All posts tagged Pixologic


In the last month or so, the Pixologic crew was invited by the Ubisoft crowd to come see the work being done on high-end games, with their application. The artists told how they were wrapt about how well ZBrush 3.0 could be utilized, some scenes from “Assassin’s Creed” and “Rainbow 6 Vegas” were shown, and the discussion turned to the ZBrush workflow.

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