Game programming

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TrueBones – Monster Bones Mega Motions Library DVD | 407,02Mb/unrar 1,06 Gb
Perfect for games, animation movies, machinima, walk-throughs, simulation and a million other uses, MonsterBones MegaMotions BVH files can be use in your 3D character animation softwares like 3ds max, Poser, Maya, Endorphin, Lightwave, MotionBuilder, iClone and many others.

The MonsterBones MegaMotions pack over 2400 high-quality, clean and consistent motion-capture files in BVH. Great Variety, Low Price.

With the new TrueBones skeletal structure and conversion provides useful functional enhancements including improved ease of use and rigging ease.

Removing Neck dummy eliminates Poser error and correcting figure height creates less foot through floor and odd leg movement.

Rotational offsets are set to 0 improving joint rotations. Removing T-Pose and first frame improves over all animation when motion mixing, reduces file sizes and better Iclone compatibility.

A full searchable database list of all TrueBones Motions, including frame rate # of frames and motion description,

Included on C.D. for archival and backup purposes. (Now included with the New Version of the MonsterBones MegaMotions Pak!)

Once you rigg your character with a TrueBones skeleton, you can apply any one of the 2000+ motions in BVH format to your character without the need of re-rigging.

Perfect for games, animation movies, machinima, walk-throughs, simulation and a million other uses, MonsterBones MegaMotions BVH files can be use in your 3D character animation softwares like 3ds max, Poser, Maya, Endorphin, Lightwave, MotionBuilder, iClone and many others.

Download:
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Digital Tutors – Next-Gen Game Pipeline Bundle(16CD)

Digital Tutors – Next-Gen Game Pipeline Bundle

8 Gb | 16 CD | 29 hrs. 55 min

Learn the production workflow to next-gen game development and time-saving techniques for all stages of game development pipelines. Features low-poly modeling in Maya, sculpting and adding detail in ZBrush, texture painting in ZBrush, animation techniques in Maya, building real-time shaders, and deploying your game with Maya and XNA. Contains nearly 30 hours of project-based training for technical and creative artists.
Included in this bundle:

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