What’s new in v2.5 c

DreamScape 2.5 brings many new improvements, especially in the areas that relate to the Sea module.

Here is a brief list of additions and fixes in DreamScape 2.5.

– Dynamics Improvements:

New algoritm in much faster during object preparation and simulation.

Thanks to those improvements, simulation time can be halved.

– Rapid Ray Enhancements:

New controls have been added to the DreamScape RapidRay system to enhance the output from the software when needed. This includes the ability to have the atmospheric seen in reflections and refractions from the objects in the scene.

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